Trust and Confusion by Keth | World Anvil

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Uktar 8, 1492 - part 2

Trust and Confusion

by Keth Ravenwood

I tried to ask Eethyl about what happened when he went wherever and got Damaia’s stuff. I… think he gave me an answer? He always talks so fast and so long and uses all these words I don’t know, I can never really understand him. Something about using the planes to travel? Except he can’t control it? Or can only sometimes control it? I should ask him to teach me more about how magic and the planes work, maybe then I could understand what he’s talking about better.
 
And then he was nowhere to be found when we were fighting the troll that he talked us into fighting! He said he was just going around to flank, but like… then why didn’t he let us know beforehand? Flanking normally works best when both parties are aware that it's happening. And why would he go to flank, he’s not any good at melee close-up stuff. (Honestly, watching him swing around that little hammer trying to hit things is pretty comical. Like, the absolute worst form I have ever seen.) I mean, he’s run away into his necklace when we were in danger before, but never during an actual fight. He wouldn’t do that, would he? No, I decided to trust him, I need to stand by that. We’ll never get anywhere if we’re constantly doubting and mistrusting each other.
 
Speaking of trust, Flicker confuses me so much. Like, when a new person with references we trust joins the group she’s all ‘don’t share any of our personal details’ and doesn’t trust them at all. But then when it’s a suspicious old man in an alternate dimension or a undead skeletal horse she’s all ‘I trust you implicitly please join the group as we travel through these dangerous places beset with enemies.’ I mean, maybe the horse is a super smooth guy and I would have been convinced too, but still. I just don’t understand her.
 
Oh also, is this green dragon she’s ‘looking for information about’ not the subject of the revenge mission Raiya had mentioned the two of them were on? I assumed it was because hunting a dragon seems like the kind of epic quest for vengeance that was always in Mom’s stories and because Flicker had seemed pretty evasive about it. But now that I think about it, being evasive isn’t really out of character for her at all. Does that mean there’s another crazy dangerous monster she’s hunting and hasn’t told us about? Should I try asking her about it again? Is there a way to do that while not coming off interrogativey and making it clear that I trust her and this is a safe place and stuff? Hmm…
 
Amarille seemed to fit in okay at least. She’s got these weird glowy wings she was hitting things with, which is pretty cool. It’s really nice to have someone else up close to flank enemies with and who can maybe take a couple of hits again. Flicker seems ready to trust her (again, who could say why) which I’m inclined to agree with. I should still probably check with Sister Garaele when we’re back in town just to be sure and a good leader and things though.
 
Anyways, we got Wolf his magic sword, so mission success I guess. And we killed a weird invisible thing and a troll pretty easily even when we were low on resources (although another few hits and that troll would have taken me out). I’m kind of relieved that we’re headed back to Phandalin after this, there are a bunch of things I need to do there. Most importantly, I need to look through Wilmanric’s catalogue and try to find something that will help against a dragon. I know we have that sword, but now that the number of dragons we’re hunting is up to two and a half… I’d like something for myself to help even the playing field. Maybe a really big net to keep them on the ground? Or… maybe some way to fly myself? I don’t know, I’ll have to wait and see what he can make.

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  1. Introductions and Farewells
    Marpenoth 29, 1492
  2. Even More Introductions
    Marpenoth 30, 1492
  3. One Long Series of Awkward Conversations
    Uktar 1, 1492
  4. Strengths and Weaknesses
    Uktar 2, 1492 - day
  5. A Whole Bunch of Combat
    Uktar 2, 1492 - night
  6. A Giant Ancient Underground Ghost City
    Uktar 3, 1492 - part 1
  7. Into the Necropolis
    Uktar 3, 1492 - part 2
  8. A Last Goodbye
    Marpenoth 26, 1492
  9. Answers
    Uktar 3, 1492 - part 3
  10. Homesick
    Uktar 4-6, 1492
  11. An Even Wholer Bunch of Combat
    Uktar 6, 1492
  12. Important Leadershipy Things
    Uktar 7, 1492
  13. A Whole Bunch of Combat 2: Electric Boogaloo
    Uktar 8, 1492 - part 1
  14. Trust and Confusion
    Uktar 8, 1492 - part 2
  15. A Night Alone
    Uktar 13, 1492
  16. Anger
    Uktar 17, 1492
  17. Closure
    Uktar 23, 1492