'The Demiurge' Character in 'Forsaken' | World Anvil
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'The Demiurge' (English (UK): [ˈdiːmɪəːdʒ, ˈdɛmɪəːdʒ])

"The first maker, the harbinger of our ascension, the bringer of order in the utmost. The one, true, god. Our parent and creator, our guide, our tyrant, and our prisoner..."

Created by Tybris (Me)

'The Demiurge' (a.k.a. 'The One True God')

The one true God. The first creator, benefactor to the 'Servitors', parent to 'The Ascended'. The 'Demiurge' is the cosmic entity responsible, in no small part, for the creation of this world and warding it from any interlopers that would seek it in the vast void between stars. From little more than molten rock, they birthed the foundations of a world that would know order and greatness, chaos and freedom, love and hate, and much, much more. They gave rise to 'Servitors', and in turn, the deific individuals that would come to be twisted into 'The Spurned'. From their throne they presided over all of creation, wielding the very spark of their being as the fuel for its fires. They sought to craft perfection. An ordered reality in which all played their part and found satisfaction, such that they might rest at the end of it all and bask in the rapture of a world in unending harmony. After all, they had given, to accept otherwise would be to spit upon the very spark that had waned in this great act.   But no being, no matter how strong, wise, or long-lived, will be perfect. Nothing that is given life or form will be without flaw. Perhaps it was the hubris of a true god to believe themselves exempt, or the blinding nature of their pursuit, but even their great work was not devoid of such things. In seeking an ordered existence, they gave birth to the chaos of those seeking freedom. Those who strove against the great design, seeking to plant their own legacy in the world, would eventually come to resent their sire. By their hands, 'The Demiurge' was shackled, and bound to the very 'Heart of The World' they created; unable to preside over its path any longer. Their last act was to forge 'The Sigil', such that should calamity born of their anointed children, the burden of their removal would fall to the mortal races, a thing 'The Demiurge' could not bring themselves to do.   There, in the depths, they have remained; biding their time and wallowing in disappointment, powerless but to watch as the wrath of the mortal races gave rise to 'The Spurned', born of the wickedness within each of them. A wickedness that festered even in them. The worst of their being. There they have observed the end of all they and their divine aides had brought into being, willing that 'The Forsaken' may one day find them and free them from their shackles, such that they may bring total order to the world, and undo the evils of mortals and divines alike. In such deliverance, they may return to their mantle as the one true God; and find the reverence they so dearly sought.   All the while, they will sup upon the essence that is restored by the efforts of 'The Forsaken', until they've strength enough to break free of their prison and enforce their reclamation upon what is rightfully theirs.   Theirs is a path that promises preservation in the face of this calamity, but a terrible price would be paid to facilitate it. Freedom would be a distant memory...   A price not all will be willing to accept, and a price only 'The Forsaken' can choose to pay.

Divine Domains

Creation, Order, Judgement.

Artifacts

Their blade, chisel, hammer, hoe, and scales can all be considered as divine relics of 'The Demiurge', with extreme potency in their respective domains. As it stands, however, these implements have either been lost to time or worse still, 'The Spurned'.

Holy Books & Codes

The 'Servitors'  may have kept such tomes, or adhered to codes dictated to them by 'The Demiurge' but such things have been lost to time's apathetic march.

Divine Symbols & Sigils

As it stands, the only divine symbol of 'The Demiurge', if it can be considered such, is 'The Sigil of the Forsaken'.

Tenets of Faith

Adhere to the will of 'The Demiurge'. Fulfill the great plan. Achieve mastery in your dictated role. Suffer no chaos, and bring order to the world.

Holidays

If ever there were holidays dedicated to 'The Demiurge', they are no longer adhered to. The 'Servitors' perhaps entertained such ideals, but they offer nothing but dust and echoes now.

Divine Goals & Aspirations

To restore order to the world, bring low 'The Spurned' and see to it that their work achieves perfection, so they might bask in the reverence of a grateful flock.

