The Dracaena Incantation

The Dracaena Incantation was created and developed by the Karathigan. It was used as a means of teleportation and manipulation of the Aether as well as minor manipulation of the mind.

Effect

The Dracaena Incantation is used to manipulate the Aether, whether it is to reveal hidden magic, see spectral beings in the Aetheral Realm, or as a means of travel via teleporation. Some accounts have stated the Incantation has can dispel other Incantations.   At first, the Astral Weaver will only be able to see detect other Incantations and planar magics nearest to them. But as the Astral Weaver grows stronger with the Dracaena Incantation, they will be able to dispel Incantations, counter Incantations as their being cast, and teleport vast distances on Rakasha.

Side/Secondary Effects

Some common side effects of the Dracaena Incantation are: An aura of planar energy wrapping around the user as they cast, their eyes turn into a starry landscape, voices and ideas not of the Astral Weaver's will appear periodically with exposure, resonant echos of spirits appearing and drifting into view, and headaches, or bad migraines.

Manifestation

Once the hand gestures have been accomplished then a large eye wrapped in star-covered wings will appear on the back of the user's hand(s). If the Astral Weaver is concentrating, then the symbol will affix itself onto the user's back, creating spectral wings.

Source

The Dracaena Incantation draws its cosmic power from the Weave of Aether or Aether-Weave as it has been called. It harnesses the spiritual and arcane nature that drifts through all, transferring Incantations onto another surface, object, or even person.   The Way of The Soulbound Monks have used the Dracaena Incantation to practice being "soulbound."

Discovery

At first, those who found out about the Dracaena Incantation were had been succumb to Karathigan Reporductiion and, sadly, died. But eventually the Karathigan started to evolve into a intelligent race, capable to bargain with and able to exchange information with. It was with the intelligent Karathigan that caused Arcanist councils and circles to become aware of the Dracaena Incantation and increase knowledge about it into the Incantation it is known as to present times.
Eye with two sets of wings with starts
The Dracaena Incantation Symbol by LordGalakrond
Gestures & Ritual
The hand gestures for the Dracaena Incantation is as follows: Hand fist is clencted into a fist, then slowly each finger will open until the palm is exposed, finally the use will close their hands again. The symbol will appear on the back of the Astral Weaver's hand(s).
Related Discipline
Karathigan
Related School
Weave of Aether
Related Element
Mind, Aether
Effect Casting Time
Instantaneous
Range
30 feet
Level
Basic Practitioner- Expert
Dracaena Incantation Traits
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    • Mental Probe:
      Requires: Concentration, up to 1 minute; an Elfyn piece; 1 Weave Surge Check   For 2 Stamina, you can read the thoughts of creatures around you for 1 minute. When you use the feature and on each turn until it ends, you can focus your mind on one creature that you can see within 30 feet of you. If the creature has an Intelligence pool of 1 or doesn't speak any language, the creature is unaffected.   Initially you learn what is most on its mind in that moment. But for 1 Stamina after you cast the Incantation, you can either shift attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must roll their Mind + Awareness vs your Spellcasting Attribute + Manipulation. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If it succeeds, the feature ends. Additionally, during the duration of the Incantation, questions verbally directed at the target naturally shape the course of its thoughts.   You can also use this feature to detect the presence of thinking creatures you can't see. When you use this feature or for 1 Stamina during the duration, you can search for thoughts within 60 feet of you. You can penetrate most barriers, but 2 feet of stone, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. In addition, you can't detect a creature with Intelligence pool of 2 or lower or one that doesn't speak any languages. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.   Regardless of how you inflitrated the target's mind, they know that someone is probing their mind. the creature can expend 2 Stamina on its turn to make an Mind + Awareness check contested by your Spellcasting Attribute + Manipulation check. Unless you shift your attention to another creature's thoughts, the target gets the sense of the spellcaster regardless of if they fail or succeed; if the target succeeds, the feature ends.
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    • Sense Dracaena:
      Requires: Concentration, up to 10 minutes.   For 2 Stamina, you can sense creatures, objects, or places affected by the Dracaena Incantation within 30 feet of you for 10 minutes per Dracaena Incantation rank. If you sense magic in this way, you can see a faint aura around any visible creature or object in the area that bears magic. You do not know the Incantation unless the Incantation is the Dracaena Incantation.   The feature can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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    • Soul Seekers:
      For 2 Stamina, you create three glowing darts of Aether energy. Each dart hits a creature of your choice that you can see within 60ft. Each dart deals 1d6+ your Spellcasting Attribute of Force damage. Additionally the darts all strike simultaneously and you can direct them to strike one target or several.   As you progress further in rank with the Dracaena Incantation, Soul Seeker creates one more dart.
     
