Act 4 - Round 22 Report in White Reach | World Anvil

Act 4 - Round 22

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 4 -
  • (Pilots) "Juggernaut", "Trailblazer", Gates, "Pilgrim", "Bones", "Badboi", "Cinders", Gardner, Carver, Gordon, Kimura, Watanabe, Inoue, Johansson, Cole, Winters, Paulson, Johnson, Grissom, Waverly, Baldwin, Annbjørg, Justy
  • (Vehicle Crews) Crew 9, Hellriders Crew, Crew 07, Crew 13 "Black Cats", Crew 28, Crew 44
  • (Mechs) AS7-D A, AS7-D B, AS7-D C, AWS-8Q C, HGN-733, HCT-3F A, HCT-3F B, HCT-3F D, LGB-7Q, CTF-1X, CRD-3R, WVR-6R
  • (Vehicles) Behemoth, Demolisher A, Demolisher B, Schrek C, Sturmfeur, LRM Carrier D, SRM Carrier C
  • (Hired Guns, Pilots) "Chevalier", "Badger", "Jaunt"
  • (Hired Guns, 'Mechs) GLT-4L "The Madame", WVR-6R "Constance", VLK-QA "Valerie"
  • (Repairs) LGB-0W, ZEU-6S
  • (Storage - Vehicles) Demolisher C
  • (Medical Teams) Medical Crew A, Medical Crew B
  • (Tech Teams - Mech) B - N
  • (Tech Teams - Vehicle) Tech Crews a - d
  • (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
Lucent Firebase (H05) - Level 1 -
  • (None)
  • (Resources) H07 (Fertile Ground), F04 (Fertile Ground)
Durent Firebase (F16) - Level 2 -
  • (None)
  • (Resources) F17 (Ore)
Emmetton Post Firebase (F10) - Level 1 -
  • (None)
  • (Resources) F09 (Ore Deposit)
Abandoned Iota Firebase (I18) - Level 2 -
  • (None)
  • (Resources) H18 (Hazardous Materials)
Lucent Team Transfer
  • (Vehicle Crews) "Phalan Irregulars"
  • (Mechs) ENF-4R B
  • (Vehicles) Behemoth (Armor)
  • (Tech Teams - Mech) Tech Crew A
Durent Transfer
  • (Pilots) N. Price
  • (Tech Teams - Mech) Tech Crew O
Arms Cache Team
  • (Pilots) "Sassy", "Patty Cake", "Jungle Jackie", "Boomstick", "Twist", Falkner
  • (Vehicle Crews) "Prodigal Sons", "Gunpowder Saints", Crew 16 "Sweet Ones"
  • (Mechs) AWS-8Q A, BNC-3M, GRH-5H, OTL-4D, SDR-5V, WSP-1A
  • (Vehicles) LRM Carrier A, Schrek A, Laser Carrier
Capture Team
  • (Pilots) "Deadeye", "Spike", "Sureshot", Young, Greene, Pierce, Valerio, Lanzo
  • (Vehicle Crews) Crew 33, Crew 6
  • (Mechs) BLR-1D, AWS-8Q B, STK-3F, BL-7-KNT, CN9-A, JVN-10F, MON-67 A, MON-67 B
  • (Vehicles) Schrek B, LRM Carrier C
  • (Hired Guns, Pilots) "Groove"
  • (Hired Guns, 'Mechs) MON-67 "Rhythm"
Priam Company
Minos Firebase (E23) - Level 4 -
  • (Pilots) Faust, Cooper, Graves, Reid, Anderson, Cole
  • (Vehicle Crews) "Lucent Irregulars", Crew 99, Crew 42
  • (Vehicles) Maxim A, Schrek
  • (Medical Team) Medical Team Alpha
  • (Repair) CN9-A B, HBK-4G B
  • (Storage) STG-3G, RVN-1X, HER-1A
  • (Tech Team - Mech) Tech Crews J, N, O, T
  • (Tech Team - Vehicle) Tech Crew L, S
  • (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
Skyros Firebase (K21) - Level 3 -
  • (None)
Epirus Firebase (K17) - Level 3 -
  • (None)
Donomo Farms Post (F20)- Level 1 -
  • (None)
Commercial District Post (E22) - Level 0 -
  • (Infantry) 5th Pelea Militia
Listening Post (G22) - Level 1 -
  • None
Donomo Transfer
  • (Vehicle Crews) "Wild Wolves"
Epirus Transfer
  • (Pilots) Mikell, Brand, Garrido, Raster, Schrade, Otto, Casey, Erik, "Vandal", Greenwell, Martin, Agnes, Clay, Treasa, "Donovan", "Granger", "Stehl", "Carter", Raghnall, Rian, Wright, Renard
  • (Vehicle Crews) "Agi Crew", "Comorant Riders", "Bully Gear", "Jeska's Jokers", Crew 31, Crew 17, "White Coursers", Havoc Crew
  • (Mechs) BLR-1G, VTR-9B, WHM-6R C, CN9-A A, CN9-A C, BJ-1, GLT-4P,WVR-6R A, HBK-4G A, OTL-4D, VLK-QA, JR7-D, COM-2D
  • (Vehicles) Manticore B, Manticore C, Condor A, Condor B, Condor C, Laser Carrier, Scorpion (LRM), Maxim B, Saracen A, Saracen B, Scimitar
  • (Infantry) Alopex Platoon, Lorelei Team
  • (Hired Guns, Pilots) "Gunslinger", "Cardiac", "Dead Ringer"
  • (Hired Guns, Mechs) MAD-3M "Peacemaker", JR7-D "Polecat", GRF-1N "Peregrine"
  • (Repairs) STK-3F C, WHM-6R B, ARC-2R, WVR-6R B, MAD-3R, SDR-5V, CRD-3R, TDR-5S B, CPLT-C1
  • (Medical Team) Aescula Nurses
  • (Tech Team - Mech) Tech Crews C - I, R
  • (Tech Team - Vehicle) Tech Crew K, P, Q
Ouroboros Team
  • (Pilots) Agnes, Simone, Drake, "Brick", Kelly, Atalanta, Rosso, Long, Price
  • (Vehicle Crews) "Bull's Horns", Crew 22
  • (Mechs) AWS-8Q, SHD-2H, GRF-1N A, PXH-1, WLF-1, JVN-10N, WTH-1, LCT-1S, LCT-1V
  • (Vehicles) Condor (Liao) A, Condor (Liao) B
 