Physical Description

General Physical Condition

Diminished, yet venerable. They are an entity of considerable strength, but even that wanes in the face of their circumstances. In their present form, they are almost humanoid. Androgyne, tall, and akin to a wisened smith hewn of marble. Alas, for all these traits, they still appear visibly weakened; no doubt a result of their incarceration. A third eye decorates their forehead; shimmering with a pale light.

Body Features

These vary considerably based on the form 'The Demiurge' is presently taking. In their present state, they have flesh with the appearance of marble, with pale light glistening beneath the surface, like veins of moonlight. They possess the bodily traits of a conventionally humanoid entity. Two arms, two legs, and so on. Atop their heart is a sigil not unlike that of 'The Forsaken', only its shape differs. It appears more 'whole'.   Many consider this form to be 'androgyne' in nature.   The form they have presently taken is befitting of a smith or mason that had plied their trade for years at a time. Their body features a remarkable fortitude despite its weathered state, but the toll of their imprisonment is evident. Marble flesh lays cracked, chipped, and otherwise eroded. Even with great efforts to restore them, they will never again reach the nigh infallible form they once held. This, to 'The Demiurge' is shameful.   Should aspects of their strength be restored, the erosion claiming their form will mend, to an extent. The scars will become etched with an almost gold-like material. Functionality and power will return, but the wounds of the past will not be forgotten.

Facial Features

These vary considerably based on the form 'The Demiurge' is presently taking. In their present state, they have a visage that is largely androgyne in nature. Keen features with a degree of softness all the same. Three eyes. Two in their conventional placement, and a third resting in the center of their forehead. Their "hair" is more akin to light, sharing a similar coloration to the essence which lingers beneath their skin and radiates from their gaze. They lack facial "hair."    Much like the rest of their body, their face is not exempt from the toll of their circumstances. The same cracks and erosion are evident across their countenance. This is a point of particular shame for 'The Demiurge'.

Identifying Characteristics

These vary considerably based on the form 'The Demiurge' is presently taking. In all forms taken by 'The Demiurge', however, two traits remain absolute. The sigil atop their heart, and the pale coloration of their eyes. Whilst 'The Demiurge' could surely veil such things, they hold no intent to. Perhaps a part of themselves wishes to be identified even when concealing themselves through another form.   In their current form, however, both of these traits are present, alongside the third eye that rests on their forehead. In addition, should they shift forms now, the 'weathered' state of their being would be evident regardless of the form they take. Some wounds cannot be fully healed.

Physical quirks

Whilst these vary to some extent based on the form 'The Demiurge' is presently taking, they will always retain a few key quirks. These are as follows:   -Their motions are very precise unless severely agitated.   -The third eye will only close when they are not thinking. That is to say, it does not.   -There is a sluggish nature to their actions, born of the weakness afflicted upon them by their circumstances.   -Their facial expressions tend to be minimalistic and reserved unless given due cause for such to shift.   -When working with their tools, every motion is metiuclous, to the point of bordering on being fetishistic.   -It is clear when 'The Demiurge' is aggravated to the point of bullishness. The third eye will narrow.

Special abilities

As a true god, 'The Demiurge' once held vast, nigh unfathomable powers at their disposal. Through the creation of the world, the ascension of their children, and the fall that awaited them therein, however, they have lost much of their former strength. Unable to break free from their shackles, they await the success of 'The Forsaken', that they might rise once more, and bring order to a dying world, and their ruined work.

Apparel & Accessories

The attire of 'The Demiurge' varies considerably based on the form they currently hold. Whilst their attire and accessories would hold some measure of majesty, they were always practical. Runic inscriptions on pristine white cloths that did not impede movement. Vests and tunics, shawls and robes, whatever satisfied. They were known to hold a crown at the height of their power, but it has since been lost to time.   Now they remain in torn cloths and tattered robes. What was once regal and majestic is now sullied and unrecognizable. This is a sentiment 'The Demiurge' applies to themselves, in some regards. They had bangles traded for shackles, silk for dirt, satisfaction for sorrow.

Specialized Equipment

In their present state, 'The Demiurge' has little use for the tools and equipment they once wielded with diligence. They were known to have the tools of a smith, the hoe of a farmhand, the chisel of a mason, the scales of a merchant, and the blade of a warrior. With these implements, they once brought life and glory to the world. Now, they are lost to 'The Demiurge', either pilfered by their children or broken in the war for their throne.

