Race and Cultures: Goblin in Aertrea | World Anvil
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Race and Cultures: Goblin

Race: Goblin (Goblin, General, North)

General Description: Goblins have survived on Aertrea since the dawn of time. Infused with chaos, rapid breeding, and the ability to survive almost anything, they continue on despite multiple attempts to eradicate them. Goblins quickly adapt to their physical environment and can eat almost anything. This lets them live in areas that would not support most life. Goblins are the most varied appear humanoid species. Their height, weight, color, hair, eyes, and facial features are extremely varied and trends change quickly. There appears to be no connection between a goblin’s parents and what a young goblin will look at. Appearances even change drastically over the course of a few years. Most are nearly hairless, have wide, oval heads with large naturally smiling mouths filled with crooked teeth.
Besides Chaos, goblins are also very elemental creatures. They rapidly adapt to hostile environment and prosper where others would quickly find extinction. Goblins worship all sorts of gods and idols. Faith is fleeting for them and they are easily swayed one direction or another. Goblins follow a wide range of paths and professions. Rogues are the most common but fighters, barbarians, rangers are frequent. Less so are bards, clerics, favored souls, wilders, psions, psychic warriors, soulblades, and sorcerers.
Physical Appearance: Goblins have the forces of chaos coursing through their veins; as such no two are much alike. Skill, hair, and eye colors cover the entire spectrum. Some are completely hairless and others are almost shaggy. Goblins are 3 ½ -4 feet tall and weigh 50-75 lbs.
Aging: Goblins hardly ever live to old age; those rare cases can live to be 300 years old or so.
Location: Everywhere, literally.
Religious Tendencies: any but most common are Mask, Asmodeus, Thyrm, Tharzidun, Gruumsh,
Racial Traits:
  • +2 dex, -2 str,
  • Darkvision 60’,
  • weapon proficiency: short sword, short bow,
  • Small size,
  • 20 movement,
  • +2 racial bonus to hide, move silently, spot,
  • racial enemy +1 bonus to attack rolls against Halflings and Elves,
  • +4 dodge bonus to AC against opponents large size or bigger,
  • Environmental Adaptation- endure elements (as spell, extraordinary ability)
  • +2 racial bonus on fortitude saves to resist poisons and disease,

Favored Classes: sorcerer, rogue
Racial Templates Available: Tiefling, Half Dragon,
Cultures Available: Goblins of Ash
Cultural Feats:   Bonus Class Skill: Hide
Bonus Languages: Goblin
Starting Gold Adjustment: -15%
Role Playing Hooks:
Goblins are the ultimate survivalists. They are also extremely chaotic. There minds, even for the sharpest goblin, moves quickly and erratically, leading to the same kinds of behaviors. They do very stupid things, but they also have moments of absolute brilliance. Goblins are not usually the bravest of creatures, but they have moments of incredible audacity. Goblins quickly grow attached to things, places, and people but are also quick to move on to the next thing that catches their attention. Goblins have attention deficit and hyperactivity disorder:Rules- Feats: Skill Feats   Goblin Culture: Goblins of Ash (Goblin, North) Hobgoblins were likely once their own species of humanoids, an off shoot of goblins that were bigger, stronger, and better organized. They all died. No one is all that sad about that. Now the term is used to indicate a particularly large or smart group of goblins. They are found in pockets around the world and there are few theories on why such groups should appear so superior.
A large group lives within the “Kingdom” of Ash in the Far North. They tend to be reddish and black in coloration and are sometimes called Red (Hob)Goblins or Ash (Hob)Goblins. These are some mean and well organized goblins. A number of the Warlords of Ash are of these Hobgoblins and those of other races often employ tribes of the goblins as guards, slavers, and overseers,
The Goblins of Ash favor the martial classes over the magical and stealth based ones for the most part. So barbarians, fighters, rangers and warblades are the most common with a fair share of rogues, rangers, clerics, favored souls, and sorcerers.
Physical Appearance: like goblins, the Hobgoblins of Ash vary widely in terms of appearance. They look like taller goblins with striking red or rust or ebony skill. They are slim of build and most are hairless or almost so. The Goblins of Ash are 5-6 feet tall and weigh between 120-150 lbs.
Location: The Lands of Ash, Far North
Religious Tendencies: Thyrm, Gruumsh, Tiamat, Asmodeus
Replacement Racial Special Abilities: 
  • +1 Dex, -1 WIS, 
  • darkvision 60’, 
  • medium, 
  • 30 movement, 
  • racial enemies +1 to hit humans and elves, 
  • Environmental adaptation- endure elements, 
  • +2 racial bonus on fortitude saves to resist poisons and disease, 
  • +2 racial bonus to spot and listen,
Replacement Favored Classes: fighter, warblade
Replacement Bonus Class Skill: Spot
Starting Gold Adjustment: -5%

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