A Lost Sister Plot in Agia | World Anvil

A Lost Sister

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The time in Nothern Agia is unstable. After the death of Empress Isith in 931 BGD, the north has found themself without a ruler. With the nobles each leading their own campaign to be the new ruler, the claws of civil war threatens the landscape, and the once great empire might be split into smaller nations.

You are the youngest son of a noble family. Your grandfather got his title as baron of Engras by supporting Isith during her conquest to the south. Knowing you have no chance of inheriting the titel due to the line of succession, you seek fortune elsewhere.

But one evening your father approaches you, his face pale as if he has seen a ghost. You ask him what is wrong, but he just mumbles something about your sister is gone. He asks if you could find her and bring her home before the marriage with a young heir to a nobleman in just two days. Not caring about the alliance, and yet still feel scared on your sister's behalf, you ponder for a while before you answer...
This adventure has a time restraint. It means at some points you will be told how long things will take. At the end you will add or substract the time that is revealed in some of the choices. Depending on your choices, you might end up with a completely different outcome depending on how much time you have spent.

- "I will search for her, but I am not doing it for the alliance to the new family, I simply care for my sister."
- "I do not want any part of your stupid aliance old fool. My sister is probably happier anywhere but here."

Caring

Reveal
"If we do not find your sister within three days, I fear the marquis will demand compensation, which will only end badly for our entire family. I suggest you search your sister's room, I will try and cover for your sister in the meantime." Your father tells you.

Not knowing what to do with yourself, you walk to your sister's room.

To the Tavern!

Reveal
You arrive at the tavern and immediately orders something. You stay and drinks until late night, when suddenly you could have sworn someone says; "... It's him!", just before you are knocked out by something heavy.

Aggressive

Reveal
"Mind your tongue, boy. You might not respect your lot in life, but you are still talking to the head of family. If you do not find your sister, I shall send your second brother after her. He might not be as gentle towards her as you are, but at least he will bring her back before the wedding." Your father shouts at you, his face has turned from pale to red.

You answer:
- "Then get him to do this dirty job. I am out! I am going to the tavern!" You shout back and runs out of your home all the way to the tavern."

- "I am sorry, father. I will go look for her." You respond, knowing fully well your brother, a knight to the realm, would drag her back if he had to. You think asking her friends would help your search.

Part 1 | The Search

Sister's Room

Reveal
As you walk into your sister's room, you immediately notice some things have been smashed, and the shudders of her window is open.
Roll 1d6 for Investigation.
d1-d2
You have a hard time finding any evidence leading to what could have happened to her. You figure out you would be better of asking her friends.
You spent 2 hours seaching the room.

d3-d4
You notice a mudtrail and a piece of cloth you recognise as a part of your sister's dress. There is a small bloodstain on the cloth, and you have a feeling someone might have abducted her. Luckily, the trail continues outside her window and you decide to follow it.
You spent 2 hours searching the room.

d5-d6
You find a crumpled letter in the firepit. It was lucky it had not caught any flames. You pick it up and see it is your sister's handwriting. In it she writes about her upcoming marriage. She writes, she is afraid her betrothed does not want to get married to her, and wants to try getting rid of her to avoid any sorts of complications and compensations.
You now notice a mud trail and a piece of cloth from her dress with bloodstains on it.
You spent 3 hours searching the room.

- You decide to follow the trail.
- You decide to confront your sister's bethrothed.
- You decide to return to your father and tell him what you found out.


Coming to Town

+1 hour
It is close to midnight and you notice the sky has been dark for a while now. Despite knowing it would probably take 5 hours reaching the town in daylight where your sister's bethrothed lives in, you have a choice: to sleep and feel refreshed in the morning to ride to him, or tavel all night to reach him in the morning.
Sleep
You decide to be well rested for your confrontation.
You sleep for 8 hours, and then rides for 5 hours. You gain +1 on all rolls from here on.

All night travel
You decide to ride all night to reach him.
You ride for 6 hours. You loose -1 on all rolls from here on.