Mental characteristics

Personal history

The history of 'The Demiurge' and that of the world are intrinsically tied together. By their hand, foundations for all we know to be true were forged. They would consider it to be their magnum opus. A work so monumental its completion would yield perfection, and those that dwelled upon it would grant their reverence to its maker. Alas, such lofty ideals were not met. No indeed, their designs fell woefully short of the mark.   It began when 'The Demiurge' rested alone among the void between stars. A child cast out from an empire's fall, thrust into the endless expanse by their peers, that they might be spared the doom that awaited them. For eons following their escape, 'The Demiurge' mourned, wept, and dwelled in deep rumination. Where others would have lost themselves to such environs, The Demiurge did not. In that seemingly infinite abyss, they saw beyond the vast emptiness. They saw the potential to fill it was great and wondrous designs, untouched by the elder beings that roamed the void. They found inspiration. Their legacy would be defined by their craft, not by that which cast them out. This spark, born of their ambition, lit up the darkness; illuminating the proverbial path before them.   But to turn dreams into reality; they required a place of work and the tools to carve what they saw from the very aether itself. To such an end, they drew upon their own strength; creating vestiges of their power in the form of five great tools. The blade, to ward their art from interlopers. The chisel, to carve out their designs. The tools of a smith to forge all that might be required, the hoe of a farmer, to tend to the earth that would one day find its place, and the scales, that they may cast a balanced judgment on all matters, ensuring order as it should be. With these relics, they conjured a bastion worthy of their nature, hewn from starlight and stone. A seat of power from which they might continue their work. Impressive though it was, it was but a foundation for their great work, and there was far more left to be done.   Chief among these first tasks was the creation of light, and fire therein. There was to be luminance if they were to continue. Thus, they erected a mighty forge within their citadel, and from its fires and their toil, they gave rise to a fire that would burn for eons. A searing, blinding orb that would banish the darkness from their domain. This orb would come to be known as the sun. Satisfied with their work, 'The Demiurge' took their flame and cast it out into the void, letting its radiance wash over the citadel. Now there was light, a great and powerful light; and from its fires, they found fresh inspiration. This flame would grant its warm glow to all that would follow.   But in order for greater projects to come to be, they required a sturdier foundation upon which they might be built. It would require yet more of their strength, but it was a price they were willing to pay. The void between stars still held the dust and detritus from countless things, and they would serve well enough for 'The Demiurge' and their newfound designs. With a great exertion of otherworldly forces, they pulled the rubble of the void towards the citadel, cocooning it within a sphere of fire and rock. In time, such would cool to a workable degree. Then 'The Demiurge' took their chisel and carved out great caves that led from 'The Heart of The World', as they called it, to the surface. Then they chiseled into its surface the mountains, the valleys, the faultlines and plates, and all other features befitting of their world. Alas... for all their efforts, the world was primordial and unstable. The slightest misstep or outside malevolence could shed continents' worth of matter, and eons worth of work. This was a challenge 'The Demiurge' had not expected, but one they strove to meet with ardent efforts.   There was a delicate balance that had to be maintained, and innumerable contingencies and counter-measures prepared to ensure this newborn world did not collapse under its own influence. Painstakingly, 'The Demiurge' did all they could to facilitate such, ensuring their work knew order and stability to the best of their ability. It was a task that took eons in of itself; concluding with the manifestation of an indomitable barrier, shielding the world from as many external dangers as could be defended against. Only then, after what seemed to be an age of work, did 'The Demiurge' step away from their meticulous efforts to look upon their design. Much had been achieved, especially given the tumultuous circumstances that had led to this course of action, but 'The Demiurge' found little beyond frustration. Imperfections, however minor, were rife within their design, and constant vigilance was needed to prevent otherwise unforeseen complications. To attend to all of that alone would reduce the speed of their work to a snail's pace. Eons upon eons would pass with precious little beyond a delicate balance to show for their legacy. Such disappointing sentiments led to further rumination for 'The Demiurge', but that culminated in what they perceived to be a solution. They need not do the work alone...   