'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.' Character in 'Forsaken' | World Anvil
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'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.' ((Old Celtic): [BERax])

"We will not tell you to quell your fear in the face of the end; but it is nigh all the same. Look to the fondest memoirs you have nestled in your mind. Let them be your light in this final dark. Let them be your guide. Follow them; and be at peace."

Created by Tybris (Me)

The Mirthless Hunters / Mirthless Hunter Berach, Dubhslán and Fiachna

Death. Life's end, and the seedbed from which new beginnings will one day blossom. It is an unremitting, uncompromising force that is all but inescapable, presided over by those the mortal races refer to as 'The Mirthless Hunters'.   They are considered to be a variety of things by mortals: old friends, unnerving strangers, callous thieves, relentless pursuers, merciful executioners, apathetic killers and ought else besides. There is truth to be found in all of these depictions. It is the sworn duty of Berach, Dubhslán and Fiachna to ensure that death runs its course, such that the natural cycle is not endangered. To this end they and their servants appear to those whose time is nigh, clad in black feathers and bone, intent on helping them find their final peace and freeing them from their mortal coil.   Few welcome their presence, however. The domain of 'The Mirthless Hunters' is one that seldom holds concern for the circumstances of those it claims, and it is the nature of most mortals to fear their own demise. Many will attempt to flee from this final fate, others will seek to hide from it, some will even attempt to fight against it. Invariably, however, these attempts are often met with failure. They will claim their due, one way or another. Those who wilfully, and successfully manage to escape the natural cycle will find themselves hounded for the rest of their "unlife". Such abhorrence cannot and will not be permitted.   Yet even in the face of their solemn duty and the wicked nature of the worst of their prey; 'The Mirthless Hunters' are by no means cruel 'Ascended'. They take little pleasure in their duty, and seldom offer malevolence towards those who attempt to circumvent their inevitable fate. It is only the most reprehensible of souls who are worthy of torment, but those who have witnessed such have been harrowed by the experience.   Despite the trepidation many hold towards them; 'The Mirthless Hunters' still retain an ardent following. Many who dwell in the deep places of the world have come to venerate them, particularly among those who dwell in the shadow of 'The Barren Twin-Tree'. Berach, Dubhslán and Fiachna cherish those who serve them and the aspect of the cycle the preside over; striving to ease their hardships and numb their pains so as to spare them from undue suffering. In them, their flock finds beings of empathy, compassion and kindness, who are fiercely protective over those who wish to aid them. To them, death is no stranger. It has forever been by their side, and when their time comes; they will welcome these hunters with open arms.   Together, the hunters and their flock have been instrumental in maintaining the natural cycle and rooting out aberrance wherever it is to be found. This thankless duty has been upheld since the days of 'The Demiurge'. Now, however, as the world teeters upon the edge of ruin; 'The Mirthless Hunters' contend with a hunt that seems to be without end. Most of their kinsmen are slain, devastation ravages the world they nurture, the natural order is imperilled, and a terrible future awaits them should they fall.   For there are far worse fates than death...

Divine Domains

Death, Decay, The Underworld, Reclamation, Rebirth, Resolve, Duty, Humility, Monster Hunters, Spirit-Guides, and Stoicism. They are also commonly associated with autumn and winter.

Artifacts

"Talismans of Reclamation": These take the form of blessed talismans engraved with woven patterns that interlink and entwine with one another. They are traditionally circular in shape. The patterns upon them are formed from three separate lines, signifying each of the three hunters. At the heart of these talismans are circular gems hued in green and black. The talismans act as ritual foci for the processes of reclamation, and as such are a vital tool in placating and guiding the dead and the dying. Without them, the process would be far more taxing and difficult to complete. It is not uncommon to find such talismans among the equipment of those in service to the Hunters, for they will be required in order for them to fulfil their duties efficiently.   "Bone Charms": These are common artifacts found among those faithful to the Mirthless Hunters as well as the 'Keeper of The Wild' and are often imbued with a variety of blessings based on the animal they are taken from. The skull of a hawk may offer keener eyesight to its bearer, the tooth of a wolf may enhance one's ferocity in combat, the skull of a deer may render one more virile; and so on. It is said that these blessings use the last vestiges of the fallen, binding these remnants of power to the bones. These remnants must be willingly given in order for the boons to take hold. Druids are known to carry specific charms associated with the beasts they take the shape of. It is believed that these items improve the clarity through which they realize these transformations. For druids, these charms are often taken from animals they have laid to rest personally; and as such, they hold great sentimental and faithful value to them. This is also true of those who hunt in the name of Berach, Dubhslán and Fiachna. It is fairly common for their servants to carry charms made from the bones of carrion birds, rooks, or other avian predators.   "Numbing philtres": These uncommon artefacts take the form of black philtres containing a potent concoction of herbal extracts, toxins and death bound magics. The surface of these philtres are etched with all manner of abstract patterns combining three lines together in homage to Berach, Dubhslán and Fiachna. A green-black gem crowns the cork of each They are rarely found outside of the Hunters' faithful, and even then, they are traditionally only carried by those who tend to the dying. When imbibed, the contents of these philtres will rapidly begin to numb the senses to pain and discomfort, easing the mind and body alike. Then, slowly, but surely, it will claim the life of the imbiber. Sensation will slowly fade, the world will grow distant, and then eventually they shall fall into a painless slumber from which they will never awaken. The speed in which these effects take hold is largely defined by the dosage, but whilst the pain-killing effect is swift, the rest often takes too long for the philtres to have any consistent usage outside of their medicinal application. Out of fear of misuse, the processes for creating these philtres are kept well hidden by the servants of the Mirthless Hunters. The reception of these philtres is a mixed one across the world. Some regard them as a final mercy for the dying, whilst others see them as an assurance of death where there might have been recovery. Such dispositions do not deter the faithful from their purpose, however. If it is necessary to administer the philtre, they will almost always strive to do so.   "Gravecaps": are rare mushrooms which are only grown within sacred gardens dedicated to Dubhslán and their fellow hunters. They take the shape of small, black mushrooms, with a thin stem and a round cap. They are largely odourless, and have a bitter taste, the aftermath of which will swiftly fade should the Gravecap be consumed. Once an individual has consumed one of the mushrooms, they will swiftly find their hunger subdued, their aches dulled and their pains numbed. Whilst this is by no means a curative, it will allow the individual to function for longer and under greater measures of physical duress. Gravecaps also instil a temporary distance between an individual and their more extreme emotions, however, allowing them to act with a greater sense of pragmatism and cold determination. Only one mushroom is required in order to facilitate these effects. This is something many of the agents of the Mirthless Hunters can appreciate, given the solemn nature of their duties. To this end, it is fairly common for those who mete out death to have a small reserve of these mushrooms on their person. Those bestowed with Gravecaps are given a firm warning, however. The effects of the mushrooms are potent and relatively long lasting. They are to be used only when necessary, and never as a crutch. To become addicted to the numbness they inspire would be a dour fate for most mortals and has often led to tragedy. Hunters who have become addicted to Gravecaps will often be relieved of their duties until they have overcome such. Even after this triumph, they will not find many who will readily give them anymore of these items.    "Death Mantles": are said to have been made from the feathers of carrion raised by Fiachna themselves. To this end, they are exceptionally rare artefacts reserved only for the most trusted and proficient of the hunters' agents. They resemble great cloaks made from blackened gossamer and carrion feathers, each decorated by a brooch hewn from the deep metals of the world. The brooch will feature the same abstract patterns common in iconography associated with the Mirthless Hunters. These cloaks are also accompanied by hoods, with room enough to support a mask beneath them. The strength of these artefacts stems from the blessings and boons imparted upon them, however. The first muffles the wearer, allowing them to venture amidst danger with scarcely any risk of detection. The second permits the wearer to manifest deep, chilling mists which can be used to confound and debilitate their foes. The final boon is one of quickness, imparting an unnatural celerity to the wearer, such that they may mete out death with the swiftness of the crow. To be awarded a Death Mantle is a matter of great significance. Any mantles which are lost in the line of duty must be retrieved by the faithful. This is considered to be a sacred duty, for such powerful artefacts cannot be permitted to fall into the hands of those who would threaten the cycle.   "Black Arrows": are arrows blessed with supernatural lethality through a series of highly secretive rituals known only to the highest echelons of the faith, and the Mirthless Hunters themselves. Bearing barbs as black as pitch and carrion feathers for plumes, these arrows fly as true as death itself when fired by a trained archer, and any mark they hit will find themselves afflicted by a deathly malediction, one which severely slows the rate of their natural healing and diminishes the effects of external, curative influences upon the body. This dour form of ammunition has done much to foster the notion that those pursued by the hunters' faithful rarely survive a second encounter. Though these arrows are meant only for those who usher in death in the name of the cycle, some have, invariably, fallen into the wrong hands. Many assassins, mercenaries and other such sorts will pay a pretty price for a quiver of them, much to the disdain of the Hunters and their servants.   As an addendum, it should be noted that the rituals applied to Black Arrows can be applied to other forms of weaponry. This is why the servants of the Mirthless Hunters can wield a variety of armaments and still yield similar, lethal results. Black Arrows are merely the most common product born of these rituals, due to the high quantity of marksmen and archers among the faithful. The next most common example would be daggers, which are often referred to either as Black Blades or Silencers. Small arms are of great use in the tight confines of the deep.

Holy Books & Codes

The faiths surrounding the Mirthless Hunters derive much of their knowledge from stories and fables passed down through word of mouth from generation to generation. To this end, there are aspects of the faith that have no tome nor scripture to house them and exist purely in the memories of the faithful. This is but one of the reasons that the faithful hold their priest folk in such high regard; for they have learned well the wisdom of their patron, and without them; much of this legacy would be lost.   This being said, there are still written records detailing the exploits, wisdom and teachings of the Mirthless Hunters. Certain tales may be preserved as historical recounts, others as stories; complete with all the embellishments and fantastical additions you'd expect from such. However, the most extensive collection of knowledge imparted by the Hunters is documented through an anthology of songs known as the "Ciúin Oidhreacht" or the Quiet Legacy. Many presume it is named such because of the thankless nature of their duties, and the humility of the Hunters.   Copies of these medleys have been made throughout history, with newer copies and revisions often being larger and more comprehensive than the last. This is often due to the recovery of lost knowledge and the recounting of new stories and wisdom alike. Most communities loyal to the Mirthless Hunters will possess at least one copy of the "Ciúin Oidhreacht", though it will often be kept secure within a place of faith. Traveling hunters may carry certain songs on their person, should they seek the comfort or wisdom of the faith when attending to their duties. If one wishes to learn more about the Mirthless Hunters and their wisdom, their best bet is heeding the tales told by those of the faith or acquiring a copy of the Quiet Legacy.

Divine Symbols & Sigils

The traditional symbols and sigils associated with the Mirthless Hunters are as follows:   -Two trees, one above, and one below are intertwined in their roots and surrounded by a great ring. This symbol is often translated into religious brooches and clasps worn by the faithful.   -Bone charms inscribed with blessed runes, particularly those taken from ravens, crows, and other forms of carrion birds.   -Deep metal talismans hewn into the shape of a crow's foot.   -Weapons and armour engraved with either a crow's foot, three circles overlapping one another, or the Twin Trees symbol.   -Statues and sculptures depicting a cloaked hunter wearing a bone mask, cradling a dying individual.   -A barren tree overcome by all manner of bio-luminescent ferns and fungi.

Tenets of Faith

The Mirthless Hunters have offered no shortage of wisdom and insight to their followers throughout the ages. Some of this knowledge has survived until this day, immortalized through song and story alike; other aspects have been lost to the march of time or the fires of war. Fortunately, the core principles of many of the faiths attributed to the Hunters are among that which has survived. They have endured contention, conflict, and the probing of sceptics alike. Many of these guiding tenets revolve around the preservation of the balance, maintaining one's determination, the preservation of one's humility and the pursuit of one's duties until their end. The most important of these tenets can be found below. These include:   -"To the best of your abilities, strive to uphold the balance however you can."   -"Without life, there can be no death, and without death, there can be no new life. Remember this well."   -"Those creatures whose lives are dedicated to the cycle are to be protected. To cull those who compost and usher in rebirth is a great sin."   -"Life is fleeting, and not to be squandered. A twilight spent in regret is a dour thing indeed."   -"Once undertaken, a duty is to be seen to its end. Only the most exceptional of circumstances will justify dereliction."   -"Pride is a blinding flame. Do not forget from whence you came."   -"Those who live in death suffer enough without the cruelty of the living. Do not add to their torment unless absolutely necessary."   -"If you retain the will to see something done, it will be so."   -"Heed not those detractors whose words are without validity. If they cannot levy just reasoning for why you must cease in your tasks, then their words are folly."   -"Suffer not the defiler. See them undone and root out any who would endanger the cycle."   -"The undead are an abhorrence that must be expunged. Those who partake in their creation or control deserve no shred of mercy, and their bodies are unfit for the earth. They will be burned to ash or left as examples for those who come thereafter."

Holidays

There are many holidays and celebrations dedicated to The Mirthless Hunters and that which they stand for. The specifics of each occasion can vary considerably. Below you will find some of the most widely known occasions dedicated to her. These include:   -"The Cycle-turn Festival": A celebration held upon the eve of a new year and is particularly prevalent among elven communities, especially those who dwell in the deep. It is a festival which serves two purposes, and spans over two days. The first is that of remembrance and contemplation on the past cycle's events, and the commemoration of those who met their final end within its span. This is the focus of the first day of festivities. Those who have yet to be reclaimed are given their last rites, before being reclaimed via pale pyres that consume their flesh and ignite their spirits in a painless blaze. It is during this time that their vestiges are permitted to offer final farewells to their kin, before being returned to the world in the form of unrefined essence. Songs and stories will be had in their name, alongside a measure of feasting, before the night ends with a communal procession through the gardens and groves of their home. Come morrow, however, the celebrations are livelier. Communities look to the new cycle with a sense of reverence and opportunity. The coming seasons will encourage rebirth, and new life will soon blossom from such. Greater feasts are held during this time, and ritual sacrifices take place in the gardens and groves of the community to nourish the new life which blossoms there. Traditionally, these sacrifices take the shape of beasts in the twilight of their lives, and exceptions are made only if absolutely necessary. Further feasting, song and dance will ensue in the wake of these sacrifices, leading up to the night's conclusion. To conclude matters, community leaders and figures of faith will deliver encouraging tales and speeches regarding the cycle ahead so as to rouse their followers into action. Those who tend to matters of rebirth are known to be particularly merry during these celebrations, for the beginning of a new cycle soon spurs the blossoming of their work into being.   -"Reclaimer's Respite": This is a celebration traditionally held in the middle of spring and is viewed as something of a homecoming for many whose faith lies with the Mirthless Hunters. With new life blossoming throughout this season, many of those who hunt and reclaim in the name of the natural order will return to their homes for a much-needed reprieve from their solemn duties. Their return is, generally speaking, welcomed with open arms. Food and drink will be brought to bear in copious amounts, song and dance will be shared among peers whilst the hearths are stoked so they might warm those who wish to heed the tales of the returning reclaimers. Those who have ventured and hunted in the name of their patrons will speak of all they have experienced since their last departure, from their hardships to their triumphs, and all that which lays between. Scribes and scholarly sorts will often consign these tales to parchment so that any new insights gleaned by their peers may be kept to hand and taught to others in the years that follow. Tales of particular note will often be turned into ballads and songs, destined to be included in the lessons the faith thereafter. In turn, those who have remained within the community will impart their stories to those hunters who have returned. These festivities last only a few days, but many hunters will linger to aid their communities until the summer reaches its greatest heights. This being said, there will never be a time in which the world is without hunters. Those who continue to attend to their duties during this time will simply return later in the year, often to smaller-scale celebrations. Many outside the faith consider these festivities to be strangely spartan in their nature; but for those whose hearts lay with the Hunters, it is more than enough.   -"The Reaping": is a celebration held during the height of summer, and often upon the eve of a community's reapers departing to resume their duties. Some consider it paradoxical that a festival associated with death would be held during a time where life is at its most abundant, but these musings do not dissuade those loyal to the Mirthless Hunters. Though life is plentiful during these times, there is still much that they must do to maintain the balance, and in the months that follow, death will become all the more prevalent. Understanding this, communities faithful to the hunters will host feasts and entertainment in honour of those who will soon venture forth to serve the cycle. Music, song and dance will all be commonplace during these festivities, alongside a plethora of activities and competitions through which reapers can display their mastery. These can range from archery and martial contests, through to displays of alchemical prowess, or even tests of wit and perception. These contests are not exclusive to reapers, however. Anyone can participate. In fact, it is considered one of the better ways to garner the attention of agents of the faith, should one seek to join their ranks. These festivities traditionally last for three days, no doubt in honour of the three Hunters. Upon the morning after the last day, those who hunt in the name of Berach, Dubhslán and Fiachna set out once more, if they have not done so already. Most will not return until the next 'Reclaimer's Respite'. For those who depart after, or before 'The Reaping', their celebrations will likely be humbler in nature, often held purely with close friends and family. For some, this is actually preferable to the comparatively exuberant alternative. As an addendum, it is not uncommon for servants of 'Dalla' to be present during these festivities, both to frolic and partake in proceedings, and to assist affairs in whatever fashion they can. This is no doubt in thanks for the services provided by the Hunter's agents during the 'Barren Boughs Festival'.   -"The Festival of The Flock": is a celebration held in autumn, when the domain of death's strength grows. Contrasting many of the festivities associated with the Mirthless Hunters, this festival has less by way of overt entertainment. Communities will light their beacons with pale fire and gather before their places of worship. Ritual sacrifices are offered to nourish the gardens and feed the cycle its due before winter approaches. Then, there will be a time of prayer and song as the moon rises towards its zenith. After this, those few reapers who remain among the community will be called forth; and a list of names will be announced to those gathered. Any who are named have been deemed fit to become folk of the faith and undergo training in order to join the flock of hunters serving the cycle. To be announced is a high honour, and one which is not easily refused. Those who accept this are ushered forth to stand among the reapers. Their deeds are commended, and each is awarded a talisman of bone and black feathers to mark them as initiates. Thereafter, celebrations will ensue in a more traditional fashion, and those who have been initiated are told to make merry and enjoy their night among familiar company, for come morrow, their training will begin and their opportunities to mingle as they once did will be markedly curtailed. Song, stories, dance, drink and passion will all be commonplace throughout the night, for come morrow, duty will call, and it is not to be ignored. It is advised that those who have been initiated partake of these celebrations in moderation, of course, so that they are not late nor ill-prepared for the training that awiats them in the morning.   -"The Barren Boughs Festival": is a celebration shared between those who worship 'Dalla' and those who worship Berach, Dubhslán and Fiachna. It is a time of both remembrance and service to those loyal to the Mirthless Hunters. It is held during winter and is named after the barren trees that frame many of the communities that partake in it. Beneath gloomy skies and among frigid winds, the hearths are lit, and communities will come together to remember the fallen, heed their stories, and in the case of the Hunters' faithful, drink in their name. It is a common tradition among families to set food and drink for those who have passed on, but have yet to be reclaimed, so they might feast with their kin once more. These portions are often sacrificed in their name towards the end of the festivities. Those who are not long for this world are treated with utmost respect during this time and are permitted some liberties so that they may fulfil some of their lingering desires before their thread reaches its end. Reapers will travel across the lands, visiting locales both faithful to the hunters or other 'Ascended' in order to claim the spirits of those who have perished. Unlike the servants of 'Dalla' who aid during 'The Reaping', these agents of the Three do not tarry beyond the completion of their duties. Differing communities treat them in different fashions. Some levy anxiety towards them, others sorrow, others discontent, but there are still those who offer respect and reverence as well. This is particularly prevalent among communities who worship 'Dalla'. Meanwhile, back among those communities reverent towards the Hunters; when the fallen have been laid to rest, the populace will come together for a smaller, but no less sincere celebration. This is often held in the gardens and groves presided over by the community, or in their places of worship. There, they will drink and feast and sing together, before consigning themselves to rest. When the morning comes, most will return to their duties, preparing for the cycle's end. The tradition of young, eager souls venturing out into the wilds for the winter is far more common among the worshippers of 'Dalla' than those of the Mirthless Hunters. Most who worship the latter are more concerned with their duties and training in the months ahead, but there are still some ambitious souls who wish to prove their mettle. Whether such is for others, or themselves, or both, is down to the individual. Should they succeed, however, they will be greeted with commendation and respect. It is certainly one of the more impressive ways to display one's skills. This being said, it is considered quite the faux pas to undertake such a self-imposed challenge if one still has duties to attend upon. One should not expect a warm welcome upon their return, if they abandoned their duties to undertake this test in the first place. As a final note, when held among those who revere the Mirthless Hunters, these festivities traditionally take place over a period of three days and three nights.

