Our mission to Naboo is finished, in our favor no less, if barely. It's fortunate that our success did not lead to any trouble the gungans(barring the obvious misadventure of my companions) - much the opposite, they and the Naboo are on speaking times for the first time in ages. Ziro is out of my life forever, Force willing, which will allow me to pursue my path(Ruusan) with fewer distractions (many though they still are). This brings me to an interesting notion - the Force put me on this path, but that same Force is also generating these interruptions in my way, which suggests that these diversions are in fact not - they're the essence of life itself and puzzling out how to balance that with what I perceive as a "main quest" is what I'm ultimately meant to learn.
Back to Naboo - there are a few loose ends I could see going back for. The vergence I discovered bears further investigation, though its side effects are rather troubling. If I ever get the chance I'll return, ideally with some knowledge of how to resist being realigned as I have been. Perhaps my 'cleansing' trip to Klatooine will reveal something. I'm also curious as to why Silhara was drawn there. It seemed to be tied to the egg somehow. There's also that cave with the strange device - I'd love to visit it again.
My understanding of the crew's trip to the gungan capital was that they failed miserably, with Kid losing his special armor. Normally I'd be content chalking that up as a loss, but it's conceivable that the armor could be tied back to us (plus it's useful enough to Kid). They obviously can't go, but I can. I just need to think of a reason to give them for entering.
Speaking of my crew, their escapades on this trip lead me to believe that the three of them together are dangerous. Individually each of them is capable of great things, true as well when it's Syrian+1, but when I'm not there to balance out Kid and Silhara (mostly Silhara), trouble always seems to occur. Kid is extremely bright and capable but lacks a real direction and lets minor setbacks get under his skin too easily. Silhara is carrying an ancient evil of some sort within her, hence needing to go to Klatooine to be cleansed. Syrian tries (and to be fair, frequently succeeds) to be a leader but lacks the compassion and insight required to manage her teammate's emotions effectively on her own, though as I mentioned in a previous entry she's had a lot to deal with lately. It's fortunate I don't have any family drama to deal with.