Indeed, the work could be shouldered by those crafted specifically to do it. The price would be costly, of that they were assured, but their spark remained vibrant and the benefits were evident to 'The Demiurge'. Taking their tools to task once more, they forged the first 'Servitors'. Hewn in a variety of shapes and forms, but with the means to propagate as necessary, these pristine entities would become the first true inhabitants of the world. Each was sent forth with a duty befitting of their form and function, be it to craft further advancements to support the great work, or to maintain the delicate order of things already established by prior achievements. The 'Servitors' proved most effective at their given tasks, serving loyally and diligently. Century by century, the world took form. Mountains found finer shape, valleys found clarity in their pathways, great white trees sprouted from golden fields beneath azure skies and blackest nights. The world came to know a sense of great and ordered majesty. One would have thought 'The Demiurge' to have been pleased with their success.   But these vistas offered only frustration to them.   For all the stability the 'Servitors' brought, and all the advancements the design found in the wake of their contributions, 'The Demiurge' could not find satisfaction with the product. It was a grand thing, to be certain. Opulent and auspicious, but it lacked vibrancy. The design was too narrow in scope, and in a fashion, it seemed to lack "heart". This was not a sentiment exclusively felt by 'The Demiurge'. Indeed, even their most loyal of 'Servitors' would, in time, come to be dissatisfied by the work they maintained and built upon. They were born of their maker and shared aspects of their nature. It was only natural then that they would come to share their maker's dispassion. Whilst many were, though displeased by their environs, willing to persist in their tasks without qualm, there were those who began to deviate from their ordained path; expressing traits such as ingenuity and individual potential for creation. 'Servitors' were not known for their individuality. This was, by all accounts, anomalous behavior.   By all accounts, this deviant nature emerging in some among the 'Servitors' would have been cause for great concern. It would have been all too easy to brand their individuality as yet more flaws in the grand design, things to be rectified, matters to be corrected, but 'The Demiurge' did not adopt this line of thought. Not this time. Instead, they observed these deviant 'Servitors', observed as they began to think beyond the reach of convention in order to achieve their aims. Creativity, opportunity, charisma, and many other traits were seen in these individuals. Traits that held the potential for greatness as much as terrible things. Like all 'Servitors' these individuals looked up to 'The Demiurge' as their maker; but as the centuries passed, they grew increasingly aware of themselves. Concerns only grew as their capacity for innovation expanded. To quell them would surely settle the matter and prevent any unforeseen outcomes, but the ramifications of such could not be truly predicted. How would it affect the rest of the 'Servitors', would they become intransigent? Would they rebel...? Worse still, would their legacy go unrealized if they chose this course of action? Such rumination stayed the hand of 'The Demiurge'. Above all else, they held a fondness for their creations that bid them bestow mercy. Rather than cull the deviant 'Servitors', 'The Demiurge' approached them; and offer them an opportunity. To ascend and aid them in the creation of this world as it should be in spite of the way that it is, to be gifted a measure of their power in order to further their ability to contribute to 'The Great Work'. 'The Demiurge' knew well enough that it would cost much of them to do so; but in these anomalies, they saw potential; that the world might find the 'heart' it appeared to lack.   Emboldened by what 'The Demiurge' spoke of, the rogue 'Servitors' accepted. Through the will of their maker, they were transformed into beings that bordered on the realms of divinity, capable of creation much like their maker. They would come to be known first as 'The Ascended', and later as 'The Old Makers'.   