Actions Phase

Harbingers Actions

  • 1. Dispatch "Arms Cache Team" for special mission.
  • 2. Dispatch "Capture Team" for special mission..
  • 3. Transfer "Durent Transfer" to Calderon
  • 4. Transfer "Lucent Transfer" to Calderon
  • 5. Personnel Search: DropShip Crew. (Target: 11) (Failure)
  • 6. Personnel Search: DropShip Crew. (Target: 11) (Failure)
  • 7. Personnel Search: DropShip Crew. (Target: 11) (Failure)
  • 8. Personnel Search: DropShip Crew. (Target: 11) (Failure)
  • 9. Personnel Search: DropShip Crew. (Target: 11) (Success)
  • 10 - 15. Purchase Order. Acquired LGB-7Q Longbow, Devastator, Veteran 'MechWarrior. (-1710 SP)
 
  • Added DropShip crew "Windseekers" to the roster.
  • Added "Oscar Milligan" to the roster. (Veteran 'MechWarrior, 3/4)
  • The Harbingers put much of their time into searching for a suitable crew to handle their third Leopard-class DropShip. Once they acquired a decent (yet inexperienced) crew, Commander Dupree put out feelers into the markets for anything which would be of interest. Doing so allowed them to acquire another Longbow, a Devastator Heavy Tank, and a 'MechWarrior who was decently skilled at their job.

    During this time, Commander Dupree collected the specifics of the contract he had agreed to and noticed there were three distinct missions being outlined in the intelligence given. With all the Harbingers present and capable, the decision was made to strike two of these at once in order to maximize surprise.  

    Priam Company Actions

    • 1. Transfer "Epirus Transfer" to Minos.
    • 2. Transfer "Donomo Transfer" to Minos.
    • 3. Dispatch "Ouroboros Team" for special mission.
    • 4 - 7. Purchase Order. Acquired "Resource Raid", Veteran 'MechWarrior, Striker, Bulldog. (-655 SP)
    • 8. Personnel Search: 'MechWarrior. (Target: 9) (Failure)
    • 9. Personnel Search: 'MechWarrior. (Target: 9) (Success) (-50 SP)
    • 10. Vehicle Search: LRM Carrier. (Target: 9) (Failure)
    • 11. Vehicle Search: LRM Carrier. (Target: 9) (Failure)
    • 12. Vehicle Search: SRM Carrier. (Target: 9) (Failure)
    • 13. Vehicle Search: SRM Carrier. (Target: 9) (Failure)
     
  • Added "Colin Byrne" to the roster. (Green 'MechWarrior, 5/6, Local)
  • Added "Brendan Silvers" to the roster. (Veteran 'MechWarrior, 3/4, Black Market)
  • Commander Sethan, meanwhile, was putting out feelers for specific types of unit and finding no luck. Missile Carriers appeared to be unavailable, leaving him to instead work through the channels he'd grown accustomed to and look for new materiel on the market. This led to the acquisition of a Striker Light Tank and a Bulldog Main Battle Tank together. With a large portion of his attention directed at the task of re-integrating disparate forces into a single pool of talent and equipment, there was little time for other affairs.

    And yet, there was a new wrinkle in matters. The open existence of the Ouroboros Sun was matched by a contract being offered to ensure the destruction of the organization's core. The sponsor was Lady Hechek Reisel, who made it clear she was not prepared to offer any significant assistance outside of knowledge of the enemy's current position and capabilities. Negotiations took place privately between the Commander and the Lady Reisel, before an agreement was reached. With any luck, Priam Company could come out of their entanglements on White Reach with a significant payday.  

    Battle Phase

     

    Training Phase

    Harbingers Volunteers

  • Added "Clyde Ventura" to the roster. (Elite 'MechWarrior, 2/3, Free Worlds League)
  • After the good showing the Harbingers made concerning the contracts, a 'MechWarrior liason was offered to ensure everything would go smoothly. Commander Dupree welcomed him onboard, and began looking into how to integrate Clyde into the outfit.
     

    Priam Company Volunteers

  • Added "Jason Doyle" to the roster. (Regular 'MechWarrior, 4/5, Local)
  • While Priam Company proceeded to work on consolidating their forces, they continued accepting volunteers who could pass the skills test and background check. Thus they added another 'MechWarrior to the roster.  

    Harbingers Training

    • Tech Team b: Trained to Elite. (-400 SP)
    • "Patty Cake": Trained in Gunnery. (-200 SP)
      Retrained with Weapon Specialist: LRM 20
    • "Jungle Jackie": Trained in Gunnery. (-200 SP)
      Retrained with Weapon Specialist: LRM 20, Lucky (1)
    • "Boomstick": Trained in Piloting. (-100 SP)
      Retrained with Range Master: Medium, Weapon Specialist: Medium Laser
    • "Twist": Trained in Gunnery. (-200 SP)
      Trained in Range Master: Medium
    • "Spike": Trained in Piloting. (-100 SP)
      Trained in Sniper.
    • "Sureshot": Trained in Piloting. (-100 SP)
      Trained in Sniper.
    • John Falkner: Trained in Gunnery. (-200 SP)
    • Jason Greene: Trained in Gunnery. (-200 SP)
      Trained in Weapon Specialist: Medium Laser
    • Timothy Young: Trained in Gunnery. (-200 SP)
      Retrained with Range Master: Medium
    • Nathan Pierce: Trained in Gunnery. (-200 SP)
      Trained in Range Master: Medium
    • Flora Valerio: Trained in Gunnery. (-200 SP)
      Trained in Range Master: Medium
    • Camille Lanzo: Trained in Gunnery. (-200 SP)
      Trained in Range Master: Medium
    • "Prodigal Sons": Trained in Gunnery. (-100 SP)
      Retrained with Weapon Specialist: LRM 20
    • "Gunpowder Saints": Trained in Gunnery. (-100 SP)
      Retrained with Weapon Specialist: PPC
    • Crew 16 "Sweet Ones": Trained in Driving. (-50 SP)
      Trained in Weapon Specialist: LRM 20, Lucky 1

