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Rouse Check

Every time a vampire rises each sunset, calls upon vampiric powers, or stirs their Blood some other way, they risk rousing their Hunger. When a vampire surges Blood into their Attributes, takes on the Blush of Life, or mends their damaged body, the rules call for a Rouse Check. Activating most Discipline powers also comes with the price of at least one Rouse Check.

Making a Rouse Check:

To make a Rouse Check, the player rolls a single die. As always, a result of 6 or higher succeeds. On a success, the vampire’s Hunger remains unchanged. On a failure, the vampire gains 1 more point of Hunger, and thus gains one more Hunger die.
  Any Hunger gained is added after the desired effect resolves, so it is perfectly fine to make the Rouse Check at the same time or even after any other dice test involved, as long as the Rouse die is clearly distinguishable and won’t be mistaken for part of the pool.

Example:

Erica employs the Blush of Life. She then rolls a Rouse Check. Her result is 4: a failure. She still takes on the Blush of Life for the duration of the night, but her Hunger increases by 1.