A Whole Bunch of Combat 2: Electric Boogaloo by Keth | World Anvil

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Uktar 8, 1492 - part 1

A Whole Bunch of Combat 2: Electric Boogaloo

by Keth Ravenwood

Well, I had the chance to talk with Amarille a bit more during watch. It was… I mean, informative is the wrong word; she barely said anything at all, even about information that doesn’t matter and I will literally be able to get from Sister Garaele as soon as we’re back in town. But still, I don’t get the sense that she’s lying to us or planning to stab us in the back or anything. Just that she’s very very quiet. Like, even by my standards. But I think we can trust her. I mean, I’ll still keep an eye on her for a bit just to be sure, obviously, but you know. Good vibes.
 

 
I hate hallways. And will-o-wisps. And being underground. Maybe Flicker is onto something, it seems like every time we go underground it goes super poorly and we all almost die. I was practically useless the whole fight; I have no range, I can’t heal, I don’t have any good attacky spells. I couldn’t even do the one thing I’m actually good at, which is tanking attacks and defending the others, because of the stupid wisps and their stupid invisible phase-shifty powers. And hallways. I hate hallways.
 
And of course the one time I use my sword’s special magicy perceptive spell thing is the time that we run into a bunch of invisible enemies. A bit of blindsight would have been very helpful. I should have known; obviously wisps can turn invisible, they’re little balls of light or whatever. I need to plan better and think ahead and be smarter, people are counting on me now.
 
And then nobody can sit still after we finally managed to kill the will-o-wisps, even though like four people fell unconscious during the fight! Like yeah, let’s run into unexplored tunnels and wake up a skeleton horse, or crawl into a collapsed tunnel, or leave the group to investigate dead wisps, or talk to the aforementioned skeleton horse, or jump over pits of swords! Like, literally everyone but me is so beat up that they could be killed by a light breeze and somehow I’m the only one who wants to take a rest!?! How am I supposed to protect them if they insist on running face-first into danger with no regard for their own safety or my peace of mind!?! You’re all bleeding and hurt and exhausted, just sit still for like ten seconds and let me protect you!
 
So. Very. Frustrating. Well, it looks like there’s some sort of riddle involving keys next. Fun. Hopefully we can solve it super quickly and get out of this terrible place.

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  1. Introductions and Farewells
    Marpenoth 29, 1492
  2. Even More Introductions
    Marpenoth 30, 1492
  3. One Long Series of Awkward Conversations
    Uktar 1, 1492
  4. Strengths and Weaknesses
    Uktar 2, 1492 - day
  5. A Whole Bunch of Combat
    Uktar 2, 1492 - night
  6. A Giant Ancient Underground Ghost City
    Uktar 3, 1492 - part 1
  7. Into the Necropolis
    Uktar 3, 1492 - part 2
  8. A Last Goodbye
    Marpenoth 26, 1492
  9. Answers
    Uktar 3, 1492 - part 3
  10. Homesick
    Uktar 4-6, 1492
  11. An Even Wholer Bunch of Combat
    Uktar 6, 1492
  12. Important Leadershipy Things
    Uktar 7, 1492
  13. A Whole Bunch of Combat 2: Electric Boogaloo
    Uktar 8, 1492 - part 1
  14. Trust and Confusion
    Uktar 8, 1492 - part 2
  15. A Night Alone
    Uktar 13, 1492
  16. Anger
    Uktar 17, 1492
  17. Closure
    Uktar 23, 1492