    Priam Company Training

    • Tech Team G: Trained to Elite. (-400 SP)
    • Tech Team R: Trained to Regular. (-400 SP)
    • Jerald Drake: Trained in Gunnery. (-200 SP)
    • "Brick": Trained in Piloting. (-100 SP)
    • Mary Rosso: Trained in Gunnery. (-200 SP)
    • Adam Long: Trained in Piloting. (-100 SP)
      Retrained with Sandblaster (LRM), Range Master: Medium
    • Tamara Price: Trained in Gunnery. (-200 SP)
      Trained in Lucky (2)
    • Sorley Atalanta: Trained in Gunnery. (-200 SP)
      Trained in Weapon Specialist: Large Laser
    • Crew 22: Trained in Driving. (-50 SP)
      Trained in Sandblaster (LRM)
    • "Bull's Horns": Trained in Driving. (-50 SP)
      Trained in Range Master: Medium
     

    Repair Phase

    Harbingers Medical

    Medical Crew A: Veteran Medical Team (Skill 7)
    (Base Bonus: -1) (TN: 6)
    • “Sassy”: (1 Wound) Success.
  • XP Gained: +1
  • Harbingers Maintenance

    Calderon Base
    Tech Team A: (Elite 'Mech: 5)
    Show spoiler
    • AS7-D A: Quality -2 (A), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 1) (Result: 9. Success.)
    • AS7-D B: Quality -2 (A), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 1) (Result: 7. Success.)
    • AS7-D C: Quality +1 (D), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 4. Success.)
    • AWS-8Q C: Quality -2 (A), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 1) (Result: 10. Success.)
    • HGN-733: Quality +1 (D), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 6. Success.)
      Tech Team B: (Elite 'Mech: 5)
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    • LGB-7Q A: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 5. Success.)
    • CTF-1X: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 3) (Result: 10. Success. Quality Improves to B.)
    • CRD-3R: Quality -1 (B), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 2) (Result: 7. Success.)
    • WVR-6R: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 9. Success. Quality Improves to B.)
    • HCT-3F B: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 10. Success. Quality Improves to B.)
    • HCT-3F D: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 3. Success.)
    • ENF-4R B: Quality -1 (B), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 2) (Result: 4. Success.)
      Tech Team a: (Veteran Vehicle: 6)
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    • LRM Carrier D: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5 (Result: 4. Failure.)
    • SRM Carrier C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7. Success.)
    • Behemoth (Armor): Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 5. Success.)
    • Behemoth: Quality +1 (D), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 7. Success.)
    • Demolisher A: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 8. Success.)
      Tech Team b: (Elite Vehicle: 5)
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    • Demolisher B: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 2) (Result: 6. Success.)
    • Schrek C: Quality +1 (D), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 4. Success.)
    • Sturmfeur: Quality +1 (D), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 11. Success. Quality Improves to C.)
     

    Harbingers Availability Checks

    • AC/5: (TN: 3) (Success)
    • Structure (40t): Left Arm: (TN: 3) (Success)
    • Structure (40t): Left Torso: (TN: 3) (Success)
    • Structure (75t): Right Torso: (TN: 3) (Success)
    • Actuator (65t): Upper Arm: (TN: 3) (Success)
    • Actuator (65t): Lower Arm: (TN: 3) (Success)
    • Actuator (65t): Lower Arm: (TN: 3) (Success)
    • Actuator (65t): Hand: (TN: 3) (Success)
    • Structure (65t): Right Arm: (TN: 3) (Success)
    • LRM 10 Ammo: (TN: 3) (Success)
     