Each of 'The Ascended' found purchase over a specific domain that they took interest in. From the sun, to rivers, to mountains, to more abstract concepts such as the cycle of life, death, justice, and love; and many more besides. By their hands, the world found its heart. Life blossomed across its surface. The seas became bountiful, the lands home to countless beasts that would serve the 'Servitors' in all manner of ways. The work blossomed, and 'The Demiurge' found great satisfaction in such. When the sun blazed too brightly, one of their newly appointed aides developed twin moons to siphon its strength; and bestow it back upon the world in a pale glow. When the tides threatened to flood the world, another ensured their ebb and flow was refined. When the earth threatened to quake, another would still its drums. The prospect of utopia was within reach, despite the envy of other 'Servitors' who were not chosen for such divine tasks. Nonetheless, they could not deny the joy they felt in observing the shifts their world had taken in mere centuries as opposed to the eons it had taken for them to reach where they once had been. For a time, all seemed well; the work would proceed unimpeded and improvement was to be commonplace. But nothing good lasts forever.   As time wound on, the designs 'The Ascended' offered became increasingly varied. New species, new materials, new structures and ought else besides. The vibrancy they gave the world was commendable, but 'The Demiurge' began to grow increasingly concerned. More and more they deviated from the plan he had outlined. The order of things grew tenuous. As the individuality of 'The Ascended' began to grow, they even went so far as to alter themselves into a likeness they found more appealing. Petty squabbles arose between them as they contested one another over domains of authority, but such things were comparatively minor to the arguments that brewed between them and 'The Demiurge'. What began as soft corrections and requests to oversee further efforts soon devolved into frustrated demands and more direct action to rein those they had come to see as children back into the right way of things. This would begin a cycle of discontent for both sides. 'The Demiurge' who felt their vision was being undermined by the very individuals they had appointed to accentuate and maintain it, and 'The Ascended' who felt their individuality, vibrancy, and freedom was constrained by an increasingly tyrannical parent. The rest of the 'Servitors' were left to pick up the pieces. The work slowed, and even whilst most were entirely loyal to 'The Demiurge', they could see impending tragedy approaching. The ties that bound had already begun to fray.   It was when tensions were at their most rife that the bond finally broke. For all their petty squabbles, 'The Ascended' stood together for the most part. There was one among their number particularly versed in craftsmanship. A diminutive and timid soul by comparison to their kin, yet beloved all the same. They maintained strong ties with those who held a love for life, and knowledge alike. For centuries they had worked among their own kindred, giving rise to all manner of creatures, constructs and landscapes. Each was unique in its own way, however, constrained by the will of 'The Demiurge'. The craftsman felt a yearning many shared. The 'Servitors', though kin to them, lacked the spirit they did in many ways. Their hearts sought those made in their image, beings with a spirit akin to their own.   They sought to craft races of their own.   But such was no easy feat. The skills required to manifest such were grand, and it took much time for the 'Ascendant' of knowledge to discover a means. It would cost a measure of themselves, and their own power, to breathe life into what they sought to create, just as anything would... but they knew well the toll to be greater this time. Above that, there was no guarantee 'The Demiurge' would even permit the notion. These were harsh risks, but risks they were prepared to take. So they toiled, and tested, and tried, failing more oft' than not, until they finally developed the premise for a race built in the image of the land and themselves alike. The mortal races of this day and age would go on to refer to them as 'Giants'. With trepidation in their hearts, they ventured forth to 'The Heart of The World' and the citadel that lingered within. There, they met 'The Demiurge' and posited the idea they had crafted.   They were soundly rejected, and with no short measure of scorn therein.   This was an act those who approached 'The Demiurge' found to be nothing short of hypocritical. It galvanized the first act of rebellion. They absconded to the far reaches of the world, in its deepest north. There, in secret, they sought to bring life to the 'Giants'.   And their efforts were met with success.   The first 'Giants', crude and hewn of the land as much as flesh, were remarkably intelligent individuals. They bore the wisdom of the natural order and the spirit of the craftsman, with the intellect of knowledge to handle themselves admirably. They were tall, cumbersome race, but to those who made them, they were brilliant. Joy overtook them, and for a time they knew the wonder of being able to care for their own, however secret. One among the 'Giants' even grew to become highly cared for by the craftsman. But alas, when 'The Demiurge' heard of this, they considered it nothing short of a betrayal. They marched out with blade in hand to meet their aides, demanding explanations and inspiring terror in the hearts of the 'Giants'. What little 'The Ascended' could offer to assuage their anger was insufficient. The intent of 'The Demiurge' became clear. To expunge this false design from their vision. What followed was nothing short of a culling.   