Autognome

Auto-Gnomes are mechanical beings crafted in the image of gnomes—small, intricate constructs powered by arcane cores, infused spirits, or mysterious technomagical engines. Originally forged by brilliant gnomish inventors in an era of experimental curiosity and desperate necessity, auto-gnomes were meant to assist with tasks too dangerous or exhausting for flesh-and-blood kin. However, over time, many developed unique personalities, sentience, and a sense of identity.

Each auto-gnome is a marvel of craftsmanship, composed of brass, copper, wood, and enchanted components. Their designs vary wildly, often reflecting the style and eccentricities of their creator. Some resemble nearly indistinguishable metal gnomes, while others showcase exposed gears, glowing runes, or detachable limbs for utility. Most are imbued with a spark of consciousness—either through bound spirits, awakened magic, or advanced autonomous enchantments.

Auto-gnomes are known for their loyalty, precision, and curiosity. Despite their mechanical nature, many exhibit quirks, humor, and emotional expression—sometimes mimicking their creators or developing entirely novel behaviors. While some choose to continue serving gnomish societies, especially in places like deep rock enclaves or arcane colleges, others travel the world in search of purpose, freedom, or the meaning of their own creation.

Some view auto-gnomes as wondrous beings of innovation, while others fear their potential or see them as property. This has led to divisions across different regions—some cities welcome them with honor, while others restrict or even outlaw their presence. In response, a few auto-gnomes have banded together into secretive communities, forging a society of their own where identity is not tied to origin, but choice.

Driven by logic and wonder alike, auto-gnomes walk the line between construct and soul. They embody the fusion of invention and life, and whether they were made by loving hands or forged in war, they continue to ask the same question as their mortal kin: what does it mean to be alive?

Genetic Ancestor(s)

SAiS

Autognome

CONSTRUCT

Autognome Traits

Size: Small (3-4ft)

Speed: 30ft

As a Autognome, you have these special traits.

Armored Casing

You are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier.

Built for Success

You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Healing Machine

If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).

In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.

Mechanical Nature

You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don’t need to eat, drink, or breathe.

Sentry’s Rest

When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.

Specialized Design

You gain two tool proficiencies of your choice, selected from the Player’s Handbook.