    Harbingers Repairs

      A: Elite (5)(M)
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    • (Maintenance: 450 minutes)
    • BNC-3M: Right Arm (10 Armor) (TN -4; 10 minutes)
      (Target: 1) (Result: 10) (Success.)
    • BNC-3M: Left Arm (2 Armor) (TN -4; 10 minutes)
      (Target: 1) (Result: 7) (Success.)
    • BNC-3M: Left Leg (2 Armor) (TN -4; 10 minutes)
      (Target: 1) (Result: 5) (Success.)
    • BNC-3M: Left Torso (7 Armor) (TN -4; 35 minutes)
      (Target: 1) (Result: 5) (Success.)
    • BNC-3M: Center Torso (24 Armor) (TN -4; 120 minutes)
      (Target: 1) (Result: 3) (Success.)
    BNC-3M Banshee returned to active duty.
      C: Elite (5) (M)
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    • BLR-1D: Right Arm (5 Armor) (TN -3; 25 minutes)
      (Target: 2) (Result: 3) (Success.)
    • BLR-1D: Right Leg (16 Armor) (TN -3; 80 minutes)
      (Target: 2) (Result: 3) (Success.)
    • BLR-1D: Left Leg (16 Armor) (TN -3; 80 minutes)
      (Target: 2) (Result: 3) (Success.)
    • BLR-1D: Right Torso (10 Armor) (TN -3; 50 minutes)
      (Target: 2) (Result: 3) (Success.)
    • BLR-1D: Left Torso (2 Armor) (TN -3; 10 minutes)
      (Target: 2) (Result: 3) (Success.)
    • BLR-1D: Center Torso (6 Armor) (TN -3; 30 minutes)
      (Target: 2) (Result: 3) (Success.)
    • STK-3F: Left Arm (7 Armor) (TN -3; 35 minutes)
      (Target: 2) (Result: 6) (Success.)
    • STK-3F: Center Torso (2 Armor) (TN -3; 10 minutes)
      (Target: 2) (Result: 6) (Success.)
    BLR-1D BattleMaster returned to active duty.
    STK-3F Stalker returned to active duty.
      D: Elite (5) (M)
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    • STK-3F: Right Torso (5 Armor) (TN -3; 25 minutes)
      (Target: 2) (Result: 6) (Success.)
    • LGB-0W: Left Arm (LRM 20) (TN +0; 120 minutes)
      (Target: 5) (Result: 6) (Success.)
    • HCT-3F A: Left Leg (Replace) (TN +1; 240 minutes)
      (Target: 6) (Result: 10) (Success.)
    • SDR-5V: Left Torso (2 Armor) (TN -5; 10 minutes)
      (Target: 1) (Result: 10) (Success.)
    • AWS-8Q A: Left Arm (5 Armor) (TN -6; 25 minutes)
      (Target: 0) (Result: 10) (Success.)
    • AWS-8Q A: Right Leg (5 Armor) (TN -6; 25 minutes)
      (Target: 0) (Result: 9) (Success.)
    • AWS-8Q A: Left Leg (5 Armor) (TN -6; 25 minutes)
      (Target: 0) (Result: 10) (Success.)
    • GRH-5H: Right Torso (2 Armor) (TN -3; 10 minutes)
      (Target: 2) (Result: 5) (Success.)
    STK-3F Stalker returned to active duty.
    HCT-3F Hatchetman A returned to active duty.
    SDR-5V Spider returned to active duty.
    AWS-8Q Awesome A returned to active duty.
    GRH-5H Grasshopper returned to active duty.
      E: Elite (5) (M)
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    • LGB-0W: Right Arm (Replace) (TN +3; 240 minutes)
      (Target: 8) (Result: 9) (Success.)
    • LGB-0W: Right Arm (LRM 20) (TN +0; 120 minutes)
      (Target: 5) (Result: 6) (Success.)
    • AWS-8Q A: Right Arm (24 Armor) (TN -6; 120 minutes)
      (Target: 0) (Result: 5) (Success.)
    AWS-8Q Awesome A returned to active duty.
      F: Elite (5) (M)
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    • LGB-0W: Left Arm (Replace) (TN +3; 240 minutes)
      (Target: 8) (Result: 3) (Failure.)
    • AWS-8Q A: Right Arm (75% Structure) (TN -3; 180 minutes)
      (Target: 2) (Result: 6) (Success.)
    • GRH-5H: Center Torso (12 Armor) (TN -3; 60 minutes)
      (Target: 0) (Result: 10) (Success.)
    AWS-8Q Awesome A returned to active duty.
    GRH-5H Grasshopper returned to active duty.
      G: Elite (5) (M)
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    • AWS-8Q A: Right Torso (7 Armor) (TN -6; 35 minutes)
      (Target: 0) (Result: 12) (Success.)
    • AWS-8Q A: Center Torso (23 Armor) (TN -6; 115 minutes)
      (Target: 0) (Result: 8) (Success.)
    • AWS-8Q A: Head (8 Armor) (TN -6; 40 minutes)
      (Target: 0) (Result: 10) (Success.)
    • GRH-5H: Right Leg (20 Armor) (TN -3; 100 minutes)
      (Target: 2) (Result: 8) (Success.)
    • GRH-5H: Left Leg (8 Armor) (TN -3; 40 minutes)
      (Target: 2) (Result: 6) (Success.)
    • OTL-4D: Right Arm (8 Armor) (TN -5; 40 minutes)
      (Target: 0) (Result: 3) (Success.)
    • OTL-4D: Right Leg (15 Armor) (TN -5; 75 minutes)
      (Target: 0) (Result: 6) (Success.)
    • OTL-4D: Right Torso (7 Armor) (TN -5; 35 minutes)
      (Target: 0) (Result: 7) (Success.)
    AWS-8Q Awesome A returned to active duty.
    GRH-5H Grasshopper returned to active duty.
    OTL-4D Ostsol returned to active duty.
      H: Elite (5) (M)
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    • OTL-4D: Right Arm (50% Structure) (TN -3, Partial 1; 135 minutes)
      (Target: 2) (Result: 6) (Success.)
    • OTL-4D: Left Leg (15 Armor) (TN -5; 75 minutes)
      (Target: 0) (Result: 9) (Success.)
    • OTL-4D: Left Torso (6 Armor) (TN -5; 30 minutes)
      (Target: 0) (Result: 8) (Success.)
    • OTL-4D: Left Torso (25% Structure) (TN -4; 90 minutes)
      (Target: 1) (Result: 4) (Success.)
    • OTL-4D: Left Torso (Large Laser Repair) (TN -5; 150 minutes)
      (Target: 0) (Result: 4) (Success.)
    OTL-4D Ostsol returned to active duty.
      I: Elite (5) (M)
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    • OTL-4D: Left Torso (Medium Laser) (TN -3; 120 minutes)
      (Target: 2) (Result: 11) (Success.)
    • OTL-4D: Center Torso (5 Armor) (TN -5; 25 minutes)
      (Target: 0) (Result: 7) (Success.)
    • CN9-A: Left Arm (6 Armor) (TN -4; 30 minutes)
      (Target: 1) (Result: 9) (Success.)
    • CN9-A: Right Leg (10 Armor) (TN -4; 50 minutes)
      (Target: 1) (Result: 9) (Success.)
    • CN9-A: Right Torso (6 Armor) (TN -4; 30 minutes)
      (Target: 1) (Result: 6) (Success.)
    • CN9-A: Center Torso (10 Armor) (TN -4; 50 minutes)
      (Target: 1) (Result: 5) (Success.)
    • MON-67 A: Right Torso (6 Armor) (TN -6; 30 minutes)
      (Target: 0) (Result: 8) (Success.)
    • MON-67 B: Engine Hit (1) (TN -1, Partial 2; 100 minutes)
      (Target: 4) (Result: 8) (Success.)
    • ASN-21: Left Arm (6 Armor) (TN -3; 30 minutes)
