PokéEdges in Zamzara, The Hollow Earth | World Anvil
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PokéEdges


Combat Edges

Combat Edges

  Breakneck Pace
Prerequisite: Adept Acrobatics or Athletics
Static
Cost: 1 Tutor Point
Effect: Whenever you perform the Sprint Maneuver, you do not provoke attacks of opportunity until the start of your next turn, additionally you may move up to double your movement capability when using the Sprint Maneuver.
  Bull-Rush
Prerequisite: Adept Combat or Athletics
Static
Cost: 1 Tutor Point
Effect: When you use the Sprint Maneuver, this round at any point of your movement you may use the Push Maneuver as a swift action.
  Charge!
Prerequisite: Adept Combat or Athletics
Scene x 2
Cost: 2 Tutor Points
Effect: When you use the Sprint Maneuver and you only shift in a straight line, at the end of your movement you may make a struggle attack or a move with the Dash keyword as a Swift Action. If you do you receive a +2 to the accuracy check of that attack and a -2 to evasion until your next turn.
  Cripple
Prerequisite: Adept Combat or Acrobatics
Static
Cost: 1 Tutor Point
Effect: Whenever you successfully trip an opponent, you may immediately use a Dirty Trick against them, without an additional attack roll. Use the same skill for this check that was used for the trip maneuver.
  Deadly Maneuvers
Prerequisite: Adept Combat
Swift Action - Trigger
Cost: 2 Tutor Points
Effect: Whenever you successfully hit with a melee struggle attack, you may immediately perform one of the following combat maneuvers. Trip, Disarm, Push, or Grapple.
  Dimensional Lock
Prerequisite: Adept Focus
Static
Cost: 1 Tutor Point
Effect: Creatures that are grappled by you lose their teleport capability, and cannot teleport, or be affected by the move Ally Switch.
  Dimensional Snare
Prerequisite: Dimensional Lock
Scene x 2 - Standard Action
Cost: 2 Tutor Points
Effect: If a creature would teleport, and you threaten a square between the line of its starting and ending location, you may perform the grapple maneuver against that opponent. If you successfully grapple the opponent, their teleport fails, and instead they are placed in a square of your choice that is adjacent to you.
  Floor Warden
Prerequisites: Adept Acrobatics or Athletics
Static
Cost: 1 Tutor Points
Effect: While Tripped you are not Vulnerable, gain +2 Evasion vs ranged attacks and you can stand up as a Swift Action without provoking attacks of opportunity.
  Floor Warrior
Prerequisites: Adept Acrobatics or Combat
Static
Cost: 2 Tutor Points
Effect: You can do the following while tripped:
  • Make Struggle attacks.
  • Perform the Disengage maneuver.
  • Make the Trip combat maneuver with a +2 to the opposed check.
  • Perform a Dirty Trick maneuver.
Ranged Slayer
Prerequisite: Adept Combat or Acrobatics
Cost: 2 Tutor Points
Effect: Opponents trigger Attacks of Opportunity from you when using ranged attacks regardless of the target.
  Stand Still!
Prerequisites: Level 10
Cost: 2 Tutor Points
Effect: When the target of an enemy that would shift out of range of your Melee range in a way that triggers Attacks of Opportunity, and you succeed with an Attack of Opportunity, your opponent is no longer able to shift out of range, but can shift anywhere within your reach instead.
    Watch it Coming
Prerequisites: Adept Perception
Scene - Swift Action, Interrupt
Cost: 1 Tutor Point
Trigger: A Damaging Move Targets you or an Ally
Effect: Resolve Accuracy and Damage Rolls for that move. You may choose to activate any Interrupt Actions you have available to you after you know the results.

Home Court
Prerequisites: Naturewalk
Static
Cost: 1 Tutor Point
Effect: Enemies take double the penalty to Accuracy Checks (-4) when targeting you through Rough Terrain in Biomes you have Nature Walk in. Your combat maneuvers gain a +2 bonus to accuracy checks when in those Biomes.
  Wide Reach
Prerequisites: Reach
Static
Cost: 2 Tutor Points
Effect: Increase your Threatened Area by 1 meters in each cardinal direction if they are medium or small sized, 2 meters if they are larger than medium.