You ready yourself for the confrontation.
+4 hours
Your father suggest you sleep in order to be well rested.
You sleep for 8 hours, and then rides for 5 hours. You gain +1 on all rolls from here on.

You ready yourself for the confrontation.
+11 hours
You know reaching the bethrothed would take you 5 hours of travel, and immediately set off.
You ready yourself for the confrontation.
You spent 5 hours traveling.
+17 hours
You start feeling worried after spending such a long time finding some clues to your sister's disapperance. But know you cannot stop until you have found her. You ride to the town of your sister's bethrothed with your father.
You ready yourself for the confrontation.
You spent 5 hours traveling.


A Headache Unlike Any

Reveal
You wake up, not knowing where you are or how long you have been out. You look around and find yourself in an enclosed wagon with your hands tied.
You have a choice:
Look around for something sharp.
Try to break free with strength.
Shout for anyone.

Sister's Friends

Reveal
+2 hours spent
It is already dark, most people have gone to sleep. You have to wait until morning to talk to them.
You spent 8 hours sleeping. Gain +1 on all rolls from now on.


You walk as fast as you can to find her friends, and find them talking near the gardens to one of the houses. You run towards them, and ask whether they have seen your sister.
Roll 1d6 for Persuasion.
d1-d2
"Go away! We have no answer for you." They answer rudely. You turn away, sadden that the trail seem cold. You decide to take a drink at the tavern, but that is when you hear two brutes talking about a girl that fits your sister's description.
You decide to follow them without being spotted.
You spent 2 hours.

d3-d4
"We are just as worried. But we do not know much. Try ask her bethrothed, perhaps he knows something. He certainly seemed less keen on the wedding than one would imagine, even your sister noticed that." They tell you.
- You decide to confront your sister's bethrothed.
- You decide to return to your father and tell him what you found out.
You spent 1 hour.

d5-d6
"Your sister told us she suspected her bethrothed might be up to something. Since she did not show up this morning for our appointment, we figured out something might have happened to her. We listened to two brutes talking about their job to abduct a young girl and take her to the Whispering Lake south of here." They tell you.
- You decide to confront your sister's bethrothed.
- You decide to journey to the Whispering Lake.
You spent 1 hour.


Telling Your Father

+3 hours
You return to your father, who is luckily not asleep, and how him the note you found along with the mudtrails you found. He immediately gets worried and suspect your sister bethrothed might have been involved in her missing. He tells you to follow the mudtrails while he will hurry to confront the bethrothed.
You follow the mudtrail.
You have spent 1 hour talking to your father
+11 hours
You tell your father that you suspect your sister's bethrothed to be involved. He asks you to journey with him to the bethrothed to question him.
Travel to your sister's bethrothed.
You have spent 1 hour talking to your father, and 5 hours travelling to your sister's bethrothed.


Part 2 | The Search Continues

Something Sharp-looking

Reveal
You try look around in the dimlighted wagon.
Roll 1d6 for Perception.
d1-d3
d4-d6
You spot a loose nail in the wood a bit further away and manage to shuffle over there without any sounds to cut yourself free. You feel the restraints break, and you look around again to find the door.
You try to escape out of the door.


Follow the Brutes

Reveal
You keep yourself a good distance from the brutes, and continue following them for a while. They make a holt in a clearing where two horses are.
You know you have to act quickly:
Distract them and set the horses free, so you can continue to follow them on foot.
Attack them to get some answers out of them.


I Wanna Break Free

Reveal
You feel like you could break the rope that is tied around your wrists if you use enough strength.
Roll 1d6 for Strength.
d1-d3
The rope does not move anywhere and you just sit in anger.
You have only two options left: Shout for anyone or Wait for those who has captured you.

d4-d6
You feel the rope break and your arms are free.
You try to escape out of the door.


Free the Horses

Reveal
You slowly approaches the tree which the horses are tied to.
Roll 1d6 for Dexterity.
d1-d3
You spook the horses before you managed to free them and they are getting the attention of the brutes who immediately sees you.
Will you Try to flee or Fight them.
You have spent 1 hour trying to untie the horses.

