I played my first D&D game in the late 70s, starting with the Chain Mail, Swords and Sorcery boxed sets. We played off and on for a few years until 1st edition came out, it was then, for the first time, I took my position behind the screen.
My first adventure still stands today and my players, when they get the chance, love to investigate it and all its mysteries. This was back when my campaign world was a small island and a big dungeon. How things have changed!
Since those early days in the 1980s, I have been mastering games. I have played when I can, taking a break as needed and working with other dungeon masters to improve our craft both as game master and player. Over the years I have made many friends and had some fantastic times.
I have written several books that are available at DriveThruRPG.com, in both print and pdf. I have written for D20zines, Magazine Rack, and GenIsys Games.
I love gaming it is a creative outlet; I love the world and love to have the PCs mess it up. I enjoy the social interaction with my players, it is about making friends with common interests. I enjoy testing things on my players to see if we can make things more fun, it is always a group effort, and sometimes we must promise never to try something again.
It is a work in progress. My campaign is 70% role-playing sometimes more or less. My battles are extremely hard, the role-playing can be harder. I have no fear of posing moral or social dilemmas and love to watch the gears turn while characters produce something crazy and then emerge with their head held high.
I want players to relate to the game world, to feel it and wonder, "what is in 'that dark forest?" It is an adventure. The adventures will not always come to you. If you want something, you will have to go find it. There is no red "?" above anyone's head.
I enjoy the in character social politics as well as court intrigue.
D&D (1,2,3,3.5,5) I did master 4th edition for a short while, the artwork was awesome. Also GenIsys (complicated and very creative), Pathfinder, Fantasy Craft, SpyCraft (Best Modern system out there), Babylon 5, Amber the Diceless RPG, Cyberpunk and Star Wars (D6 and D20), Cyberpunk GenIsys, and Intergalactic.
All the above as well as Stargate (D20), Champions, Paladium, Shadow Run 2nd edition, and Space Master by ICE. Also played a WWII RPG called "Behind Enemy Lines," we did not play that long but it was fun.
It started as a small island. Back in those days you did not need much above ground scenery, but as things change, my campaign grew, it has had several name changes and when things went electronic, I digiitized my maps, so things changed again. I created my own pantheon, and even that changed as the players actually saved heaven once.
Star Wars, all of them; Hobbit, Lord of the Rings, Aliens, Highlander, most Submarine Movies.
Magician Apprentice/Master, the whole series Raymond Feist series.
Raymond Feist, and Fred Saberhagen
Spycraft 2.0, Cyberpunk GenIsys, Intergalactic by GenIsys Games, D&D 3.5.