They find happiness in the hope that their time on this world will improve their lot in life and in "The Light". That with each rebirth, they get closer to attaining paradise for their soul. That is when you know you have won.
These food producers are not very educated and have only the most basic math skills. They might be able to read a little. They rely on the honesty and integrity of those they meet. This is how they measure people. They are married to neighbors, and arranged marriages are the norm.
Because they are typically far from town, they rely on themselves. When emergencies happen, usually time is an issue, and no one can arrive in time to help. Occasionally a passing through druid may bless their land and livestock. They will pay homage to Allyra for good harvests and pay tribute to Scyndar to watch over their families and finally, in the end, to Andor, so the soul of a departed loved one can go unimpeded to be judged by Ahk.
These people rarely, if ever, have seen or even heard of magic, except in stories, songs, or rumors.
You know of other races, and you most likely have seen; human, Goblin, Green Orcs, Dwarf; with the occasional Elf, Jotnar, Centaur, and Va-Kesh; while Gnomes, Halflings, Serpentines, Nape, Black Orcs, and Nephilim are very rare. The Drow are a distant legend.
Monsters and Undead are exceedingly rare. Even if one farmer is killed or worse, there are 20,000 that were not. So, it becomes just a story for most, and a few will know the horror, but most will not. Their self-sufficiency will get them through, or so they believe.
Background: You are self-reliant and work physically extremely hard. You know the basics of surviving in the wild. You know some essential plants and animals. You have minimal education, and you have only the most basic social skills. Your arranged marriage took place during a planting festival when you were 15 or so.
The people in power are the nobles, those with money, or men and women of action. They know about magic, monsters, and worse. The more they learn, the worse it all seems. Some in power prey on the helpless. Some use fear and knowledge of what is out there to control people and ultimately get what they want. Others try to help out. Arranged marriages are generally required.
Adventurer's: You take up this line of work for various reasons: first, you have nowhere else to go. There are too many mouths to feed at your home, and you have to find your own life. If you are unlucky enough to have seen a monster, maybe that gave you a cause to seek adventure. Maybe you had the great fortune to have known a wizard, warrior, or cleric and wanted to be like them. Maybe you want to win the heart of the one you love, gain acceptance from someone, get away from your troubles, maybe something selfless, or maybe save the people out there from dealing with the horrors you have seen.
You know the gods are real, you know they have real power, and most of what the clerics say is true, or at least they believe it is.
Villagers are only slightly more educated than "most people." Villagers can read and write but do not use grammar or sentence structure. They can not understand complex or legal documents. However, their math is fair, knowing how to multiply and divide.
Villagers are honest folk. Most can fake their way through the pleasantries and etiquette with nobility if they need to.
You will see an occasional noble in town and even an adventurer or two. If you are lucky enough to have a spell caster in residence. Most likely, they will be a hermit for one of two reasons: first, when bad things happen, they get blamed, and second, when someone needs something, they are the first one people run to. Either is very tiring, to say the least. They will be revered by most in the village and sought after for guidance.
You pray to Scyndar and Andor as needed and to whatever God might be local. The Church of Light is good at providing small chapels for the villagers and farmers in most villages to pray to whatever God is needed at the time. A priest (non-spell casting clergy) will provide wisdom, take offerings, and pass on messages to the clerics and others in authority.
You know magic exists. You may have seen a spell or two. If you are fortunate, you have a local caster. Magic is remarkable and is treated like an exceedingly rare commodity that the village will protect.
Seeing Monsters and Undead are exceedingly rare. You may have witnessed the aftermath of these stories, and the villagers will keep that story alive and pass them along. You live in the village for mutual protection. You know that travel in unprotected areas is hazardous.
Everyday magic items are typical for the Gentry. While a commoner could have one, it is rare. The Gentry rarely might have an uncommon magic item or two. Rare and above magic items are owned by the nobles, the very wealthy, and adventurers. Artifacts, Relics, and legacy items are very scarce and hard to find. When you desire these, you must quest for them.
Arranged marriages are the norm.
Background: You are self-reliant and physically work hard. You know the basics of surviving in the wild. You know some essential plants and animals. You have few social skills and some basic etiquette. Your marriage was arranged during a planting festival when you were 5 or so. Most marriages take place in the spring after you become an adult.
City life is governed differently. Most everything is dependent on social class and your station, in the ever-moving wheels of daily life. As city folk, you are typically more educated than villagers, even if just barely. Formal education can only be afforded by the social classes of a Tradesman and above. Those below will most likely be barely literate and have a basic grasp of math through simple division.
Most likely, there are temples to gods with spell casters in them. You pray as villagers do. You have seen some divine magic. You have a reasonably firm belief that the gods are genuine since You see the miracles of these gods done by their clerics. But bad things still happen, and the people are left asking, "why did the gods let this happen?"
The city folk will occasionally see nobles and know the basic etiquette needed to get by. You most likely have met and dealt with adventurers depending on your station or profession. The Adventurer's Guilds (AG) is generally the only place to get equipment not available to the general public. Things like Lock picks, and various other tools and kits won't be available in regular stores because of their rarity of sale. Arranged marriages are the norm for city dwellers.
You most likely have witnessed some magic. Businesses and those of status may have magical lights in and around their estates. Or glowing items they show off. You know that magic items are scarce, valuable, and dangerous to own. If you own a magic item, you need to be powerful enough to keep it safe from others that might want to take it from you. So most chose to stay away from magic items.
Monsters and Undead are very rare. You have never seen them. These creatures are more of an urban legend, folk story, or rumor. You will tell the stories to frighten young children into obedience and share them with friends at your dinner table. You, most likely, have never seen the aftermath of these events. The ideas of these things keep you safely inside the city. You only travel outside the city in protected groups. You most likely have never seen a wild animal unless your work takes you out into the wild.
Background: You are self-reliant and work long and hard. You have a some primary education. You know some essential plants and animals. You have some social skills and some basic etiquette. Your marriage was most likely arranged during a local festival when you were 5 or so. Most marriages take place in the spring after you become an adult, around age 15.
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