Divine Goals & Aspirations

-To safeguard the cycle of life and death.   -To tend upon the world and see it nourished through reclamation.   -To bring comfort to the dying and hunt down those who flee from their fated end.   -To bring low those who would defile the balance and the natural world that stems from it.   -To teach their mortal flock to respect the land.   -To discern the means through which their fallen kin may be truly laid to rest, and should such be discovered, bring it to bear against 'The Spurned'.   And last but not least:    -To guide their flock towards a path of determination, humility and duty.

Physical Description

General Physical Condition

The Mirthless Hunters, when humanoid, possess frames well suited to their vocation and duties. They are lithe, supple and wiry individuals who are predominantly androgyne in appearance. Each bears their own set of scars, born from the tribulations of their duty, but they are not impeded by such. They are also devoid of any major affliction or infirmity which may compromise their ability to fulfil their commitments. There are some distinct differences between the hunters, however.   Berach is the smallest of the three, and also the stoutest of build. Their being also holds more traditionally masculine traits than that of their peers.   Dubhslán is the tallest of the three and in spite of their height, they are they are the most agile of the hunters. They also possess a fairly even spread of traditionally masculine and feminine traits in their physical form.   Fiachna sits between the two in terms of height and is the keenest of the three when concerning matters of perception and the senses. Their form possesses a higher quantity of traditionally feminine traits than those of their fellow hunters.

Body Features

In their humanoid forms, the Mirthless Hunters possess frames that befit their duties well. Whilst they all share some characteristics such as their grey hair, pallid flesh and lithe, wiry frames; the three also possess numerous, unique traits and features that display both their individual preferences and perception of self.   Berach's frame is the shortest of the three, standing at six foot eight; but it is the strongest. They also appear to be the most youthful of the hunters. Their musculature is more defined and powerful than that of their peers. They possess broader shoulders, sturdier limbs and so on. A light smattering of grey hair accentuates their being. Whilst they are still assuredly androgyne, they appear somewhat more masculine when compared with their fellow hunters. Their arms are decorated by sleeves of ancient runes, runes which share the glow of her eyes when they channel their deathly powers. Numerous scars linger upon their form, each a testament to the tenacity of a long dead prey. They do not appear overly concerned by their presence or the opinions of others upon them. Whilst Berach has adopted a higher quantity of masculine traits than their peers, they do not consider themselves a man. They simply exist as Berach.   Dubhslán appears to be in their prime and is the tallest of the three, standing at eight foot and two inches. In spite of their comparatively towering frame, they are the nimblest of the three hunters. Their form reflects such, appearing far more supple and sleek than that of Berach or Fiachna. Very little of their being appears to contradict this. From their head to their toes, almost every part of their being serves only to accentuate and enhance their dexterity. Many have compared their frame to that of a dancer, and they would not be foolish to do so. They share the same smattering of hair as their peerage, though they sport far fewer scars. Those they do have are smaller and shallower than those their peers possess, hinting further at their dexterous nature. They too bear ancient runes and markings upon their body; but theirs favour their legs and face. They bear markings of this ilk beneath each of their eyes, and their share in their colour and glow when channelling their deathly powers. Of the three hunters, Dubhslán is the most androgyne of the three. This lends itself well to their perception of self.   Fiachna appears as the eldest of the three hunters and stands between their peers where height is concerned. They are seven foot six. Their form shows signs of venerability, but such belies their physical prowess. Their form remains wiry and sleek, even if they do not share in the same degree of strength or dexterity as Berach and Dubhslán respectively. They also have the most visible shows of "age" upon their being. Their skin bears the marks of such, from wrinkles to laugh-lines and ought else besides. Of the three hunters, they possess the fewest scars. Such is a testament to their proficiency in their role. The few they have, however, are regarded as lessons they have embraced. Grey hair adorns their frame where it is desired, and they also bear the same runic markings as their two peers, though theirs are to be found on the chest and beneath their bosom, and atop their hands. These runes glow in the same hue as their eyes when they channel their deathly powers. Whilst they are still decidedly androgyne, Fiachna possesses a higher quantity of traditionally feminine traits than their peers. This does not spur them to define themselves as a woman, however. They simply are, and that is quite enough.

Facial Features

In their humanoid forms, the Mirthless Hunters each possess an individual visage. Whilst there are some common features between the three, such as the colour of their hair, the glow of their eyes and the pallor of their flesh; their faces are primarily comprised of numerous, unique traits and attributes which aid in the display of their individual preferences and perception of self.   Berach's visage is stronger than that of their peers. They possess a relatively chiselled jaw, high cheekbones and faintly sunken cheeks. Their lips are thin and often adorned with black decor, their nose is sharp, and their eyes sit in faintly sunken sockets. This serves to accentuate their unnerving hue, something which is intensified when they are bid to glow. Their brows are slightly thicker than that of their peers. Their hair reaches their shoulders and is kept either in loose curtains or is held back in a half-up half down bun. They do not possess facial hair. Upon their forehead is a singular rune, drawn in a similar fashion to those which adorn their arms. Their visage bears no runes nor scars, and they possess an almost eldritch beauty, in spite of their deathly appearance. Whether such endears or intimidates, however, is down to the individual observing them.   Dubhslán possesses a far keener visage than that of their peers. Such befits their dexterous nature. It is also the most androgyne of the three. Their jaw is sharp and narrow, and their chin is pointed, leading up to sunken cheeks and high cheekbones thereafter. Their lips are fuller than that of their peers, the bottom one usually being dressed by some measure of dark cosmetic substance, and their nose is stronger, if slightly thinner, than that of their fellow hunters. Their eyes are slightly narrowed and bestow their gaze an unnerving intensity when required. Ancient, running markings rest beneath them, sharing in their glow when their powers are brought to bear. Their brows are sharp, and their hair reaches down to the mid back. The sides are trimmed short, whilst the top is left long. Often this is tied up for the sake of practicality, but it also lends to their preferred aesthetic. Much like Berach, they are possessive of an almost eldritch beauty in spite of their deathly countenance, but they hold a more conventional attractiveness atop that. Naturally, however, whether such endears or intimidates is down to the individual observing them.   Fiachna appears as the eldest of the three hunters, and their visage reflects both that and the feminine aspects they prefer. Their jaw, while defined, bears a certain softness to it when compared to that of their peers, and their cheeks are somewhat fuller. The cheekbones sit lower in the face and their lips are gentler in their nature than those possessed by Berach and Dubhslán. The top one possesses a small, but notable scar leading up towards their cheek. Their nose is somewhat smaller than that of their peers, but their eyes possess a keenness to them that transcends the likes of most beings, 'Ascended' included. They are sharp in spite of their wizened appearance. Their brows are fuller than that of their fellow hunters, and their hair is kept short. Despite such, it continues to remain wild and tussled in appearance, no matter efforts they make to circumvent such. They have grown to appreciate this, all the same. This is especially common when they are on the hunt. Just like Berach and Dubhslán, Fiachna possesses an eldritch beauty to their being, once which their aged appearance only seems to accentuate. Whether such is endearing or intimidating, of course, is down to the individual observing them.

Identifying Characteristics

The primary identifying features of the Mirthless Hunters are the runic markings adorning their face and bodies, their skin colour and complexion, and the unnatural glow of their eyes.

Physical quirks

Due in no small part to their independent natures, the physical quirks and mannerisms displayed by the Mirthless Hunters vary from individual to individual. Whilst there are certainly some similarities between the three of them, such as their near perpetual vigilance, or their gliding sense of motion, the majority of their habits are unique to the individual.   Berach is the most emotive of the three hunters, and their quirks reflect such. When bashful they have a tendency to rub the back of their neck for comfort, when fatigued or sullen their shoulders slump and their head hangs low, when enthused they more readily smile than their peers, and so on. Many also consider their gesturing to be comparatively "strong" when placed against that of their fellow hunters. Such is likely in due to their stockier build.   Dubhslán is the most reserved of the three hunters in terms of their physical mannerisms. Their gestures are swifter and more graceful than that of their peers, lending them an almost ethereal quality to their movement. Stoic as they are, their most common, physical show of consideration towards others is them placing their hand upon the shoulder the individual they wish to comfort. Commonly, they express their mirth through little more than simpers, and their sorrow through little more than lidded eyes and a faint down-turn to their lips. It requires truly significant occurrences to coax them into a state of emotiveness more befitting of Berach.   Fiachna's quirks are expressed in the softest fashion of the three. Their wizened nature has leant them certain warmth even though they remain so close to death itself. They are the most tactile of the Mirthless Hunters and are most likely to impart assurance or comfort through physical contact with others. Despite what their aged appearance may suggest, they move with an ease and fluidity befitting of a pathfinder. Of all their quirks, however, the most prominent is their habitual assessing of any place they find themselves in. Whilst all of the Hunters are watchful, Fiachna goes above and beyond the usual vigilance they maintain. The ease with which they go about life belies this awareness. Seldom does anything find its way beneath their nose.

Special abilities

'The Ascended' possess immense measures of power and magical capability, and the Mirthless Hunters are by no means exceptions to this rule. By virtue of their natural talents, dedication to study and improvement, and the experiences provided by their various stations; they have been honed into formidable individuals with a particular affinity for the domain of death and its influence upon the natural cycle. They are capable of manipulating and ushering in the demise of living things with an unparalleled efficiency, as well as using what remains to nourish and nurture the natural world. Though much of their understanding and abilities are steeped in death, decay and rebirth, they still possess an intimate understanding of the other side to the cycle; that of life and all which lives. This has been fostered over the ages, both through their own ventures and their exchanges with 'Dalla'. It is through this insight and dedication to their craft that has allowed them to champion death, imparting guidance and clemency to the fallen, maintaining the natural cycle, and unleashing lethal fury upon their enemies.   Whilst death has its place throughout every turning of the cycle; its influence is particularly notable during the autumn and winter. During these seasons, the Mirthless Hunters find their capacity to usher in death enhanced. During the spring and summer, however, they will find the process of cultivation and rebirth from decay to be easier to complete. In such a fashion, these effects are not dissimilar from those experienced by 'Dalla' as she tends to life across the world.

Apparel & Accessories

The Mirthless Hunters all wear attire that is largely similar to one another. Given the nature of their duties, they have a distinct preference towards materials which are light supple and durable in their nature. Leather, pelts, feathers, cloth and cotton all make common appearances in their garb. It is often accompanied by animal bones, charms, runestones and the like. Metal traditionally only features on their persons in the form of equipment, decorations and accessories. Furthermore, like 'Dalla', they do not partake in the use of most alloys as they consider them unnatural.   Traditionally, the Hunters will dress themselves in loose fitting robes that often expose elements of the chest, arms or both. These robes will often be devoid of any major pattern; and those that do incorporate such will favour simplistic or abstract designs. Almost all of these garments will be hued in dark shades, most commonly; black. These robes will often be accompanied by sashes, lower robes, or other unobstructive legwear bearing similar colourations and patterns. Circlets, torques and head-dresses are commonly seen in addition to these garments. These accessories will often be made from gold, silver, or copper. These will bear abstract patterns and runic engravings similar to those present upon their flesh.   When conflict rears its head, their attire will change dramatically. That which was once exposed will be covered by firm tunics and hardened, blackened leather. Bracers, chest guards, pauldrons and greaves will all feature upon their persons. Shrouding cloaks, carrion feathers and furs will adorn their attire; accompanied by bone charms and other symbols befitting of a hunter. Belts, buckled with ancient symbols, rest about their waists. Numerous odds and ends, tools and trinkets will rest upon it. Often, they will travel hooded, with masks of cloth to veil the lower features of their face.   Berach adorns their face with a mask inspired by the appearance of a raven's skull; with an identical rune to that on their forehead placed upon the mask's same spot.   Dubhslán wears a mask that holds a stark similarity to that of a dire wolf. Runes are carved beneath its eye-sockets, sharing the appearance of the runes they have beneath their own eyes.   Fiachna often wards their visage with a mask akin stag's skull devoid of its horns. Various runes and markings are carved into its surface, sharing a likeness to those which rest upon their flesh.

Specialized Equipment

Like many of their fellow 'Ascended', the Mirthless Hunters employ a variety of exceptional tools and equipment in order to fulfil their various duties and achieve their aims. Some of the implements utilized by the hunters will be the same regardless of who is using them. Others are more unique to the individual, even if they will assuredly achieve the same results. Some of their most commonly used equipment can be found below. This includes:   -'Talismans of Reclamation': These take the form of blessed talismans engraved with woven patterns that interlink and entwine with one another. They are traditionally circular in shape. The patterns upon them are formed from three separate lines, signifying each of the three hunters. At the heart of these talismans are circular gems hued in green and black. The talismans act as ritual foci for the processes of reclamation, and as such are a vital tool in placating and guiding the dead and the dying. Without them, the process would be far more taxing and difficult to complete. It is not uncommon to find such talismans among the equipment of those in service to the Hunters, for they will be required in order for them to fulfil their duties efficiently. Rare are the days in which the hunters will be found without their talismans.   -'Marwolaeth': is Berach's weapon of choice, and the primary implement through which they channel their divine powers. Hewn from metal found in the deep, the leather of slain beasts and the wood from sacred trees, it takes the form of a blessed, leaf-bladed arming sword. Its surface is etched with the same abstract, three-line as would be found across much of their equipment. It is blessed with supernatural keenness and resilience, and wounds made by this weapon will be abnormally slow to mend, ensuring any prey that escapes its first encounter with the hunter will not survive future engagements. Furthermore, this armament has been empowered so as to be particularly effective against the risen dead and those who dwell in un-life. Those slain by Marwolaeth will not be able to rise again; for their essence will be barred from the tampering of such abhorrent influences.   -'Quietus': is Dubhslán's weapon of choice, and the primary implement through which they channel their divine powers. Hewn from the wood of sacred trees, blessed bones and metal found in the deep, it takes the form of a large, winged spear. The surface of the weapon shares in the abstract patterns and runic markings that address much of the hunter's attire, each aspect to the design holding personal significance to them. It is blessed with supernatural keenness and resilience, and wounds made by this weapon will be abnormally slow to mend, ensuring any prey that escapes its first encounter with the hunter will not survive future engagements. Furthermore, this armament has been empowered so as to be particularly effective against the risen dead and those who dwell in un-life. Those slain by Quietus will not be able to rise again; for their essence will be barred from the tampering of such abhorrent influences.   -'Bogmaðr': is Fiachna's weapon of choice and is an armament befitting of one so keen in their perception. All of the Mirthless Hunters possess bows with which to mete out death upon the living, but no other is akin to Bogmaðr. Made from the wood of sacred trees, bound by the leather of fabled beasts, crowned by the bones of the honoured dead and strung by the sinew of the fallen, it takes the shape of a long bow; its arrows fletched with crow's feathers. Like the armaments of their siblings, Bogmaðr bears all manner of abstract patterns and runic markings upon its surface, similar to those which are present upon their attire. It is blessed with supernatural keenness and resilience, and wounds made by the arrows launched by this weapon will be abnormally slow to mend, ensuring any prey that escapes its first encounter with the hunter will not survive future engagements. Furthermore, this armament has been empowered so as to be particularly effective against the risen dead and those who dwell in un-life. Those slain by Quietus will not be able to rise again; for their essence will be barred from the tampering of such abhorrent influences.   Their armaments will often be accompanied by all manner of trinkets; bone charms, runestones and feathers being among the most common.   In addition to all of the above, the Mirthless Hunters all possess blessed seaxes as alternative weapons, bearing many of the boons that their signature tools do. These implements are also used in ritual sacrifice, when the need for reclamation demands such.