      (Target: 2) (Result: 4) (Success.)
    OTL-4D Ostsol returned to active duty.
    CN9-A Centurion returned to active duty.
    MON-67 Mongoose A returned to active duty.
    MON-67 Mongoose B returned to active duty.
      J: Veteran (6)(M) (19/20)
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    • MON-67 B: Center Torso (25% Structure) (TN -5, Partial 1; 90 minutes)
      (Target: 1) (Result: 7) (Success, +1 XP.)
    • MAD-3M: Right Arm (22 Armor) (TN -3; 110 minutes)
      (Target: 3) (Result: 7) (Success.)
    • MAD-3M: Right Arm (Large Laser Repair) (TN -4; 100 minutes)
      (Target: 2) (Result: 6) (Success.)
    • MAD-3M: Center Torso (35 Armor) (TN -3; 175 minutes)
      (Target: 3) (Result: 7) (Success.)
    MON-67 Mongoose B returned to active duty.
    MAD-3M Marauder enters active duty.
  • XP Gained: +1 XP. (Ready to Train.)
  • K: Elite (5) (M)
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    • MON-67 B: Center Torso (12 Armor) (TN -6; 60 minutes)
      (Target: 0) (Result: 9) (Success.)
    • MAD-3M: Right Arm (Reattach) (TN +0; 180 minutes)
      (Target: 5) (Result: 5) (Success.)
    • MAD-3M: Right Arm (75% Structure) (TN +0, Partial 2; 180 minutes)
      (Target: 5) (Result: 7) (Success.)
    • MAD-3M: Left Arm (11 Armor) (TN -3; 55 minutes)
      (Target: 2) (Result: 4) (Success.)
    MON-67 Mongoose B returned to active duty.
    MAD-3M Marauder enters active duty.
      L: Elite (5) (M)
    Show spoiler
    • MAD-3M: Right Arm (Upper Actuator Repair) (TN -1; 120 minutes)
      (Target: 4) (Result: 7) (Success.)
    • MAD-3M: Right Torso (Replacement) (TN +2; 240 minutes)
      (Target: 7) (Result: 7) (Success.)
    • MAD-3M: Right Torso (AC/5) (TN -1; 120 minutes)
      (Target: 4) (Result: 11) (Success.)
    MAD-3M Marauder enters active duty.
      M: Elite (5) (M)
    Show spoiler
    • MAD-3M: Right Leg (10 Armor) (TN -3; 50 minutes)
      (Target: 2) (Result: 8) (Success.)
    • MAD-3M: Left Leg (10 Armor) (TN -3; 50 minutes)
      (Target: 2) (Result: 10) (Success.)
    • MAD-3M: Right Torso (17 Armor) (TN -3; 85 minutes)
      (Target: 2) (Result: 4) (Success.)
    • MAD-3M: Left Torso (17 Armor) (TN -3; 85 minutes)
      (Target: 2) (Result: 8) (Success.)
    • MAD-3M: Left Torso (25% Structure) (TN -2, Partial 1; 90 minutes)
      (Target: 3) (Result: 8) (Success.)
    • ASN-21: Left Torso (SRM 2) (TN -1; 120 minutes)
      (Target: 4) (Result: 8) (Success.)
    MAD-3M Marauder enters active duty.
      N: Veteran (6) (M) (19/20)
    Show spoiler
    • ASN-21: Left Torso (Replacement) (TN +2; 240 minutes)
      (Target: 8) (Result: 8) (Success.)
    • ASN-21: Left Torso (SRM Ammo) (TN -3, Partial 1; 120 minutes)
      (Target: 3) (Result: 9) (Success, +1 XP.)
    • ASN-21: Left Torso (Jump Jet) (TN -1; 60 minutes)
      (Target: 5) (Result: 7) (Success.)
    • ASN-21: Left Torso (Jump Jet) (TN -1; 60 minutes)
      (Target: 5) (Result: 8) (Success.)
  • XP Gained: +1 XP
  • O: Regular (7) (M) (6/10)
    Show spoiler
    • ASN-21: Left Arm (Upper Actuator) (TN -4; 90 minutes)
      (Target: 3) (Result: 6) (Success.)
    • ASN-21: Left Arm (Lower Actuator) (TN -4; 90 minutes)
      (Target: 3) (Result: 12) (Success, +2 XP.)
    • ASN-21: Left Arm (Hand Actuator) (TN -4; 90 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP.)
    • ASN-21: Right Leg (6 Armor) (TN -3; 30 minutes)
      (Target: 4) (Result: 5) (Success.)
    • ASN-21: Right Torso (10 Armor) (TN -3; 50 minutes)
      (Target: 4) (Result: 9) (Success, +1 XP.)
    • ASN-21: Left Torso (10 Armor) (TN -3; 50 minutes)
      (Target: 4) (Result: 6) (Success.)
    • ASN-21: Left Torso (Jump Jet) (TN -1; 60 minutes)
      (Target: 6) (Result: 7) (Success.)
    • ASN-21: Center Torso (3 Armor) (TN -3; 15 minutes)
      (Target: 4) (Result: 10) (Success, +1 XP.)
  • XP Gained: +4 XP. (Ready to Train)
  • b: Elite (5) (V)
    Show spoiler
    • (Maintenance: 180 minutes)
    • LRM Carrier A: Front (5 Armor) (TN -4; 15 minutes)
      (Target: 1) (Result: 5) (Success.)
    • LRM Carrier A: Right (5 Armor) (TN -4; 15 minutes)
      (Target: 1) (Result: 6) (Success.)
    • LRM Carrier A: Rear (6 Armor) (TN -4; 18 minutes)
      (Target: 1) (Result: 7) (Success.)
    • LRM Carrier A: Motive Hit (TN -3; 60 minutes)
      (Target: 2) (Result: 4) (Success.)
    • LRM Carrier A: Motive Hit (TN -3; 60 minutes)
      (Target: 2) (Result: 5) (Success.)
    • Laser Carrier: Front (8 Armor) (TN -4; 24 minutes)
      (Target: 2) (Result: 5) (Success.)
    • Schrek PPC Carrier A: Turret (4 Armor) (TN -5; 12 minutes)
      (Target: 1) (Result: 9) (Success.)
    LRM Carrier A returned to active duty.
    Laser Carrier returned to active duty.
    Schrek PPC Carrier A returned to active duty.
      c: Veteran (6) (V) (0/20)
    Show spoiler
    • LRM Carrier C: Rear (10 Armor) (TN -4; 30 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP.)
    • LRM Carrier C: Motive Hit (TN -3; 60 minutes)
      (Target: 3) (Result: 6) (Success.)
    • Schrek PPC Carrier A: Front (2 Armor) (TN -5; 6 minutes)
      (Target: 1) (Result: 7) (Success, +1 XP.)
    • Schrek PPC Carrier A: Right (20 Armor) (TN -5; 60 minutes)
      (Target: 1) (Result: 8) (Success, +1 XP.)
    • Schrek PPC Carrier A: Right (Structure) (TN -3, Partial 1; 60 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP.)
    • Schrek PPC Carrier A: Right (Stabilizer) (TN -2, Partial 1; 60 minutes)
      (Target: 4) (Result: 8) (Success.)
    • Schrek PPC Carrier A: Rear (9 Armor) (TN -5; 27 minutes)
      (Target: 1) (Result: 8) (Success, +1 XP.)
    • Schrek PPC Carrier A: Motive Hit (TN -4; 60 minutes)
      (Target: 2) (Result: 5) (Success.)
    • Schrek PPC Carrier A: Motive Hit (TN -4; 60 minutes)
      (Target: 2) (Result: 3) (Success.)
    • Schrek PPC Carrier A: Motive Hit (TN -4; 60 minutes)
      (Target: 2) (Result: 5) (Success.)
    LRM Carrier C returned to active duty. (+1 XP)
    Schrek PPC Carrier A returned to active duty. (+1 XP)
  • XP Gained: +7 XP
  • Priam Company Medical