 

d4-d6
You manage to untie the horses and walk away a distance where you throw a stone to scare them into fleeing. The brutes only discover what has happened the moment the horses gallops away, and they know they have to continue on foot.
They pack their belongings under curses and starts walking.

You continue following them.
You have spent 1 hour untieing the horses.
 

A Muddy Trail

+2 to 4 hours
You follow the trail for as long as you are able to see it. It is not long, because the darkness makes it hard to see.
You spent 1 hour following the trail.

You have a choice:
Going back for a torch, knowing the trail will be harder to find again.
Sleep and continue to follow the trail, knowing that it might be gone in the morning.


The Confrontation

+7 hours
Upon arriving at your sister's bethrothed's castle, you declare your name and business and is let inside. An elderly man approaches you and leads you to a room. He tells you that the Master is still asleep but should be ready within an hour. He asks you to wait inside the room.
For a while you wait until a young man steps into the room where you are waiting. He asks what your business and you tell him what has transpired.

Will you intimidate the answers out of him or persuade?
You spent 2 hours while waiting.
+14 hours
Upon arriving at your sister's bethrothed's castle, you declare your name and business and is let inside. An elderly man approaches you and leads you to a room where your sister's bethrothed is inside.

"Ah, my soon to be brother. What can I do for you?" He asks.
Will you intimidate the answers out of him or persuade?
+16 hours
Upon arriving at your sister's bethrothed's castle, you declare your name and business and is let inside. An elderly man approaches you and leads you to a room where your sister's bethrothed is inside.

"Ah, my soon to be brother. What can I do for you?" He asks.
Will you intimidate the answers out of him or persuade?
+17 hours
You and your father arrives at your sister's bethrothed's castle in the afternoon where you are greeted by an elderly man. Your father gruffs that he wants to speak to the master of the house. But the elderly man tries to stop your father who simply pushes the man aside and walks up to the castle in search of the bethrothed.

Not before long you are greeted by a young man, who asks what is with the commotion. Your father looks like he is about to attack your sister's bethrothed.
You can either intercept and explain the situation calmly or let your father have a go at him.
+22 hours
You arrive at your sister's bethrothed's castle in the evening. Knowing your sister has now been gone for more than a day, you feel worried, and might not act as causiously as would have previously.
You loose -1 on all rolls concerning people .


An elderly man tries to stop you from entering, but you push him aside and violently starts looking for your sister's bethrothed. You find him in the dining hall in the middle of his dinner.
"What is the meaning of this?" He asks.
Will you intimidate the answers of your sister's whereabout out of him or persuade him to tell you?


Is There Anybody Out There

Reveal
"Hey pit crawlers! Let me out! I haven't done anything!" You shout.
You feel the wagon haults and the door opens. A brute looks at you with anger.
"Call me that again, and I will gag you." He says.
"Where are you taking me?" You shout back. "You will see when we reach your final destination!" He says while laughing and slams the door shut. You hear the rummage of metal and a little click sound. You know there are no way out until they let you. A padlock is not easily broken from the other side of the door it sits upon.

Wait for those who has captured you to open the door again.
 

Attack

+2 hours
You look at the brutes and wonder for a bit how to attack them with advantage.
Then you find another stone, and a branch you think would work better than your fists.
Roll 1d6 for Strength.
d1-d3
You throw the stone, aiming for one of the brutes heads, but the stone does not get anywhere near the brutes. Instead the brutes notice you. You try to defend with the stick, but it simply breaks by contact with one of them.
Instead you are knocked out.

d4-d6
You throw the stone as hard as you can, and the stone makes impact on one of the brutes who faints. The other one discover what you have done and immediately runs towards you.
You continue throwing stones at him, and his head is bloody when he has finally approached you. He tries to lash out, but misses, and you hit him with the branch so he faints. You tie both of them up with a rope you find on them.

Wait for them coming back to conciousness.
You have spent 1 hour fighting.

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