Mental characteristics

Personal history

The tale of the Mirthless Hunters is one of selflessness, compassion, resolve, and the burdens of a thankless and solemn duty. Few can hold a candle to their grim resolve. The burdens they bear are severe, some of which they feel more intimately than any other could hope to. They have withstood the fall of their deific benefactor, a figure they admired greatly, into tyranny. They partook in the usurpation of their maker and in so doing brought the world to the brink of ruin, only to dedicate themselves to assisting in its restoration. They are pledged to the nurturing and maintaining of a domain most mortals fear or revile; and as such their work, though necessary, goes without thanks. Through their journeys and hunts they have born witness to the greatness and virtue of mortals and 'Ascended' alike, and they have also been forced to see their respective capacities for cruelty, malevolence and greed. They have seen death be defied by the most abhorrent of means, and they have watched as their kin were cut down only to rise again and turn against everything they once upheld. Theirs' is a story that spans millennia, intertwined with the tales of both 'The Demiurge' and many of her fellow 'Ascended'. Thus, to best understand the history of The Mirthless Hunters, it is wise to start at the beginning.   Their origins were little different than that of their fellow 'Ascended', though they were not always three. In the beginning they were but a single being, one who began life as a 'Servitor'. Like the rest of their kin, they were born into a stoic, but caring community sworn to the will of 'The Demiurge'. At birth, they were bestowed the name 'Ajal'. They were raised among a collective who were tasked with caring for the dying things of the world and ensuring that their essence was properly reclaimed and repurposed so that life could blossom anew from such. Much of their early life was defined by their education, and observation of the various duties they would one day be charged with undertaking. Ajal was something of a reserved soul, even among their own collective, but such did not impede their attentiveness and diligence towards their tutelage. Some surmised it was merely that they had adopted the stoicism of their elders in a swifter fashion than most; something which could have been considered a boon given the nature of their duties. Even so, when they were not learning, they would occupy much of their time in their own company, or with a few select youths whom they trained with. Often these individuals would traipse about the locales their collective were presently stationed at, satisfying their curiosity through wanderlust and exploration. These excursions would do much to aid the development of their tracking and pathfinding skills. Things which would be invaluable to them later in life.   Ajal remained receptive towards their training as the years wound on, their dedication quickly earning them the commendation of their mentors. As they grew closer to adulthood, they would begin accompanying their teachers on various, itinerary journeys and hunts; pursuing that which must be laid to rest for the sake of 'The Great Work'. Their recreational wandering had done much to supplement the skills utilized on these ventures already, something their elders soon took note of. By the time they had reached adulthood, they were more than ready to assist their collective in their sacred duty. Ajal did not tarry in setting themselves to task. They would aid their peers and approach their obligations with an admirable resolve. No matter what was asked of them; be it offering peace to the elderly in their final moments, bringing low an overzealous creation, returning the essence of the fallen to the world or ought else besides, their dedication did not waiver. Stoically, they pressed onwards. In many regards, Ajal appeared as something of an ideal 'Servitor'. For a time, they and their fellow 'Servitors' found no shortage of success blossoming from their efforts. Together they ensured 'The Great Work' could be advanced at a respectable pace, and Ajal hoped such would be sufficient to satisfy their maker.   Alas, the future bore not the signs of further achievement, but those of setback and tribulation.   As time wound on, more and more unexpected challenges and difficulties would arise in spite of the advancements the 'Servitors' made in 'The Great Work'. Many of these were the product of the unstable, chaotic nature of the infant world; forever straining against the efforts made to tame it, but others arose as the result of the very advancements some collectives made. Where one would succeed, another would find themselves set back in their efforts by such. Ajal's collective was no exception to these dissatisfying circumstances, for they found that their reclamation efforts were growing increasingly taxing and difficult to undertake successfully. Furthermore, the unstable nature of the world and that which affected it led to many deaths which were not foreseen. This gave rise to new issues and complications within their own work. Some of them inviting new dangers to their work. As one steeped in the duties of their collective, Ajal bore witness to many of these newfound complications, complications which began to trouble them considerably.   From raging seas to fissuring earth to beasts and beings of unnatural tenacity and much more besides, Ajal and their peers were forced to endure it all in the pursuit of their ordained tasks. Their work had always come with an element of risk; such was the nature of working upon a world that was still taking shape, but the sheer measure and quantity of these tribulations transcended what had been expected, let alone prepared for. As the years advanced, the collective's hunts became increasingly perilous, and it became ever more frequent that those they hunted would seek to refute death; either fleeing or even engaging the 'Servitors' in hostilities. This was particularly prevalent among the beasts created during this tumultuous period. Discrepancies and lacking communication between varying collectives invariably resulted in slights and setbacks for one party, whilst another succeeded. Few wished to see their progress overturned, much less destroyed without due cause; and so, they would turn to making more robust or dynamic changes to their designs so as to ensure their contributions towards 'The Great Work' withstood the external influences placed upon them. This would only serve to perpetuate a cycle of fleeting successes and mounting frustrations. Though Ajal and their collective would do little to actively contribute to this cycle; they would most certainly be made victims of it. The increased danger that accompanied their efforts inevitably led to far greater casualties among the collective. Ajal would be made to observe the fall of friends, mentors and peers alike over the course of this period. On many occasions, they would have to be the one to commend their souls to rest and reclaim their essence for the sake of 'The Great Work'.   At first, they found themselves able to address this dour matter with the same stoicism they had maintained since they first began aiding their collective in the work, but such was not to last. As the results of their labours became increasingly negligible and the number of fallen peers and strangers alike continued to rise; this stoicism began to crack; and beneath it lay sentiments of sorrow, compassion, and the ambition to overcome these trials. Both for the sake of 'The Great Work', the fallen, and those who could yet be saved from an untimely demise. Such things were not wholly unexpected, but degree to which the 'Servitor' felt them was... surprising to them. Troubled by this, they opted to push themselves further into their work; hoping that through sheer determination and adherence to the path set forth by 'The Demiurge', these trials could be overcome. If not that, then at the very least these trials could be endured until such time as their maker instilled a greater sense of collaboration and communication between the collectives, so as to avoid further tribulations such as these. Ajal was dedicated. They took on more hunts than most of their kin, seeking to shoulder as much of the burden as they could, levying their proficiency as reason enough for such when concerns were raised towards them. For a time, such a path yielded a middling measure of success and further honed the skills of Ajal and those who survived alongside them. But this was not to be the solution to their plight, and before long; a fresh and deeply disquieting obstacle would be placed upon their path. Once which would shake the very foundations of their otherwise stoic disposition.   With so many beings dying before their time, it was inevitable that the vestiges of some, particularly those who perished top-full of emotion, would revoke the notion of being reclaimed. These tormented spirits would even go on to assail those who attempted to enact reclamation upon them. Many a 'Servitor' would fall to these revenants in the pursuit of their duty, unable to placate these souls. It was one thing for the creatures and creations of the other collectives to succumb to this sorry fate, and that alone was of grave concern to Ajal, but it was another matter entirely when they discovered even the steadfast 'Servitors' were not immune to this terrible end. This revelation would come to them in a dour fashion. After setting their latest quarry to rest, Ajal was requested to seek out the whereabouts of some of their fellow collective members, members who had gone missing upon their own hunt. Fearful for what may have become of their peers, Ajal set forth with scarcely a moment's rest from their prior activities, and only a few companions for aid. A foolhardy choice, perhaps, but determination bore them forth. Utilising all the skills they had thus far attained; they swiftly discovered the tracks of their wayward peers and followed them across the lands of the old world to whatever end they led to. It was upon a weathered heath that they discovered the remains of their peers, scattered and sprawled upon the earth, surrounding the carcass of a great beast.   It was a solemn sight, but their duty had been completed and Ajal strove to take some small comfort in that. In spite of the fatigue that encroached upon them, they took a seat with their fellow hunters and began the process of reclamation. Their gaze remained fixed upon the remnants of the beast, convinced that its spectre was liable to rebel against this process. Instead, however, they found it was the spirits of their fallen peers which took issue with this process. Incensed by their sorry fate and their inability to achieve ought in the name of 'The Great Work', they struggled and writhed against those who sought to reclaim their essence. Ajal was taken aback, struck to the very bone by this turn of events. They were of half a mind to forsake the matter, a notion previously alien to them, such was the severity of the disquiet it stirred within them. Even so, they pressed onwards with their duty; and spurred their allies to enforce the reclamation upon the fallen. Order was to be brought to the chaos of this horrid affair. These tormented vestiges, however, had other designs. Every effort undertaken by Ajal and their peers was contested, and the ire of these spectral remnants only grew as the process continued. Precious little egress was made towards their reclamation, and when, invariably, one of Ajal's allies made a mistake, the spirits of the fallen hunters lashed out in furious fashion. In short order, they overpowered their would-be reclaimers, slaying all but one in the process before absconding once more. Many who fell emerged as tormented spirits, overcome by the horror that was this encounter. In turn, they would flee, wailing and shrieking, into the distance. Ajal was the sole survivor of the bloody business. Harrowed and wounded, they staggered back the way they came, returning alone to their collective. Their arrival was met with a swathe of concern by 'Servitor' standards, yet they could not bring themselves to engage with it in full. Their mind was awash with guilt and sorrow. They provided what reports they could, disjointed though they were, and took to their quarters, disappearing within them so that they might begin fathoming the depth of feeling that ravaged their being.   It would be some time before they dared to emerge again.   In their isolation, Ajal went over these harrowing events again and again, wracking their brain for any scrap of insight as to how this sorry state of affairs could have been circumvented. Time and again, however, these musings yielded only frustration. They could discern no answer within the remits of The Great Work that did not risk the creation of further tormented souls. Reclamation had to come to pass, for the world and the work of their kind required it, but none would be served by efforts that seemed liable to yield new revenants. For any other of their collective, it would have been natural to merely accept that such was the way of things, and to await adjustments to the parameters of The Great Work, or the intervention of 'The Demiurge'. Ajal, however, began to foster other designs. A combination of deep-set guilt towards their failure, the desire to amend such, and the flickering sparks of ambition that burned with their heart served to spur them towards theories and potential solutions that lay outside of the limitations imposed by their maker. Such things would have been unthinkable to them once, yet here they were, considering these... deviant solutions. In the end, such deliberation would drive them from their seclusion and ushered them towards the elders. They were of a mind that these venerable souls would perhaps have answers that they had yet to consider, and if not that, then perhaps they could at least levy some productive suggestions.   Once they had collected their thoughts and made themselves presentable, Ajal ventured forth, seeking an audience with their collective's elders. In their company, they would outline that which they had experienced in as much detail as they could muster, no matter its harrowing nature, before seeking their insight as to what solutions were available to their collective. Much to their disappointment, however, their elders could levy nothing that they had not already considered. The notion of enforcing reclamation upon the fallen was common-place, and yet such had yielded the terrible results that had brough Ajal to this point. Not content to merely accept fruitlessness, the hunter requested the elders heed some of the other solutions they had considered whilst they had been recovering. A swathe of concerned looks were exchanged between those Ajal conversed with, but they did not dissuade them from their offerings, at least not initially. Once assured that they had their attention, Ajal began to pose several suggestions that either flirted with the limitations of The Great Work, or even pushed past them. They levied notions of discussion, of bargaining, of guidance and soothing the qualms of the fallen; things which could do much to placate the dead and lull them into accepting reclamation. These were noble and altruistic notions that held the potential to circumvent this newfound danger and serve their work all at once, so Ajal thought. The elders, however, disagreed. Swift was their dismissal of Ajal's theories. They reminded them that it was not the place of 'Servitors' to question the limitations imposed upon them, much less to contemplate their circumvention. It was for 'The Demiurge' alone to decide when such things were to be adjusted, for how was a 'Servitor' to know what else intransigent actions could affect? Finally, the declared that should the issue persist, their maker would surely intervene, and that it would be wise for Ajal to put these concerning musings to bed, and to continue their recovery.   Ajal left their company thoroughly discontented.   Whatever ambitions the elders sought to douse with their scathing rebuttal were only stoked by this turn of events. It would not be enough to await the intervention of 'The Demiurge', not whilst the balance stood to be disturbed, and the process of reclamation thrown into jeopardy. Ajal returned to their quarters, intent on resting, and furthering the theories they had concocted in private. Trepidation and uncertainty still had a hold over them, but in the face of such dismissal, they found the ambition within their heart tempering their resolve, hardening it against what was to come. As their strength returned to them, they continued to refine the theories and practices they believed were most likely to yield results. If they could create methods that could overcome this most troubling of challenges and bring relief to the fallen, then perhaps they could levy such towards 'The Demiurge' and see the parameters of The Great Work changed for the betterment of all. In spite of their frustrations, there was no ill aspect to their desires. They wished only to solve the matter, alleviate the fallen, and garner the approval of their maker. Alas, before long, it became apparent that no further measures of theory crafting, and private deliberation would result in further advancements towards this issue. It was time to put these solutions into practice, and circumstances did not permit them the luxury of staying their feet.   Thus, when they were deemed fit to return to duty, Ajal would join their fellow hunters once more, only this time they intended on testing whether or not their newfound methods held water. They were all too aware that the elders would have likely informed their kin to keep a vigilant eye upon them after their prior discussions, but that did not deter them from what was to be done. Perhaps they could even convince those they hunted with that there was merit to their methods, such that they would support them when the time came to bring them before 'The Demiurge'. They would attend to this latest hunt with all the diligence they usually applied; and where the conventional methods were still applicable, they were brought to bear with all the efficacy expected of them. Towards the end of the matter, however, the group found their task had grown more complex. Numerous quarries had split off in different directions, and such would require the hunting band to do the same in order to reach all of them in a reasonable time. Ajal was grouped with a meagre handful of peers and set forth to the west to track down one of the wayward marks, one they would soon find to be a tormented soul not unlike those brought into being by their past missteps. The revenant reviled the notion of being reclaimed, and it would take all the wits and martial prowess of the hunters in order to subdue it to a degree where such processes could even begin. The restless spirit did not tarry whilst the group prepared, however. At every available opportunity, they would strain at their bindings and rage against whatever conventional influences they sought to impose upon them. Progress was minimal, and the ire of their mark only grew with each passing moment. When their initial efforts failed, the majority of the hunters prepared to enforce reclamation upon the spirit, but Ajal demanded they halt. Quizzical expressions were exchanged between their peers, and queries were levied towards them; but Ajal would not be deterred from their chosen path. They cautioned their peers that continuing these attempts to strong-arm the revenant could lead to another catastrophic failure not unlike that which they had recently endured. Thereafter, they requested that they maintained the bindings upon this revenant and trusted in what Ajal was about to do. Commune with the fallen.   The very notion shook some of Ajal's peers; but if there were to be objections, they would have to wait until after this business was attended to. If they intervened, they would risk the revenant freeing themselves from their bindings. Such could not be entertained. Thus, with no small measure of unease, they conceded to the 'Servitor' and their gambit. Ajal sat before the revenant and reached out to them. Their dialogue was terse and spartan at first, but with each line of discussion, small motes of progress began to manifest. Slowly, but surely, they began to placate the revenant. Once they had found their fury quelled, Ajal requested to hear the tale of their life, at least as they perceived it. They spoke of a life well lived and cut woefully short by underserved misfortune, a fate all too common what with the chaos that beset the world of late. Ajal heeded it without question, blocking out the quiet concerns and mutterings of their peerage. Nothing mattered now but this, their duty. When their tale came to an end, Ajal asked them plainly if they were scared of what was to come. The revenant was taken aback by such a query, as were those surrounding them. Even so, their answer was sincere. Fear gripped them at the prospect. Heeding such, Ajal strove to ease their disconcertion and offer what assurances they could. They would not deny that reclamation would come for them, but they could at least strive to guide them towards it peacefully. By the end of their exchange, the revenant was willing to pass on in full; presuming that the hunters that bound them accepted their last request. They wished for their collective to know what became of them. Ajal's peers were shocked that this alternative method had worked in spite of its deviance from the parameters presently set by 'The Demiurge', such spawned hesitance in the face of the spirit's request, yet Ajal accepted it all the same. With such, they offered their thanks, and submit themselves to reclamation. Ajal stepped back and allowed their peers to finish what had been started, levying a final farewell to the once tormented spirit.   Their methods had born fruit, but such did not come without contention.   Even after this success, many of their peers turned towards Ajal, lambasting them with their concerns as to the deviant nature of their methods and lines they risked overstepping. Some were content never to speak of the matter again, others threatened that they would have to report such to the elders, and whilst a few seemed struck by the matter, but they did not voice such a disposition. In spite of their success, Ajal was left thankless and commanded by their party's leader to fall in and return with them to the rest. They would comply, head bowed in what appeared to be shame, but in reality; Ajal was already ruminating upon their present achievement. Their mind was still awash with disbelief that their methods had triumphed, but such was a potent boon to the resolve in spite of the scathing glances and uncertainty their peerage imparted. One success was not enough to truly know if these means were worthy of 'The Demiurge', however. They would need to undertake more hunts, ease further spirits, and overcome greater adversity before they could be assured of their efficacy. Furthermore, they had peers lost across the world, damned to a tormented existence by their doing. They could not rest upon their laurels whilst they remained unappeased and unreclaimed. In time, the various hunting parties, many of whom were smaller than when they first departed, would regroup and together they returned home to the collective to deliver their reports. Ajal would not stay to hear many of the results, but from the little they discerned, there were few successes save for their own. Such served to harden their resolve further, but it was no true reassurance. There was much that still needed to be done, and few in the collective would abide their defiance of the elders, let alone the proper way of things. They would seek to return to their home, citing a need for rest following their hunt, only to be cut off by 'Servitors' sent by the elders right before their reached the relative comfort of their abode.   