Cypra Wetlands

General Summary

Mission Profile

  • Mission Type: Probe
  • Force Size: Unlimited
  • Location: Grid I21
  • Weather: Intermittent Rain
  • Time of Day: Late Afternoon

Situation Overview

The Fourth Legion has taken the opportunity of the militia being busy with various other problems to begin moving forces into staging areas. Scouts from Priam Company have stumbled upon one of those in the Cypress Wetlands, and a small force was dispatched to deal with them. Orders are to probe their forces and destroy a significant portion of them before withdrawing.  


Objective: Priam Company must visually identify all active units in the opposing force, as well as destroy or cripple half of the enemy force. (As determined by Battle Value.) They must do this without losing a similar portion of their own forces.  


The Cypra Wetlands are quite dense with forests and marshes, making it difficult to fully maneuver heavy equipment (such as BattleMechs) through. It also makes visual confirmation of targets more difficult. A few hill ranges break up the wetlands, dividing it and allowing approach with some sort of cover.
(We used 10 Light Woods Terrain Elements, 6 Shallow Water Terrain Elements, and 7 Hill Terrain Elements with the following directions. The Hill Elements may be no more than five distinct locations, and cannot be built any higher than Level 3. All other elements may be placed as you wish, with the Wetlands rule above in mind.)
The small recon base is made up of two 'Mech Bays hastily assembled to hold BattleMechs, as well as three smaller buildings to house supplies and personnel. A Command Center has been built around a power supply and is the core of the facility.  


Priam Company

  • BLR-1G (Aubrey)
    (2/3; Sniper, Lucky 1)
  • WHM-6R A (Olivia)
    (0/2; Specialist: PPC, Marksman, Lucky 1)
  • WLF-1 (Kelly)
    (1/2; Blood Stalker, Marksman)
  • COM-2D (Cooper)
  • Condor A ("Jeska's Jokers")
  • Condor C ("Bully Gear")

4th Legion of Vega

  • SHD-2K (2/4)
  • SDR-5V (3/5)
  • HER-1A (4/5)
  • WSP-1A (4/6)
  • LCT-1V (3/5)
  • WSP-1A (3/4)
  • Packrat (4/7)
  • Scorpion (3/5)


Special Rules

Forced Withdrawal: When certain conditions are met, the defending units will surrender in position. These conditions are as follows:
  • If a BattleMech expends all their ammunition and has no more available weapons.
  • If a BattleMech loses one side torso location due to damage.
  • If a BattleMech sustains internal damage in two torso locations or three limb locations.
  • If a BattleMech suffers two Engine hits or one Engine hit and one Gyro hit.
  • If a BattleMech is rendered immobile or otherwise unable to escape the battlefield.
Wetlands: The wetlands here are full of cypress trees which are situated in the marshy water. Any Shallow Water terrain element will give a +1 penalty to any firing lines passing through an element; if the line of fire passes through two Shallow Water terrain elements, it is considered obstructed.
Salvage: Salvage may be taken, but is limited to half the tonnage of surviving BattleMechs with functioning hand actuators present for Priam Company.  

Special Abilities

Blood Stalker: Once per scenario, this pilot may focus entirely on one target unit. They receive a -1 to hit bonus against that target, but have a +2 to hit penalty against any other target. These modifiers last until the end of the turn after the specified target has either retreated or been otherwise defeated.
Lucky: Sometimes you just find luck when you least expect it. For each point of Lucky, this pilot may reroll one Gunnery or Piloting roll per scenario.
Marksman: This pilot has trained to be able to pick out a target area on their enemies rather than merely trying to hit. If the pilot does not move, and fires only one weapon on its turn, they may make a called shot as though it has a Targeting Computer. (Consult TW, p.143)
Sniper: Experience teaches pilots how to lead distant targets better, making it less difficult to hit their targets. This pilot halves all standard range penalties (+1 for medium range, +2 for long range).
Weapons Specialist: Training and time have brought a sense of a particular weapon and how to get the most out of it. This unit has a -2 To-Hit bonus with their chosen weapon.  

Battle Report


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On approach, it was apparent there were a great many Light 'Mechs which were the scouting and recon elements for the Second Legion of Vega. Priam Company's Lance commander issued instructions to avoid offering openings and let the enemy come to them.

Turn 1

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On the first contact, the Priam Company units advance towards the enemy, the Condor tanks keeping to cover as they took to the nearest hill. The advancing forces found the Legion forces likewise pressing towards the nearest clear valley. The Priam Company Warhammer opened up with both PPCs at the Locust in the lead, slamming it directly in the center of mass with one of the shots against all odds.  

Turn 2

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The scout 'Mechs advanced to cut off the Commando, with the Hermes taking the long path around the hill and the Spider using its jump jets. The Wolfhound and one of the Condor tanks moved over to support the Commando, as the other Condor put its attention towards the Scorpion and Packrat attempting to move at the flank. The Hermes and Spider savaged the Commando, forcing it to consider withdrawing soon.