Combat Reflexes
Prerequisite: Expert Combat or Acrobatics
Cost: 2 Tutor Point
Effect: You may make an additional Attack of opportunity each round.
  Dive
Prerequisites: Expert Acrobatics or Perception
Trigger – Shift Action, Interrupt
Cost: 2 Tutor Points
Trigger: You are targeted by a Ranged 1-Target Attack, or are in a Cone, Burst, Blast, or Line.
Effect: You may immediately Shift 1 Meter, and then become Tripped. This Edge cannot be used if you are Stuck, Grappled, or otherwise impaired from Shifting. This Feature causes you to dodge Ranged attacks aimed at you, and may let you avoid Cones, Bursts, Blasts, or Lines if the shift removes you from the area of effect.
  Sneak Attack
Prerequisites: Dead Silent or Invisibility or Stealth, Expert Combat or Expert Stealth
Scene - Swift Action
Cost: 2 Tutor Points
Trigger: Attacking a flanked, sleeping, flinched, paralyzed or unaware foe that did not attack you in the last round within 4 meters. Effect: Add 2 to the accuracy roll, this attack deals an additional 10 damage, and the effect and critical ranges are increased by 2.
  Spring Attack
Prerequisite: Expert Athletics or Acrobatics
Cost: 2 Tutor Points
Effect: As a Full Action, you may shift, and at any point during your movement make a struggle attack or a melee move and continue your movement.
Bonus: If you have the Charge! Poke Edge, you may instead make a Struggle attack or Dash move at any point during the movement.
  Wing-Clip
Prerequisite: Expert Combat or Acrobatics
Cost: 2 Tutor Points
Effect: Whenever you trip an opponent, that opponent loses access to their flight, and levitate capabilities for a number of rounds equal to half of your Combat or Acrobatics rank. The opponent may spend a Shift Action that provokes an Attack of Opportunity to remove this effect.

Across the Room
Prerequisites: Power 6 or Telekinetic and Master Focus
Scene x 2 - Swift Action
Cost: 2 Tutor Points
Effect: When you successfully use the push maneuver you may move the target X meters without moving with the target, where X is your Power minus their Weight Class. You may spend a Shift Action to increase this distance by half of your Power Capability. If the opponent is pushed against a wall, and you still have distance to push them, they lose a tick of HP (2 ticks if you spent your shift action with this edge).
  Grappler
Prerequisites: Power 6 and Adept Athletics or Combat
Static
Cost: 1 Tutor Point
Effect: You gain a +X bonus to your opposed Combat or Athletics Check to determine who gains Dominance in a Grapple. X is equal to your Power.

Other Edges

Other Edges

  Harvest Shroom
Prerequisites: Level 20, Grass-type and Expert Athletics OR Mushroom Harvest
Static
Cost: 2 Tutor Points
Effect: The user gains the Mushroom Harvest capability.
If they already have it, it may be used twice per day.
  Herbal Remedies
Prerequisites: Level 20, Grass type and Master Focus OR Herb Growth
Static
Cost: 2 Tutor Points
Effect: The user gains the Herb Growth capability.
If they already have it, Revival Herbs made by this Pokemon set the target to 100% Hit Points.
  Milk Production
Prerequisites: Level 20, Female, part of the Field Egg Group
Static
Cost: 2 Tutor Points
Effect: The user gains the Milk Collection capability.
If they already have it, it may be used twice a day.
  Super Juice
Prerequisites: Level 20, Stockpile on the user’s move list OR Juicer
Static
Cost: 2 Tutor Points
Effect: The user gains the Juicer capability where all instances of “Shuckle” are replaced by “the user”.
If they already have it, then Rare Candy may be left in the Shuckle’s shell unused for another 2 weeks to solidify into a vitamin of the user’s choice.
  Unown Charm
Prerequisites: Level 20, owned by a Trainer with Gather Unown
Static
Cost: 2 Tutor Points
Effect: The pokemon gains the Gather Unown capability.