This time, it was not Ajal who sought an audience with the elders, but the elders that sought to speak with them. They were taken from the street and escorted before these venerable souls, full of fervour and discontent. They demanded Ajal explain themselves and their actions upon this last hunt. Ajal complied, recounting all that had come to pass in earnest, but direct fashion. When they had finished, however, they were met with only scorn and disgruntlement. Their actions, regardless of their success, were perceived only as dangerous shows of defiance towards 'The Demiurge' and The Great Work. In stepping beyond their means, they had proven themselves to be anomalous in their nature and unfit to continue their duties. Ajal attempted to protest, beseeching them to understand that no harm had come from what they had achieved and that all they had done was in the name of their work and to serve their maker, but such things fell on deaf ears. They were commanded to cease all efforts regarding these untoward methods of theirs, and to remain within the reach of the collective at all times until a fitting fate had been decided for them. To ensure their compliance, several members of the collective, loyal to the elders, were tasked with escorting and watching over Ajal to ensure they did not partake in further acts of rebellion. Thereafter, they were cast from the meeting, for the elders had much to discuss in the wake of these events. It was rare sight to see a 'Servitor' being escorted away in such a fashion as this, and the despondence Ajal felt was only compounded upon when they were forced to face the prying eyes and scathing expressions of many who had once admired them. In some bitter sense it was a relief to find some measure of isolation in their abode, but even that sanctuary was encroached upon now. Days would pass and Ajal would languish in their abode. Despondence gave way to abundant frustration, and in turn, that would manifest into rebellious intent and solemn determination. The present way of things was flawed, the cycle stood imperilled, and they possessed the means to facilitate a solution. If refining such would require them to turn their back upon their own collective, then for the sake of their maker's legacy, so be it. They could only hope that when the time of judgement came, 'The Demiurge' would see their solution for what it was.   Days would pass and Ajal would remain bound to their own abode, and all the while the elders continued to deliberate over what their fate should be. In the end, however, they would not get to decide such. With each passing sunrise, Ajal prepared for their own escape, and finally, under the dead of night, they confounded and escaped their guards, retrieved their equipment and snuck away under the cover of a sunless sky. It would not take long before the alarm was raised, and hunters were sent out to pursue Ajal, but they would prove to be a difficult quarry to trail, let alone catch. Ajal would elude their pursuers for quite some time, all the while perfecting their methods. It was a lonesome duty they had undertaken, but the fulfilment they received in placating the tormented and easing the burdens of the dying did much to maintain their motivation. Which each success, the efficacy of their craft became more apparent, and before long they felt assured enough to begin tracking down those that had fallen beneath their command. Their duties would take them far and wide, every step of the journey fraught with dangers conjured from both the world around them and the 'Servitors' that hounded their every step. One by one, their former allies were re-discovered and placated, before finally being reclaimed. But with each victory they achieved, the distance between them and their pursuers grew smaller. In the end, it became clear that they would not be able to reclaim their final mark before they were intercepted. With such knowledge to hand, Ajal spent the eve of that hunt steeling their mind against that what lay ahead. Whatever came of it, they hoped only that 'The Demiurge' would bear witness to it.   Unbeknownst to Ajal, however, their maker was already watching.   Come morrow, Ajal set forth to finish what they had started. It would not take them long to come across their final mark, but what they found alongside such was far from desirable. Their fallen companion had already been bound by those who had pursued Ajal, and they writhed against their constraints to no avail. Ajal was confronted by full hunting party including the very elders who had spurned them, and at its head was none other than 'The Demiurge' themselves. They felt their heart sink into their stomach as they beheld it all. Former peers swiftly sought to restrain Ajal, and what small measure of resistance they brought to bear was easily overpowered by their combined efforts. They were brought forth and bade to kneel before their maker, all the while enduring the wailing of the revenant incarcerated nearby. Only after such had come to pass did 'The Demiurge' address Ajal; but much to their surprise and that of the elders, they did not levy scorn towards the 'Servitor'. Not at first. Though they expressed their concern and disappointment with the path of rebellion Ajal had chosen, they wished to hear their reasoning from their own mouth. None could find it within themselves to protest against such; and so, Ajal made plain their intentions, just as they had with the Elders. No word was spared, no nuance untouched. They even went so far as to make it clear that they understood the dangers of the path they chose to walk, and yet they would do it again if it meant serving The Great Work and alleviating the suffering of the fallen. What more could be asked of a 'Servitor' than dedication to their cause, after all? This gave 'The Demiurge' pause. There was truth to this notion, in spite of the deviancy Ajal displayed. It appeared this 'Servitor' had come across a flaw in The Great Work that their maker had not found time to address. This rendered 'The Demiurge' curious as to the efficacy of their proposed solution, especially given the lengths Ajal had gone to in order to test it. Assuredly, their anomalous behaviour was concerning, but they were not the first to display such traits, and in each occurrence, there was also the prospect of opportunity to be found. Ajal's situation was no different. To this end, 'The Demiurge' instructed that Ajal be released and directed towards the remaining revenant. They wished to see the results of Ajal's methods, and they would be obliged. In but a moment, the Elders gave the order, in spite of their past discrepancies. Ajal was let free of their peers and directed towards the fallen.   This added pressure would have surely been enough to sunder the resolve of most others, but not Ajal. They held firm as they always had. Before all those who had gathered, they set themselves down in front of the revenant, and requested its shackles be eased. Once such a plea was heeded, they set to work. Step by step, wall by wall, they circumvented the defences of the revenant and broke down what reservations they had towards communing with them. Slowly, but surely, Ajal reconciled with their lost peer, and when was said and done; they consigned themselves to reclamation willingly. No one had been harmed as a result, the balance was not endangered, and if anything, both Ajal and the revenant left the exchange in a better state than when it had begun. In short order, their fallen friend was reclaimed, their essence now fit to serve the world once more. Silence surrounded the aftermath. N'ary a word fell from the lips of the hunters nor the elders. Their attention remained squarely upon 'The Demiurge', and whatever sentence they were to pass. Their maker deliberated in the quiet for a small while, before opening their arms and beseeching those around them to heed their words well. In the end, 'The Demiurge' decreed that though Ajal's rebellion was of great concern to them, their intentions were ultimately true to The Great Work, and they had yielded a much-needed solution to an issue which affected all who attended to the world. Their methods were to be included within what was permissible, and they were to record them so that others could be taught such. When the elders queried as to what Ajal's fate would be, 'The Demiurge' assured them that they would see to this... deviant soul. After this, they dismissed those who remained, until they stood alone with Ajal. Once more they were bid to kneel and heed what their maker sought to impart. Ajal did as instructed, submitting themselves to whatever fate their maker had reserved for them.   Little could have prepared them for what 'The Demiurge' offered, however. Truly, their maker was impressed by all Ajal had brought to bear. They did not levy further scorn or discontent towards their servant, instead they proposed they ventured to 'The Heart of The World' by the year's end, so that they might speak at length in a more secure locale. It was an invitation to the citadel of 'The Demiurge', and a further audience with their divine patron. It was something Ajal had no desire to refuse, even if they felt themselves unworthy of such benefaction. Before deliberation could be had upon the matter, however, 'The Demiurge' took their leave, leaving Ajal to muse upon the road ahead. Ajal would return home to a collective still processing that which had come to pass. They would rest and restore themselves before fulfilling the mandate 'The Demiurge' had set them. They committed all that they had learned and developed to parchment over the course of many days, before delivering such to one of the collective's scholars, so that it could be interred within their reliquary of knowledge. For the remainder of their time amongst the collective, Ajal would keep to their own company outside of their duties, striving to muster the confidence to make good on the requests of 'The Demiurge'.   Eventually, however, they would manage to hush their doubts and steel their resolve. Determined to see matters through to the end, Ajal, like many of their soon-to-be kinsmen, set forth across the world and into its 'Heart'; the great bastion from which 'The Demiurge' presided over The Great work. There, they were met by several other 'Servitors', and more would join from all walks of life before matters were brought to a head. Amongst them were the individuals who would go on to become 'Hazuki', 'Nymia', 'Vulca' and 'Dalla'. The former three would go on to develop bonds of companionship with the Mirthless Hunters, but it would be 'Dalla' whom they would come to share a profound tie with; one which would be maintained to this day. Within a grand and regal chamber, Ajal observed the many faces that had mustered here alongside them, heeding the various conversations that rang around them. They would even approach 'Dalla', though their introductions would be short-lived, for 'The Demiurge' soon appeared to those they had gathered. They sat upon their throne and cast their gaze upon those gathered below. The 'Servitors' knelt before their maker, awaiting their will.   It was here that 'The Demiurge' confessed their frustrations and offered their bargain. They explained that try as they might, the world lacked heart. Where success was found, it was grand, yes, but it felt forever lacking. Much was in order, and yet satisfaction was nowhere to be found. Atop this, there was a myriad of challenges and emergent issues the world faced. The delicate balance of 'The Great Work' stood imperilled, and they could not hope to attend to every issue before it grew beyond their control, even with the 'Servitors' to aid them. These pressing concerns brought them to this moment, for these deviant 'Servitors', clad in ingenuity and individuality, could prove the key to the salvation and advancement of 'The Great Work'. Together, they could bring stability to the world and achieve far more than 'The Demiurge' could hope to alone. In so doing, their maker's legacy could be assured. That was motive enough to dissuade the fearful musings that plagued their mind when regarding those they had summoned. Thus, in exchange for a promise of their renewed loyalty to their maker and their vision, Ajal, and those gathered, would be granted an unprecedented gift.   To each of them, 'The Demiurge' would bequeath a measure of their divine spark. A wealth of strength so vast they would become deific in their own right. They would be given the right to take new names befitting of their station, bestowed command over those they once worked aside if they did not hold it already, the means to shift their form if they so desired, and far more besides. All this was to be theirs if they accepted and adhered to the pledge. This was what they had alluded to on that fateful day. An unprecedented bargain. One Ajal, and the others, would accept.   So it was that Ajal cast off their former name and likeness. As others adopted their new forms or deliberated over how they wished to present themselves, Ajal came to 'The Demiurge' with a request. Their prior journeys had been nothing if not lonesome, and they had found themselves yearning for the companionship of others who truly understood the burdens those who dealt in death shouldered. Furthermore, by having such companions, they could no doubt attend to their newfound responsibilities with even greater efficiency as the load would be shared. To this end, they requested that 'The Demiurge' split their being into three, each retaining a portion of their former self, whilst leaving the rest to mature with time and each other's company. Though initially quizzical in the face of their request, their maker would eventually oblige it. Ajal would come into their keeping for a time, and from one, came three. Thus did Berach, Dubhslán and Fiachna come into being, each bearing a fragment of their former whole, their names and forms inspired by their duties, tribulations, and individual preferences alike. The three were appointed to preside over the realm of death, reclamation, and rebirth, alongside the collectives that attended to such. Emboldened, the three swiftly set to work, attending to their newfound duties with a determination that was nothing short of admirable. Whilst 'Arshan', 'Hazuki' and 'Vulca' applied themselves to their monumental task, that of mastering the sun and creating the moon, the three Hunters would reconvene with their 'Ascended' peers in order to discern the nature of their designs and how such would affect the cycle. Once ascertained, they diligently worked alongside their brethren in order to discern the quantities of essence they would require from death in order to facilitate their aims. There was talk of vast seas, mountains that pierced the clouds, isles that sat upon the sky, and flames that were stoked even in the deepest places of the world. Together, they sought to create landscapes and vistas that would endear even the most stoic of souls, and her associates had much to offer in such regards. Deserts, taigas, vast forests and sprawling plains, mesas and scrubland, coral reefs, raging rapids, bountiful seas and molten flats. These were but a few of the concepts they would bring to bear. They would bring balance to the world, and then they would make from it things so wondrous no heart could not be stirred by them. The three were enraptured by all that was proposed, and they would devote themselves ardently to the manifestation of this reality. It would be through their dedication that many of these ideas could come into fruition.   The majesty of the sun and moon, following their completion, served only to spur them onwards. It was proof that they could achieve the unprecedented, and usher in an age of advancement unparalleled in all history. In the wake of their kinsmen's successes, these collaborators set to work with unremitting diligence, carving out the world they believed their maker sought. This was an arduous process, one that took centuries; but as the work took shape; 'The Demiurge' could only approve. This was but the beginning of their work, however, and the Mirthless Hunters would not be deterred by the scope of things to come. They continued to attend to their duties with the same determination no matter the challenges that rose to meet them. Truly, they revelled in the opportunity these circumstances gave them to aid in advancing 'The Great Work' and further honing their own craft. The three would enjoy innumerable conversations with the fallen, in which they would so often speak highly of the shape the world was taking. This, to the hunters, was among the greatest confirmations of their work's success, second only to the approval of 'The Demiurge' themselves. In time, other 'Ascended' began to achieve feats of a similar scale to that of 'Arshan', 'Vulca' and 'Hazuki', feats supported by the efforts of Berach, Dubhslán and Fiachna. Through the variety of perspectives they offered and pursuits they undertook, the world found its "soul". Even the most stoic or envious of 'Servitors' could not deny it. As 'The Demiurge' sat upon their throne, overseeing all that had come to pass, a smile graced their lips. This marked a new chapter in 'The Great Work', an age of great progress, and through the efforts of their aides, the assurance of their legacy.   It was a time of unprecedented achievement, but such greatness was not destined to last.   For a time, all was as it should have been. 'The Ascended' achieved things the likes of which the world had yet to see, and much to the satisfaction of 'The Demiurge', it was achieved contently within the confines of their vision for the world. Friendships blossomed among 'The Ascended', and in due course, ought else besides. Berach, Dubhslán and Fiachna continued to attend upon their duties with all due dedication and through so doing, they would go on to maintain civil relations with most of their fellow 'Ascended'. Though the hunters would be slower than some of their other peers when it came to forming bonds of friendship and affection; those they did forge would be cherished by them ardently. Of these bonds, the strongest was the one they shared with 'Dalla'. Though platonic, their bond was as intense as it was sturdy. The hunters would be in her company most often, both in matters of business and companionship alike. Besides the 'Wild-Tender', they would also maintain amiable enough relations with 'Hazuki', whom they held a deep respect for on behalf of their integrity and grace, 'Nymia' due to their diligent and compassionate nature, and 'Vulca' because of their ingenuity and enthusiasm. When their duties permit them the opportunity, the hunters would spend time with these peers, exchanging insight, entertainment, and discussing all manner of things. These topics would range from personal interests to new designs and concepts, to what the future could hold for them and the world they tended. Rare were the days in which these conversations did not leave the hunters fulfilled and inspired. This would serve as ample fuel to renew their resolve whenever it stood at risk of wavering. Countless years would pass in which the world enjoyed this prosperity, but with every advance their peers made, the scope of their designs grew. Berach, Dubhslán and Fiachna would continue to provide the necessary resources to fuel many of these projects, but as time wound on; they could not deny the ever-expanding aspirations of their peers. Earlier than most, they began to see the seeds of enmity that stood to sprout upon the bond between the 'Ascended' and 'The Demiurge'.   For the 'Ascended' were ambitious souls, and where ambitious lies, contention was sure to follow. As time marched forward, the inventions and designs crafted by the Ascended became increasingly varied, complex and ever more ambitious. Concern began to flit in the mind of 'The Demiurge'; for it seemed some were beginning to stray from the order of things as they should be. It was a natural bi-product of their ever-evolving individuality. At first, they were content to allow these "flirtations" with the way of things, hoping that perhaps in so doing, they would find their contentment, and return to the normalcy they pledged to uphold. The reality was far from this, however. Where one took an inch, another took more, and before long 'The Demiurge' found themselves stepping in to guide, or otherwise chide their aides for their contributions. Contributions which rapidly began to stray from acceptable limits. Politeness was traded for frustration, discontent, and eventually, fury. Neither side stood to gain from such rancour, and the more rebellious souls among 'The Ascended' did not take kindly to this scorn. Two among the most discontented were 'Dalla' and 'Vulca', who felt themselves unfairly constrained by the agreement they had once found liberating. The hunters found their own disgruntlement slower to rise than some of their peers, but that is not to say it did not exist. Theirs was one born from concern more than ought else. They were capable of seeing the discontent brewing on both sides of the affair, and in turn, they empathized with both their kin and their maker. After all, how could not after all their maker had bestowed unto them in particular? Whilst the hunters were willing to heed the discrepancies of either side, they would spend most of this turbulent time dedicated to their duties. Sometimes, this would lead them to engage in discourse with members of their peerage, other times, the Hunters were bid merely to listen to their woes, and on occasion, they would be forced to offer pragmatic truths to those whose ambitions would surely garner the dispassion of 'The Demiurge'. Sometimes their insight would be met with acceptance, other times it would be dismissed out of hand. They would make the effort all the same. Where they could, they would seek to support the work of their peers, so long as it was respectful to the cycle they upheld, but in spite of their efforts; the tensions between their peerage and their divine benefactor seldom abated. Rather, more often than not, they only seemed to grow more intense.   As these discrepancies hurtled towards a boiling point; even the Hunters began to find themselves beset upon by doubt. They knew all too well the methodical and precise nature of their benefactor. Their desire to keep the advancement of the world within the parameters they alone set was understandable, yet the way they conducted themselves towards those who strayed from their pledge drew ever closer to cruelty. The word of the 'Ascended' was their bond, this the Hunters knew, and yet they found themselves musing time and again over how much they and their fellow kin could truly be held to blame. It became increasingly apparent to them that this flame of ingenuity they all shared was as much a part of nature as the 'Divine Spark' that granted them their present abilities. Could they truly be resented for holding true to that nature? Eventually, after hearing the teary lamentations of Dalla once more, they found themselves compelled to explore this notion further. It pained them all to see their dearest friend in such duress, especially when it was born from a desire they could not fulfil. Had the Hunters known the full extent of their friend's desires, the path they walked may well have changed, but such was not to be. For a time, they continued with their duties; serving the cycle and educating their sworn 'Servitors' so that they might better fulfil their mandates, but inevitably; their desire for insight would come to a head. The three came together and discussed the matter at length, musing over the concerns and dangers that such a path might lead to as much as the truths and enlightenment they might receive through the insight of others. Eventually, they decided upon a course of action. It would be unbecoming of them to all abandon their posts in search of these answers, but they could accept one making such a journey. Berach was elected to seek what they sought, whilst Dubhslán and Fiachna would undertake their duties atop their own until their return. Heartened by the devotion of their fellow Hunters, Berach set forth to seek the counsel of 'The King among The Stars'. Keeper of knowledge and the celestial alike.   