Rules- Feats: Terrain Feats in Aertrea | World Anvil
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Rules- Feats: Terrain Feats

Terrain Feats

Feat Requirements Benefits
Arctic Terrain:
  • Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
  • Cold Endurance - Ignore negative effects of cold zero degrees, +2 on saves vs cold, CL 8 Cold Resist+5
  • Cover Your Tracks Track or survival 8 cover tracks +5 to the DC, if move ½ speed +10 to the DC, +2 to hide
  • Mountaineer - +2 on climb and survival checks, if 10 ranks in 1, bonus +4 for both,
  • Self-Sufficient - +2 on heal and survival checks, if 10 ranks in 1, bonus +4 for both,
  • Skill Focus Balance - +3 balance, at R5 1/E move up stairs/slope norm speed, atR10 +6, atR12 1/E 1 turn during charge
Aquatic Terrain:
  • Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
  • Expert Swimmer Swim 4 Hold breath 3R/Constitution, +4 CON to hold, swim +10, atCL 12 +20 swim
  • Old Salt Profession Sailor 5 +1 balance, sailor, use rope, predict weather, skill bonuses & init +2 on ship,
  • Skill Focus Swim - +3 swim, atR 5 /1E melee damage not ½ in water, atR10 +6, atR 12 1/EUENT considered to have swim speed.
  • Swim-by Attack Swim speed W/move action you can make a standard action at any point along the move.
Desert Terrain:
  • Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
  • Animal Affinity - +2 handle animal and ride checks, if 10 ranks in 1, bonus +4 for both,
  • Caravanner - +2 on handle animal & knowledge geography if 10 ranks in 1, bonus +4
  • Heat Endurance - +2 saves vs. fire, endure heat up to 120 degrees, atCL 8 fire resist 5
  • Self-Sufficient - +2 on heal and survival checks, if 10 ranks in 1, bonus +4 for both,
Forest/Jungle Terrain:
  • Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
  • Animal Affinity - +2 handle animal and ride checks, if 10 ranks in 1, bonus +4 for both,
  • Athletics - +2 on climb and swim checks, if 10 ranks in 1, bonus +4 for both,
  • Cover Your Tracks Track or survival 8 cover tracks +5 to the DC, if move ½ speed +10 to the DC, +2 to hide
  • Jungle Stamina - +2 survival checks and +2 fort saves against disease.
  • Stealthy - +2 on hide and move silently checks, if 10 ranks in 1, bonus +4 for both,
  • Woodwise - No penalty to heavy undergrowth, in wooded areas, +1 dodge to AC.
Mountain Terrain:
  • Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
  • Athletics - +2 on climb and swim checks, if 10 ranks in 1, bonus +4 for both,
  • Mountaineer - +2 on climb and survival checks, if 10 ranks in 1, bonus +4 for both,
  • Skill Focus Climb - +3 climb, at R5 1/E if climb 10 +10 speed, atR10 +6, atR12 run up walls Spire Walking - +2 jump and balance checks, if 10 ranks in 1, bonus +4 for both,
Urban Terrain:
  • Deceitful - +2 disguise and Forgery Checks. if 10 ranks in 1, bonus +4 for both,
  • Diligent - +2 on appraise and decipher script checks, if 10 ranks in 1, bonus +4 for both,
  • Harem Trained - +2 on diplomacy and perform checks, if 10 ranks in 1, bonus +4 for Negotiator - +2 diplomacy and sense motives, if 10 ranks in 1, bonus +4 for both,
  • Persuasive - +2 on bluff and intimidate checks, if 10 ranks in 1, bonus +4 for both,
  • Skill Focus Gather Information - +3 gather info, atR5 1/D spend CP, R10 +6, atR12 1/D multiple topics
  • Thug Intimidate 5 Town or larger size settlement, +3 to intimidate and initiative checks.
  • Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
  • Underground Terrain:
  • Arachnid Rider BA+3, Dungeoneering 5 +2 Ride & Handle animal with spiders, can be familiar or animal companion
  • Athletics - +2 on climb and swim checks, if 10 ranks in 1, bonus +4 for both,
  • Cover Your Tracks Track or survival 8 cover tracks +5 to the DC, if move ½ speed +10 to the DC, +2 to hide
  • Deep Sight Darkvision Increase darkvision by 30 to a max of 120’
  • Dungeoneer’s Intuition Trap sense, WIS 13 +WIS to your trap sense & Search/ vs. traps
  • Mountaineer - +2 on climb and survival checks, if 10 ranks in 1, bonus +4 for both,
  • Tunnel Fighting BA +1 You do not take a penalty to attacks, movement speed or armor class while squeezing +2 on bluff and intimidate checks, if 10 ranks in 1, bonus +4 for both,

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