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Safan Swifthold

Rock Gnome Artificer   A gnome out of Angel's Harbour, Safan Swifthold is known both for his skill in battle, as well as his flair during it. Rather than relying on one weapon, he instead uses many various ones, adapting to the battle as necessary. These weapons usually consist of traps and throwing implements, such as grenades, spikes, and small clockwork devices, and their variety has lead many to believe Safan needs to rob his supplies from various sources between each of his battles. In reality, Safan spends much of his free time building his own weapons, perfecting his skills as an Artificer.  

1 Level (0/300 XP for level-up) Background Race / Species / Heritage Alignment

STR
+0
DEX
+0
CON
+0
INT
+0
WIS
+0
CHA
+0
8
Hit Points
+0
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+0 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+0 Deception CHA
+0 History INT
+0 Insight WIS
+0 Intimidation CHA
+0 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Children

Comments

Author's Notes

Special Rule: Safan's attacks are not magic, but are instead contraptions and devices he throws to create similar effects. As such, they can be used in anti-magic fields, and are considered non-magical effects when calculating damage.


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