Travelling across the developing world, Berach would eventually come into the domain of The King among The Stars. Ushered forth by their servants, the Hunter was eventually granted audience with their peer. Together, the two would talk at great lengths about the tenuous state of affairs between the 'Ascended' and 'The Demiurge', alongside how it had affected the world they had developed together. As their discussions progressed, however, it became increasingly clear to Berach that The King among The Stars had grown deeply disenfranchised with the present state of affairs. Berach held true to their resolve, seeking answers and solutions that held true to the prospect of reconciliation between both sides, yet The King among The Stars was not so easily convinced. In the end, they merely shook their head and espoused a mote of wisdom to Berach. They told them that they foresaw that the nature of their kind, and the designs of their maker were irreconcilable. The wounds wrought upon each side had already begun to fester, and in time, the ties that bound will fray, and invariably snap. When that time came... they would need to make a dour choice. One of great import. Though Berach attempted to contest the matter, it would be for naught. The King among The Stars requested they took their leave and returned to their fellow Hunters with the answers he had given them, for he had other visitors who had need of his insight. Begrudgingly, Berach obeyed this request, departing will all due respect. As they left, however, they spied a glimpse of Dalla and Vulca, but they had already moved further within before they had chance to greet them. Curiosity would have bid them venture back in to meet them, but between humility's politeness and duty's call, they chose to adhere to The King's request. Burdened by their dour insight, they returned to their fellow Hunters, imparting what they had discerned in all its troubling nature. The choice that had been spoken of would be the subject of much rumination in the times ahead, as was the reasoning for Dalla and Vulca's visit. But, as is the way of things, all would be revealed in due course.   Invariably, the contention between 'The Ascended' and 'The Demiurge' came to a head due to the actions of Dalla and Vulca. It appeared that the 'Wild-tender' had found her answer. Dissatisfied to the point of defiance and harbouring great ambitions; they wished to create life of their own, in the same fashion as 'The Servitors', but with the freedom they yearned for. They all knew well enough that such was forbidden by 'The Demiurge', but they persisted in spite of such. No amount of well-intended dissuading would shake them from their path, and such attempts often ended in private, but heated disputes between them and those who sought to curtail their efforts. Resolved; 'Dalla' and 'Vulca' declared their intentions to 'The Demiurge', astride another of their peers. They were soundly rebuked, and their maker offered them little but grave words and ire for their blatant disregard for the pledge they had sworn to adhere to since the beginning. Despondent, Dalla and Vulca left 'The Heart of The World' and returned to their respective domains; though this would not be the last wound this issue would draw upon the ties that bound, fraying as they were. None across the world would be ignorant of this event; and for many, it would shake their resolve further. Whilst some remained loyal enough to their maker to understand their rebuttal, the furor in which it was delivered was deeply concerning. Those who held this viewpoint were in the minority, however, for many, in the quiet hours, began to recognise similar, "treacherous" desires akin to those of Dalla and Vulca, within themselves. The hunters would be among this number.   This dire event marked a grave turning point in the fate of the world, and the perception many of 'The Ascended' held towards 'The Demiurge'. These dour occurrences had made plain the intentions of Dalla and Vulca to the hunters. They could not deny the significance of what they had proposed, especially given how it fragrantly overstepped the boundaries of 'The Great Work', and yet the fury 'The Demiurge' unleashed upon them was so vitriolic it had shaken the hunters to their core. The wise, benevolent leader that had embraced their alternative path seemed a far cry from the wrathful figure that assailed their peers with such unyielding rancour. It was as though the mere thought that another path could exist was vile to them...   The uneasy peace that followed this dour turn of events brought no comfort to the Mirthless Hunters.   The hunters would return to their duties because of necessity, but their minds were deeply distracted by all that had come to pass. On occasion, they would speak with some of their more trusted 'Servitors', seeking their insight on the matter, but the answers they received were far from comforting. Their loyalty to their maker was all but unshaken, and despite the devotion and respect the hunters had managed to accrue over their time guiding them, they could not truly acknowledge the perspectives of Dalla or Vulca, or any of the other disgruntled 'Ascended' for that matter. Unable to assuage these gnawing doubts, the hunters would eventually plan to meet with Dalla once more, if only to levy comfort towards their despondent companion.   Only... when the chance came upon them, and their ventures to Dalla's grove were completed, they found it entirely absent of her presence. The place was manned by her most trusted 'Servitors', but even they had little knowledge on the whereabouts of their Ascended overseer. That an Ascended would take leave of their post under such vague terms was unheard of. In their hearts, they yearned to find out more, to seek out their wayward kinsmen, but in their absence; their full attention would be required in order to maintain the cycle and oversee their side to affairs. Begrudgingly, the hunters returned to their duties once more, approaching them with every mote of diligence they could bring to bear. It was their hope that in so doing, they might assuage the fretting of their minds over this revelation and all it could entail. These efforts would invariably prove wanting, however.   Berach, Dubhslán and Fiachna would not be among those present for the butchery of the first 'Giants', Dalla and Vulca's creations, but the echo of such slaughter reverberated within their very beings. When the truth came to light, the hunters became awash with sorrow. Sorrow for the suffering of their kinsmen, sorrow for those slain to satisfy the wrath of 'The Demiurge', and sorrow for what their divine benefactor had become. They would weep their due in tears in a rare show of heartfelt emotion, before offering their solemn comfort to their wounded kinsmen. When all was said and done, however, the hunters hardened the resolve, and alongside their fellow Ascended, they would turn their backs upon 'The Demiurge'. They could abide the tyranny of their maker no longer. They, astride their kin, would demand retribution.   Alongside their scorned compatriots, they took to spreading the tale of 'Vulca's' wounding and the slaughter of the first 'Giants' to other Ascended. Though they had shared in their squabbles throughout the centuries, the notion that their own "parent" would broker such malice towards them was nothing short of galvanizing. One by one, the Ascended cast off the shackles of their former loyalties, working in secret to prepare for their day of reckoning, slowly becoming a unified, hidden front against their former leader. In the shadows they plotted their revolution, preparing for the day of usurpation. Though these dour actions would do little to soothe the hearts of the hunters, they did not sway from the path they now walked down. They would see this bloody business to its end; for their kin, and the world they had poured so much of themselves into. Eventually, after much preparation, 'The Ascended' stood ready. Their maker was unfit to sit upon their throne, so they would see them cast from it.   Meanwhile, 'The Demiurge' found their guilt subsiding, and they beseeched the Ascended to gather in 'The Heart of The World', so that they might reconcile this bloody mess in a fashion that suited their designs. They knew well enough the damage their wrath had caused, but perhaps their "children" would yet listen. Perhaps this matter could be salvaged. Yet not a single member of the Ascended heeded their call. Not one. This was the second, grievous act of defiance. Enraged, 'The Demiurge' demanded their return, casting their voice to the highest heavens, that it might boom across the world no matter where his "children" lay. They demanded their return.   They were met with silence.   So it was that 'The Demiurge' committed 'Servitors', the former flesh and blood of 'The Ascended', to retrieve their wayward "children". If they would not come willingly, then they would be brought before them by force. By the will of their maker, these 'Servitors' marched forth, scouring the world in search of their former leaders. Once they were crafters, menders, pathfinders, and so much more. Now they stood as the martial arm of their maker. In time, they would find 'The Ascended', for they had deigned to hide no longer. Not a single 'Servitor' returned; for they were either slain or routed and driven into hiding. At first, the Mirthless Hunters would seek to avoid striking down their former kin wherever possible, even going so far as to seek out those who once served beneath them in the pursuit of converting them to their newfound cause, however foolish this might've been. Invariably, however, such efforts proved futile, and just as they had once before; they turned upon Berach, Dubhslán and Fiachna. Faced with such unflinching loyalty towards 'The Demiurge', the hunters were forced to put their aides to rest, reclaiming them in the name of the cycle. The deed rendered them despondent, but in the end, they chose willingly to close their hearts to it, numbing their spirits to the toll this revolt would take upon them.   Thus, through this bloody act, the reckoning of 'The Ascended' began, in all its wickedness.   What followed was nothing short of apocalyptic. 'The Ascended' brought their full might to bear, reinforced by arms and armaments the likes of which the world had never seen. 'The Demiurge' sent forth the 'Servitors' to restrain or otherwise remove their rogue aides, but to little avail. The world was brought to ruin, the great order overturned in a bloody expression of vengeance and outrage. The seas boiled, the sun cast down its fury upon the land, and the earth cracked and splintered. All that once was saw itself undone. The 'Servitors' were all but wiped from the face of the world whilst 'The Demiurge' retreated within its 'Heart', leaving their creations to perish in their stead. Such did little save to buy time, time with which they forged their contingency. 'The Sigil'. A great, cosmic truth that could not be undone by the likes of these usurpers, whose wickedness 'The Demiurge' now saw in themselves. For how could they have come to know such cruelty, if it did not fester within they who made them what they were?   The hunters positioned themselves as skirmishers; assailing the enemy from the flanks and debilitating their ranks with all manner of entropic forces and lethal assaults, reclaiming those who fell as the Ascended pushed onwards. They would be astride the vanguard when the time came to confront 'The Demiurge' directly. Heedless to the demands of their maker for them to leave, their minds long since made upon the matter, they brought the full weight of their deathly powers to bear against their maker. A great battle ensued, and many of the Ascended were injured, including Fiachna; but in the end, they would prove the victors. Some called for 'The Demiurge' to be slain, to be done with this matter once and for all, but this was not to be their fate. Rather, after the suggestion of Vulca, it was decided that they would be stripped of their powers, imprisoned using their own tools, and forced to reside deep within 'The Heart'. They would be lost and forgotten, whilst those who cast them from their throne went on to redefine their legacy as they saw fit. A poetic end, so they surmised.   True to their nature, the hunters were initially opposed to Vulca's suggestion, believing that 'The Demiurge' should not be permitted to remain after all that had come to pass. Furthermore, in reclaiming their maker, the world could benefit from their vestiges. Perhaps some of the carnage that had been wrought in the name of their revolution could be undone by such. Alas, though some shared in their view, like Dalla, they were far fewer in number than those who sided with Vulca on the matter. Eventually, the hunters conceded, for in spite of their discrepancies, they could see the... poetic justice that was present in Vulca's suggestion of judgement. Thus, with the decision made, 'The Demiurge' was stripped of their strength and bound by shackles hewn into life by the very tools of creation they had once commanded. Rancour and vitriol poured from their lips; decrying their "children" as false idols, who will know their fate when they too lay 'spurned' by those they loved, and that this will not be the end for all would be as it once was, in time. The Ascended cared not for their maker's blustering, however true it would prove to be. They locked them away in the deepest reaches of 'The Heart of The World' and saw to it that they would never be found again.   So it was that 'The Demiurge' was cast from their throne, and Nymia's part in their downfall came to an end.   When the Ascended emerged from their maker's citadel, they saw the world aflame. It had been brought to the very brink by their fury. Such desolate vistas tormented the hearts of the hunters and broke down all efforts to close their hearts to the ruin wrought in the pursuit of their maker's downfall. The tender displays of comfort their peers offered to one another did little to assuage them, nor did the feeble assurances the hunters offered to one another. It was among the world's darkest hours, and hope was all but extinguished. But such was not to last. Carried by 'Arshan', an injured 'Vulca' seized the attention of their peers and declared that their duty to this world was unfinished; but they would no longer be constrained by the bindings of 'The Demiurge'. This world was theirs now, and they would see it restored as they saw fit. Beholding such, 'The Ascended' found their resolve and pledged to remake it in accordance with their desires, and never to repeat the mistakes of their benefactor. When their strength returned to them, they would begin post-haste. Each would play their part in a painstaking process of trial and error, a process that took millennia to complete. The work of the hunters would be instrumental in the facilitation of this restoration, for without their reclamation efforts, their kin would be starved of the resources necessary to realize their designs. Though they would not be at the forefront of these efforts in the same way as Nymia, Vulca and Dalla, for example, they were no less determined to see it done. In the end, through no small amount of toil and tears, their efforts would be rewarded, and the world as it was prior to the emergence of 'The Spurned' would come to be. Verdant, wild, and untamed; presided over by the Ascended. Satisfied with their work, they looked to populating the world with all manner of creatures, entities, and mortal races. Though Berach, Dubhslán and Fiachna would have a place in the lives of most mortals, they are best known for assisting Dalla in the creation and safeguarding of the 'Elves'. They have grown to be most fond of this race, in spite of the tribulations they have endured on their behalf.   To see this age lasting and fearing the potential for history to repeat itself should a singular leader be elected among the Ascended, the Mirthless Hunters would be among those who sought to establish a council of 'Ascended', such that they could govern together and ensure greater collaboration and companionship between peers. If nothing else, such a platform for deliberation would at least make aspects of their duties easier to attend upon. The majority accepted, though there were some who took a lonesome path, and others who rejected this notion, preferring the comfort of more select company that might serve their own machinations better. Their choice was accepted, and the infant council was formed after much deliberation. Together, they ensured this age of splendour was maintained, though this was, in no small part, due to the dedication of the hunters towards their duties.   As time wound on, however, fresh anxieties began to form. Just as they had deposed their maker, what if their own children would come to do the same? If they knew the truth of things, if they believed it possible, surely there would be those with ambition enough to try? There were those like 'Hazuki' and the hunters who did not subscribe to these ideals, preferring instead to offer truth steeped in guidance, but it was clear that they would be outvoted by the council they had helped create. Though disgruntled towards such falsehood, Berach, Dubhslán and Fiachna would inevitably abide by a grand, and vast deception, even if they had comparatively little part in its creation than others of their kin. Distasteful though it was, history was re-written to portray 'The Demiurge' as a solely tyrannical presence the Ascended overthrew, omitting the times of joy and satisfaction that had once been known to them. It was decreed that their deific strength made them untouchable to all but those who shared in their power. Their potency was unmatched. The world was remade to undo what this tyrant had wrought, and they would preside over their new domain. A lie steeped in no small measure of truth, one that would be instilled into many of the religions that came to be formed around the Ascended. Through this, however, it would plant the first seed of their undoing.   This magnificent age carried on for centuries, and all who came to be in this time knew its glory and its riches. But like even the sturdiest times of contentment, it must invariably fade into dispassion.   The ambitions of Ascended individuals began to transcend their former trappings, and their designs began to reap their toll. The mortal races and the nations they founded would, time and again, find reason enough to look upon each other with disdain as often as with love. The same could be said of their makers. Conflict and cruelty were doomed to follow. Debates began to run rife throughout the council as to how they might best preside over their flocks. These would be exercises measured in decades, seeking answers to questions far beyond the simplicity of a singular answer. During these times, the mortals found their voices unheard. When calamity struck, they would be left to fend for themselves more and more often. When war broke out, they found their deities granting their boons, or interceding, less and less often. Mortals and 'Ascended' alike clashed with their own, be it on the battlefield, in the shadows, or in the chambers of debate. Though the hunters were determined to spare their flock the worst of such malice, they, and their followers, would invariably be drawn into conflict. Sometimes these clashes were born out of principles upheld by the hunters and their faithful, other times they were thrust upon them by the intrigues and hatreds of their opposition. They even endured a great schism of their flock as a result of hostile machinations, something which has resulted in a civil conflict which still persists to this day.   Many considered this to be a time of great darkness, but worse still would follow. As the centuries wound on and the divine debates grew more vitriolic, their capacity to attend their flocks dwindled severely. The mortal races grew uneasy. Invariably, as circumstances grew dourer, unease turned into fear, fear turned into upset, upset into despondence, and despondence into hatred.   The Mirthless Hunters were determined to attend to their flock and their duties to the best of their abilities during these dour times, and to their credit; between their diligence and numbers, they did a far better job than some of their other kinsmen. Even so, such proved to be a near-impossible task. In spite of all they tried, dissatisfaction mounted on every side. More and more of the Ascended abandoned the council in favour of their own ambitions, whilst more and more mortals began to look upon their makers with scorn. Though Berach, Dubhslán and Fiachna can take some small comfort in knowing the relationship they have with their loyalists is far less tarnished than those of many of their peers, the split focus circumstance demanded of the hunters did little save to aggravate matters.  Centuries would pass, with little sign of improvement, and all the while the contempt of mortals grew. History appeared poised to repeat itself and repeat itself it did.   In the end, the mortal races formed what was known as 'The Grand Host'.   This vengeful force marched upon the gods, deep into 'The Heart of The World', heralded by one who declared that they had seen through the lies of the divine and endured their attempts at removal. They would have the truth, or they would have blood. The Mirthless Hunters were not blind to the danger this host possessed; and as such, they would be among those who dedicated themselves to brokering unity among a fractured council so they might placate their flocks before it was too late. They were far from the social savants such as 'Arshan' and 'Dalla' however. No matter what they brought to bear in the pursuit of this goal, it would ultimately prove insufficient.  There were those among their kind who were far too set in their ways to change now. No amount of reasoned argument, compassion, or solemn resolve would change that. Their detractors did little to aid in their efforts, either. Tempers flared among those within the council and without it. Before long; the Ascended came to blows, kinsmen turning on kinsmen in a bitter show of wickedness. When 'The Grand Host' arrived, the flawed nature of their divine patrons was made plain to them. The proof was found in the bloodied forms of the Ascended and the venomous words that had fallen from their lips during the host's descent. Whilst some would strive to spare their makers and seek answers away from the carnage, all too many were overtaken with outrage. In their fury, they set upon their wounded makers, and slew all they could, wounding many whom they could not. Some of the Ascended managed to abscond, but they were few and far between, soon driven into hiding by that which followed. Those that managed to escape the carnage would be forced to witness as their slain kinsmen were twisted and rose anew as vicious echoes of their former selves. Once risen, they turned their fury upon their murderers; slaughtering The Grand Host and forcing them to rise anew in service to their ruinous designs. These fallen Ascended would come to be known as 'The Spurned'. To behold such evil, and to know such a fate awaited them and those they care for should they fall, inspired a terror enough to shatter spirits and drown all but the strongest of resolves.   The Mirthless Hunters were among those who survived, due in no small part to their unremitting resolve, but that which they endured in that terrible event has scarred them in a fashion which no measure of time or rumination can mend. The deaths of their kinsmen and the crippling of many who have survived weighs heavily upon them, and it is weight they refuse to relieve themselves of. In the years that have followed, they have dedicated themselves to safeguarding their flock, maintaining their side of the cycle to the best of their abilities, attending to those of their kin they can still reach out to, and seeking out any means with which they might counter the machinations of their twisted, former kinsmen. Some of these efforts have yielded results, but thus far any attempt to quell 'The Spurned' has been met with futility.   Whether it is fear for what may befall them and those they care for, hope that this calamity may yet be circumvented, a paradoxical will to live, or a combination of them all that drives the Mirthless Hunters onwards is known only to them. What matters above all else is that their solemn resolves remain unbroken; for whilst they've the strength to resist, they will stand against this ruin in the name of all they hold dear. One can only hope that this pursuit does not end in tragedy. But though the days are among the darkest this world has ever known; hope remains, unbeknownst to the hunters, in the form of those 'Forsaken'.   Whether this hope can turn the tide before that abhorrent evil reaps its toll upon death's most ardent, however, is another matter entirely...

