Adding roads/trade routes to the article type list | World Anvil

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Adding roads/trade routes to the article type list

New Feature Addition · Articles & templates · Created by Cammykins
declined

What functionality is missing? What is unsatisfying with the current situation?

  Currently there is no appropriate article for a major road or trade route. The only even close listing is General and it doesn't really cover all of the things that could/should be availible for such a major feature in many games.

How does this feature request address the current situation?

  This would allow both gamers and writers to list a major feature in life. It would allow more detail for gamers to be able to create a vivid enviroment for the players and for writers too. Think about the Silk Road and how much influence it had on the world at large for many centuries. Currently the only article catigory that comes close is general and it doesn't allow as much detail as roads/trade routes deserves. If possible having roads and trade routes be listed seperately would be ideal but one article that can than be detailed further works as well.  

What are other uses for this feature request?

  This can be used by both gamers and writers to further detail their worlds.

Follow up


Such an entry would be able to list all the settlements along the trade route, allowing to specify trade hubs. It would allow for a list of goods that travel the trade route from their starting point to their destination. Using the example of the Silk Road, not all goods went from one end of the route to the other. Some items were picked up and dropped off along the route on the way to a major destination. Trade routes also served as major routes of communication between countries. It would also be useful to be able to tie together the route on a map with the associated articles of various locations. It would also be useful to list the items of trade that travel along the route as well as any protective organizations that protect the goods from bandits/pirates along the way.

The Team's Response

Thanks for suggesting this! "Road" is already in the Type drop-down of the Building template. If what you want to write about is the tradition of a travel route, use the Tradition template (for example, the Silk Road went through the ocean as well and there's no road in the ocean, so that would be a tradition!)
Current score

79/300 Votes · +15705 points

Votes Cast

  • +300

    by Grozo
    on 2023-04-29 19:42
  • +300

    by Cobalt Sky
    on 2023-04-28 16:19
  • +300

    by A Fierce Dryad
    on 2023-04-28 12:48
  • +300

    by Rains Up Games
    on 2023-04-27 18:18
  • +100

    by TheKirin
    on 2023-04-26 19:55
  • +300

    by ethanchillout
    on 2023-04-26 03:23
  • +100

    by Fneuch
    on 2023-04-26 01:43
  • +300

    by Ailill Blackwood
    on 2023-04-25 23:13
  • +300

    by Rantjur
    on 2023-04-25 20:31
  • +300

    by MaiNai
    on 2023-04-25 18:25
  • +100

    by drattino
    on 2023-04-24 23:13
  • +300

    by KatCap
    on 2023-04-24 09:14
  • +300

    by R.A. Vaught
    on 2023-04-24 03:39
  • +300

    by Masha Medov
    on 2023-04-23 22:23
    I don't think we need a new template, but agree with others that adding a general "connecting" prompt to the landmark/building and geography templates would be helpful.   I also agree it would be good to add the landmark types "trade route" and "escape route".
  • +100

    by Grolle123
    on 2023-04-23 16:35
  • +300

    by eyeflash
    on 2023-04-23 12:50
  • +300

    by A Enfeebled Dragon
    on 2023-04-22 23:12
  • +100

    by coalabun
    on 2023-04-22 14:29
  • +300

    by Goose80
    on 2023-04-22 05:39
  • +300

    by KyleLemanski
    on 2023-04-22 02:48
  • +300

    by BloodsireArchitectGM
    on 2023-04-21 22:02
    Sometimes there can be a road that stretches for miles or is of great importantance to multiple lands, for example the great silk road from warhammer fantasy is a particular path that the lands of the east take to eventually if not attacked to find there way West to Trade. its importance is that its a common and one of the only routes that can be taken. it would be nice if people are able to make a list of particular roads whether important or an ill omen to traverse.
  • +300

    by MasterEpicon713
    on 2023-04-21 16:24
  • +100

    by A Rambunctious Hobbit
    on 2023-04-21 11:54
  • +1

    by wombacheradam
    on 2023-04-20 18:20
  • +300

    by Exarx
    on 2023-04-19 08:51
  • +300

    by badgersofhonour
    on 2023-04-19 05:33
  • +100

    by DMFW
    on 2023-04-18 19:07
    I understand why the devs don't want more template types but I do like the idea of a template that supports a linear list of locations / landmarks such as you would find on a road. Add another road to that list and hey presto, an instant crossroads. If it's not too greedy it would be very cool if each waypoint also allowed you to specify a distance from the previous one, although you could argue this is what maps are for... Apart from that list of connections, I'm otherwise happy with just using landmark.
  • +300

    by JR Kenja
    on 2023-04-18 11:44
  • +100

    by james.a.b
    on 2023-04-17 22:26
  • +300

    by Careen Ligh
    on 2023-04-17 19:20
  • +100

    by EJ_Lowe
    on 2023-04-16 06:37
  • +100

    by storyauthor
    on 2023-04-16 02:44
  • +100

    by FictionFan1995
    on 2023-04-15 21:51
  • +300

    by SGETiminator
    on 2023-04-15 17:39
  • +300

    by An Evening’s Tale
    on 2023-04-15 13:52
    I absolutely agree with what ddaniel said here, even something more general such as “route” or “path” could be incredibly beneficial, whether it has options for “trade route”, “tunnel” “rail line”, “escape route” etc. Etc. Or is more relegated to explanation in text it would still be incredibly helpful. And having options to add stops and end points would be so useful for connecting cities, buildings, or even planets for personal and audience reference.
  • +300

