Of Disaster and Running Away for a Second Time: a repeat tale of Best Laid Plans, Damage-Proof Critters, Repeated Failure, and Tucking of Tails by Tuath | World Anvil

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Wed 16th Sep 2020 06:18

Of Disaster and Running Away for a Second Time: a repeat tale of Best Laid Plans, Damage-Proof Critters, Repeated Failure, and Tucking of Tails

by Tuath Dé Danann

OK, so after our first failed encounter, we decided we'd try a new tactic: The party would all run in, grapple the nasties, and Baric would drop light bombs, magic swords, and death-bells on the critters. Meanwhile, we would try to drag them into the light, to which they seemed averse. For the hot minute it took us to come up with the plan, it seemed bombproof. Plus, Baric was so confident! What could possibly go wrong?
 
I cast an ensaring strike and tied up the first critter from a distance, which felt way safer than running in and grappling them by hand. Except for the fact that I was in crossbow range and took some significant damage before the party even made it to the cave mouth. Still and all, I'd trade the bolts for being in hand-to-hand range. These things are bitey. And, overall, I thought, a successful start to the "hold them in place" tactic.
 
Baric moved around his magic sword (cool!) and started hacking successfully at the ensnared beast. So far so good!
 
As the dwarves moved in, the first fatal flaw (other than hubris) of the plan came to light: the cave entrance was clogged up and really the dwarves couldn't execute the plan as originally laid out. Dash decided to simply throw one over his shoulder and run outside with it. Which was a pretty baller move and gave further hope to the success of our plan. And as the creature got into the sunlight, it started transforming into a human form. Even better! Except, as it turns out, they are damage immune even in human form, and the light didn't seem to do any damage, so those parts of our plan also turned out to be a failure. Dash also started to look a little pin-cushiony as he became the favored target as he ran off with one of the beasts.
 
Meanwhile, Oz was doing his bit in the cave, where he grappled a beast, who then grabbled him back. It was a lovely slow dance except for the part where his date kept trying to bite him and stab him in the back. I get it: I dated someone like that before as well.
 
Baric quickly transitioned from being our damage-dealer to our keep-everyone-from-dying-dealer, and despite an early spell, Dash fell to the multiple wounds and crashed in a heap, while the human (but also not a human) thing ran off. I tried again to shoot it but to no obvious effect. These things are unkillable.
 
Given the quickly-evolving disaster this foray was turning into, Oz beat a successful retreat out of the cave while Baric cast another spell on our tanky friend Dash, and we all beat it out of range. Fortunately, they didn't follow. We ran away for about a quarter mile, caught our breath, applied some bandages, and ran away some more.
 
Given the nature of the beasts, I was loathe to camp out for the night, knowing we could reach the town in the middle of the night and rest a little easier. Following the trail back was easy work, though the innkeeper didn't seem well-pleased at the timing of our return.
 
Next day, we had our usual encounter with Wester The Brave, who continued to hide in his house and talk to us through the door. There was some acrimony over the job posting, which we followed to the letter, but didn't get paid for. He did offer to up the price for the job to 150gp. Baric argued for more, but was met with the usual snickering from Wester.
 
We took the job positing for Axehome, but despite talking to everyone in town, could find zero specifics or directions on how to actually get there. I'm not keen on "lets wander into the mountains, i'm sure we can find this place that nobody has seen for an age" without some better sense of what we are looking for. I'm a damn good ranger, but I can't find a trail to a specific location without some hints. Is it near a pass? Is is under a specific identifiable mountain? Does it face north? South? Is it near an identifiable river? Is it above or below treeline? We know none of these things. "Up yonder" is not specific enough for me to do my job.
 
Despite the fact that I hate the city, and despite the fact that the city is somewhere between 50 and 1,000 miles away, I don't see a real solid option left to us. We need a library. Or people who Know Things. Failing that, I know my dad is big on lore and history and poetry -- I wonder if he has anything in all his reading that would give us a clue? And if neither of those options work, maybe we go camp out and find that intelligent boar or something? I'm frankly at a loss as to what our next step will look like. And unless we learn more about these beasts that repelled us, it's folly to try to take the mine back. And nobody in town has a clue what they are let alone how to kill them.
 
In the meantime, I'm gonna go hunt up some dinner for Attabrah, have a chat over some wine, and maybe do some work on the leather. Also, I have a revolution to plan to get this town out from under the thumb of the Wester Conglomerate.

Continue reading...

  1. Taking Umbrage with a Hill
  2. OF Dwarves and Underground Evil Temples and Slimes
  3. On Death and Dying and Evil Dwarven Oooze
  4. Of Running Away and Running Errands: Chapter Five in the only True and Accurate History of the Band of Adventurers.
  5. Of Dwarves and Orcs and Death and Arrows and Axes: Chapter 4 of The True and Accurate Version of the Continuing Adventures of the Ever-Evolving Party
  6. Of Supplieses and Surprises: Chapter 5 in the ongoing True and Accurate account of our band of brothers
  7. Of Dragons and Dwarves and Destruction: Chapter 6 in the continuing True and Accurate Tales of the Band of Adventurers
  8. Of babysitting shithead uppity dicks and baffling failure against new Foes: Chapter Seven in the continuing saga of the Ruckus Crew
  9. Of Disaster and Running Away for a Second Time: a repeat tale of Best Laid Plans, Damage-Proof Critters, Repeated Failure, and Tucking of Tails
  10. Of Information, Silver, and Revenge: Changing plans and getting our own back against the bitey creatures
  11. Of Reckless Abandon, Reckless Endangerment, and some Very Fine Days in the Forests and Mountains
  12. Of Scouting and Orcs and Scouting and Bears and Scouting and Giants and Scouting and Hobgoblins and Scouting and Goats and Scouting and Chimneys and Exploring and Spiders
  13. Of Undead Hordes and Almost Dead Adventurers
  14. Of Saving Humans, Swatting Mosquitos, "I'm not Scared, You're Scared" game with Banshees, and Harbin Fucking Wester
  15. Addendum: Of Infinite Pools of Living Liquid, Dark Visions, And a Growing Fog of Evil
  16. Of Tracking and Human Trafficking and Things That Never Die
  17. Of Moss Terrors, Monsters with One Body and Two Heads, and Monsters with One Head, but Two Bodies.
  18. Of Breaking and Entering, Obstinate Dwarves, Fighting Outside Our Element, and Pillow Fights with Critters that Don't Die.
  19. Of Long Rests That Really Aren't All That Restful
  20. Of the Search for Things that Burn, and the Search for Things to Burn