Gender Identity

'The Mirthless Hunters' all identify as largely genderless individuals. They see themselves as neither male, nor female, nor anything else for that matter. They simply are. To this end they have adopted various physical traits in accordance with their individual preferences, regardless of whether these traits are traditionally more masculine, feminine, or ought else besides. All three of the hunters go by they/them/theirs pronouns.

Sexuality

'The Mirthless Hunters' are pansexual, though they are seldom the kind to indulge in the fruits of such interests, so to speak. They are attracted to individuals regardless of gender, defining their disposition towards others based on their merits, countenance and deeds more than anything else. This being said, Fiachna is known to have some degree of fondness towards traditionally masculine figures, whilst Berach holds the same admiration towards more feminine sorts.

Education

Much like the rest of 'The Ascended', Berach, Dubhslán, and Fiachna received a comprehensive education in all the fields necessary to fulfil their duties as well as multiple areas of interest from their fellow 'Servitors' and 'The Demiurge' themselves. As a result, they are fully proficient in the use of advanced technology the 'Servitors' made use of, and the powers bestowed upon them by their maker. The three of them hold a natural affinity towards one half of the natural cycle, that of death, though they share an intimate knowledge of the natural order's workings. They are capable of easing pain, ushering in the end, and nurturing life from that which remains, among a host of other abilities as a result. Like many of their kin, they have spent a great deal of time honing their talents and pursuing mastery of their craft; something the hunters still engage in to this day. As a result of such, there are few across all the world who can hold a candle to their proficiency and knowledge of death and the natural way of things.   In addition to their personal education and training, the education of the Mirthless Hunters has benefitted considerably from the insight of their fellow peers. Though they maintained a decidedly small circle of associations when compared to some of their peers, the bonds they made, and the developments which stem from such have been beneficial to all concerned parties. They hold a particular kinship towards 'Dalla', for they preside over the domain of life, the other side to their proverbial coin. Each has learned a great deal from the other.

Employment

Just like many of their fellow 'Ascended', the Mirthless Hunters have held a variety of positions as circumstance or desire demanded. The first of such roles was that of a 'Servitor', sworn in service to their maker's will. Ajal dedicated themselves to the completion of their tasks to the best of their abilities, approaching their work with solemn resolve, and doing their part to advance 'The Great Work'. When circumstances grew dire and 'The Great Work' was threatened by setback and stagnation, Ajal would rise to meet these challenges with a steeled resolve, and an ever-growing ambition to overcome them. As such, they would come to be among those who eventually garnered the eye of 'The Demiurge'. Their ingenuity and determination, though unusual, could still be of use to their maker. Thus Ajal was offered the opportunity to rise high above their present station and preside over great constructs and forces fundamental to stability and continuation of 'The Great Work'. They accepted this offering, pledging her loyalty to her master once more, and becoming one of 'The Ascended'. It is here that Ajal ceases to be one, and instead becomes three. Each bearing aspects of their being in greater measures than their peers.   From these newfound heights, the Mirthless Hunters would preside over death and the nurturing of that which stemmed from such. They served in this role with distinction, and together with the 'Servitors' under their command, they achieved numerous advancements which would allow for greater comfort for the dying, and for the reclamation of their essence to become more efficient. Though often appearing impassive in disposition, they cared dearly for both their duty and those who served beneath them. Alas, as the centuries wound on, their ambitions and discontent with the state of things only grew. When the time for rebellion against 'The Demiurge' came, their compassion towards their former allies would not stay their hands.   When news of the slaughter of the first 'Giants' reached their ears and elaborations were offered concerning the wounded state of 'Vulca', Berach, Dubhslán, and Fiachna would be among those who took up arms against their maker. 'The Demiurge' had fallen deep into the domain of tyranny, and they could abide such no longer. Death came for them, and all those who remained loyal. Those who fell would have their essence returned to the world, something which would be vital to the restorative efforts which came after this revolt. Dubhslán would be among those who ventured into 'The Heart of The World' so as to confront their maker directly, emerging only when their victory was assured. Berach and Fiachna, however, remained outside, continuing the process of death's reclamation with a solemn dedication.   In the wake of this terrible clash, 'The Ascended' resolved to restore the world as they wished it to be. To leave it as it was, battered and near broken, was unacceptable. The Mirthless Hunters would be instrumental in this effort, and they devoted themselves to easing the passing of the dying, reclaiming the dead, and aiding in the cultivation of new life from the fallen. Together with 'Dalla', the natural cycle was maintained, and the world flourished for it. Though the hunters were privy to many of the discrepancies and compromises that occurred between their 'Ascended' peers, they would rarely partake in such themselves. Rather, they often chose to be apart from such things unless necessary, electing instead to press onwards with their sombre duties. When most of their peers had concluded their work on the restoration of the world, the hunters found themselves most satisfied with the result. For them, however, the toil was far from over. The Mirthless Hunters continue to uphold the duties they undertook during this time to this day. They were also among those who joined the council of 'The Ascended', believing it to be an admirable change from that which they had known priorly, and a sound means through which disputes between parties could be resolved.   Though they were far from most beloved of 'Ascended', with time, the Mirthless Hunters would come to be revered by a dedicated flock; many of whom were willing to dwell with them in the deep places of the world. The three cared deeply for those who revered them, doing much to ease their burdens and assuage their concerns. Together they would do their part to uphold the natural balance of the world; in spite of the discontent many viewed their duty with. Many still regard the Mirthless Hunters as stoic and unflinching sorts, the kind with little love for life. Such could not be further from the truth, however. They understood well enough the pain death could cause, and their cold exterior was something of a bulwark against such for their own sakes. Be it as hunters or guides, they still bestowed kindness to dead and the dying alike. This monumental task is still upheld by the hunters and their followers to this day.   Alas, as we draw closer to the present day, contention and conflict would find the Mirthless Hunters once more. Between disputes between peers, the cruelty of the mortal races, and the emergence of the accursed art of 'Necromancy', they would be forced to clash with all manner of foes and former peers alike. Not only did such invariably lead to infringements upon the natural order, but it also forced placed strain upon the hunters' ability to balance their already myriad duties. That which went overlooked would invariably yield unease, discontent, and dire consequences. Though the hunters would strive to maintain as good a balance between all of their duties as they could, their admirable efforts would eventually prove insufficient.   Now, however, as the world reels from the consequences of slaughter perpetrated by 'The Grand Host', the Mirthless Hunters are forced to hunt and guide in a world plunged into turmoil, teetering on the edge of ruin. At every turn their efforts are contested by 'The Black March', a reviled foe who defiles all that the hunters seek to uphold. It is an enemy led by their former, twisted kinsmen. Souls they cannot put to rest despite their ardent efforts. A terrible fate awaits Berach, Dubhslán, and Fiachna should they be slain by this accursed evil, and the consequences of even one of them suffering such would be grievous. Still, however, they persist; resolved not to forsake the world they have worked so diligently to maintain.   One can only pray that death's unerring tenacity persists in these darkest of days...

Accomplishments & Achievements

Berach, Dubhslán, and Fiachna have overcome numerous tribulations and attained a plethora of accomplishments and achievements throughout their lives. Some of the more notable examples can be found below. These include:   -Maintaining and presiding over death, the reclamation of the fallen, and the new life that stems from such.   -Successfully dividing their being from one, into three, each retaining independence and autonomy.   -Creating numerous forms of flora and fauna specifically designed to aid in the process of reclamation and rebirth. These took the form of varying kinds of insects, mushrooms and the like.   -Becoming one of 'The Ascended'.   -Playing their part in the usurpation of 'The Demiurge'.   -Being instrumental in the restoration of the world as the 'Ascended' wished it to be.   -The creation of 'The Barren Twin-Tree', the sibling to 'The Verdant Twin-Tree'.   -Garnering and protecting a relatively small, but ardently devoted flock.   -Guiding their flock to the best of their abilities and teaching them the value of resolve, duty, humility, combat, and respect for the dying and the dead alike.   -Combatting the accursed spawn of 'Necromancy' and rooting out those who practice this abhorrent craft.   -Managing to maintain correspondence with some of the surviving 'Ascended' after 'The Fall of The Old Makers'.   -Surviving 'The Fall of The Old Makers'.

Failures & Embarrassments

Though Berach, Dubhslán, and Fiachna have assuredly achieved much that is worthy of commendation; they have also endured their share of failures and setbacks. Some of the more notable examples can be found below. These include:   -Failing to convince their 'Servitors' that turning against 'The Demiurge' would be for the betterment of the world and themselves when the time for rebellion was upon them.   -Being unable to reconcile with their maker, 'The Demiurge'.   -Having to resort to violence and devastation in order to defeat their tyrannical benefactor.   -Being unable to convince many of the mortal communities across the new world that their domain was not something to fear.   -Garnering precious little gratitude for their work, not that such bothers them to any great degree.   -Being unable to stop the inception and proliferation of the abhorrent art of 'Necromancy'.   -Finding themselves engaged in repeated disputes with their own kind.   -Engaging in conflict with former peers, some of which could not be resolved without bloodshed.   -Being stretched too thin by their myriad duties, ultimately leading to the disgruntlement of both aspects of their flock and their fellow 'Ascended'.   -Surviving 'The Fall of The Old Makers', and thus having to bear the great guilt such imparts.   -Being unable to grant peace to their fallen kinsmen.   -Achieving little beyond pyrrhic victories against 'The Black March', delaying the inevitable.   -Being unable to ensure 'Dalla' recovers and knowing full well that they will not be able to spare them from the fate that awaits them should they perish.   -Finding their efforts consistently harried and contested by 'The Spurned' and their minions.   -Being unable to prevent the lands of their flock from being encroached upon by 'The Black March'.

Mental Trauma

The Mirthless Hunters have led burdened lives, even in their times of triumph. No individual, no matter how stoic, or resolved, can endure indefinitely without sustaining wounds to the mind and spirit alike. They are no exceptions to this notion. They have withstood much more than any should rightly suffer. That they continue to attend to their duties in spite of such is a testament to their wills. Even so, they undertake such bearing the scars of their tribulations.   In spite of their reserved and resolved nature; the Mirthless Hunters were not able to escape all that they have suffered without developing a dour sense of ennui. Though they are able to function even with this burden, it still affects them in no small fashion. The countless losses of individuals who perished before their rightful time, the endless unease and discontent mortals lambast them with for their purpose, the cruelty displayed throughout the world's history, and the fear of what will befall their surviving peers should they perish all contribute to this draining sorrow which weighs down the souls of all three hunters. There will be days in which they are almost able to ignore its presence, and there will be others in which its influence upon them grows so grave that it renders them lethargic and fragile in their determination. Even so, this creeping sorrow has yet to best them; but in these darkest of days who can say if such will remain true.   Surviving 'The Fall of The Old Makers' has left its own scars upon the psyche of the hunters and is the catalyst for the fear they feel towards themselves and their remaining peers. Every survivor suffered direly at the hands of 'The Grand Host'. Some lost more than others. Few, however, could claim to have felt the losses inflicted by them as intimately and terribly as these three. To have felt as life had slipped away from their peers only to be tortured, twisted and reformed into something entirely abhorrent, and to know that no matter their efforts they cannot lay them to rest, it affects the mind greatly. Such fears and anxieties are only compounded upon by the state of some of their peers. 'Dalla', for example, is brutally injured, and her state continues to wane. To lose yet more of their kin would serve only to shake their resolve further. On a more personal level, losing one or more of them to such a fate inspires a great sense of unease within them; one they wrestle with every time they strike out to fulfil their duty, placing their own preservation at risk for the sake of the world.   That death's hunters can be made to feel such fear is... troubling to say the least.

Intellectual Characteristics

The Mirthless hunters are all perceptive, resolved, humble, stoic and compassionate individuals. Each individual will exemplify certain aspects of these intellectual characteristics more prominently than the others, but none of them are without any of these aspects.   They are all the sorts of folk who seek to discern as much as they can of a situation whilst attempting to navigate it. Their travels and hunts have left them markedly world-wise, and this knowledge helps inform many of the decisions they make when interacting with their duty and those they come across during it. This perceptive, and insightful nature has aided them on numerous occasions. All of the hunters exude this quality considerably.   Their humility is a vital aspect of their beings. Pride holds little place in their work. It allows them to keep themselves in check and seek the advice and aid of others without a great measure of shame or discontent being attached to such. It also aids them to understand the perspective of others whilst undertaking their duty, even if, more often than not, it will not dissuade them from what must be done. Berach exudes this quality to a significant degree.   Their stoicism serves to detach them from the sorrows of their work to some degree, acting as a buffer between them and the direr aspects of their duty. Without such, the lamentations of the mortal races and the cruelty of circumstance would have surely taken a far greater toll upon them than it has already. Fiachna expresses this quality the most out of the three hunters.   Their compassion allows them to guide the fallen and ease the pain of the dying and those around them. Though they cannot shirk their duty, this has helped alleviate many of a measure of their sorrows, and guided countless souls back to the earth. It also helps inform how they interact with others in spite of how they may treat them. It is only the most abhorrent of folk that will find themselves exempt from such. Dubhslán possesses the greatest measure of this quality.   Lastly, their resolve, perhaps their most integral aspect, has been the cornerstone of their ability to succeed in their purpose. It is this resolve that allows them to hold true to their morals in spite of the sorrow or aggravation of those around them. It is this resolve that allows them to steer the course and fulfil their duty no matter how grim it may become, and it is this resolve which has allowed them to persist and maintain their hunt to this day, in spite of all the horrors and suffering they have endured thus far. Berach, Dubhslán and Fiachna all exude this aspect of their former self to equally.

Morality & Philosophy

The morality and ideology of the Mirthless Hunters are complex subjects for numerous reasons, not least because of the nature of their duties. As is perhaps expected of them, they exalt the notions of holding true to one's ideals, maintaining one's resolve in the face of adversity, and upholding the commitments one undertakes, even if such would render you the subject of ridicule and discontent. Whilst these sentiments are, when regarded in isolation, relatively simple maxims to live by; complications inevitably arise in reality. Detraction will often come hand in hand with the pursuit of one's aims. Not everyone will look upon them fondly. Some will even attempt to impede them. The hunters approve of attempting to understand and perhaps even empathise with those who disapprove of your duty, but ultimately, just as they would hold true to their purpose without truly exceptional circumstances, they would expect the same of those who follow them or their ideals.   This is not to say that they hold any particular disdain towards those who do not follow their path, nor even those who stand against it. In fact, they encourage approaching one's rivals with humility, dignity and even kindness as appropriate. These ideals stem from their respect for the dead and the dying alike, and recognition of the pain their duty can cause those around the fallen. One should have very, very strong reasons to offer disrespect or hatred towards their opposition as far as the hunters are concerned. Such notions can cloud the mind and impair one's ability to perform their duties effectively. Respect, and kindness where appropriate, has served them far better than malice in most situations. They also endorse the notion of conducting one's self with humility throughout all aspects of life. One can certainly feel satisfaction towards their achievements, but pride can all too easily become blinding. Maintaining an awareness of such, and grounding one's self therein, is an important part of their moral outlook.   Despite the above, there is one exception to notions of kindness and respect their morality offers. Those who defile the cycle of life and death, endangering the natural order therein, are worthy of neither pity, nor mercy. They represent nothing short of a blight upon the world; and the initial intentions of those who dabble in such things, however noble, must not dissuade one from rooting them out and undoing their machinations. Those who partake in the abhorrent craft of 'Necromancy' are chief among the disdained, second only to 'The Spurned' and 'The Black March' that follows them.

Taboos

That which the Mirthless Hunters consider taboo generally aligns with that of the more outwardly benevolent 'Ascended'. Those who engage in needless cruelty, senseless violence, insidious ambitions and so on will all swiftly garner the disgruntlement of Berach, Dubhslán, and Fiachna. These are not the only things the Mirthless Hunters consider to be distasteful, however. Some of their more unique taboos can be found below.   Dereliction of duty, without exceptional cause, is considered a taboo to the Mirthless Hunters. They are of a mind that one should be prepared to follow through their cause to the end should they choose to undertake it, unless direst circumstances force one's hand.   As beings so intimately connected with death; they understand, more than most, the value of life. Those who make a habit of throwing themselves into harm's way "before their time" will garner little approval from the hunters, and seldom will they find what they seek.   Defiling the natural cycle; or attempting to escape it is considered to be an abhorrent thing and a dire taboo to the hunters. Those who dabble in the arts which may enable such, like 'Necromancy' are entirely reviled by these beings; no matter the reasons they have for delving into such things. Hunting down and rooting out such malevolence is considered a moral good to the three hunters and those who follow them. This sentiment is shared towards 'The Spurned' and 'The Black March'. Whatever pity might be felt towards either group will not dissuade the hunters from following through with their duty towards them where possible.   Lastly, any attempt to forcefully bind or torment a spirit that has yet to be aided in passing on is considered barbaric by the Mirthless Hunters. This is but one of the many reasons which fuels their disdain towards 'Necromancy' and 'The Black March'.

Personality Characteristics

Motivation

Though the Mirthless Hunters no doubt had a multitude of motivations prior to the rise of 'The Spurned', many of them have been undone by the insidious actions of their former kinsmen and those who serve them. Despite this, they still choose to pursue those which remain with a solemn resolve. Of these remaining motivations, these are the most important to the hunters:   -To safeguard the cycle and the sanctity of death wherever possible.   -To discover the means through which 'The Spurned' may be laid to rest.   -To lay low their former kinsmen and put an end to their suffering, and the suffering the wreak upon the world.   -To protect what remains of their flock, reinforce their fervour towards them, and spare them from what suffering they can.   -To ensure their followers hold true to their purpose in these direst of days.   -To find salvation for 'Dalla' so as to prevent a calamitous wound to the natural cycle.   -To survive these dire times, lest they be at the forefront of those who bring ruin to the world they once cherished.