Invade Dreams
Prerequisites: Level 25, Psychic type and Adept Focus OR Dream Reader
Static
Cost: 1 Tutor Point
Effect: The user gains the Dream Reader capability.
If they already have it, they can read the dreams of targets with the Mindlock capability.
  Lucky Charm
Prerequisites: Level 25, Fortune
Static
Cost: 1 Tutor Point
Effect: When rolling to determine how much money is being received from Fortune, roll 1d10+1d6 instead.
  Maternal Instincts
Prerequisites: Level 25, Female, has given birth to an Egg that has hatched
Static
Cost: 2 Tutor Points
Effect: The user’s egg is born with the Baby Template, subtracting 5 from each of its Base Stats. It will stay with its mother while it has this template. Both pokemon are able to be captured in a single Pokeball during this time. The Trainer raising the user may choose to have their Mother pokemon gain 20% less experience from any sources and give that Experience to the baby instead. Once the Baby Pokemon reaches level 25 and loses the Baby Template, it leaves its mother permanently and gains +1 to each of its Base Stats. If its mother had a loyalty higher than 1, it will allow itself to be easily caught by its Trainer.
If the user is a Kangaskhan, they may gain 50% less experience and give it to the baby instead and this Edge only costs 1 Tutor Point.
  Sweet Dreams
Prerequisites: Level 25, Hypnosis OR Dream Eater on the user’s move list
Static
Cost: 1 Tutor Point
Effect: The user gains the Dream Mist capability.
If they already have it, then Dream Mist collected from this Pokemon causes Bad Sleep in addition to Sleep.

Advanced Skill Improvement
Prerequisites: Level 30, Skill Improvement
Cost: 1 Tutor Point
Effect: Rank up one Skill that is affected by Skill Improvement. If said Skill is at Master Rank, gain a +3 Bonus to that Skill. This Edge may be taken multiple times, each time selecting a different Skill.
  Fool the Senses
Prerequisites: Level 30, Master Focus OR Illusionist
Static
Cost: 1 Tutor Point
Effect: The user gains the Illusionist capability.
If they already have it, their Focus Rank is tripled for the purposes of maximum distance illusions may be from the user.
  Heart Seeker
Prerequisites: Level 30, Water type and Expert Athletics OR Heart Gift
Static
Cost: 2 Tutor Points
Effect: The user gains the Heart Gift capability.
If they already have it, it may be used twice a week.
  Intercept Aid
Prerequisites: Level 30, Expert Perception or Acrobatics
Static
Cost: 2 Tutor Points
Effect: The intercept ranged maneuver can now triggered on any ranged move. The Intercept Melee maneuver can now be used on enemies, however to push the triggering enemy a successful opposed combat or athletics check is needed.
Bonus: You can intercept moves that do not have an AC check.
  Keystone Warp
Prerequisites: Level 30, Ghost type OR Dark type, Expert Focus, Odd Keystone
Static
Cost: 2 Tutor Points
Effect: The user gains the Keystone Warp capability where all instances of “Spiritomb” are replaced by “the user”.
If they already have it, they may teleport between any Odd Keystones as a Swift Action.
  Letter Press
Prerequisites: Level 30, owned by a Trainer with Gather Unown
Static
Cost: 2 Tutor Points
Effect: The user may be combined with a single Unown, adding 5 points to any one of the user’s Base stats, and may retain Hidden Power from the Unown, replacing one of its own moves if at the normal Move List limit. Once combined, the two cannot be separated and lose the Underdog Capability.
If they already have it, then 2 more Unown may be added to the Prime Unown. The Prime Unown also gains the Cluster Mind ability.
  Mental Resistance
Prerequisites: Level 30, Expert Focus
Static
Cost: 2 Tutor Points
Effect: The user gains the Mindlock capability and 5 Damage Reduction against Special Psychic, Ghost, and Dark-Type damage.
If they already have Mindlock, they gain 10 Damage Reduction instead against Special Psychic, Ghost, and Dark-Type damage.
  Sight Beyond Sight
Prerequisites: Level 30, Electric-type and Expert Perception
Static
Cost: 2 Tutor Points
Effect: The user gains the X-Ray Vision capability.
If they already have it, they can see through walls up to two feet in thickness.
  Spectral Training
Prerequisites: Level 30, Ghost-type and Adept Focus
Static
Cost: 2 Tutor Points
Effect: The user gains the Phasing capability.
If they already have it, they do not lose a Tick of Hit Points while Intangible.
  Trusty Steed
Prerequisites: Mountable X, Adept Athletics
Static
Cost: 1 Tutor Point
Effect: The user adds +1 to their Mountable capability.

