Fred and Thelma by Aerena 'Relentless' Kolene | World Anvil

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Satunda, 18 Helona 12731

Fred and Thelma

by Aerena 'Relentless' Kolene

I continue walking towards my doom and I see Ivar before me. He hesitates slightly before he goes through the door and it looks like maybe his hand drifts towards his pistol - and then he heads through. I can see a LOT of bad guys in the room and they all start asking him for information about what is going on. He looks right at me before the door closes and then tells the men to just remember their training as they aim and squeeze the trigger. I take a moment to breath deeply and think about options. I can go back through the worm room and go back outside and pick a different door to come in, but I think the sand storm has now hit. That has to be the reason for at least some of the warning klaxons. I could just wander into the room and act all girly and see if I can disarm them (hehe), or I can see about having Spook playing with the environmental controls. I vote plan C and tell Spook to access the room controls from the door panel and drop the temp down to freezing. She beeps an agreement and rolls over and plays with the controls for a minute and then reports that the temperature is dropping rapidly.
 
I check with Spook to verify that the temperature has dropped enough to have an effect and then we enter the range of the door sensor. As it opens, I can see the last of the pirates running north and pulling out their weapons while mentioning how cold it is. I glance to the south and see a very sad hydroponics lab and then I see a computer console. Spook and I go over and I ask her to determine the reason for the klaxons, if there is any information about how and why these groups are working together and what they are working on, and how to get out of here. She is able to figure out the klaxons quickly. There are several of them and they are going off due to an outside invation by Jedi Master Vance Kerploken, there is a droid uprising, and the sand storm has now hit. We both are shocked and yet not shocked by the Vance Kerplocken one. It turns out that Black Sun is backing this endeavor and is trying to assemble this group into an assault group with imperial dark troopers embedded into AT-ST. This group is called the hammer with another group called the anvil with Peter Sporval to kill the chancellor. With imperial dark troopers inside the AT-STs, that would make a hammer, but if the droid uprising is real.............I remind Spook that she gets her fair share of the loot and lots of oil baths and she grumbles a bit but does agree. Finally, she finds a way out which looks like a choice between the tunnel the pirates are running down and going back to the worm room and taking a maintenance route to the room where the majority of the group was last reported.
 
We both agree that following the pirates is a bad idea so we run back down the hallway and into the worm room. They all pop up their heads when we enter and then race along with us - fun! We get to that tunnel and I get Spook over rock pile. Now, how do I get her into the maintenance tunnel??? She just beeps at me and uses her thrusters to start heading to where the rest of the party must be. I am following her, when I sense something behind me. I turn and I see the bright inquisitive eyes of one of the worms. Apparently, they also had no problem getting into the tunnel. I only wonder if it is just one or all of them. I have no way of knowing since the lights went out. All I can do is hope that the worms are not interested in causing me or mine any harm. I drop down a hatch that Spook indicates is the right one and she hovers down. As we drop down, we can see and hear pirate techs grumbling about getting the turbo lift working. Since I know there is at least one worm behind me, we move to the east to give it room to do what it wants to do. It takes that invitation as it oozes down and curls around the room and is facing the techs. One at least of them screams in a high E and they all manage to get inside the turbo lift and shut the door. I can hear the turbolift moving - albeit slowly.
 
Now we are alone with the worm. It is too big to allow Spook to get out of the room so I manevuer my way around and open the door to the next room and attempt to coax the worm out so Spook can move. I suggest she play with the control panel while I get the worm out. Once I coax it out and it starts to slowly investigate the room, I ask Spook what she found. She tells me that she has found another generator to turn on - and another worm! Then So'zen pops into the room, looks around, and leaves! Damn Jedi. Then Vanya sends a message about fire and needing to move out of this area. Spook gets excited as she appears to understand what that is all about. I request some clarification and she explains that she has found the controls - or actually the back up controls - to the main generator of the actual ship this base is build around. I tell her that we shouldn't do that while the good Jedi is in the area and she should work with the pit droids on the pirate's generator. Then I see a door type that I recognize and walk over and manually open it. On the other side I see Reece and an injured person and I assist him in getting into the room where I introduce him to Fred and Thelma - the Tau Ceti worms from Nar Shaddar.
 
And rescue arrives.
 
 
 

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