The BattleMaster and Warhammer stand their ground as the Locust and Wasps move closer, to line up decent shots. The Warhammer fired a single PPC and cored out the Locust easily, while the BattleMaster's weapons savaged one of the approaching Wasps using it's laser arsenal. From the distance, the enemy Shadow Hawk fired on the Wolfhound, the missiles managing to strike it in the side of the head.

Seeing the direction the fight developing, the Skulker and Vedette opted to begin plans to withdraw, rather than join the combat.  

Turn 3

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The two Wasps made the decision to attempt an attack on the BattleMaster, with one flanking it from behind while the other attempted a "Death From Above" maneuver with both feet. Despite the efforts, the BattleMaster used its full compliment of lasers to tear the leaping Wasp apart while dealing critical damage to the other with rear-facing weapons. The Shadow Hawk fired its PPC into the Assault 'Mech, having closed to the minimum effective range for the weapon.

The fight between Light 'Mechs, on the other hand, was far less one-sided. The Commando began to move back, but was chased by the Hermes. The nearby Condor tank maneuvered to offer support, but it was too late to prevent the Hermes from dealing considerable damage to the Commando. After a token effort to fire back at the Wasp remaining on the BattleMaster, the 'MechWarrior ejected rather than risk going down with the 'Mech.

The Wolfhound, meanwhile, pursued the Spider through another leap and closed to pointblank range before savaging it with as many weapons as it could. As the light 'Mech staggered, the Warhammer rotated as it walked backwards and fired a PPC directly into the Spider's knee. The shot was enough to cause it to fall over, ending the 'Mech's ability to maneuver. The Scorpion and Packrat began fighting with the Condor, with the Legion's vehicles attempting to maneuver so they could take shots at the 'Mechs fighting. No decisive hits were scored, while they were successfully being kept out of the combat.  

Turn 4

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The Warhammer now was targeted by the Hermes and the remaining Wasp, with another attempt to jump-kick a 'Mech being made. Undeterred from their position, the 'MechWarrior in the Heavy 'Mech fired its weapons into the Wasp and rendered it into a pile of scrap. The Shadow Hawk attempted to fight the BattleMaster only to be reminded of how hard an Assault 'Mech can be to put down; a barrage of Medium Lasers followed by a sweep to the Shadow Hawk's leg forced it to the ground and it did not get up. With the surrender of the Kashira inside the 'Mech, the remaining units rapidly moved to evade pursuit and escape the combat area.  


Priam Company's forces seized the field, allowing the enemy to retreat with dignity while taking charge of the small encampment. With a large portion of the lighter and more dangerous flanking forces removed, perhaps the Fourth Legion would be easier to fight against. The near-destruction of the Commando, however, has left a problem for the repair crews back at Minos Firebase.

Damage Report


  • BLR-1G: Right Arm (5 Armor), Left Leg (13 Armor), Center Torso (10 Armor)
  • WHM-6R A: Right Arm (10 Armor), Left Leg (13 Armor), Right Leg (14 Armor), Left Torso (2 Armor), Right Torso (2 Armor)
  • WLF-1: Left Arm (5 Armor), Right Arm (4 Armor), Head (2 Armor)
  • COM-2D: Right Leg (5 Armor), Center Torso (4 Armor, 75% Structure)
  • SDR-5V: Left Leg (6 Armor, 75% Structure), Right Arm (3 Armor), Left Torso (6 Armor, 25% Structure), Right Torso (6 Armor, 75% Structure, Jump Jet Destroyed)


  • BLR-1G: Machine Gun (1 ton), SRMs (1 ton)
  • COM-2D: SRMs (1 ton)
  • Condor A: AC/5 (1 ton)
  • Condor B: AC/5 (1 ton)

Medical Report

  • Kelly Sedda: 1 Wound

Salvage Report

  • SDR-5V: Salvaged and sent to repairs.
  • SHD-2K: Seized and held.
  • WSP-1A: Seized and held.
  • WSP-1A: Seized and held.
  • LCT-1V: Destroyed. Parts salvaged.

Components Salvaged

  • 20t Structure: LA, RA, LL, RL, LT, RT, H
  • 20t Actuators: 2 Upper Arm, 2 Upper Leg, 2 Lower Leg, 2 Foot
  • 4 Heat Sinks
  • 2 Machine Guns

NPC Report


  • WSP-1A (3/4) : Surrendered. 'MechWarrior captured.
  • WSP-1A (4/6) : Surrendered. 'MechWarrior captured.
  • SHD-2K (2/4) : Surrendered. 'MechWarrior captured.
  • SDR-5V (3/5) : Surrendered. 'MechWarrior captured, BattleMech salvaged by Priam Company.


  • LCT-1V (3/5) : Destroyed through internal damage. Scrap salvaged for later processing. 'MechWarrior captured.


  • HER-1A (4/5) : Escaped the field.
  • Packrat (4/7) : Escaped the field.
  • Scorpion (3/5) : Escaped the field.


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