Earth Body
[Ranked 2]
Rank 1 Prerequisites: Level 20, Grass-type and Adept Athletics
Rank 2 Prerequisites: Level 40, Grass-type and Expert Athletics
Static
Cost: 1 Tutor Point
Effect: Each rank, the user gains the Planter (Herbs) or Planter (Berries) capability.
If they have both, they can hold one extra plant per rank.
  Jacked In
Prerequisites: Level 40, Electric-type and Adept Tech Education
Static
Cost: 2 Tutor Points
Effect: The user gains the Wired capability.
If they already have it, they may control the machine and gain a move based on the machine similar to a Rotom.
  Plant Friend
Prerequisites: Level 40, Expert Focus and Grass-type OR Fairy-type
Static
Cost: 2 Tutor Points
Effect: The user gains the Sprouter capability.
If they already have it, it may be used twice a week.
  Shadow Meld
Prerequisites: Level 40, Ghost-type and Expert Stealth
Static
Cost: 2 Tutor Points
Effect: The user gains the Shadow Meld capability where all instances of “Gengar” are replaced by “the user”.
If they already have it, they gain a Tick of Hit Points every round while melting into shadows.
  Weather Wizard
Prerequisites: Level 40, Weathershape
Static
Cost: 1 Tutor Point
Effect: Castform may use moves with the Weather keyword as a Swift Action.

Sixth Sense
Prerequisites: Level 50
Static
Cost: 1 Tutor Point
Effect: The user gains the Premonition capability.
If they already have it, their sense for disaster becomes more acute.
  Virtuoso
Prerequisites: Level 50, A Skill at Master Rank.
Static
Cost: 1 Tutor Point
Effect: Choose a Skill at Master Rank. Consider that Skill to be effectively “Rank 8” for any Features or effects that depend on Skill Rank. Virtuoso may be taken multiple times, but you must choose a different Skill each time.