Savvies & Ineptitudes

The Mirthless Hunters possess myriad savvies and skills which can be brought to bear as circumstances demand. These range from their potent mastery over entropy, death and decay, to their martial proficiency, to their singular resolves in the face of adversity and ought else besides. These skills are crucial to their ability to fulfil their purpose and maintain their domain. What they might lack, they strive to make up for through mastery of their strengths and collaboration with some of their fellow 'Ascended', so that they might compensate for their weaknesses and ineptitudes.   Of those ineptitudes, some of the most notable can be found below:   Firstly, given the reserved nature of the Mirthless Hunters and their preference for action, they have never been particularly versed in the art of speechcraft. The domain they preside over has seldom demanded grand proclamations, and their flock have learned to value actions more than words. One would not look to any of the hunters to be their first choice for such matters, not even Dubhslán, who is by all accounts the most effective of the three in this regard. Their relative lack of skill in this regard should not be conflated with their capacity to offer comfort and guidance, however. In that they excel.   Another of the hunters' ineptitudes lies in the creation of alloys. Whilst they have a passable understanding of blacksmithing and metallurgy, a necessity for them to be able to pursue their obligations, they are markedly unskilled in the creation of most alloys. Fortunately, their wayfaring and ingenuity have illuminated numerous sturdy substitutes to craft their attire and equipment from. Much like the 'Keeper of the Wild', they hold little desire to learn the craft as they find the results of such to be unnatural. Whilst they may not share the same blanket disgruntlement as 'Dalla', they hold a particular contempt for what is known as 'Cold Iron'. Its origins are steeped in the accursed practice of necromancy, and they consider it a blasphemous substance. Berach holds this material in particular contempt.   In addition to the above, whilst the Mirthless Hunters do possess an intimate and detailed knowledge of life and the nuances of this aspect to the natural cycle; their ability to influence it is negligible. It is not their domain to meddle in beyond that which their station demands. Life is to be overseen by the 'Keeper of the Wild'. All that they can truly do to influence the other half of the cycle is to ensure that new life springs from death, and that the decay that gives rise to such is suitably nurtured. Fortunately, the hunters maintain an amiable enough relationship with their counterpart, so their lack of influence here is hardly dire. The injured state of 'Dalla', however, threatens the very fabric of the cycle, however. Death alone cannot sustain the world...   Finally, and this is perhaps most true of Fiachna, resting proves far harder for the hunters than it would for many others. A combination of the nigh constant demands of their duties, the dire state of the times, the traumas they have endured and the cunning machinations of 'The Black March' have yielded this result. Even when at "ease" they remain ever vigilant. True respite is but a fleeting thing to the hunters. Thus, when circumstance permits them a sliver of it, it is cherished ardently.

Likes & Dislikes

The Mirthless hunters are known to approve of the following:   -The quiet.   -Wandering.   -Hunting.   -The birth of new life.   -The tales of the dying.   -Nature.   -Training.   -Animals.   -Bioluminescence.   -Dalla.   -Gardening.   -Their flock and the greatness they have achieved.   -Music.   -Humble acts of kindness.   -Those who hold true to their duties.   -Those who embrace their passing.   The Mirthless Hunters hold little love for the following:   -Necromancy and those who practice it.   -The undead.   -'The Spurned'.   -'The Black March'.   -Aggressive industry.   -Braggarts.   -Apathy.   -Those who abandon their duties without due cause.   -'The Demiurge'.   -Undue cruelty.   -Any who would defile the cycle.   -Those who dishonour the dead without due cause.   -Those who besmirch the name of 'Dalla'.   -Being obstructed from attending to their duties.   -Prolonged absences from each other.   -Excessive socialising.

Virtues & Personality perks

The virtues of the Mirthless Hunters stem from their resolve, humility, stoicism, and capacity for kindness. All 'Ascended' are naturally driven beings, but few can claim to be as unwavering as the hunters are to theirs. They are no strangers to adversity, cruelty and defeat, but they have never failed to rise again in the face of such. Even when at the worst, they still cling to the importance of their duties, and that has never failed to spur them forward once more. This singular resolve has garnered them admiration and admonishment in equal measure.   Another of the Mirthless Hunters' virtues lies in their humble natures. As firm believers of the notion that actions speak louder than words; Berach, Dubhslán and Fiachna are the last individuals one would expect to boast or brag about their achievements. Some have conflated this lack of desire to declare their achievements as a form of self-consciousness, but such could not be further from the truth. That their actions find success is enough for them. There is little need to boast about such, especially given the solemn nature of their duty. This humility has garnered them the respect, begrudging or otherwise, of many, even if it has not led to their friendship. It also allows them to avoid being blinded by their own hubris, something their enemies would readily exploit were it the case. Those who truly care for the hunters, however, often strive to bestow them the praise they deserve, even if it is seldom sought. This is often met with bashful responses from all bar Dubhslán. They, at least, accept such with a greater sense of poise.   The hunters are also to be rather stoic individuals, for the most part. This is due, in part, to the nature of their duties and the burdens they impart upon the psyche of those who engage in them. Placing that barrier of civil dispassion between themselves and those they interact with has done much to protect them from such things and has allowed them to pursue their obligations for longer periods before requiring moments of respite. It has also allowed them to, largely speaking, avoid emotional manipulation. This heightened control over their feelings allows them to address matters pragmatically and, to some degree, prevents them from acting rashly. The results of decisions made through this lens of indifference are not always well loved; but the hunters would argue that they are necessary all the same. Furthermore, such pragmatism is not to be mistaken for intentional cruelty. Seldom do they act with malicious intent, and when they do, it has surely been earned. In the end, it is not that they do not feel, but that they strive not to let those feelings rule them. Fiachna is the most proficient in maintaining this stoicism. 'Dalla' has, on numerous occasions, attempted to coax the hunters into "lightening up". This has been met with varying degrees of success throughout the ages.   Finally, and perhaps most importantly, is the virtue of kindness found in each and every one of the hunters. To usher in death and hunt those who reject it is a grim duty indeed. It would harden the hearts of many a caring soul. As such, it as a testament to the nobility of their characters that they are capable of seldom, if ever, forsaking their kindness whilst attending to their responsibilities. To those they guide across the final threshold, they offer gentleness and respect. To those they hunt for spurning their fate, they offer understanding and quiet compassion. To many of their enemies, they offer dignity and quick deaths. This principled and benevolent stance towards their duties is not something they will easily forsake, for it is a crucial element in ensuring the efficacy of their work. Their hatred and disdain are rarely brought to bear; and when they are, they are only meant for those they consider truly, and utterly reprehensible. Those who have perceived, or worse still, survived their malice are often left harrowed by it.

Vices & Personality flaws

Though the Mirthless Hunters maintain numerous virtues, each of which is commendable in their own right, they are far from without flaws. Some of their more pressing shortcomings can be found below:   The first of these flaws stems from the singular resolve of the hunters. Few can contest the accomplishment the three have made as a result of their relentless determination. It has allowed them to overcome adversities that would have broken the spirits of many others and led them to triumph in situations where they have been direly outmatched. Whilst this is assuredly commendable, this same trait can also lead to the Mirthless Hunters being ill-inclined to shift from their point of view or adapt to the desires of others, especially with regards to their duties. This capacity to be set in their ways can, and has led to discrepancies, setbacks, disappointments and conflicts throughout their history. It is some small comfort that they are not so prideful as to ignore their wrongdoings and failure's lessons, but it does not take away what has come to pass already. They can only strive to do better in the wake of such; something which dogma can all too easily impede.   Another of their flaws, if it can be considered such, stems from their reserved nature. Whilst this distance, or even detachment, is necessary for their own sake; it has rendered the three hunters less socially proficient than some of their more outgoing peers. Granted, each of the three varies to some degree in their capacity and capability, but none of them are the kind of individual you'd look to first when seeking to move the masses or liven up an occasion. This relative lack of expressiveness and social eloquence should not be equated to a lack of empathy, however. Berach in particular takes offense to this conflation.   The Mirthless Hunters also struggle to find much by way of meaningful respite. Between the dour circumstances born from the world as it is now, the traumas they have endured throughout their lives, and their naturally industrious nature, rest has become something of a fleeting thing to the hunters. They are almost always vigilant, and whilst this certainly has its benefits, even the near indefatigable 'Ascended' will eventually suffer the burdens of exhaustion, especially if they are seldom truly at rest. Fiachna is the worst offender of the three in this regard. This lack of repose has, however, made the few moments the hunters manage to have all the more valuable.   Finally, though they bear the burden well; guilt is something the Mirthless hunters suffer from in a greater fashion than most. As folk who strive to maintain their principles and integrity fervently, mistakes and wrong doings wrought by them are felt deeply. Though their apologies will invariably be earnest, as will their shows of repentance and/or reconciliation, these things do not come quickly. Guilt can inspire a variety of responses from the hunters, but most commonly, it leads them to either becoming more withdrawn than usual, lambasting themselves with self-deprecating anger, or retreating into their work until such time as they can fully process the wounds they have caused. Only then will the offers to make amends arise. The acceptance of such is an important part of them being able to move past that which inspires their guilt. Being unable to receive that acceptance will linger with them for vast periods of time, and it will affect them more than they care to let on. Of the three, Dubhslán suffers the most from this flaw.

Personality Quirks

The Mirthless Hunters, like any individuals, possess a variety of personality quirks which serve to shape both themselves and the way they interact with the world around them. Whilst there are certainly some traits which are shared between the three hunters, such as their naturally reserved temperament, their determined work ethic and appreciation for wayfaring, the majority will be unique to the individual. Some of these unique aspects to each of the hunters can be found below:   Berach is the humblest of the three hunters and many of their quirks are in line with such. Of the three, they are the most bashful in the face of commendation, even going so far as to minimize some of their own successes in favour of drawing attention towards the achievements of their fellow hunters. Generally speaking, they are quieter than their peers, and more content to listen rather than lending their voice to discussion. This being said, when they do speak, it is often with good reason. Their compassion towards others often manifests in a more "innocent" fashion than that of their fellow hunters. This garners them more appreciation from the younger and more emotionally moved sorts across the world. This charm, however, is not to be mistaken for weakness. Berach is no less of a hunter than ether of their kindred.   Dubhslán is the most expressive and outwardly compassionate of the three hunters. They are the most likely to accept complements, though never at the expense of their peers. Of the three, they are also the most likely to approach matters through a lens of emotion, even if such is still considerably muted when compared to the perspective of other 'Ascended'. Outside of their duties, they also have something of a penchant for rooting for those who are the "underdog". This likely stems from their experiences, and that of their peers, whilst under the thumb of 'The Demiurge'. Unfortunately, their obligations towards the domain of death seldom have place for such ideals.   Fiachna appears as the most mellow and contented of the three hunters despite their perpetually vigilant state. Though they are seldom truly at rest, they strive to present themselves with a sense of ease, mostly for the reassurance of those around them. That being said; they are also the slowest to trust of the three hunters, and whilst they may offer all due civility to those they meet, one can be sure that their actions are being watched and judged by them. To this end, though they are most certainly capable of empathy, they are also the most likely hunter to respond to situations with objective truths in place of impassioned sentiment. Whether this is merely part of their nature, or because that which they have endured has rendered them jaded is anyone's guess. Even so, they are still more than capable of providing warmth where it is required. Some have even gone so far as to compare Fiachna to something of a grandparent like figure in how they dispense such.

Hygiene

Despite what assumptions their domain might spark, the Mirthless Hunters strive to ensure they remain clean when meeting with the dead and the dying or when making public appearances. To this end, they will often make use of the underground lakes that are scattered across the world. They will often converse together during these times of fleeting respite, and in the past, they would occasionally entertain 'Dalla' or even 'Nymia', finding comfort in age-old peers.    This all being said, they have no qualms immersing themselves among the dirt, and blood, and rot as circumstance or obligation demands. These preferences will not come before their duties, and they certainly will not get in the way of the hunt.

Social

Reign

The Mirthless Hunters "enjoy" a reign that has yet to end; though it has been reduced to a pale imitation of what once was. Their rule spans countless centuries and is well storied by their faithful followers, yet none can say whether or not it will endure the darkness the world now faces.   Throughout history, the hunters have held something of a turbulent relationship with the mortal races. Due to the nature of their duties, many communities across the world have come to fear them and their servants, for where they appear, death is sure to follow. This trepidation has manifested in myriad ways throughout the course of their reign, from sentiments of unease to the perception of their presence as an ill-omen, to individuals and communities seeking to either cheat or escape death entirely, often through profaned means. There are other ways in which this disconcertion has influenced the opinions and machinations of mortals, but those listed are by far the most common. Whilst these perceptions sometimes spark frustration, upset, or even fury within the hearts of the hunters; they have yet to deter them from fulfilling their duties. Many who have attempted to cheat death have experienced first-hand of the resolve of the hunters and their servants. Their commitment to their cause cannot be understated.   This turbulence is not universal, however. The reign of death's harbingers spans far, even if their dominion has never been the most prolific. The Mirthless Hunters still retain a loyal flock, one they care for deeply. Many who choose to worship the hunters often forsake much in the name of such a commitment. Some communities, particularly those found in the north of 'Caitrea', or in the deep places of the world, are far more accepting of those who revere the three, but most bestow only uncertainty and discontent towards them. It is for this reason, among others, that the Hunters dedicate themselves to easing the suffering of their followers and providing whatever comforts they can. In such a fashion, they rule from a distance only when necessary. Elsewise, they play the part of proactive guides and fervent guardians, dwelling in and among their flock and hunting alongside them. Through their efforts and presence, the hunters have enjoyed a reign beloved by those who have remained loyal to them; something which they have managed to, largely speaking, maintain to this day. The three adore their flock. 'Tis why the betrayals and losses they have suffered wound them so deeply.   Among their fellow 'Ascended', the Mirthless Hunters maintained a great measure of influence over matters of reclamation and would often support 'Dalla', 'Hazuki' and 'Arshan' in debates and discussions that involved them. Outside of their spheres of influence and pledges to peers, however, they were markedly reserved members of the council. Many of the matters their peers mused upon would only concern them if their machinations would involve or affect the cycle, or because they required a greater measure of essence in order to achieve their aims. In such a fashion, they had a comparatively small "rule" over The Council when compared to some of their more outgoing or leader-like peers. Some would even go on to consider the hunters belligerent and too set in their ways to be constructive. Many of these individuals were those scorned by the three, however, or those whose requests had been met with rejection by them.   Invariably, these discrepancies would foster resentment, and from resentment; the reign of the Mirthless Hunters would be threatened by conflict and subterfuge alike. In time, they and their flock would be pit against those loyal to opposing 'Ascended'. The cycle would be protected through swathes of bloodshed, much to the disappointment of the hunters. When the accursed art of 'Necromancy' came into being; it would be hounded by the hunters and their most loyal with an ardency that was nothing short of disquieting. So reviled was this art, and the 'Ascended' who gave rise to it, that Berach, Dubhslán, Fiachna and their followers would go to vast, and sometimes terrible lengths in order to root it out; something which they still have not managed to achieve to this day. Then, when the envy of the 'Ascended' responsible for aberrant shadow grew too vile to restrain, they saw to it that the hunters' flock fell prey to a schism. A vast swathe was lured away from the path they once walked and into the embrace of the darkness, plunging the followers of the Mirthless Hunter into something akin to a civil war; one which still rages even now.   All these factors, among many others, put immense strain on the reign of the three; and invariably even they, ardent though they were towards the wellbeing of their flock, would not be able to prevent some from joining 'The Grand Host'. These resentful souls would be among those who perpetrated that fateful act of butchery upon the divine; ushering in 'The Spurned' and all the ruin they would come to bring upon the world.   Now the Mirthless Hunters find themselves in a precarious position. Though they and their diminished flock presently endure, all are endangered by numerous foes, some of which they have no means to truly defeat. The luxury of hiding away is one neither the hunters nor their faithful can truly indulge in. Their duty is vital to the balance, and it is a duty that now stands threatened by the greatest evil this world has ever known. Their resolve to hold true to their cause has always served them well, but now, every misstep could mark the end of their reign, and the rise of something truly, and utterly abominable.   One can only hope that the means to overcome 'The Black March' is found and brought to bear before the reign of the hunters comes to a sorrowful end. Should even death's harbingers die, it will be a dour day indeed...

Contacts & Relations

By the standards of 'The Ascended', the Mirthless Hunters are rather lonesome sorts. Though they maintain civil relations with most, few can truly claim to be considered trusted friends or companions to the hunters. Since 'The Fall of The Old Makers', this already diminutive circle of associations has shrunk further. There is a plethora of reasons for such; from their reserved natures to the dour, thankless duties they undertake, to the cruel circumstances they have been forced to endure through history. Nonetheless, they have still managed to retain heartfelt companionships both among the 'Ascended' and the mortal races alike.   Among their divine peerage; the Mirthless Hunters retained civil, but distant relationships with the vast majority of the 'Ascended'. Such was fitting, given the nature of their duties. Their reserved but generally polite demeanour lent itself well to matters of business and toil, but it has not served them as favourably in matters of friendship and merriment. To this end, they can only consider a handful of their fellow 'Ascended' to be true companions. Of these dear few there was 'Arshan', whose courage and valour forever earned their admiration, as did their loyalty to their peers and word. They never truly saw eye to eye on the notion of pride, however. Their death, and subsequent, abhorrent rebirth weighs heavily upon their consciences. Then there is 'Hazuki', whose truthful disposition and graceful nature endears the hunters, Dubhslán in particular. The hunters and the 'Lord of Moonlight' share numerous foes and have fought together against them time and again in the past. The despondent state that Hazuki now finds themselves in is deeply troubling for the hunters to behold. Another of their friends was the 'King among The Stars', an individual whose insight has proven invaluable to the hunters on numerous occasions. Their absence has left a void in their lives that has, as of yet, gone unfilled. 'Nymia' also found themselves as a friend of the hunters, for they held a great respect for their devotion to their work. Berach in particular held them to high regard, something which has not waned to this day.   Whilst these bonds were all significant to the hunters in their own way, there was one more which stood head and shoulders above all the rest. 'Dalla', the 'Keeper of The Wild'. The hunters and the keeper share an intense and largely platonic bond; one which is built upon shared hardships and a unified desire to see the natural cycle maintained, and the world they adore flourish. Together they have endured countless hardships and overcome innumerable adversities from as far back as their time beneath 'The Demiurge' through to the final moments of 'The Fall of The Old Makers'. It is no small wonder then, given the strength of their bond, that their concerns towards 'Dalla' are so grave in the present day. Their ailing state inspires anxiety, fear, and resolve in each of the hunters. Fiachna is especially affected by their state, being the "eldest" of the three hunters. The fact that their dearest of peers continues to wane and there appears to be no solution in sight only compounds upon these sentiments. It is these notions that spur their search for Dalla's salvation and compel them to ease her suffering however they can. To do anything less, to their minds, would be an insult to their bond, solemn though it is.   The hunters have retained something of a unique relationship with many among the mortal races. Most, regardless of their station, race or countenance, would hold a disposition towards the three that ranged from unease to fear, and in some cases, even hatred. Death is a callous inevitability to the vast majority of mortals, one which is all but impossible to escape. It is no wonder so many hold little love for its harbingers. Some attempt to escape death and most fail. Those who succeed will find themselves hounded for the rest of their days. Despite such, there are many among the dying who welcome the hunters. Some do so as friends, others as bearers of a final kindness, and others with a begrudging respect. Few 'Ascended' can claim to hold such a relationship with the mortal races, and no others can claim to experience it so prolifically. Their relationship with the mortal races is not exclusively tied to matters of death, however. Like the rest of their divine kin, they have managed to foster a flock of loyal and devoted followers; a flock which has persisted in spite of adversity, betrayal and cruelty alike. It is this flock that the hunters strive to protect with all they can bring to bear, especially now. Where their suffering can be eased, one can be sure to expect that Berach, Dubhslán and Fiachna will be seeking the means to assure such.   Given their intimate understanding of death and the natural cycle therein, they are far better adjusted than some of their peers towards maintaining relationships with mortals. They know that each of them, should things be permitted to play out as they should, will have their time. Fretting over such will serve little purpose other than to foster sorrow. Rather, they seek to cherish the time they do have over lamenting its invariable end. This not to say they do not fear the end in its entirety, however. Mortals being met with death before their proper time is a dour thing indeed. Something which has occurred in no small amount throughout their histories.   Alas, many of the bonds they once had were severed by the terrible events of 'The Fall of The Old Maker' and the hideous ruin which such gave rise to. Though they attempt to maintain the few that have endured these dark times; it has been anything but easy, and thanks to the machinations of their enemies, several of those that remain hang precariously in the balance...

