We land outside of sensor range of anyone or anything in Chausid Station. I have a very long talk with Spook to make sure she understands that I get first pick of her loot thus far - and 15% off the top once she sells the rest: 1 small container of converters for moisture farming ( 12 ), 1 small container of Astromech power regulators, 1 small container of crystal-bladed knives ( 5 total ), 1 satchel of stimpacks that seem to be missing their serial numbers? Obviously I keep the stimpacks and one of the knives. I tell her to not sell the converters yet until we are sure we won't need them. Half of the group plays scout and heads up towards the gate to see what they can find out while the rest of us walk casually to town. Since we are not coming from the dockside I am not sure how believable it will be.
The scouts do some shenanigans with the cameras on the gate which tells us we need to be careful. When we get close enough, I have Spook hack the camera and that gives us three minutes to get into town. Vanya picks up Bishop as his servo motors are not in fighting shape after all of the adventures. We get past the gate and head to the inn. Reese and Bishop head off to check on the jamming signal while the rest of us head into the inn to see if we can find the resistance and get this town back to normal. Then behind us we see the unthinkable and I turn to rush inside with Spook so close behind me we almost get tripped up. The rest of the team follow as quickly and we can hear lots of gunfire, then a huge explosion followed by silence.
The Wookie pulls a gun on us - as expected. I flatter him - he is a very nice specimen after all - and then ask for a drink. We banter a bit and then get down to the important gossip about the town. There is a nice homey feel to the bar which is a very eclectic mix of old and modern. There is a pleasant smell of cooking food - savory and sweet- in the air. There is also a lovely pair of swords over the bar which look like they would have to belong to our innkeeper. We banter some more and I get the key to his room for later investigation. I also find out that there are wounded warriors on the second floor of this inn and some of the Freedworld Rangers have been captured and are being kept on a derelict freighter on the dust ocean. Not a good place to swim, but metal still floats. He also tells me that following the south wall in the early morning while it is shaded should get me all the way to the dock area. I just have to figure out how to get a metal boat to float over to the ship so we can rescue our allies. I put on my thinking cap and maintain my hold on the Wookie - don't want to let a good one get away.
I take a moment to check on Spook. Plans are in progress for something that will float though not all of the ideas are currently practical. Not saying they are bad at all - just not the right time for them. I get back to the business at hand - getting information of course - when I am interrupted by Spook forwarding me a message from Bishop. Seems they have gotten into trouble and I have to go help. *SIGH* So hard being a team player. I am about to head out when I remember that I had seen So 'Zen head up to the second floor with food for the wounded. I ask Kunla to pop up and let him know that we had to leave and suggest that he ask the Jedi to help the team. After all, they are usually helpful in battle.
I run down the sidewalk and notice that all of the fight seems to be inside one particular building so I get on the roof of the opposite building. I aim for the weapon arm of one of the bad guys and squeeze off a shot. Sadly, he seems to sense it and gets his energy shield up just in time. Then he turns to glare at me which probably means he will return fire. Fortunately I have a lovely roof edge to protect me. A shot comes towards me, but I step back and the shot takes a chunk out of the window frame.
Who's next?