Specialized Edges

Specialized Edges

  Altered Pheromones
Prerequisites: Alluring, Adept Focus
Static
Cost: 1 Tutor Point
Effect: When a Pokemon is lured by the Alluring capability, they take -1 Combat Stage to 2 stats of the user’s choice.
  Battle Tracking
Prerequisites: Tracker, Adept Perception, Level 15
Scene - Standard Action
Cost: 1 Tutor Point
Effect: Use Odor Sleuth as if it were on your move list, and gain +1 Accuracy.
  Denizen of the Deep
Prerequisites: Gilled, Adept Athletics or Focus
Daily x 3 - Extended Action
Cost: 2 Tutor Points
Effect: As an Extended Action, the user submerges themselves in water, hydrating at a rapid rate. For 1 hour afterwards, they gain +1 to all Skill Ranks.
  Earth Attunement
Prerequisites: Tremorsense, Adept Perception
Scene - Standard Action
Cost: 1 Tutor Point
Effect: Gain +1 Accuracy to hit all targets within or touching the ground around them for up to 5 meters for the rest of the Scene.
  Heart of Ice
Prerequisites: Chilled, Adept Athletics or Focus
Scene x 3 - Swift Action
Cost: 1 Tutor Point
Effect: When the user is hit by an adjacent Melee attack or hits a target with an Ice-type move, the target gains -1 to all movement capabilities for the rest of the Scene. Heart of Ice can stack up to 3 times on one target.
  Incubation Simulator
Prerequisites: Egg Warmer, Adept Athletics
Static
Cost: 1 Tutor Point
Effect: When rolling to heat up an egg, roll an extra 1d6; on a result of 1, nothing happens; on a result of 2-6, the egg’s hatch time is further reduced, in hours, by the number rolled.
  Nocturnal Hunter
Prerequisites: Darkvision, Adept Perception or Stealth
Static
Cost: 1 Tutor Point
Effect: The user gains +1 Accuracy when in darkness or low-light conditions that would hamper users without Darkvision.
Bonus: The user gains +2 to Stealth rolls made in total darkness.
  On the Edge
Prerequisites: Volatile Bomb, Adept Focus
Static
Cost: 2 Tutor Points
Effect: The user is reduced to 1 HP when using Self-Destruct or Explosion instead of having their HP set to -50% of their full HP value.
  Overgrowth
Prerequisites: Inflatable, Adept Focus
Daily x 2 - Standard Action
Cost: 2 Tutor Points
Effect: The user expands up to 150% of its normal size as a Standard Action. While Overgrown, a Pokemon does not change its weight. When Overgrown, Pokemon gain a -2 Penalty to Evasion, but increase their size category to the next level. Returning to normal size is a Shift Action.
  Pounce
Prerequisites: Long or High Jump 4
Scene - Swift Action
Cost: 2 Tutor Points
Effect: If the user moves at least 4 meters straight towards a target and hits it with a Melee attack on that same turn, you may immediately perform a Trip combat maneuver that automatically hits.
  Squad Tactics
Prerequisites: Pack Mon, Adept Combat or Focus
Static
Cost: 1 Tutor Point
Effect: When the user fights another Pack Mon of the same species for dominance of a group, they gain +1 Attack and Special Attack CS. When the user fights alongside a Pokemon of the same species who obeys it, they gain +1 Defense and Special Defense CS.
  Sticky Fingers
Prerequisites: Wallclimber, Adept Athletics or Acrobatics
Scene - Standard Action
Cost: 1 Tutor Point
Effect: The user cannot be pushed or pulled for the rest of the Scene.
Bonus: The user may use their full Overland Capability when travelling along a wall or ceiling.
  Storm Lights
Prerequisites: Glow, Adept Focus
Scene - Standard Action
Cost: 1 Tutor Point
Effect: Use the move Flash as if it were on your move list, but with a range of Cone 3.
  Sweet Tooth
Prerequisites: Honey Gather, Level 20
Static
Cost: 1 Tutor Point
Effect: Honey that was gathered by the user can be eaten to grant a Digestion buff that heals a Tick of Hit Points. If the Honey is used as Bait, a -10 Modifier to Capture Rolls applies to any Pokemon lured by the Honey.
  Tiny Nuisance
Prerequisites: Shrinkable, Adept Focus
Static
Cost: 2 Tutor Points
Effect: The user may perform Standard Actions while Shrunken, but only to use a Special move that is resisted one step further or a Status move with a -2 Accuracy penalty.

Battle Synchronization
Prerequisites: Telepath, Expert Focus
Daily x 2 - Swift Action
Cost: 2 Tutor Point
Effect: When the user uses a self-targeting Status move, they may share the effect with an ally within 5 meters.
  Deep Cover
Prerequisites: Level 40, Blender
Static
Cost: 2 Tutor Points
Effect: Blender may be performed as a Swift Action.
  Force of Nature
Prerequisites: Groundshaper, Expert Athletics
Static
Cost: 2 Tutor Points
Effect: The user can create Blocking Terrain in addition to Rough and Slow Terrain. If they choose not to create Blocking Terrain, then the range of Groundshaper becomes Burst 2.
  Hone Senses
Prerequisites: Level 40, Expert Perception OR Blindsense
Static
Cost: 1 Tutor Point
Effect: The user gains the Blindsense capability.
If they already have it, they gain +1 Accuracy at all times.
  Hot-Blooded
Prerequisites: Heater, Expert Athletics or Focus
Daily x 2 - Standard Action
Cost: 2 Tutor Points
Effect: The user heats themselves up with the fire within. For the rest of the Scene, making melee contact with another target causes them to lose a Tick of HP, even if they strike you.
  Magnetic Interference
Prerequisites: Magnetic, Expert Focus
Static
Cost: 1 Tutor Point
Effect: All Rock and Steel-type moves used by an enemy within 8 meters of the user take a -1 Accuracy penalty. The user and their allies’ Steel-type moves within 8 meters gain +1 Accuracy.
  Weapon Training
Prerequisites: Wielder, Expert Combat
Static
Cost: 1 Tutor Point
Effect: The user can qualify for Master Combat Rank Moves from Weapons and gain a further +2 bonus to Disarming, for a total of +4.

