Scheppen's Legacy Vehicle in World of Stendaaris | World Anvil

Scheppen's Legacy

This ship was to be Captained by Eldon Scheppen. His replacement is the temporary Captain is Siberian of Daarden. However, Siberian doesn't helm the ship as often as he should. Siberian is spending most of his time with Daise in Bay Shore researching how to bring Eldon home. Due to the lack of leadership. This airship is always late and has to be visited frequently by Bristle or Flurry.    

Actions

On its turn the airship can take 3 actions if it has twenty or more crew, 2 actions if it has ten or more crew, or 1 action if it has fewer than ten crew, choosing from the options below. It cannot take any actions if it has no remaining crew.   Fire Ballistas
The airship can fire its harpoon guns.   Move
The airship can use its helm to move using its propeller. If the airship enters a Large or smaller creature's space, that creature is automatically pushed to the edge of the airship's space. The creature must also succeed on a DC 15 Dexterity saving throw or take 5 (1d10) bludgeoning damage. As part of this move, it can use its airial/naval ram.   Harpoon Haul
The airship can pull each target grappled by it up to 30 feet toward the airship.   Water Landing
The airship attempt land on water and traverse the seas.   Eldon's Acid Barrage
The airship can use an action to summon additional Ballistas to fire a Barrage of Acid Arrows. Each creature in a 60-foot cone must succeed on a DC 15 Dexterity saving throw. A creature takes 3d8 Acid damage on a failed save, or half as much damage on a successful one.

Power Generation

Control Crystal
This is made up of a crystiline element native to the astral plane. Unlike airships from the past that were made from Elemental Cores. The crystal is a vibrant purple with a black vain.   Armor Class 12
Hit Points 75
If its node is destroyed, a airship cannot maintain altitude.

Propulsion

Propeller
The 4 propellers are only used in air travel. The propellers are also used to lift off from a waterlanding.   Armor Class 12
Hit Points 100; -5 ft. speed per 25 damage taken
Speed (air) 80 ft.; 50 ft. while flying into the wind; 100 ft. while flying with the wind
  Sails
The 2 sails are only used in water travel. The masts are a colaspable pole to avoid taking valuable deck space in air travel.
  Armor Class 12
Hit Points 100; -10 ft. speed per 25 damage taken
Speed (water) 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind

Weapons & Armament

Harpoon Gun
There are 3 harpoon guns.
Armor Class 15
Hit Points 50 each
Ranged Weapon Attack: +8 to hit, range 120/480 ft., one target. Hit: 11 (2d10) piercing damage, and the target is grappled (escape DC 16). Until the grapple ends, the target's speed is halved, and it can't move farther away from the airship. Each of the airship's harpoon guns can grapple one target. While it has one or more targets grappled with its harpoon gun attack, the airship's speed is not halved.
  Ballista There are two ballistas.
Armor Class 15
Hit Points 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
  Airial/Naval Ram
Armor Class 20
Hit Points 100 (damage threshold 10)
The airship has advantage on all saving throws relating to crashing when it crashes into a creature or an object. Any damage it takes from the crash is applied to the Airial/Naval Ram rather than to the airship. These benefits don't apply if another vessel crashes into the airship.

Armor and defense

Hull
Armor Class 15
Hit Points 200 (damage threshold 15)
  Helm
Armor Class 18
Hit Points 50
Move up to the speed of one of the ship's sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.

Communication Tools & Systems

Sending Bag
The First Mate has a bag that has direct communication with the assigned Talons member assigned as Captain of the airship.

Sensors

Weather Spotter
This is a crude device created by Siberian to detect dangerous weather patterns. This also had an additional benifit of sensing elementals if close by.

Additional & auxiliary systems

Gliders
One for each crew. These allow the benifit of the Feather Fall spell. This is to protect the wearer from fall damage when jumping off the airship.
  Zipplines
There are 6 zippline hooks for a speedy zip on a harpoon grapple.

Nickname
Eldon's Revenge
Designation
TBTA III
Motto
We will one day find out Captain Eldon Scheppen
Owning Organization
Price
20000 gp
Rarity
Rare
Length
100 ft by 20 ft
Speed
9 miles per hour (216 miles per day)
Complement / Crew
20 crew
Cargo & Passenger Capacity
10 tons & 10 passengers


Cover image: Metallic Council Main Logo

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