Open room
Mosaic of 3 women, one with a gowing orb, one with a bow and arrow, last one pointing with 2 hounds
hounds look similar to the hunt doggos
Tile crumples (~10x10 in the ~40x40 room) beneath Cirian but he's able to save from falling down.
The tile reforms
Andra makes a failed acrobatics check but a successful save. Cirian passes her a rope and we hold it to keep her safe.
When she makes it to the door, she notices a wire. She's able to disarm it.
Another mosaic - horses with riders atop it with doggos >> resembles the hunt
Peppered along the walls are 18 holes set at standard intervals
At the T intersection, the riders go in two different directions.
To the right is a collapse: the hallway is concealed with rocks (sounds like there is one zombie beyond) There is a creature in white robes with an amulet around their throat.
To the left is another door
Andra gets the amulet has a moon disappearing behind a horizon line. (gets put in the bag of holding)
Beyond the other door, there's another mosaic. Man is leathers with massive antlers growing from him. He wields a heavy broadsword.
Large opening.2 massive brassiers and another tomb
Large mural - the 3 women (maiden, crone, mother) are holding up their hands.
Tiles do slide within the mural
Cirian creates an image of a person on the opposite side of the room. Andra hits the tomb and it comes to life. Undead Gazer/Beholder
Send out a ray
Set of goggles - Like bifocals
Blue-Pink Orb (like decayed flesh)
Braizer - Blue-Black Flame when lit
Andra splatters blood on the floor
The doors open
Everyone prepares
Andra slaps it and runs away
Creature in heavy armor with deer antlers growing out of its head. has a broadsword. Two shadows coaless on the floor beside it.
The dogs start to move forward
leather pouch - size of a coin purse, rattling inside. No coins but there are little pellets/beans.
Jingling of chains... something climbs out
Bundled into the corner, there's a dark green cloak reminiscent of the forests. - Andra puts on cloak
Back wall has a mural
This place supposedly existed prior to the coven. It only became a problem after the flooding began. The goddess being here has close ties with the dark hunt.
Jewel - pearl of power (Cirian)
Goggles - eyes of the eagle (Korashana)
Leather - studded leather +1, resizes (Andra)
Cloak - nature's mantel (Keaton)
Cloak - cloak of protection (Cirian)
Unearth the source of the illumination (lantern tipped sideways) - hooded lantern (as you look in, there's a tiny glowing specter)
When Cirian speaks to it in Sylvan, it reacts.
We go back up, water level hasn't changed much.
If left unchecked, the building will probably fill with water, too.
Reach the inn, Sir Tullivar greets us. Cirian gives Sir Tullivar and Tsu a run down on events.
We're given keys to rooms, tea, and noms.
The inn has taken on another passenger (a hobgoblin) wearing a cloak with reeds all over it. On the table in front of him, he has a bird cage filled with stones (soft oval shaped in different colors and sizes).
Cirian goes over and talks to him. It notices the ovals are eggs. Probably 20 or so stacked inside the bird cage.
Keaton asks >>>>
Hobgoblin says "yes, do you wish to trade?" and pulls out a red egg - lizard
speckled - bird
dark gray - snake
largest egg, football sized - "saving this for the frogs"
Keaton trades jade figurines for 2 red eggs
Korashana & Tsu - the hunt is more violent. Hecate is responsible for the hunt and is the patron for them. Tsu believes that the sisters have separated the connection between Hecate and the hunt.
Amulet does not have magical properties - This is Hecate's symbol.
Ghost Lantern (Cirian)
Potion of Heroism
holy water
hear shouting outside
Tsu goes to check out
Longscarf tries to woo Korashana. GAH
Korashana has a bardic inspiration