A troupe of gallant adventurers. The vengeful paladin. The snarky monk. The cautious druid. The subtle fighter. The gnome's familiars. ...and the swordbearing rogue. The dragon, with Pip in his belly and the monk in his claws, ready to drop her over the edge. It's divide and conquer. And with an ice wall to block off most of them, a monk dropped off the edge of the Hold...and the ability to fly into foggy clouds...Cryovain has the party flummoxed... WHAT WILL HAPPEN NEXT?!?!?!
They encountered the Stone-Cold Reavers... They encountered the dragon Cryovain... And now they are trying to figure it all out...
Climbing the Sword Mountains the party fights an Ice Troll after camping the night in a cave. The next day they make their way to the IceSpire Peak, where at the base of the spur an ancient Hold sits aloft. They wind their way up the trail and encounter one of Wolf's old friends calling down from the gatehouse merlin. And they he opens fire with a bow.
After cleaning up and searching the Circle of Thunder area, the party will head to Falcon's to check on him.
Ejected from Falcon's the party heads to the Manse.
After completing the Dragon Barrow Quest, the party returns to Phandalin to cash in on the Logger's Camp Quest and go on a shopping spree.
Barely escaping the Necropolis Shard with their lives (and a new friend) and unleashing an ancient evil upon the world has been a bit of a gnomish minecart ride (the dwarves like their tracks all flat and boring) for the team, so now they regroup and makes plans to progress on saving the area from the aggressive white dragon.
With two candles, a cleric they just met, and the kindly old Keeper, the party must make their way through the exit to safety. Even with the help of a miraculously appearing Raiyassa to help, will they make it? Or be trapped forever!
Still trying to find their way out of the Necropolis, the kind old Keeper has told them the Chamber of Seasons is where they will get the 2mnd candle. They need to two candles to get out of the exit.
Trapped in the Necropolis, the heroes try to figure out a way back while also trying to solve the mystery of this strange place.
The heroes return to Phandalin from Axeholm, victorious! Gathering their reward, then back off again to continue their quests!
The party has decided to take on the Axeholm quest and try to provide the town a Plan B in case the dragon attacks the village. It needs to be checked out and cleared out, if necessary. What happened here, anyway?
Having cleaned out that dungeon under Tresendar Manor, the heroes are now making sure the place is indeed empty and void of enemies. Also there might be treasure about, so there's that! And there is also that one-eyed creature in the crevasse/cave area...and still plenty of time for things to go very, very wrong.