    by MachFarcon
    on 2023-04-14 23:57
  • -1

    by BasicDragon
    on 2023-04-14 22:00
    You're supposed to use landmark/building for this........
  • +300

    by PoppaeaSabina
    on 2023-04-14 21:18
    Yessss! Just ran into this issue as I've come far enough with my world to consider roads.
  • +100

    by LittleSister
    on 2023-04-14 09:36
    So I don't think it should be a new article type, but expanding the landmark type to include "trade route" as a type ("road" is already an option), would be a good start. I would also suggest the addition of a prompt in the generic tab for "connected locations" (it would work identically to the "connected room" in the room tab).
  • +300

    by A Cute Dimensional Horror
    on 2023-04-14 01:05
  • +300

    by A Lusty Unicorn
    on 2023-04-13 21:21
    It would help link each city, town and village giving a record of whom came into contact with who/what.
  • +1

    by Fox Desert0
    on 2023-04-13 17:28
  • +1

    by ortwyn
    on 2023-04-13 15:35
  • +300

    by M3CUN1V
    on 2023-04-13 13:54
  • +300

    by Logan Mountain
    on 2023-04-13 13:10
    totally agree :)
  • +100

    by A Mischievous Dwarf
    on 2023-04-13 10:37
    Yes! Like ddaniel said, there are lot of potential uses for this sort of template, outside of just roads. I would like it if the template would allow for as many articles to be linked as the user wants, not just two, so any city/town/etc. that meets the road can be linked. If necessary, start and end locations could be separate links/prompts within the template to emphasize them.
  • +100

    by A Beloved Elf
    on 2023-04-13 09:55
  • +1

    by toffepajja
    on 2023-04-13 05:45
  • +300

    by PhntmDrgn
    on 2023-04-12 21:00
  • +100

    by JackLink916
    on 2023-04-12 20:30
  • +100

    by Jontaro
    on 2023-04-12 20:09
  • +100

    by CrownedSun
    on 2023-04-12 18:26
    Could potentially be nice,-- an artifact template could be fun and help with what writing about these is like. Describing the various trade goods that flow, who does most of the trading, how it impacts the places around the route? Other travellers and what not. It's a good idea.   That said, ideally, I'd like it to have some kind of functionality that lets you link various places along the route in order. Like, if you're in City A, it'll link to Landmark C, and then Landmark C will link to both City A and City B.
  • +300

    by Evil Atlas
    on 2023-04-12 17:55
  • +100

    by Adcheryl
    on 2023-04-12 14:43
  • +300

    by GilmoresGloriousWood
    on 2023-04-12 13:53
    I concur with ddaniel.
  • +100

    by BoyWondamus
    on 2023-04-11 16:56
  • +300

    by Willow H.R. Harper
    on 2023-04-11 10:38
  • +100

    by Goreface
    on 2023-04-11 10:28
  • +1

    by Lord Mcberry
    on 2023-04-11 08:41
  • +300

    by MKHETH II
    on 2023-04-11 05:20
  • +300

    by Sach2000
    on 2023-04-11 02:07
  • +300

    by A Fluffy Kitten
    on 2023-04-11 00:54
  • +1

    by A Beloved Goblin
    on 2023-04-11 00:20
  • +300

    by ddaniel
    on 2023-04-10 23:05
    Ok, so I believe this suggestion has a lot of "other uses". The only article type that can function as something that connects two places is a Building article as a room that connects two rooms. However there are many other things that connect two things that don't have an article where this can be expressed without straight up text form. Apart from the roads and trade routes mentioned here it's: tunnels (both caverns and artificial), train stations (+metro and whatever else), portals, plane gates, and teleportation circles, bridges. Scifi: wormholes, gateways, ftl-routes, dimension gates, etc. None of these fit Building / room.   While natural tunnels, worm holes, natural occuring plane gates, dimension gates fit locations, the other ones fit buildings (but not the room tab still!).   I think the solution would be adding the connection thing to building (non-room) and to geography templates. It could display like "Connecting" then have the 2 links underneath.   Roads would be buildings, trade routes (and ftl routes) would still not be fixed as they are more imaginary, but it would cover the rest of the things listed here.
  • +300

    by cow2face
    on 2023-04-10 21:13
  • -1

    by tjtrewin
    on 2023-04-10 21:08
  • +300

    by ss2020
    on 2023-04-10 15:37
    I'd like to see this have a link to each city, town and village they come into contact with.
  • +100

    by NovaTerra
    on 2023-04-10 14:06
  • +300

    by Adrasteialea
    on 2023-04-10 13:13
  • +100

    by WeStanNikolai
    on 2023-04-10 11:16
    I would love this - especially if you could connect multiple locations/settlements with the road!
  • +1

    by PrismCoalition
    on 2023-04-10 11:12
  • +300

    by CloudySky_DM
    on 2023-04-10 06:03
  • -300

    by SoulLink
    on 2023-04-10 05:41
    To me this is either a landmark if you are talking about a specific road / road network or a Tradition if you are talking about something like the Silk Road.
  • +300

    by Mme88
    on 2023-04-10 03:33
  • +300

    by Scalenex
    on 2023-04-10 02:44
  • +300

    by Shirokami17
    on 2023-04-10 02:25
    Highways & trade routes are major parts of an economy and can help with developing an organization's resources.
  • +1

    by AvalonArcana
    on 2023-04-10 00:40
  • +300

    by Beowulf68
    on 2023-04-09 23:25
  • -1

    by Lyraine Alei
    on 2023-04-09 23:17
    I would make those landmarks myself, since it's in the dropdown menu next to where you would input a title onto the article.
  • +300

    by Cammykins
    on 2023-04-09 19:54