Rules- Feats: Skill Feats
Skill Based Feats
Feat Requirements Benefits
- Acrobatic - +2 jump and tumble checks, if 10 ranks in 1, bonus +4 for both,
- Agile - +2 balance and escape artist checks, if 10 ranks in 1, bonus +4 for both,
- Agile Athlete climb 1, jump 1, swim 1 use DEX instead of STR for climb, jump, and swim checks.
- Alertness - +2 spot and listen checks, if 10 ranks in 1, bonus +4 for both,
- Animal Affinity - +2 handle animal and ride checks, if 10 ranks in 1, bonus +4 for both,
- Athletics - +2 on climb and swim checks, if 10 ranks in 1, bonus +4 for both,
- Caravanner - +2 on handle animal & knowledge geography if 10 ranks in 1, bonus +4
- Cover Your Tracks Track or survival 8 cover tracks +5 to the DC, if move ½ speed +10 to the DC, +2 to hide
- Deceitful - +2 disguise and Forgery Checks. if 10 ranks in 1, bonus +4 for both,
- Deft Hands - +2 on Sleight of Hand & use rope checks, if 10 ranks in 1, bonus +4 for both,
- Diligent - +2 on appraise and decipher script checks, if 10 ranks in 1, bonus +4 for both,
- Disentangler - +2 escape artist rolls and CM to escape a grapple or pin.
- Harem Trained - +2 on diplomacy and perform checks, if 10 ranks in 1, bonus +4 for both,
- Leap of the Heavens Jump 4 DC on jump check no + if can’t move 20, can take 10, +5 jump checks.
- Jungle Stamina - +2 survival checks and +2 fort saves against disease.
- Investigator - +2 on gather information & search checks, if 10 ranks in 1, bonus +4 for both,
- Magic Aptitude - +2 on spellcraft & use magic device, if 10 ranks in 1, bonus +4 for both,
- Mountaineer - +2 on climb and survival checks, if 10 ranks in 1, bonus +4 for both,
- Negotiator - +2 diplomacy and sense motives, if 10 ranks in 1, bonus +4 for both,
- Nimble Fingers - +2 on disable device and open lock, if 10 ranks in 1, bonus +4 for both,
- Oral History - +2 perform & knowledge history (all), if 10 ranks in 1, bonus +4 for both,
- Peasant Culture - +2 Knowledge religion & profession farmer, if 10 ranks in 1, bonus +4 fboth,
- Persuasive - +2 on bluff and intimidate checks, if 10 ranks in 1, bonus +4 for both,
- Self-Sufficient - +2 on heal and survival checks, if 10 ranks in 1, bonus +4 for both,
- Skill Focus Appraise - +3 appraise, at R5 identify magic items in 10M, atR10 +6, at R12 1/W identify artifacts
- Skill Focus Balance - +3 balance, at R5 1/E move up stairs/slope norm speed, at R10 +6, at R12 1/E 1 turn during charge
- Skill Focus Bluff - +3 bluff checks, at R5 1/E feint vs. multiple foes, atR10 +6, at R12 1/E w/feint foe can’t make AoO
- Skill Focus Climb - +3 climb, at R5 1/E if climb 10 +10 speed, atR10 +6, at R12 run up walls
- Skill Focus Concentration - +3 concentration, atR5 1/E maintain con as move, atR10 +6, at R12 maintain Concentration as swift
- Skill Focus Decipher Script - +3 decipher script, atR5 1/D check writing seen briefly, at R10 +6, at R12 1/D Avoid rune magic triggered sight/read w/DC 20 check.
- Skill Focus Diplomacy - +3 diplomacy, atR5 1/D check w/o speaking language, atR1, 0 +6, at R12 1/D Quick check w/o penalty
- Skill Focus Disable Device - +3 disable device, atR5 1/D check w/o tools, atR10 +6, a tR12 change trigger
- Skill Focus Disguise - +3 disguise, atR5 1/D check as if MW kit, atR10 +6, at R12 make recheck.
- Skill Focus Escape Artist - +3 escape artist, at R5 1/E +4/size foe is larger then medium, at R10 +6 at R12 1/E when escape, swift melee with light melee.
