Vampiric Mending
Being dead, vampires do not heal naturally. Their unliving frames can still knit themselves together, given enough effort.
Mending Superficial Health Damage:
Depending on their Blood Potency, a vampire can mend one or more points of Superficial Health damage with a single Rouse Check. Vampires can make one Rouse Check per turn to mend Superficial Health damage.
Mending Aggravated Health Damage:
To mend Aggravated Damage, a vampire must wait until the next nightfall and make three Rouse Checks, in addition to the regular Rouse Check made when rising. This process removes one point of Aggravated damage as well as one Crippling Injury or similar impairment. A vampire can only mend one point of Aggravated damage per night. As with awakening, if these Rouse Checks raise the vampire’s Hunger above Hunger 5, they fall into torpor rather than testing for hunger frenzy.
Mending Superficial Health Damage:
Depending on their Blood Potency, a vampire can mend one or more points of Superficial Health damage with a single Rouse Check. Vampires can make one Rouse Check per turn to mend Superficial Health damage.
Mending Aggravated Health Damage:
To mend Aggravated Damage, a vampire must wait until the next nightfall and make three Rouse Checks, in addition to the regular Rouse Check made when rising. This process removes one point of Aggravated damage as well as one Crippling Injury or similar impairment. A vampire can only mend one point of Aggravated damage per night. As with awakening, if these Rouse Checks raise the vampire’s Hunger above Hunger 5, they fall into torpor rather than testing for hunger frenzy.
Material Components
1 - 3 Rouse Checks