Argent Defenders

General Summary

Mission Profile

  • Mission Type: Base Defense
  • Force Size: 6000 BV
  • Track Cost: 400 WP
 

Situation Overview

After relocating to avoid fighting inside the city limits again, Priam Company has another unidentified force incoming with six BattleMechs. Part of Priam Company sets itself in the evacuated borders of the city, part begins searching the outlying area for rear guard units of the attacks, and the rest stays with the DropShips as a defensive precaution.  

Objectives

Primary Goal: Destroy or force to withdraw the units which entered for the first turn. Doing so will result in salvage rights being permitted for anything which is left on the field after the enemy withdraws. (Reward: 300)
Secondary Goal: Among these attackers is a command unit, helping to coordinate the attack. Destroy them for a bonus. (Reward: 200)  

Setup

The defender will setup terrain for their base, consisting of two supply containers and seven random buildings. The attacker then will chose which edge to enter from, and the defender chooses to place their units, all of them must be within one hex of a building.  

Forces

Unknown Aggressors

  • VT-5T (4/5)
  • STG-3G (4/5)
  • STG-3R (4/5)
  • ON1-K (4/5)
  • SHD-2H (4/5)
  • STK-3F (4/5)

Priam Company

  • ON1-K (Reginald) (3/5)
  • WHM-6R (Olivia) (3/5)
  • VLK-QA (Casey) (3/5)
  • WLF-1 (Kelly) (3/5)

 

Special Rules

Forced Withdrawal: When certain conditions are met, a unit must withdraw towards its home edge and may only engage targets in range during the withdrawal. These conditions are as follows:
  • If a BattleMech expends all their ammunition and has no more available weapons.
  • If a BattleMech loses one side torso location due to damage.
  • If a BattleMech sustains internal damage in two torso locations or three limb locations.
  • If a BattleMech suffers two Engine hits or one Engine hit and one Gyro hit.
  • If a BattleMech is rendered immobile or otherwise unable to escape the battlefield.
Salvage: Salvage rights will be granted if the primary goal is met. Any unit which is left on the battlefield will be open to be salvaged for integration into the player's force or to be sold in exchange for Warchest Points equal to one half its tonnage.
 

Battle Report

Prelude

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"Priam Company, orders are as follows. Intercept the unidentified enemy before they can go to ground inside our perimeter, and push them back. I want to see if we can figure out who these people are and why they're coming after us. Remember once you're in the field I'll be of limited use thanks to the communications disruption. Aubrey, you have field command."
 

Turn 1

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The attackers moved forward steadily through the rough terrain intending to simply focus fire. The Warhammer and Valkyrie decided to use the cover of their light woods to fire out of for now, planning on backing out when the enemies got too close. The Vulcan took a couple long-range strikes and was severely damaged, reducing its Flamer to trash. The Wolfhound moves to intercept the Stingers and dishes out a significant amount of damage to one, but not enough to turn it aside.  

Turn 2

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The Wolfhound turned to keep firing after the Vulcan and one of the Stingers, scoring some damage but still not doing enough to stop one of them from entering the forest The Warhammer, unfortunately, could not find a good firing solution on those targets and was forced to back up slightly. The Valkyrie stepped in and decided to take on the Stinger which had entered the woods, though it failed to connect with its Medium Laser.

The attacking Orion focused its attacks on the Wolfhound, failing to land any hits as the Stalker continued a steady approach. Seeing the approach, Priam Company's Warhammer fired off shots at the enemy Orion but failed to do serious damage yet. The Priam Company Orion, however, was doing much better; its weapons tore through the right leg of the Vulcan while destroying a Medium Laser as well. The enemy 'MechWarrior seemed to weigh staying on the field as being more useful, and continued advancing.

Turn 3

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The Valkyrie, finding the Stingers much more difficult to hit than anticipated, instead decided to intercept the battered Vulcan and Shadow Hawk on approach. The enemy Orion noticed the Wolfhound flanking it and turned to aim at it; the Shadow Hawk ignored the Valkyrie and joins in the attack on the Wolfhound. In the crossfire, the Wolfhound took a serious blow from the Autocannon/10 of the Orion but the return fire into the Orion caused it to stagger.

The Warhammer focused its fire downrange, trading weapons fire with the Stalker and managing to splash its PPCs into the heavier armor on the Stalker's legs. The Stingers both slid in behind the Warhammer and began peeling armor away with their weapons, threatening to seriously damage the Warhammer. The Priam Company Orion meanwhile advanced on its counterpart, landing serious weapons fire into it. The Vulcan leapt into the air, and attempted to strike the Valkyrie with its legs; the resulting collision threatened to push the Valkyrie off its feet but instead it was the Vulcan who couldn't manage the landing. So it was the enemy Orion and Vulcan fell down around the Valkyrie.  

Turn 4

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As the attacking Orion pulled itself to stand upright and moved to engage the Valkyrie with the Vulcan, the Priam Company Orion backed away to take cover from the Stalker and shredded more armor off and managed to strike into the fusion engine housing. A second shot of weapons causes the Vulcan to stagger and start to withdraw slowly.

The Warhammer, deeply embattled with the Stingers, fired off one of its PPCs towards the Stalker but missed wildly. The Stingers continue to strip armor away, while the Wolfhound returned to begin scattering them. As the Stalker now entered a more optimal range to engage it began emptying its weapons at the Warhammer to pressure it to withdraw. Of course, with the enemy Orion and Vulcan withdrawing this only drew the attention of those who had been working on those two toward a functional Assault-class BattleMech.  

Turn 5

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The enemy Orion and Vulcan cut and run, but the heat buildup from the damaged fusion engine caused the Orion to require moving a lot less to be safe. As the Stingers backed away from the suddenly-dangerous area to flank the forces attacking the Stalker, the Warhammer fired its lasers and Machine Guns through one of those Stingers just below the hip and separates the leg. The Wolfhound swung itself around at full speed to begin harrying the Stalker.

The Stalker's weapons savaged the Priam Company Orion, but focused return fire causes the heavier BattleMech to stagger and revise this strategy. The Shadow Hawk moved over to engage the Wolfhound, but it couldn't cause enough damage to force the lighter 'Mech to change plans. By now the Vulcan has moved out of range and the decision was made to allow it to leave.  

Turn 6

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The fleeing Orion could not fully make it to fleeing and decided to surrender rather than continue pushing the BattleMech. The Wolfhound, Orion, and Warhammer all focused on the Stalker as it backs out of the combat area; however, the damage shears through the right leg and the left torso. A plume of smoke pouring out from the fallen BattleMech looked dire, but it turned out this is more steam from coolant boiling off from the damaged engine.

With the defenders focusing on the Stalker, the Vulcan, Shadow Hawk, and Stinger retreat off the field while the Priam Company BattleMechs saw to securing their captives.  

Aftermath

Priam Company dragged the abandoned Stinger off the field and found the Stalker reparable, but not quickly. The Stinger was going to be easier to repair quickly, the leg requiring a few hours to reattach while another team could replace armor. The Stinger was given priority as it would use far less supplies and time to take advantage of it over the Stalker. A quick re-grouping was handled, to try to quickly catch up with the fleeing enemies before they could make it too far to be tracked.

Table of Contents


Report Date
27 Nov 2015
Primary Location
City of White Reach

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