5/23/2021

Session 13: Terminus

by Avgift Kopparvingar Dharok

Well, this mission was much more difficult then last time and not really worth it. Well, I did finally go to Jottun. I didn’t stay around long enough to get anything more then a brief impression if cold and snowy. We rushed through the six day journey inland to get to Terminus so I didn’t get to do a lot of sight seeing. Couldn’t just run around visiting places either since the mission was pretty secretive. We were sent to deliver some information about some woman named Eliza and was tossed us a pretty beaten and worn map of the northern parts of Jottun. We made it but it took much effort to deliver a simple letter.
 
Anyway, the team was pretty powerful. First is William, a tall human man in dark nondescript clothes and a backpack full of tools. He’s got his bright red bone prosthetic. Second, we got Emrys, a young mid 20's human wizard with blonde hair and traveler's clothes. He's got 1 blue eye and a fancy red and gold eyepatch. Hard times lately I assume. Oh, we also have Mushroom in her signature purple and Jel, now 5'6" with their raggedy clothes.
 
So six days after we were dropped off by an unofficial merchant vessel we arrived at a two story wooden house and a rusted poor fence. The inside of the run down house seemed distorted as light was bent strangely. As we walk in, instead of being decrepit it is quite regal and furnished in here with a red rug and hanging chandelier. A strange area with glowing symbols and riddles. As normal we couldn’t leave the area but the outside world was also heavily distorted. We ended up solving the riddle and moving onward.
 
The upcoming obstacles were all memories from each member of the party but twisted into something else. William’s was a woman who called herself the mind guide. She was a dead luminary who died on a mission led by William. In the end we killed her in the final memory, Mushrooms. Mine was one of the tropical battlefields in Cha’lakor. I was given the option to make the poison that I used for 30 years and so I did. It may have ruined me but now I know how to properly use it. The illusionary world said I failed but I don’t think so. It simply lacks the conviction to use it properly. Jel’s memory wasn’t really a memory. It was more like an choice. The mind guide said they chose wrong and so we had to fight our way out of a hall made from ribbon’s and the shapeshifter’s shadow spawn. I don’t know what choice he was offered but considering he went unconscious for it, the choice was probably an important one.
 
The next memory was Emry's. Complete with four statues with missing pieces with four unlit torches. The wizard gathered up some wooden items and set it aflame with a blue tint. I felt his heartfelt moments with his assumedly dead childhood friends as he destroyed all of the statues. He’s probably fine though. Heard humans bounce back quickly.
 
Mushroom’s memory was of her farm. Initially the wrong answer was chosen and she began emitting an aura of necrotic energy. In the end, instead of trying to preserve the farm, we burnt it to the ground. Once we did that, the aura disappeared and we were allowed to leave the illusionary world.
 
We reappeared in the real decrepit house we arrived at without any shimmering distortions. Then the floor opened up, rae eating a staircase the descended into the ground. At the bottom we met a few of the terminus wardens. They ended up putting us to sleep with our consent and we woke up in Greth'Larki's studies. There we learned that Eliza has apparently escaped but the Terminus wardens offered up a deal. Basically we help deal with Eliza, and they will help deal with the mind flayers who are invading. Considering they can just make us fall asleep at will, they would be a powerful ally. I have a feeling I’ll be fighting in another war soon. Hopefully, I’ll come out better then before.
 
 
 
+38 Hand crossbow (Luminous Arms), +500 gold, +3 old gold coins.
 
Damage Done: +15/+17, +16/+16, +5/+8/+6, +13/+14, +0/+18, +16/+14/+25
 
Damage done by Allies:
 
Damage done by Enemies: +15/+7, +14, +11... +14, +16, +0/+5/+3
 
HP Healed:
 
Times Down:
 
Natural 1s: Nat 1 on attack of opportunity
 
Natural 20s: Nat 20 to save on poison.