Aura Break
Prerequisites: Level 50, Aura Pulse
Daily x 2 - Swift Action - Trigger
Cost: 2 Tutor Points
Trigger: Using a move with the Aura keyword.
Effect: The move gains the Smite keyword and you benefit from STAB, even if you normally wouldn’t. Alternately, the user can target itself with Heal Pulse.

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Comments

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Aug 19, 2019 00:21 by Jairo (Ceres) Lugilde Paz

I really like this new poke edges. They offer new tactis, buffs combat manluvers, counters for ranged and flying users, strategies about been tripped, and gives more reasons to train your 'mons skills (which, roleplay wise, sounds like something every trainer would do). I might blatantly copy this page (with one or two of my own) if you are fine with it. Well, if I find out how you made the spoilers bubbles not read "spoiler". Or how to end lines without creating new paragraphs. Yes, worldanvil confuses me

Aug 19, 2019 14:50 by The Chronicler

Please do, most of these I got from the forums anyway. I can just send you the text for the entire page and you can look at the uh, "code" for it. Just let me know what you add to yours, because I might want to use it for my campaign too!

Aug 19, 2019 14:52 by The Chronicler

Actually, I think it's most of the *combat* ones I got from the forums. About half of the Other Edges and all of the Specialized Edges are mine.

Aug 19, 2019 16:13 by Jairo (Ceres) Lugilde Paz

That would be awesome! Well, when I get to making the list of edges. I actually want to get everything that is usable in my campaign in a single page (even the corebook content) so my players can consult everything at the same time. So yeah, I will message you whenver I need something, specially classes since those are a drag to add   I will tell you when I have anything usable. Probably something like the mining overhaul I'm testing

Aug 19, 2019 18:33 by The Chronicler

Well, good luck with that! Let me know whenever you need anything.

Aug 19, 2019 21:09 by Jairo (Ceres) Lugilde Paz

Actually, right know I could really use the classes and advanced classes, if it is fine whith you. And while you are at it, if it isn't much work, the homebrew edges, features, and pokedges would be usefull too, since I'll need them soon enough

Sep 11, 2019 22:30 by Jairo (Ceres) Lugilde Paz

With whitch hunter and mental resistance, aren't psychic, ghost and dark types getting nerfed? I get it from lore reasons that they are been hunted, but is it compensated with something?

Sep 11, 2019 22:50 by The Chronicler

Not directly, but they do get buffs from the New Moon weather, which happens 50% of nights.

Sep 11, 2019 22:50 by The Chronicler

Also, I thought Witch Hunter was a Trainer thing?

Sep 11, 2019 23:29 by Jairo (Ceres) Lugilde Paz

It is, but I wasn't going to copypaste the comment there

Sep 12, 2019 17:06 by The Chronicler

OH! I THOUGHT YOU MEANT THE "WITCH HUNTER" RESEARCHER FEATURE! I forgot I named an Edge that as well! Oh shit, man. Let me go change that. My idea is that this is all intended to buff up that Researcher branch indirectly, but obviously anybody who qualifies can take the edges and beef up their Pokemon, too. It is mostly done for lore stuff, but I can't think of edges that could damage all the types so it's equally spread out, y'know? It can be done, but I usually give NPCs those edges, and I haven't needed to come up with more yet.

Sep 12, 2019 21:15 by Jairo (Ceres) Lugilde Paz

Oh, I see. Well, it is a neat idea, and I will keep it in mind since it fits lore wise in mine too (psychic, dark and ghost are the only elementalists known to the public. Well, aura guardian too, but they are rarer and more respected)

Sep 13, 2019 03:11 by The Chronicler

If you're that worried about it, just make some more edges to balance it out for the other team. That way, if your players do take these, you can let them smack around the opposition for a while and counter with your own stuff.

Apr 7, 2020 11:24 by Jairo (Ceres) Lugilde Paz

I've been thinking about making some of the combat edges available for trainers too... I mean, if a Pokémon can learn how to fight while tripped, why wouldn't a human be able to? (Also it would be so cool)

Apr 7, 2020 16:17 by The Chronicler

Knock yourself out, I'm doing something similar!