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    • Soul Spike:
      You drive a spike of psychic energy into the soul of a creature you an see within range. The target must succeed on a Intelligence + Manipulation check against your DC or take 1d8 trauma damage and subtract 1d4 from the next check against your Incantation it makes before your next turn ends.   As you progress in rank with the Dracaena Incantation, Mind Spike's damage increases by 1d8 and check reduction also increases by 1d4.
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    • Spacial Flicker:
      Requires: 1 Weave Surge Check   You can cause your body to flicker between the Aethereal Realm and your current plane of existence for a number of minutes equal to your Dracaena Incantation rank. Roll a d20 at the end of your turns for the duration. On a roll of 11 or higher, you vanish and appear in the Aethereal Realm. If you're already in the Aethereal Realm, then the feature fails.   While in the Aetheral Realm, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything more than 60 feet away. You can only affect and be affect by other creatures on the Athereal Realm. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.   At the start of your turns you return to an unoccupied space of your choice that you can see within 20 feet of where you vanished. If there is no unoccupied space available within that range, you appear in an unoccupied space randomly. You can dismiss this feature without expending Stamina at any time.   As you progress in rank with the Dracaena Incantation Spacial Flicker's range you can appear from increases by 5 feet.
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    • Unravel Magic:
      As a Countermove, you attempt to interrupt a creature in the process of casting an Incantation you can see within 60 feet. By expending 2 Stamina, if a creature is using an Incantation feature of Second Rank or lower, then the Incantation fails. If the Incantation feature is Third Rank or higher, you must roll your Spellcasting Attribute pool. The DC equal 3+the feature's rank. If the incantation is a Blended Incantation, then the DC equals 2 + both Incantation ranks used in the Incantation. On a success against the Incanatation, the spell fails and has no effect.   As you progress in rank with the Dracaena Incantation, Unravel Magic's base rank of Second rank or lower, increases by 1 for a maximum of 5.  
      For example, if a Arcanist were to see another Arcanist use the Zenyki Incantation's Flame Walk and use Unravel Magic, it would fail and have no effect. If a Arcanist were to see another Arcanist use the Uroplatus Incantation's Wychwood's Wrath and use Unravel Magic, then the Arcanist would need to roll the ability check. The DC for this ability would be 7.
     
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    • Cease Magic:
      Requires: 1 Weave Surge Check   You can dispel a creature, object, or magical effect within 120 feet of you. Any feature of Third Rank or lower on the target ends. While a Incantation feature of Fourth Rank or higher must make a roll using your Spellcasting Attribute pool. The DC equals 3+the feature's rank. Additionally, Blended Incantations require a DC equal to 2 + both incantation ranks. On a successful check against the effect, it ends.   As you progress in rank with the Dracaena Incantation, Cease Magic's base rank of Third Rank or lower, increases by 1.
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    • Lance of Aether:
      Requires: 2 Weave Surge Checks You unleash a lance made from the Weave of Aether at a creature that you can see within 120 feet of you. Alternatively, you can utter a creature's name. If the named target is within range, it becomes the target even if you can't see it, if the named target isn't within range, the lance disappears without effect.   The target must make a Intelligence + Endurance check against your Incantation DC. On a failed save, the target takes 7d8 Nova damage and is Staggered until the start of your next turn. On a successful save, the creature takes half as much damage and isn't Staggered.   As you progress in rank with the Dracaena Incantation, Lance of Aether's damage increases by 1d8.
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    • Reveal Legend:
      Requires: Incense worth at least 250 Gildings, four ivory strips worth at least 50 Gildings each, which the Incantation consumes, and 2 Weave Surge checks.   For 10 minutes, you can uncover knowledge of a specific object, creature, or place. The feature brings to your mind a brief summary of the significant lore of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you have about the thing, the more precise and detailed the information you receive is.   The information you learn is accurate but might be couched in figurative language.
      For example, if you have a mysterious magic axe on hand, the feature might yield this information: Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.
        After you've learned this knowledge, like a typical ritual, you regain your expended Weave of Magic.
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    • Transfer Energy:
      Requires: 50 Gildings worth of Gemstone pieces, which the feature consumes, and 1 Weave Surge Check.   For 10 minutes, you can take the Incantation features of Third Rank or lower that has been infused on one object or creature and transfer it to another creature or object. You may not transfer curses inflicted on an object.
     
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    • Aether Step:
      You teleport yourself and one willing target beside you to another spot within 500 feet. The space you appear can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."   You can bring objects as long as their weight doesn't exceed what you can carry. If you would arrive at a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the feature fails to teleport you.   As you progress in rank with the Dracaena Incantation, Aether Step's distance is tripled.
     
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    • Psionic Scream:
      You expel from your mind a blast up to ten creature of your choice within 90 feet. Creatures that have an Intelligence pool of 1 are unaffected.   Targets must roll their Intelligence or Mind (whichever is higher) + Endurance against your Incantation DC. Failure means a target takes 14d6 trauma damage and is Stunned. On a successful save, a target takes half as much damage and isn't stunned. If a target is killed by this damage, its mind explodes, assuming it has a head.   A Stunned target may remake the check at the end of each turn. Ending the effect on a success.


Cover image: by LordGalakrond