- Skill Focus Forgery - +3 forgery, atR5 1/D create 1M, at R10 +6, at R12 create w/o language
- Skill Focus Gather Information - +3 gather info, at R5 1/D spend CP, R10 +6, at R12 1/D multiple topics
- Skill Focus Handle Animal - +3 handle animal, atR5 1/D use unknown trick, atR10 +6, at R12 1/D wild empathy
- Skill Focus Heal - +3 heal, atR5 1/E stabilize heals 1d6, atR10 +6, at R12 + HP any time u heal.
- Skill Focus Hide - +3 Hide, atR5 1/E move full & hide, atR10 +6, at R12 1/D foe FF vs. all attacks from hiding for 1 R
- Skill Focus Intimidate - +3 intimidate, atR 5 1/E demoralize as swift, atR10 +6, at R12 1/E w/demoralized foe, also all enemies within 10’ of that foe.
- Skill Focus Jump - +3 jump, atR5 1/E jump 10, swift to move +10, atR10 +6, at R12 1/E Standing jump as running, vertical jumps 1’ per 2 on check.
- Skill Focus Knowledge - +3 knowledge, atR5 1/E to learn about creature +5, atR10 +6. at R12 1/D Make untrained knowledge check using this knowledge ranks.
- Skill Focus Listen - +3 listen, atR5 1/E negate single penalty to listen check, at R10 +6 at R12 1/E DC 20 to pinpoint invisible creature within 30’
- Skill Focus Move Silently - +3 move silent, atR 5 1/E move full speed w/o penalty, atR10 +6, at R12 1/D w/ check up to 4 R, invisible to tremorsense, blindsense, Blindsight,
- Skill Focus Open Lock - +3 open lock, atR 5 1/D check w/o tools, atR10 +6, atR12 swift check -10
- Skill Focus Perform - +3 Perform, atR5 1/D as if MW instrument, atR 10 +6, atR 12, 1/D make different Perform check using skill ranks of this skill.
- Skill Focus Profession - +3 profession, atR5 x2 wealth/week, atR10 +6, at R12 x4 wealth/week.
- Skill Focus Ride - +3 Ride, atR5 1/E fast dismount, standard attack as if charge, at R10 +6, at R 12 1/E mount uses your save modifier.
- Skill Focus Search - +3 Search, at R5 1/D quick search w/0 penalty, atR 10 +6, atR 12 find magic
- Skill Focus Sense Motive - +3 sense motive, atR5 once foe fails roll vs. your sense motive, retain -2, at R10 +6, at R12, 1/E as swift +2 insight attack AC, opposed vs. foe USNT.
- Skill Focus Sleight of Hand - +3 sleight of hand, atR 5 1/E hide casting of spell, at R 10 +6, at R12 1/E When hit foe with light weapon, don’t realize until start of next turn.
- Skill Focus Spellcraft - +3 spellcraft, atR 5 1/E change direction of missed spell, at R 10 +6, atR 12 1/E designated 1 square in AoE that is not affected.
- Skill Focus Spot - +3 spot, atR 5 1/E grant ally auto 10 on spot as swift, R 10 +6, at R12 as swift DC 20 to pin point invisible foe within 30 UENT.
- Skill Focus Survival - +3 survival, atR 5 1/D endure elements for self 8 H, atR 10 +6, atR12 1/D Track teleported creature.
- Skill Focus Swim - +3 swim, atR 5 /1E melee damage not ½ in water, atR10 +6, atR 12 1/E UENT considered to have swim speed.
- Skill Focus Tumble - +3 tumble, atR 5 1/E stand up as immediate or crawl 5 w/o AoO, atR10 +6 at R 12 1/E if tumble through foe sq, they are FF next melee.
- Skill Focus Use Magic Device - +3 UMD, atR 5 1/E use magical item at CL +1, at R 10 +6, atR 12 1/E Reduce used charges by 1.
- Skill Focus Use Rope - +3 use rope, atR 5 1/D rope hardness x2 for 24 H, atR 10 +6, atR 12 1/D Bind creature even if no ropes available.
- Spire Walking - +2 jump and balance checks, if 10 ranks in 1, bonus +4 for both,
- Stealthy - +2 on hide and move silently checks, if 10 ranks in 1, bonus +4 for both,
- Strong Armed STR 13, Intimidate 5 Used STR modifier instead of CHA for intimidate
- Tactile Trapsmith - Use DEX instead of INT on search and disable device checks.
- Theocrat - +2 diplomacy & knowledge religion, if 10 ranks in 1, bonus +4 for both,
- Thug Intimidate 5 Town or larger size settlement, +3 to intimidate and initiative checks.
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