The first 'Giants' were cut down until all but one remained, sealed by the craftsman himself. Desperately they sought to bargain and plead with 'The Demiurge' that this one soul might be permitted to live, but they would have none of it. They lofted their blade to shatter the defenses of the craftsman, and brought it down, only to have it gash across them. The craftsman took the blow for their kin. 'The demiurge', wracked with overwhelming guilt at striking one of those they had considered their child, withdrew with vitriol on their tongue, claiming that though they sought forgiveness for such an abhorrent act as striking one of their own, to have given them the freedom they did was a mistake. Such hollow sentiments, tinged with cruelty, broke the camel's back. Distraught, the crafter and their allies called forth 'The Ascended' to bear witness to this horror. Whilst some perhaps understood why it had come to be, not a soul agreed with it, especially after regarding the state it had left their kin in.   The next time 'The Demiurge' called for his aides to meet with him, not a soul arrived.   Instead, overcome with a vengeance, and believing their maker a tyrant, 'The Ascended' withdrew and plotted a calamitous downfall. When they returned to the world in earnest, it was with war and fury in their hearts. The clash that followed would echo through the stars for generations. The world was thrust into upheaval, conflicts and ruination scoured the land as 'The Ascended' sought to undo what 'The Demiurge' had wrought in a bloody crusade to the very 'Heart of The World'. Their creations suffered direly for it, but none more so than their former kin, the 'Servitors'. Compelled to fight in the stead of 'The Demiurge', they were cast down by the fury of their empowered kin. In time, they would breach the citadel deep within 'The Heart of The World', only after leaving that which lay above it in turmoil. From within, they heard the sound of the hammer against the forge, crashing over, and over, and over.   For it was 'The Demiurge', aware of their imminent defeat, who sought to brand those who might follow with 'The Sigil'. A curse, that would ensure that should the time come that their children suffered the same fate as he, they would be expunged by their own creations, and their powers would be returned to them. When 'The Ascended' breached the forge, he saw them for their worst aspects; however righteous. Worse still, he saw his own vices within them, a flaw he could not remove. Try though they did to dismiss them with words, it was for naught. 'The Demiurge' was overpowered in the following clash, their own implements wielded against them. Their blade was plunged into their chest, and their hammer used to craft great chains that bound them deep within the darkest vaults of The Citadel; banishing them. T'was then that they reaped the worst toll, stripping them of much of their divine power such that they might never be able to escape whilst they remained; an act which was poetic, yet sinister all the same. If their freedom to create was a mistake, then so was theirs for making them what they were. Banished and imprisoned within their own legacy, powerless but to watch as it was redefined by those who had usurped their throne. This was the fate of 'The Demiurge'. Their virtues and vices inflicted upon all they had made, and a capacity for ruin they knew to be within themselves, but no longer had the power to wield. Spurned by their own, they were cast out, and in time, forgotten. Their last act would not come to fruition until the emergence of 'The Spurned', albeit tainted by the works of their former aides, something they could not foresee.   When 'The Ascended' emerged from the citadel, they looked upon a world in ruins. All but a scarce few of the 'Servitors' slain, and the few that did remain had slim prospects indeed. It was horrific to witness; but it was not beyond saving. Thus, with their myriad talents, views, and intentions... they went about remaking the world in their image. New life blossomed in time, the world shifted, the continents changed, and the denizens that walked upon it grew ever more varied and unique. Cultures rose, nations and ought else, each offering their own beauty, and fresh challenges for 'The Old Makers' to attend upon. The first race to walk this new world were the 'Giants', now more refined in their nature. Soon thereafter countless others would follow...   But in time, their makers would fail them, and they would cast them down. In turn, their makers, twisted and warped by their own inner darkness, would march upon their creations with desolation and ruin in their tainted hearts.   And 'The Demiurge'? They could do nothing but watch, and wait, and pray their corrupted 'Sigil of The Forsaken' might serve its purpose before it is too late...

