Introduction
Tired of risking life and limb in the darkest of dungeons just to find a magical dagger that can only cut cheese? Well, enchanting is the solution for you! This article will discuss what enchantments are, who can enchant, and the mechanical rules associated with the system.
What Are Enchantments?
The art of enchanting mundane objects is an ancient technique which has been passed down from master to apprentice for many generations. Currently there are three distinct schools of enchantment. The first, and oldest, is
runic arts which harnesses primal magic and rune carving to draw out the raw strength of the user.
Geomancy imbues your equipment with the power of elemental magic and sigils to bolster your durability and offensive capabilities. Lastly is
mystek, which uses the newfound power of arcane machines to augment your abilities and enhance your skills.
Enchanting Rules
Who Can Enchant
Enchanting is a profession that can take decades of training to master, meaning adventurers will not have the skill set needed to enchant their own gear. For this reason, players will have to enchant their equipment with enchanters found either in towns or as traveling merchants.
Enchantment Limits
The only limitation placed on enchanting is the number of enchantments that each piece of equipment can have. Each piece of equipment may have up to one enchantment placed on it at any given time unless stated otherwise by an enchantment. If the item is a mythic weapon, it may not be enchanted. Additionally, each piece of enchanted equipment requires attunement.
Enchantment Categories
Equipment is separated into three categories: weapons, armor, and shields. Each of these categories have different kinds of enchantments that are tailored to them. Although, there are some enchantments that can be applied to any type of equipment. See tables below for all available enchantments.
Cost of Enchantment
The cost of enchantment is based on the quality of the equipment. The cost of enchanting can cost anywhere from six silver pieces to one hundred gold pieces. This gold must be paid out, or negotiated down, before receiving the enchanted gear. Removing enchantments from equipment will return one quarter of the cost of the enchantment to the player.
Weapon Enchantment Price
Weapon Quality |
Cost |
+3 |
1d10*10 GP |
+2 |
1d10*5 GP |
+1 |
1d10*2 GP |
0 |
1d10 GP |
-1 |
1d10*8 SP |
-2 |
1d10*5 SP |
-3 |
1d10+5 SP |
Armor Enchantment Price
Armor Quality |
Cost |
+1 |
1d10*10 GP |
0 |
1d10 GP |
-1 |
1d10*5 SP |
Comments