Beastfolk

The Beastfolk are a proud and diverse race of humanoid beings shaped by the wild hand of Tagyn, Goddess of Beasts . Born from her divine will to create a people who could thrive in all corners of nature, Beastfolk embody the traits of animals—fur, feathers, horns, claws, tails, or other bestial features—interwoven into humanoid form. Their bodies are as varied as the creatures they reflect: some stalk like panthers, others soar with avian grace, while some possess the endurance of elk or the cunning of foxes.

Each Beastfolk tribe is often linked to a specific animal totem, passed down through generations and honored through rites, tattoos, and ancestral memory. Their physical traits and temperaments tend to reflect the instincts and personalities of their totemic animals. These totems are more than symbolism—they are divine echoes of the Animal Lords, powerful entities appointed by Tagyn to guide and protect the natural world.

Beastfolk societies are deeply connected to the land. They build with what nature offers, hunt only what they need, and revere the balance between predator and prey. Their cultures are oral, rich with song, ritual, and dance—each performance a retelling of the stories gifted to them by Tagyn and the spirits of the wild.

Adaptability is their greatest strength. They are hunters, herbalists, spirit-speakers, scouts, and warriors—respected and sometimes feared by outsiders for their keen senses, primal wisdom, and unbreakable bond with nature.

Among all her creations, Tagyn holds the Beastfolk closest to her heart. They are her answer to an untamed world: creatures born of claw and grace, destined not to dominate nature, but to walk in rhythm with it.

Additional Information

Perception and Sensory Capabilities

Beastfolk often either have darkvision or enhanced senses. Rarely do they have both.

Scientific Name
Animalus sapiens sapiens
Geographic Distribution
Related Ethnicities
Discovered by

FGitBW

Beastfolk

HUMANOID

Beastfolk Traits

Size: Small or Medium (2-6ft)

Speed: 30ft

As a Beastfolk, you have these special traits.

Beast Bond.

You have advantage on Animal Handling checks made to interact with beasts.

Beast Senses.

You have a beast’s heightened senses. Choose one from between these two traits:

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Enhanced Perception. You gain proficiency in the Perception skill. Choose either hearing, smell, or sight. You gain advantage on Perception checks made using this sense.

Beast Defense.

Your body is equipped with a natural defense. Choose one from between these two traits:

  • Armor of the Beast. You are covered in a tough hide or hard shell. While you are not wearing any armor, your Armor Class is 16. You can use a shield and still gain this benefit.
  • Weapons of the Beast. You have a set of natural weapons, such as horns, claws, fangs, hooves, or a tail, that you can use to make unarmed strikes. Choose whether these unarmed strikes use your Dexterity modifier or your Strength modifier for attack and damage rolls and what kind of damage the attack deals from among bludgeoning, piercing, or slashing damage. On a hit, this attack deals 1d6 + your chosen ability score modifier damage of the chosen type. When you roll a critical hit with this attack, it deals an extra 1d6 damage in addition to the extra damage of the critical hit.

Subrace.

A wide variety of beastfolk can be found across Aigusyl, but beastfolk created from animals with similar habitats will have more in common with each other than those from different climates. Choose one subrace from among arctic beastfolk, aquatic beastfolk, desert beastfolk, forest beastfolk, or urban beastfolk.

ARCTIC BEASTFOLK

Frostborn Beast. You gain proficiency in the Survival skill. You make Survival checks related to mountainous and arctic environments with advantage.

Coldproof. You have resistance to cold damage.

AQUATIC BEASTFOLK

Waterborn Beast. You gain proficiency in the Survival skill. You make Survival checks related to coastal, marshy, and aquatic environments with advantage.

Marine Life. You gain a swim speed equal to your walking speed, and you can attempt to hide when you are at least partially submerged in water. Additionally, choose one of the following traits:

  • Amphibious. You can breathe both air and water. If you do not spend at least 10 minutes immersed in water every 8 hours, you gain a level of exhaustion.
  • Hold Breath. You can hold your breath for up to 1 hour.

DESERT BEASTFOLK

Sandborn Beast. You gain proficiency in the Survival skill. You make Survival checks related to desert and scrubland environments with advantage.

Heatproof. You have resistance to fire damage.

FOREST BEASTFOLK

Treeborn Beast. You gain proficiency in the Survival skill. You make Survival checks related to forest and jungle environments with advantage.

Alert and Wary. Your body is attuned to surviving in the eat-or-be-eaten world of the forest. You can add your Wisdom modifier (minimum of 1) as a bonus to your initiative rolls.

URBAN BEASTFOLK

Cityborn Beast. You gain proficiency in the Survival skill. You make Survival checks related to urban environments with advantage.

Streetwise. Your senses are adapted to keep you alive in the hustle and bustle of the humanoid world. You gain proficiency in the Insight skill and have advantage on Insight checks made to determine if someone is lying to you.