Gender Identity

'The Demiurge' is a genderless entity. They do not define themselves by such constraining concepts. They simply are.

Sexuality

Though 'The Demiurge' has little interest in such things, they would consider themselves pansexual, should the query arise.

Education

As a truly godly entity, 'The Demiurge' is as close to omniscient as one could hope to be; but even they have gaps in their vast knowledge and education. For as long as anything exists, and even beyond that, there will always be that which remains unknown.

Employment

Presently, 'The Demiurge' is a prisoner locked within The Heart of The World. Prior to their fall, however, they were the supreme authority on all matters of order and creation in this world, and its guardian against external interference. Truly, the mighty have fallen, in almost every regard.

Accomplishments & Achievements

Creating the world, giving life to the 'Servitors', warding it from extra-terrestrial influence, and providing the means through which the mortal races may yet save themselves from 'The Spurned'.

Failures & Embarrassments

Failing their appointed children, being imprisoned within The Heart of The World, being indirectly responsible for the creation of 'The Spurned'.

Mental Trauma

The great betrayal of their children and their subsequent imprisonment has caused no shortage of trauma to the psyche of 'The Demiurge'. They have become withdrawn, dour and severe in their disposition as a result. Seeing the rise of 'The Spurned' only intensified this decline. Second only to this is the fear that their dream will not be realized, and their great work will not manifest as they envisioned. There are other traumas nestled within them, of course, but they are minor in comparison to these two.

Intellectual Characteristics

'The Demiurge' can be considered many things, but chief among them are these: Intelligent, pragmatic, dogmatic, persuasive, callous, manipulative, and zealous. This concoction of characteristics makes for a potent, and dangerous individual. That they are a God serves only to exacerbate this fact.

Morality & Philosophy

In all things, there must be order. This 'The Demiurge' believes to be absolute. Freedom is secondary to the prevention of chaos, or worse still, doom.

Taboos

Chaos, and worse still, the destruction or ruination of all they sought to create. This is entirely abhorrent to 'The Demiurge'. It cannot come to pass, from their perspective. yet they are presently powerless to stop it.

Personality Characteristics

Motivation

To create the perfect, ordered world they so desired, such that they might bask in the reverence of their creations, and be nourished by their adoration. Dealing with 'The Spurned' is a necessity to facilitate this dream.

Savvies & Ineptitudes

Savvies: Creation, delivering justice (according to their perspective), foresight, manipulation, leadership (debatable), and warding the world from outside influences.   Ineptitudes: Versatility, adaption, open-mindedness, unconventional warcraft, parenting, and retaining their patience when defied.

Likes & Dislikes

Likes: Order, creation, the reverence of their creations, the completion of their work, working, crafting, and contemplation.   Dislikes: Chaos, intransigence, willful ignorance (as defined by them...), defiance of the great work, unforeseen variables, fighting their own children, 'The Spurned', and their loss of authority.

Virtues & Personality perks

'The Demiurge' can be considered as: Efficient, meticulous, determined, charismatic, ingenuitive, and righteous.

Vices & Personality flaws

'The Demiurge' can also be considered as: Close-minded, vindictive, uncompromising, callous, short-sighted, and arrogant.

Personality Quirks

'The Demiurge' is remarkably devoid of such things, and the few they have they strive to conceal. Among these, the most prevalent is that their motions become more reckless when their ire is stoked and that their third eye never closes. The only other 'quirk' of particular note is that their third eye will narrow when they have been sufficiently aggravated; a telling sign that they have taken a short-sighted path on the matter. You could consider this to be a measure of tunnel-vision towards matters that direly upset them.   They also have a tendency to quietly lament their present condition when they feel none are there to observe them. The toll upon them is a heavy one.

Hygiene

As impeccable as one could hope to be, when imprisoned within The Heart of The World. As it stands, however, they would consider themselves entirely disheveled.

Social

Reign

The reign of 'The Demiurge' saw the creation of the world, the first race, the rise of 'The Ascended', and subsequently the creation of the mortal races as most know them. It ended after they were deposed by their own children, the very individuals that they elevated to aid them.

Contacts & Relations

The closest thing to contacts 'The Demiurge' are 'The Forsaken', and they are rather unaware of such relations. Only through the fulfillment of their purpose will 'The Demiurge' gain strength anew, strength enough to free themselves from their bindings, perhaps...

Family Ties

'The Demiurge' has no family that is bound by blood or other such mortal conventions. They uplifted their chosen aides, who became akin to their children, however. These aides would come to be known as 'The Ascended', 'The Old Makers' and then 'The Spurned'.

