Class- Scout
Scout
Like the Ranger, the Scout is very useful for both primitive cultures in the wilderness and for the military of more “civilized” cultures. As such they can be found just about everywhere.Hit Die: d8, Requirements: None, Skill Points at Each Level: 8+int. Skills: balance, climb, escape artist, craft, hide, jump, knowledge dungeoneering, knowledge geography, knowledge nature, listen, martial lore, move silently, ride, search, sense motive, speak language, spot, survival, swim, tumble, use rope,
LV | BA | Frt | Ref | Wil | Class Feature |
---|---|---|---|---|---|
1 | 0 | 0 | 2 | 0 | Skirmish +1d6, trap finding, |
2 | 1 | 0 | 3 | 0 | Battle fortitude +1, uncanny dodge, |
3 | 2 | 1 | 3 | 1 | Fast movement +10, skirmish +1d6, +1 ac. Trackless step, |
4 | 3 | 1 | 4 | 1 | Bonus feat |
5 | 3 | 1 | 4 | 1 | Evasion, skirmish +2d6, +1 ac. |
6 | 4 | 2 | 5 | 2 | Flawless stride, |
7 | 5 | 2 | 5 | 2 | Skirmish +2d6 +2 AC |
8 | 6 | 2 | 6 | 2 | Camouflage, bonus feat, |
9 | 6 | 3 | 6 | 3 | Battle fortitude +2, fast movement +20, skirmish +3d6 +2 AC |
10 | 7 | 3 | 7 | 3 | blind sense 30, |
11 | 8 | 3 | 7 | 3 | Skirmish +3d6 + 3 AC |
12 | 9 | 4 | 8 | 4 | ,Bonus feat |
13 | 9 | 4 | 8 | 4 | Skirmish +4d6 +3 AC |
14 | 10 | 4 | 9 | 4 | Hide in Plain sight |
15 | 11 | 5 | 9 | 5 | Skirmish 4d6 +4 AC, |
16 | 12 | 5 | 10 | 5 | Bonus feat |
17 | 12 | 5 | 10 | 5 | Skirmish 5d6 + 4 AC |
18 | 13 | 6 | 11 | 6 | |
19 | 14 | 6 | 11 | 6 | Skirmish 5d6 + 5 AC |
20 | 15 | 6 | 12 | 6 | Battle fortitude +3, blind sight 30, bonus feat. |
- Scout featsRules- Feats: Scout Feats
- Agility Feats Rules- Feats: Agility Feats
- Skill Feats Rules- Feats: Skill Feats
- Terrain Feats Rules- Feats: Terrain Feats
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