    Minos Base
    Medical Team Alpha: Regular Medical Team (Skill 7)
    (Base Bonus: -1) (TN: 6)
    • Tamara Price: (1 Wound) Success.
  • XP Gained: +1
  • Priam Company Maintenance

    Minos Firebase
    Tech Team O: (Veteran 'Mech: 6)
    Show spoiler
    • HBK-4G A: Quality -1 (B), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 7. Success.)
    • CN9-A A: Quality -1 (B), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 8. Success.)
    • CN9-A C: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 8. Success.)
      Tech Team R: (Regular 'Mech: 7)
    Show spoiler
    • BLR-1G: Quality -2 (A), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 3. Success.)
    • VTR-9B: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 4. Success.)
    • OTL-4D: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7. Success.)
    • GLT-4P: Quality -1 (B), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 6. Success.)
    • BJ-1: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 5) (Result: 6. Success.)
    • VLK-QA: Quality -2 (B), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 3) (Result: 3. Success.)
    • COM-2D: Quality -1 (B), Firebase -2, Time -1 (x2), 90 minutes
      (Target: 3) (Result: 9. Success. Quality improves to A.)
      Tech Team Q: (Regular Vehicle: 7)
    Show spoiler
    • Manticore B: Quality +1 (D), Firebase -2, Time -1 (x2), 150 minutes
      (Target: 5) (Result: 8. Success.)
    • Manticore C: Quality +1 (D), Firebase -2, Time -1 (x2), 75 minutes
      (Target: 5) (Result: 7. Success.)
    • Condor B: Quality -1 (B), Firebase -2, Time -2 (x3), 150 minutes
      (Target: 2) (Result: 2. Success.)
      Tech Team S: (Regular Vehicle: 7)
    Show spoiler
    • Maxim A: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 5) (Result: 9. Success.)
    • Maxim B: Quality +1 (D), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 6) (Result: 6. Success.)
    • Schrek: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 9. Success.)
    • Laser Carrier: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7. Success.)
    • Scorpion (LRM): Quality +0 (C), Firebase -2, Time +0 (x1), 30 minutes
      (Target: 5) (Result: 7. Success.)
    • Condor C: Quality +1 (D), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 6) (Result: 4. Failure.)
    • Saracen A: Quality +1 (D), Firebase -2, Time +0 (x1), 30 minutes
      (Target: 6) (Result: 4. Failure.)
    • Saracen B: Quality +1 (D), Firebase -2, Time +0 (x1), 30 minutes
      (Target: 6) (Result: 6. Success.)
    • Scimitar: Quality +0 (C), Firebase -2, Time +0 (x1), 30 minutes
      (Target: 5) (Result: 4. Failure.)
    • Striker: Quality +1 (D), Firebase -2, Time +0 (x1), 30 minutes
      (Target: 6) (Result: 9. Success.)

    Priam Company Availability Checks

    • Structure (45t): Right Arm
    • Actuator (20t): Upper Arm: (TN: 3) (Success)
    • Actuator (45t): Upper Arm: (TN: 3) (Success)
    • Actuator (45t): Lower Arm: (TN: 3) (Success)
    • Actuator (45t): Hand: (TN: 3) (Success)
     