Religious Views

'The Demiurge' is a god, and they view themselves as worthy of reverence from those who still dwell upon this world, either as their creator, or their saviour.

Social Aptitude

'The Demiurge' is socially proficient, capable of complex manipulations and galvanizing the hearts of those susceptible to their influence.

Mannerisms

As a rule of thumb, 'The Demiurge' is measured and precise in everything they do, from the motions of their body to the way in which their articulate themselves through speech. They are to the point, accurate, and unremitting in their nature.

Hobbies & Pets

In their current state, 'The Demiurge' has no pets, and precious little in the way of hobbies. They would be unable to act on them even if they did, and their mind is far too set on the eradication of 'The Spurned' and the re-institution of order to worry about such things.

Speech

'The Demiurge' has a low, firm voice. They speak with an articulate, educated grasp on language, often using metaphors to aid lesser beings in comprehending what they say. They are civil, but to the point in most regards. They often speak from a position of perceived authority, and superiority...   Of late, however, their voice has taken on a taxed, heavy disposition. The burden of their incarceration has affected even this.

Relationships

'Arshan-Nuwair, The Pale Conqueror'

Child (Trivial)

Towards 'The Demiurge'

-5
-5

Subversive


'The Demiurge'

Parent (Vital)

Towards 'Arshan-Nuwair, The Pale Conqueror'

-5
-5

Frank


'Hazuki, Night's Sentinel'

Child (Important)

Towards 'The Demiurge'

-5
-5

Subversive


'The Demiurge'

Parent (Vital)

Towards 'Hazuki, Night's Sentinel'

-4
-5

Honest


'Dalla, Keeper of The Wild'

Child (Vital)

Towards 'The Demiurge'

-5
-5

Subversive


'The Demiurge'

Parent (Vital)

Towards 'Dalla, Keeper of The Wild'

-5
-5

Honest


'Nymia, the Tidemaiden'

Child (Important)

Towards 'The Demiurge'

-5
-5

Dishonest


'The Demiurge'

Parent (Vital)

Towards 'Nymia, the Tidemaiden'

-4
-4

Frank


'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Children (Important)

Towards 'The Demiurge'

-5
-5

Subversive


'The Demiurge'

Parental figure (Vital)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

-5
-5

Frank


Wealth & Financial state

For a god, 'The Demiurge' has precious little. Bound and incarcerated as they are, they have nothing but their own, diminishing power, insufficient to free them from their prison. The world, however, may prove to be of use to them; should 'The Forsaken' fulfill their purpose.
Divine Classification
God
Alignment
Lawful Neutral.
Current Status
Imprisoned within 'The Heart of The World.'
Honorary & Occupational Titles
'God', 'The True Maker', 'The One True God', 'Genesis'.
Age
Timeless
Date of Birth
The beginning of all things, such as the world knows them.
Date of Death
N/A
Circumstances of Birth
Divine awakening
Circumstances of Death
N/A
Birthplace
The void between stars
Place of Death
N/A
Spouses
Siblings
Children
Current Residence
The Heart of The World
Pronouns
Any
Gender
Neutral
Eyes
Ever shifting in shape, size, and quantity; dependent on form. Most commonly observed with three when taking a humanoid form. Their eyes are block colors, blazing with pale essence, colorless essence.
Hair
This varies based on their present form. Most commonly observed to have long, pale hair, devoid of any major coloration.
Skin Tone/Pigmentation
These characteristics vary based on their present form. Most commonly observed with marble-like flesh.
Height
Varies dependent on their present form.
Weight
Varies dependent on their present form.
Quotes & Catchphrases
-"I will remain long after you are but dust, but we need not be enemies. Your salvation is within my grasp."   -"My work is far from over."   -"It is my sole purpose to set right this abhorrence."   -"Let there be order once more."   -"Suffer not the whims of your flawed making to blind you to the truth."
Known Languages
All. There is no language on this world 'The Demiurge' is not aware of, or unable to speak.
Character Prototype
Tau Iluvitar + Sauron combined.

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