1. The Road to Duford in Zentrem | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

1. The Road to Duford

For one reason or another, the group of adventurers, Andraste Siannodel, Buzz the Giant, Jester Trow, and Varris Enna, have joined the company of Terryflump’s Travelling Troupe on their circuit. While on the way to the town of Duford, the retinue falls under attack from a group of ambitious goblins. The adventurers successfully thwart the main assaulters, though a few of their wagons suffered some damage. With the rest of the Troupe staying in defense of their site, the party continues onward to Duford to retrieve materials for repair. Though the rest of the day’s trek towards the town was uneventful, the party was assaulted by a group of bandits in the middle of the night as Varris kept guard. After near fatally wounding one of the perpetrators, the party realized that their attackers were little more than children, abandoned and forced to fend for themselves by the war. Despite their actions, the child bandits found kindness in the party, who promised to find them a better place to stay. With the children retreating to their stead, the party continued their rest.   The next morning, the party proceeded to Duford without incident. There, they diligently saw to the acquisition of the required supplies. Buzz provided a stellar solo performance at the local inn while his fellows attained a rough lay of the town. The party learned of the town guard’s current state of disarray, from both lack of resources and leadership. During the process, they noticed a mature looking, hooded man observing them who, once noticed, immediately left their vicinity. Though Varris and Jester followed the observer for some way, they eventually lost him in a crowd of disgruntled townsfolk and travelers. Later, they collected the necessary supplies for repairing the wagons before heading to an abandoned farm where the children had settled. Bringing both food and company, the party stayed at the abandoned farm for the rest of the night. During Jester’s watch, she noticed a movement just outside of the barn, rousing some of the other party members. Though the sighting ultimately resulted in no significance occurrence that night, Varris’s investigation the following day confirmed that something had in fact been watching them.   With the children in their company, the adventurers cautiously began their trek to reunite with the Troupe. However, on the road back, Varris, scouting ahead, sighted a carriage with a dead driver being encircled by a group of armed men. The party boldly approached the armed group, leaving the children behind in safety. When it became clear that the men are nothing more than troublemakers, the party braced themselves for combat. While the thugs beat on the frontline of Buzz and Jester, their leader continued to pelt crossbow bolts from afar. Eventually, the children also came to the party’s aid, providing covering fire. The fight continued until the leader had been isolated, his cronies struck down. However, as he ran, the leader nearly killed one of the children, and while Varris gave chase, he ultimately absconded from the scene. With the party cradling their wounds, they checked on the carriage which had actually not been abandoned. Inside, they found a dwarf, Grenthor of Clan Firehammer, holed up as his ride was assaulted by the ruffians. Grateful for the party’s aid, Grenthor allowed the party to utilize his carriage on their way back to the Troupe. The delivered supplies allowed for repair of the wagons. While they rested for the night, the party explained recent events as well as the children’s situation to Terryflump, who ultimately agreed to accept them into the Troupe.
"They looked like a capable bunch, and the troupe being where it is today's a testament to that."
— —Rosidius Terryflump

Remove these ads. Join the Worldbuilders Guild