    Priam Company Repairs

    A: Elite (5) (M)
    Show spoiler
    • TDR-5S B: Right Arm (Replace) (TN +1, 480 minutes)
      (Target: 6) (Result: 10. Success.)
    TDR-5S B returned to active duty.
      B: Elite (5) (M)
    Show spoiler
    • CN9-A D: Right Arm (Replace) (TN +1, 480 minutes)
      (Target: 6) (Result: 7. Success.)
    CN9-A D returned to active duty.
      C: Elite (5) (M)
    Show spoiler
    • HBK-4G A: Head (Replace) (TN +0, 480 minutes)
      (Target: 5) (Result: 5. Success.)
    HBK-4G A returned to active duty. (+1 XP)
      D: Veteran (6) (M) (18/20)
    Show spoiler
    • AWS-8Q: Right Arm (Heat Sink) (TN -2, 90 minutes)
      (Target: 4) (Result: 12. Success, +2 XP.)
    • CPLT-C1: Right Leg (10 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 4. Success.)
    • CPLT-C1: Left Leg (10 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 7. Success.)
    • CPLT-C1: Left Torso (14 Armor) (TN -3, 70 minutes)
      (Target: 3) (Result: 12. Success.)
    • CPLT-C1: Center Torso (24 Armor) (TN -3, 120 minutes)
      (Target: 3) (Result: 10. Success.)
    • CPLT-C1: Engine Hit (TN -2, Partial 2, 100 minutes)
      (Target: 4) (Result: 4. Success.)
    AWS-8Q returned to active duty.
    CPLT-C1 returned to active duty.
  • XP Gained: +2 XP. (Ready to Train.)
  • E: Veteran (6) (M) (17/20)
    Show spoiler
    • SHD-2H A: Left Arm (7 Armor) (TN -3, 35 minutes)
      (Target: 3) (Result: 3. Success.)
    • SHD-2H A: Right Leg (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 9. Success, +1 XP.)
    • SHD-2H A: Left Leg (7 Armor) (TN -3, 35 minutes)
      (Target: 3) (Result: 8. Success, +1 XP.)
    • SHD-2H A: Right Torso (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 7. Success.)
    • WVR-6R B: Left Arm (18 Armor) (TN -3, 90 minutes)
      (Target: 3) (Result: 8. Success, +1 XP.)
    • WVR-6R B: Right Leg (16 Armor) (TN -3, 80 minutes)
      (Target: 3) (Result: 3. Success.)
    • CN9-A C: Right Arm (10 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 6. Success.)
    • CN9-A C: Left Arm (9 Armor) (TN -3, 45 minutes)
      (Target: 3) (Result: 9. Success.)
    • CN9-A C: Left Leg (10 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 4. Success.)
    • HBK-4G A: Head (9 Armor) (TN -4, 45 minutes)
      (Target: 2) (Result: 7. Success.)
    SHD-2H A returned to active duty.
    WVR-6R B returned to active duty.
    CN9-A C returned to active duty.
  • XP Gained: +3 XP. (Ready to Train.)
  • F: Elite (5) (M)
    Show spoiler
    • PXH-1: Right Arm (10 Armor) (TN -5, 50 minutes)
      (Target: 0) (Result: 10. Success.)
    • PXH-1: Right Leg (11 Armor) (TN -5, 55 minutes)
      (Target: 0) (Result: 8. Success.)
    • WTH-1: Left Arm (8 Armor) (TN -3, 40 minutes)
      (Target: 2) (Result: 8. Success.)
    • WTH-1: Right Leg (18 Armor) (TN -3, 90 minutes)
      (Target: 2) (Result: 8. Success.)
    • WTH-1: Right Leg (75% Structure) (TN +0, Partial 2, 180 minutes)
      (Target: 5) (Result: 8. Success.)
    • WTH-1: Left Torso (4 Armor) (TN -3, 20 minutes)
      (Target: 2) (Result: 10. Success.)
    • WTH-1: Center Torso (4 Armor) (TN -3, 20 minutes)
      (Target: 2) (Result: 7. Success.)
    • WTH-1: Head (5 Armor) (TN -3, 25 minutes)
      (Target: 2) (Result: 8. Success.)
    WTH-1 returned to active duty.
      G: Elite (5) (M)
    Show spoiler
    • TDR-5S B: Left Leg (Lower Actuator) (TN -4, 90 minutes)
      (Target: 2) (Result: 10. Success.)
    • TDR-5S B: Right Torso (LRM 15) (TN -1, 120 minutes)
      (Target: 4) (Result: 8. Success.)
    • TDR-5S B: Right Torso (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 10. Success.)
    • TDR-5S B: Left Torso (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 7. Success.)
    TDR-5S B returned to active duty. (+1 XP)
      H: Veteran (6) (M) (17/20)
    Show spoiler
    • CN9-A C: Left Torso (13 Armor) (TN -3, 65 minutes)
      (Target: 3) (Result: 5. Success.)
    • PXH-1: Left Arm (6 Armor) (TN -5, 30 minutes)
      (Target: 1) (Result: 10. Success, +1 XP.)
    • TDR-5S B: Left Leg (29 Armor) (TN -3, 145 minutes)
      (Target: 1) (Result: 6. Success.)
    • TDR-5S B: Right Torso (24 Armor) (TN -3, 120 minutes)
      (Target: 1) (Result: 8. Success.)
    • TDR-5S B: Left Torso (24 Armor) (TN -3, 120 minutes)
      (Target: 3) (Result: 3. Success.)
    CN9-A C returned to active duty. (+1 XP)
    TDR-5S B returned to active duty. (+1 XP) PXH-1 returned to active duty.

