Class- Scout in Aertrea | World Anvil
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Class- Scout

Scout

Like the Ranger, the Scout is very useful for both primitive cultures in the wilderness and for the military of more “civilized” cultures. As such they can be found just about everywhere.
Hit Die: d8, Requirements: None, Skill Points at Each Level: 8+int. Skills: balance, climb, escape artist, craft, hide, jump, knowledge dungeoneering, knowledge geography, knowledge nature, listen, martial lore, move silently, ride, search, sense motive, speak language, spot, survival, swim, tumble, use rope,
LV BA Frt Ref Wil Class Feature
1 0 0 2 0 Skirmish +1d6, trap finding,
2 1 0 3 0 Battle fortitude +1, uncanny dodge,
3 2 1 3 1 Fast movement +10, skirmish +1d6, +1 ac. Trackless step,
4 3 1 4 1 Bonus feat
5 3 1 4 1 Evasion, skirmish +2d6, +1 ac.
6 4 2 5 2 Flawless stride,
7 5 2 5 2 Skirmish +2d6 +2 AC
8 6 2 6 2 Camouflage, bonus feat,
9 6 3 6 3 Battle fortitude +2, fast movement +20, skirmish +3d6 +2 AC
10 7 3 7 3 blind sense 30,
11 8 3 7 3 Skirmish +3d6 + 3 AC
12 9 4 8 4 ,Bonus feat
13 9 4 8 4 Skirmish +4d6 +3 AC
14 10 4 9 4 Hide in Plain sight
15 11 5 9 5 Skirmish 4d6 +4 AC,
16 12 5 10 5 Bonus feat
17 12 5 10 5 Skirmish 5d6 + 4 AC
18 13 6 11 6
19 14 6 11 6 Skirmish 5d6 + 5 AC
20 15 6 12 6 Battle fortitude +3, blind sight 30, bonus feat.
Proficient: all simple weapons plus hand axe, throwing axe, short sword, short bow, light armor, Skirmish 1d6 + 1 AC: precision bonus to damage or to AC after moving at least 10 in round, can be used with ranged weapon if within 30’. Gain bonus damage will all weapon and unarmed attacks until the start of your next turn, gain the AC bonus as a dodge bonus until the start of your next turn. Trapfinding: you can find traps with search checks which have DCs over 20. Battle fortitude: bonus to fortitude saves and to initiative. Uncanny dodge: you retain your DEX to AC even if flat footed. Fast Movement +10’: You gain this bonus as an enhancement bonus to land movement. Trackless Step: You do not leave traces that can be followed when you move. Bonus Feat: Gain a feat from the  Evasion: if you succeed on a reflex save and would take ½ damage, you instead take no damage. Flawless Stride: you ignore nonmagical difficult terrain. Camouflage: use hide in any natural terrain even if there is no cover or concealment. Blindsense 30: gain this ability Hide In Plain Sight: Use hide skill regardless of terrain, cover, or concealment. Blind Sight 30 gain this ability

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