Family Ties

The Mirthless Hunters consider themselves to be close companions to one another. The bond they share transcends the understanding of most. They simultaneously perceive one another as independent souls sharing in a deeply fulfilling companionship as well as differing aspects of the same whole. It is why it is not unheard of for the hunters to refer to one another as their other selves. This being said, they do not consider their bond to be familial.   As for the rest of their ties:   The hunters would come to consider their kinsmen as a form of found family, with 'The Demiurge' acting as their parental figure prior to their usurpation. This is something they share with many of their fellow 'Ascended'. Their blood family was long dead by the time their maker fell, a common reality to their kind. In such a way, they have no "true" familial ties left.   Alas, their found family has not fared much better. Many of them have since perished and risen again as 'The Spurned', much to the anguish of Berach, Dubhslán and Fiachna. Twisted as they are, these malevolent remnants of former friends and confidants can be considered kin no longer; not that they would care for such bonds now. Thus the hunters, akin to the rest who survived the massacre perpetrated by 'The Grand Host', are almost entirely devoid of familial associations. They strive to maintain the few attachments they have left, but such is a trial in of itself.

Religious Views

Berach, Dubhslán and Fiachna, like the rest of 'The Ascended', know of the existence of the Divine Spark, the comfort mortals find in a higher power, and the virtue of tenets and principles in leading one's life. They strive to live theirs in a fashion informed by the ideals they hold in high regard so that they can be a worthy example for those who seek to follow such. With all this in mind, whilst the Mirthless Hunters certainly understand the value of religion to those who partake in it, especially as they are the centrepieces of certain faiths, they themselves are not religious. They are beholden to no higher power save death itself.

Social Aptitude

Whilst the social aptitude of the hunters varies from individual to individual, they lack the breadth of proficiency some of their fellow 'Ascended' possess. They are not nearly as outgoing as some of their peerage, nor would they be anyone's first port of call when circumstances demand rousing speeches or the like. Though they are capable of navigating the mazes of etiquette and nuance that were often present among their peers, their ability to play the game of diplomacy and politics has often been undercut by their direct nature and inflexibility regarding that which they are resolved about.   Nonetheless, what the hunters lack in the above, they make up for amply in other, more specific skills. They are particularly attentive listeners, especially when heeding the woes of those who sit upon the edge of death. Fiachna is perhaps the most proficient of the three in this regard. Even if they cannot err from their duties, few can match the willingness to heed that the hunters offer.   Another area in which the hunters have expertise is the capacity to ease others, something the compassion of Dubhslán has rendered them most proficient in. Whilst they may not be the most talkative of individuals, they possess a profound ability to salve the anxieties of others, particularly those who dwell in the twilight of their lives. This talent has served the three on numerous occasions, allowing them to fulfil their duties, placate their peers and even convince their foes to let go of their hatred and surrender without bloodshed. Not every 'Ascended' can claim to hold such a talent.   Furthermore, the humility present in all of them; Berach especially, does much to ensure they do not fall prey to the trappings of pride. Those who have attempted to manipulate them through such notions have been met with failure time and again. It has also done much to help them remain aware of both their place in social scenarios, and their own worth. They remain resolved not to buckle with regards to the latter.   With all this in mind, it becomes clearer that whilst the hunters may lack versatility in their social aptitude, there are still several areas in which they hold a significant measure of skill, far more than many have given them credit for.

Mannerisms

Though the Mirthless Hunters share numerous mannerisms between themselves, such as their generally direct method of speech, precise gesturing and diminutive facial expressions, the majority of their quirks are unique to the individual.   Berach is the politest of the three. Their gesturing is as measured as they can make it, and they take pains to offer as courteous a demeanour as they can when discussing matters of duty, even if they hold no intention of giving ground on the matter at hand. They are known to be bashful in the face of complements and will often desire others to be praised or attended first before them. This has on occasion led them to butt heads with folk like 'Dalla', 'Nymia' or even 'Dubhslán', all of whom are either more accustomed to accepting praise or find satisfaction in dispensing it. These clashes are often short-lived and light in their nature. When sorrowful, Berach has a tendency to fall back upon their stoicism as a way of distancing themselves from that which sparks their upset. This is often only a temporary solution, however. When particularly emotionally full, Berach has been known to briefly display their feelings with a youthful vibrancy neither of their kin can match, only to have it retreat behind the walls of humility shortly thereafter. Many of their closer peers attempt to coax these moments into lingering where they can, should they be positive.   Dubhslán is the most extroverted of the three hunters. Their mannerisms reflect such. They gesture in fuller fashion, their emotions hold greater sway over their expressions, and they rely less upon their stoicism outside of their duties. Being the most compassionate of the three, they are the most likely to offer tactile comfort to those they are seeking to comfort or reassure. Regardless of their disposition, they always maintain a sense of grace and poise to their motions. Every action is dexterous, regardless of its size. They are also the most likely of the three hunters to receive praise without seeking to avoid the spotlight or reject it through bashfulness or pragmatism. Even so, they are more than willing to share commendation with those around them who have earned it. Finally, it is easier to discern when Dubhslán has become disgruntled than it is with her fellow hunters. If they have become abruptly cold or otherwise dispassionate towards a matter, it is most likely because they have been caused some sorrow or offense.   Fiachna simultaneously appears as the warmest of the hunters, whilst also being the most perceptive and slowest to trust. To presume their aged appearance and respectful is all they have to offer is to be a fool indeed. Behind this earnest veneer are keen eyes and vigilant sensibilities that transcend the perception of even their fellow hunters, one which is often used to assess those they engage with, discerning their true intentions before any other might've picked up on them. It is not uncommon to find their gaze somewhat uncomfortable, if only because of its persistent intensity. This is dulled once a measure of trust is established between them and those they are interacting with, but it never fully fades. Rather, it is masked by the warmth and subtle cheek they can offer to those deemed worthy of it. One can also tell when sorrow has befallen them, because an air of lethargy will seemingly cling to all they do until they are able to shake off that which douses their spirits.

Hobbies & Pets

The Mirthless Hunters all entertain several hobbies. Some they undertake together, others they partake in individually. They are as follows:   -The three hunters all enjoy the craft of fletching. This is an interest born both from practicality and the desire to hone all aspects of their abilities. The arrows they create are flawless in their design and are often crowned by tips hewn from the metals of the world's deep places, with their features hailing from birds such as crows or ravens.   -Martial practice is another hobby that the three enjoy. They regularly practice with one another and some of their most proficient servants, both for the lessons they might learn from such, alongside the entertainment they might derive from such. It is considered a high honour, particularly among their elven followers, should one be selected to spar with the hunters.   -The three also share a love for wayfaring. Whenever their duties did not demand their attention and they felt themselves ready for it; the hunters would take off into the world, exploring wherever they could, traversing across all manner of terrains. Such had the practical purpose of honing their skills, but few things bring them comfort like a good journey, impromptu or otherwise. They have attempted to maintain this hobby even now, but their ability to explore or even travel outside of their duties has been curtailed by the ever-present danger 'The Black March' pose. Every outing, for duty or pleasure, is a risk taken after all.   -Berach spends no small amount of their time crafting various bone trinkets and entertainment sets such as dice. The former is often blessed and worn or bestowed to their friends and loyal servants as gifts. The latter is used for various games, from chess to dice and all that which lies in-between. They have also been known to undertake larger projects, such as the creation of drinking horns or decorations for the resting places of their peers, but these undertakings are far less common, especially with the world as it is now.   -Dubhslán considers themselves something of a gardener, even if their gardens largely consist of fungi and other organisms born from decay. Many of these ingredients can be used alchemical purposes, some to the benefit of the imbiber, others to their detriment. Certain forms of flora even receive their blessing, particularly those they have tended to personally. This serves to redouble their effects. They are also known to tend to the various fauna that make their homes within their gardens. Whilst many mortals may find their practices unseemly, they, and their followers, find great satisfaction in their work. To be given the right to tend to one of these gardens is considered a matter of high respect.   -Fiachna devotes much of their free time to the raising and caring of various forms of rooks and carrion birds. From ravens to crows, and much else besides, they tend to these beings with a parental affection. Many of these beasts will go on to become blessed servants of the hunters, diligently patrolling the world and assisting in the natural cycle however they can. They have become so effective in this duty that many cultures have come to consider their appearance to be an omen, one which is often associated with death. It is thanks to Fiachna that the hunters have their own, personal companions in these birds. Often, these companions will accompany them as the hunters roam about the world, assisting them in their duties. It is not uncommon for those who serve the Mirthless Hunters to be accompanied by rooks of their own, and to be gifted a bird that has been tended upon by Fiachna is considered one of the greatest rewards a faithful agent can receive.   --   Where pets are concerned; each of the three hunters possesses a crow they have bonded with since the infancy of the animal. They are blessed with exceptionally long life and supernatural senses, allowing them to best aid their divine companions. These crows also reflect the personality of the hunter they are bonded with. All of the hunters take great care of their companions, especially Fiachna.   -Berach's crow goes by the name Bháis, or death in the common tongue.   -Dubhslan's crow goes by the name Luath, or swift in the common tongue.   -Fiachna's crow goes by the name Fuin, or end in the common tongue.

Speech

The Mirthless Hunters all favour a direct manner of speech. They seldom levy words unless they are needed, and their words are seldom poorly chosen. Generally speaking; the hunters commonly speak in a measured but stoic tone, but there are some differences to be found between the three of them.   Berach possesses tenor-like voice, bearing a more youthful quality to it. They are generally the politest of the three hunters in the way that they speak towards others. This stems from their naturally humble disposition. It is not reflective of a weak will, however. They can hold their own just as well as the other two. Sorrow often causes them to become withdrawn, whilst commendation can render them bashful, prompting them to stumble over their words.   Dubhslán possesses a voice more akin to an alto, with a certain husk to it. They are the most expressive of the three hunters and such reflects in how they speak. They are additionally the most talkative of the three, though they are by no means the heart of the party. If Dubhslán has become abruptly withdrawn or cold in their demeanour, something has come to pass which has caused them sorrow or offense.   Fiachna possesses an alto voice, but theirs is of a higher range than Dubhslán. It holds a certain warmth to its tone, but such belies their vigilance. They generally speak in a courteous and welcoming fashion, at least by the standards of the hunters; and some have claimed they are capable of offering an almost parental comfort despite their deathly presence. Even so, they have no qualms with being direct and unyielding as circumstances demand.

Relationships

'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Dear friends (Vital)

Towards 'Dalla, Keeper of The Wild'

5
5

Frank


'Dalla, Keeper of The Wild'

Dear friend (Vital)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

5
5

Honest


'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Friends (Important)

Towards 'Hazuki, Night's Sentinel'

4
4

Honest


'Hazuki, Night's Sentinel'

Friend (Important)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

4
4

Frank


'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Friends (Important)

Towards 'Nymia, the Tidemaiden'

3
3

Honest


'Nymia, the Tidemaiden'

Friend (Important)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

4
4

Honest


'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Friends (Important)

Towards 'Arshan-Nuwair, Warden of The Dawn'

3
3

Honest


'Arshan-Nuwair, Warden of The Dawn'

Friend (Important)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

3
4

Honest


'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Foes (Vital)

Towards 'Arshan-Nuwair, The Pale Conqueror'

-5
-5

Subversive


'Arshan-Nuwair, The Pale Conqueror'

Abhorrent enemy (Trivial)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

-5
-5

Dishonest


'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

Children (Important)

Towards 'The Demiurge'

-5
-5

Subversive


'The Demiurge'

Parental figure (Vital)

Towards 'Berach, Dubhslán, and Fiachna; The Mirthless Hunters.'

-5
-5

Frank


Wealth & Financial state

As one of 'The Ascended', the Mirthless Hunters have little need for wealth as the mortal races would describe it. When fate deigns to bestow them such conventional bounty, most of it is often bequeathed unto their flock; for they will require it far more than they will. As such, they are "poorer" than some of their fellow 'Ascended', but such does not concern them. They are at peace with their benefaction.   In truth, however, the hunters define their wealth by more abstract methods. The contentment of their followers, the state of the natural cycle, the security of their domain, the strength of their bonds with others, their own state of being, and so on. This is what they define their wealth by. By keeping such in good steading, they can consider themselves to be wealthy and full of heart. Though they could not hold a candle to the riches of 'Ascended' such as 'Dalla' or 'Arshan', they have always had enough to find contentment. Seldom did they crave for more.   Alas, in the present day, their wealth has declined severely; both in the conventional and abstract sense. Some would consider it a comfort that they still have a measure of wealth to their name, in their flock, the persistence of their domain, and their own lives, but for the hunters; there is precious little reassurance to be found in such. Having experienced the horrors and cruelty of the mortal races and 'The Spurned' in a fashion more intimate than most others, they see no clemency in their wealth. Rather, they are merely reminded of how much they stand to lose should they falter in their duties, be they new or old. As such, the resolve they have to pursue them and defend their flock has been redoubled. They fight harder, work longer, and hunt with even greater cunning and commitment than they had before. Whether such will prove to be enough to stem the tide, however, remains to be seen.   They alone cannot spare the world from a terrible end... but perhaps they can maintain the cycle long enough for those who can to rise.
Divine Classification
'Ascended'
Alignment
True Neutral.
Current Status
Alive and often on the hunt.
Honorary & Occupational Titles
Where titles are concerned, the hunters have fewer than most of their fellow 'Ascended'. Berach, Dubhslán and Fiachna are commonly referred to as the following:   -"The Mirthless Hunters".   or as individuals:   -"Mirthless Hunter".   Different cultures may have slightly different names for them, but the meaning remains the same.   This title holds no shortage of significance to the hunters; and it has been something they have had attributed to them by mortals for millennia. It is extremely rare for the three to be referred to by their names. It is usually only the upper echelons of their faithful and the dying that are bestowed such a privilege. To the world at large they are simply the hunters; dour, unnerving presences ushering in death wherever it is required.
Age
Immortal, Berach appears akin to a youthful adult, whereas Dubhslán appears to be in their prime, and Fiachna appears more venerable.
Date of Birth
'The Grand Ascension'.
Date of Death
N/A.
Circumstances of Birth
Born as a 'Servitor', bestowed power immeasurable by 'The Demiurge', granting them their true 'birth' as a deific entity.
Circumstances of Death
N/A.
Birthplace
'The Old World'.
Place of Death
N/A.
Spouses
Siblings
Children
Current Residence
Itinerant. Their most common abode, however, is the grove of 'The Barren Twin-Tree'.
Pronouns
They/Them/Theirs.
Sex
Berach is of the male sex, Dubhslán is intersex and Fiachna is of the female sex.
Gender
All of the hunters identify as non-binary beings, though they may physically present in differing fashions. They generally retain a degree of feminine appearance, however.
Eyes
The specific vary from hunter to hunter, but they all share two particular traits. An unnerving, green hue to their eyes and a glow which accompanies them, becoming more prominent in the dark.
Hair
The styling, length and state of their hair varies from hunter to hunter, but it is always of a pale grey colour.
Skin Tone/Pigmentation
They all possess extremely pallid, cold looking skin, as though they are but a step away from death themselves. Specific markings and the like will vary from hunter to hunter, however.
Height
Berach is 6'8, Dubhslán is 8'2 and Fiachna is 7'6.
Quotes & Catchphrases
Whilst the Mirthless Hunters are not known to be the most talkative of 'Ascended', that which they have said has done much to garner the hearts and minds of mortals both within their flock and without. Some of her more renowned quotes can be found below. These include:   -"There can be no life without death, and no death without life."   -"Your struggle was valiant; now be at peace."   -"Your tale does not end merely with your death..."   -"Let me hear of your story. Let it be sung by your voice one last time."   -"Hold true to your resolve. It will be the thing that drives you forth when all else has faltered."   -"Life is to be savoured, for it is a fleeting thing more often than not."   -"Fear of the end is not unnatural. Bestow the dying your kindness in their final hours."   -"Remember the virtue of humility. Your actions will speak for you. If they are true to your purpose, there will be little need for pride."   -"Their end feeds the cycle."   -"Little good will come of reckless hatred."   -"Let your death usher in resplendent life."   And perhaps most importantly:   -"Will you embrace the end? Or must we take up the hunt once more?"
Known Languages
As they are of 'The Ascended', Berach, Dubhslán and Fiachna are capable of heeding, understanding, and speaking all known languages.
Character Prototype
Androgyne individuals bearing a variety of traits. There are no specific performers that spring to mind when considering these 'Ascended'.

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