  • XP Gained: +3 XP. (Ready to Train)
  • I: Veteran (6) (M) (7/20)
    Show spoiler
    • WVR-6R B: Right Leg (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 5) (Result: 7. Success.)
    • CN9-A D: Right Torso (7 Armor) (TN -3, 35 minutes)
      (Target: 3) (Result: 11. Success, +1 XP.)
    • TDR-5S B: Right Arm (20 Armor) (TN -3, 100 minutes)
      (Target: 3) (Result: 4. Success.)
    • TDR-5S B: Right Leg (25 Armor) (TN -3, 125 minutes)
      (Target: 3) (Result: 12. Success, +2 XP.)
    • TDR-5S B: Center Torso (17 Armor) (TN -3, 85 minutes)
      (Target: 3) (Result: 3. Success.)
    WVR-6R B returned to active duty. (+1 XP)
    CN9-A D returned to active duty. (+1 XP)
    TDR-5S B returned to active duty. (+1 XP)
  • XP Gained: +6 XP.
  • J: Veteran (6) (M) (18/20)
    Show spoiler
    • WVR-6R B: Left Arm (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 4) (Result: 5. Success.)
    • WVR-6R B: Left Leg (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 4. Success.)
    • HBK-4G A: Left Leg (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 7. Success, +1 XP.)
    • HBK-4G A: Right Torso (8 Armor) (TN -4, 40 minutes)
      (Target: 2) (Result: 3. Success.)
    • CN9-A D: Right Arm (16 Armor) (TN -3, 80 minutes)
      (Target: 3) (Result: 5. Success.)
    • CN9-A D: Left Arm (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 4. Success.)
    • CN9-A D: Left Leg (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 7. Success, +1 XP.)
    • CN9-A D: Center Torso (16 Armor) (TN -3, 80 minutes)
      (Target: 3) (Result: 8. Success.)
    • PXH-1: Left Torso (25% Structure) (TN -4, Partial 1, 90 minutes)
      (Target: 3) (Result: 9. Success.)
    • WVR-6R B returned to active duty.
      CN9-A D returned to active duty.
      HBK-4G A returned to active duty.
      PXH-1 returned to active duty.
  • XP Gained: +2 XP. (Ready to Train.)
  • K: Veteran (6) (V) (15/20)
    Show spoiler
    • JR7-D: Left Arm (4 Armor) (TN -4, 20 minutes)
      (Target: 2) (Result: 8. Success, +1 XP.)
    • JR7-D: Left Arm (25% Structure) (TN -3, Partial 1, 90 minutes)
      (Target: 3) (Result: 4. Success.)
    • JR7-D: Left Leg (Upper Actuator) (TN -5, 90 minutes)
      (Target: 1) (Result: 6. Success, +1 XP.)
    • JR7-D: Left Leg (Lower Actuator) (TN -5, 90 minutes)
      (Target: 1) (Result: 3. Success.)
    • JR7-D: Left Leg (Foot Actuator) (TN -5, 90 minutes)
      (Target: 1) (Result: 9. Success, +1 XP.)
    • JVN-10N: Right Leg (Upper Actuator) (TN -4, 90 minutes)
      (Target: 2) (Result: 7. Success, +1 XP.)
    JR7-D returned to active duty. (+1 XP)
  • XP Gained: +5 XP. (Ready to Train)
  • L: Veteran (6) (V) (4/20)
    Show spoiler
    • PXH-1: Right Arm (Medium Laser) (TN -3, 120 minutes)
      (Target: 3) (Result: 6. Success.)
    • PXH-1: Right Arm (Machine Gun) (TN -3, 120 minutes)
      (Target: 3) (Result: 8. Success, +1 XP.)
    • PXH-1: Left Leg (7 Armor) (TN -5, 35 minutes)
      (Target: 1) (Result: 8. Success, +1 XP.)
    • PXH-1: Center Torso (23 Armor) (TN -5, 115 minutes)
      (Target: 1) (Result: 2. Success.)
    • PXH-1: Center Torso (25% Structure) (TN -4, Partial 1, 90 minutes)
      (Target: 2) (Result: 10. Success, +1 XP.)
    PXH-1 returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • M: Veteran (6) (M) (3/20)
    Show spoiler
    • SHD-2H B: Left Arm (16 Armor) (TN -3) (80 minutes)
      (Target: 3) (Result: 7. Success.)
    • SHD-2H B: Right Leg (5 Armor) (TN -3) (25 minutes)
      (Target: 3) (Result: 8. Success, +1 XP.)
    • SHD-2H B: Left Leg (8 Armor) (TN -3) (40 minutes)
      (Target: 3) (Result: 5. Success.)
    • SHD-2H B: Center Torso (13 Armor) (TN -3) (65 minutes)
      (Target: 3) (Result: 9. Success, +1 XP.)
    • TDR-5S B: Left Leg (50% Structure) (TN -2, Partial 1, 270 minutes)
      (Target: 4) (Result: 10. Success, +1 XP.)
    SHD-2H B returned to active duty. (+1 XP)
    TDR-5S B returned to active duty. (+1 XP)
  • XP Gained: +5 XP.
  • N: Elite (5) (M)
    Show spoiler
    • CN9-A C: Left Arm (Reattach) (TN +0, 180 minutes)
      (Target: 5) (Result: 6. Success.)
    • CN9-A D: Right Arm (AC/10) (TN -1, 120 minutes)
      (Target: 4) (Result: 6. Success.)
    • PXH-1: Center Torso (Ammo (MG) Repair) (TN -6, 100 minutes)
      (Target: 0) (Result: 12. Success.)
    CN9-A C returned to active duty.
    CN9-A D returned to active duty.
    PXH-1 returned to active duty.
      O: Veteran (6) (M) (0/20)
    Show spoiler
    Maintenance: 180 minutes
    • PXH-1: Right Arm (Replacement) (TN +0, 240 minutes)
      (Target: 6) (Result: 8. Success.)
    • PXH-1: Right Torso (2 Armor) (TN -5, 10 minutes)
      (Target: 1) (Result: 3. Success.)
    PXH-1 returned to active duty. (+1 XP)
  • XP Gained: +1 XP
  • P: Green (8) (V) (3/5)
    Show spoiler
    • Condor (Liao) A: Right (18 Armor) (TN -7, 162 minutes)
      (Target: 1) (Result: 3. Success.)
    • Condor (Liao) A: Motive Hit (TN -6, 240 minutes)
      (Target: 2) (Result: 6. Success.)
    • Condor (Liao) B: Right (10 Armor) (TN -5, 60 minutes)
      (Target: 1) (Result: 5. Success.)
    Condor (Liao) A returned to active duty. (+1 XP)
    Condor (Liao) B returned to active duty. (+1 XP)
  • XP Gained: +2 XP. (Ready to Train)
  • S: Regular (7) (V) (0/10)
    Show spoiler
    Maintenance: 465 minutes
    • Condor (Liao) B: Turret (4 Armor) (TN -4, 12 minutes)
      (Target: 3) (Result: 6. Success.)
    Condor (Liao) B returned to active duty. (+1 XP)
  • XP Gained: +1 XP
  • T: Green (8) (M) (2/5)
    Show spoiler
    • ARC-2R: Right Arm (Hand Actuator) (TN -4, 90 minutes)
      (Target: 4) (Result: 7. Success.)
    • GRF-1N A: Right Leg (10 Armor) (TN -4, 50 minutes)
      (Target: 4) (Result: 8. Success.)
    • PXH-1: Right Arm (Upper Actuator) (TN -6, 90 minutes)
      (Target: 2) (Result: 6. Success.)
    • PXH-1: Right Arm (Lower Actuator) (TN -6, 90 minutes)
      (Target: 2) (Result: 12. Success, +2 XP.)
    • PXH-1: Right Arm (Hand Actuator) (TN -6, 90 minutes)
      (Target: 2) (Result: 7. Success, +1 XP.)
    • PXH-1: Left Torso (14 Armor) (TN -5, 70 minutes)
      (Target: 3) (Result: 10. Success.)
    ARC-2R returned to active duty.
    GRF-1N A returned to active duty.
    PXH-1 returned to active duty.
  • XP Gained: +3 XP. (Ready to Train)

  • Income Phase

    The Harbingers

    • Control of Vernier City: +100 WP
    • Control of Holfield Mining: +50 WP
    • Control of Castellan Foundry: +50 WP
    • Grid H18: Hazardous Materials: +1200 SP
    • Grid H18: Fertile Ground (1d6x25 SP, every turn): +125 SP
    • Grid F04: Fertile Ground (1d6x25 SP, every turn): +125 SP
    • Grid H07: Fertile Ground (1d6x25 SP, every turn): +75 SP
    • Grid F17: Ore Deposits (2d6x50 SP, every other turn): +400 SP
    • Grid F09: Ore Deposits (1d6x100 SP, every other +100 SP
    • Sales: +1250 SP
    • Purchases: -1710 SP
    • Training: -2900 SP
    • Repair & Rearm: -1655 SP
    • Lucky Roll: +1

    Priam Company

    • Control of White Reach: +200 WP
    • Control of Donomo Fields: +100 WP
    • Control of Argeith Distillery: +150 WP
    • Grid L21: Fertile Ground (3d6x25 SP, every turn.): +275 SP
    • Grid M21: Valuable Metals (3d6x100 SP every other turn): +900 SP
    • Warchest Conversion: 245 WP to 3430 SP
    • Purchases: -655 SP
    • Recruiting: -50 SP
    • Training: -2000 SP
    • Repair & Rearm: -1775SP
    • Lucky Roll: +1

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