Of Scouting and Orcs and Scouting and Bears and Scouting and Giants and Scouting and Hobgoblins and Scouting and Goats and Scouting and Chimneys and Exploring and Spiders by Tuath | World Anvil

Remove these ads. Join the Worldbuilders Guild
Thu 15th Oct 2020 06:07

Of Scouting and Orcs and Scouting and Bears and Scouting and Giants and Scouting and Hobgoblins and Scouting and Goats and Scouting and Chimneys and Exploring and Spiders

by Tuath Dé Danann

Given the activity we saw of the scouting Hobgoblins when we first approached Axeholm, we decided to hike out a bit, find a protected dell or glen, and do a quick, simple scout of the entrance to Axeholm to assess relative orc activity there before going in. Turns out, that quick reconnaissance errand kept us busy, with Bears, Giants, Hobgoblin Patrols, a party of Orcs, and a giant goat. Clearly I did a poor job of finding a protected area.
 
We managed to avoid conflict with all but the dozen orcs -- which we dispatched. It felt good to finally let fly the arrows and mow down the orcs, and, at our best, this party is pretty fucking dangerous. This insistence on burying the dead afterwards, however... there's a couple hours of ill-spent labor. Honestly, I wish Baric would just sprinkle them with holy dirt or something, mutter some prayers for their souls and call it good.
 
Despite failing at a simple reconnaissance, we did, at least, assess that the entrance to the keep seemed unused and away from the orc trails -- which is a relief. Given our inability to stay hidden, we decided to not spend the planned third day scouting and instead re-approached the keep. We searched the area carefully, found nothing, and then spent a few hours banging our heads against a portcullis. Seemingly at an impasse, someone finally noticed that there were chimneys above the keep, so we climbed up to explore. At least the others did. Despite growing up in the mountains, I was the one who slipped off the slope and landed badly. Really badly. Noticing this, the party apparently went off to look at the chimneys for a while before Baric decided to come back and toss me a rope. Fuckers.
 
Anyway. Two of the chimneys seemed to be wide enough to climb down, while the other two had fallen in and were impassable. We decided to tie off a rope and belay folks down to a room on the second floor. Dash picked up a cool shield in the first room, and as we entered the second room which stands above the portcullis, Ozzie came across some spiders (or vice-versa) and the party was beset by at least six giant arachnids. Dash was definitely dash-y, Ozzie was apparently unfazed by the milky goo, Baric did the holy sword/gong of doom thing, and despite a few misses on my first try, I managed to bury a few arrows and helped fell the spiders despite being stuck to the floor for most of the battle. I collected some spider bits for my growing collection to bring back to Attabrah.
 
The room featured three giant cauldrons, a couple fireplaces, and floor slots, through which, presumably, one would pour boiling oil on the enemies caught in the kill zone leading to the portcullis. This place is really defensible. Really, really defensible. And it is a terrific location from which one could lead raids against the growing orc hordes. I'm no dwarf -- because I'm taller, smarter, better looking, less smelly, and of a generally finer disposition -- but I am having visions of what it would take to return this dwarven fortress to its previous glory.

Continue reading...

  1. Taking Umbrage with a Hill
  2. OF Dwarves and Underground Evil Temples and Slimes
  3. On Death and Dying and Evil Dwarven Oooze
  4. Of Running Away and Running Errands: Chapter Five in the only True and Accurate History of the Band of Adventurers.
  5. Of Dwarves and Orcs and Death and Arrows and Axes: Chapter 4 of The True and Accurate Version of the Continuing Adventures of the Ever-Evolving Party
  6. Of Supplieses and Surprises: Chapter 5 in the ongoing True and Accurate account of our band of brothers
  7. Of Dragons and Dwarves and Destruction: Chapter 6 in the continuing True and Accurate Tales of the Band of Adventurers
  8. Of babysitting shithead uppity dicks and baffling failure against new Foes: Chapter Seven in the continuing saga of the Ruckus Crew
  9. Of Disaster and Running Away for a Second Time: a repeat tale of Best Laid Plans, Damage-Proof Critters, Repeated Failure, and Tucking of Tails
  10. Of Information, Silver, and Revenge: Changing plans and getting our own back against the bitey creatures
  11. Of Reckless Abandon, Reckless Endangerment, and some Very Fine Days in the Forests and Mountains
  12. Of Scouting and Orcs and Scouting and Bears and Scouting and Giants and Scouting and Hobgoblins and Scouting and Goats and Scouting and Chimneys and Exploring and Spiders
  13. Of Undead Hordes and Almost Dead Adventurers
  14. Of Saving Humans, Swatting Mosquitos, "I'm not Scared, You're Scared" game with Banshees, and Harbin Fucking Wester
  15. Addendum: Of Infinite Pools of Living Liquid, Dark Visions, And a Growing Fog of Evil
  16. Of Tracking and Human Trafficking and Things That Never Die
  17. Of Moss Terrors, Monsters with One Body and Two Heads, and Monsters with One Head, but Two Bodies.
  18. Of Breaking and Entering, Obstinate Dwarves, Fighting Outside Our Element, and Pillow Fights with Critters that Don't Die.
  19. Of Long Rests That Really Aren't All That Restful
  20. Of the Search for Things that Burn, and the Search for Things to Burn