Zuvmurt's Gold Khopesh Item in Adazuri | World Anvil

Zuvmurt's Gold Khopesh

None in Zuvmurt Kingdom dares to speak its name. And yet, for the common elf or enslaved halfing, the Khopesh is whispered light. It's hazarded hope.
  Zuvmurt's Gold Khopesh is a mythical weapon of Zuvmurt, God of Light and Commerce. Rumored to be the only weapon powerful enough to slay The Rapacious, the Devil who tyrannizes Zuvmurt Kingdom. Zuvmurt had the weapon by his side, as he led his army to battle in the now ruined city of Kafattin.   Although the army of Kafattin fought valiantly and the god, Zuvmurt led with strength and fearlessness, they could not fend off the multitudes of devilish fiends. Zuvmurt was a god of commerce, not war. And tactics and strategy were skills that he had never needed before. Zuvmurt could not get near enough to The Rapacious to slay him. And there, on the battlefield of Kafattin, he perished.  


The khopesh is a sickle sword, made of pure god-infused gold and embedded with citrine gemstones. The khopesh is said to be forged from the heat of the sun. When striking with the khopesh, radiant yellow light bursts forth. Zuvmurtans believe that Zuvmurt did not truly die on the battlefield, rather, his soul was transferred into the khopesh. Only one who is worthy of Zuvmurt's light can weld the khopesh. And through yielding it, the worthy one will commune with the God of Light. Upon the defeat of The Rapacious, Zuvmurt will return to his godly body.  

Ghosts of Kafattin Guard

Zuvmurt's Gold Khopesh is rumored to be among the ruins of Kafattin. Adventurers who seek the khopesh must first face the trials of the ghosts. Those who are weak will perish. Those who are evil will be annihilated. The ruins are a maze through hot springs and sinking mud pits and sentient ooze. One must wander deep below the city to discover untold riches and the relics of the Kafattin. Once found, the welder must be deemed worthy by the khopesh. Once accepted by Zuvmurt's Gold Khopesh, the welder is deemed the champion of Zuvmurt and foretold hero of the Zuvmurtans.
by Rama

Weapon (khopesh), legendary (requires attunement by a creature of non-evil alignment

You gain a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a khopesh or scimitar allows you to add your proficiency bonus to the attack roll. When you hit a fiend with this khopesh, bright yellow light erupts from its blade and deals an extra 2d8 radiant damage to the target and you regain a number of hit points equal to the radiant damage taken. A fiend cannot regain radiant damage from this attack for one minute.

Slaying and Smite: If you kill a fiend with this khopesh, they must roll a d20. If they roll a 5 or lower, they do not return to their plane to reform and are considered permanently dead. Once a day, you can cast banishing smite using this khopesh. For the purpose of this spell, the damage taken is radiant. The khopesh regains this ability at dawn.

Illumination: While holding the khopesh, you can use an action to cause the weapon to glow yellow. This glow sheds bright light in a 30-ft radius and dim light for an additional 30.

Sentience & Personality: It is a sentient chaotic good weapon with an intelligence of 12, wisdom of 14, and charisma of 18. It has hearing and darkvision to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand elvish. The weapon can sense the presence of fiend creatures within 120 feet of it.

Item type
Weapon, Melee

Cover image: by Brgfx


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