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Malkavians

Malkavian are one of the fourteen vampire clans. Derided as Lunatics by other vampires, the Blood of the Malkavians lets them perceive and foretell truths hidden from others. Like the “wise madmen” of poetry their fractured perspective stems from seeing too much of the world at once, from understanding too deeply, and feeling emotions that are just too strong to bear
  Their Embraces come from all walks of life and age, with most Embraces carries something that was only visible to the sire. One the gifts sought is called the "Second Sight" or, the ability to understand dreams, perceive spirits or predict the future to some successful degree. The second gift is that of "insight", otherwise known as someone who is highly empathetic up to finely-tuned knowledge of a subject. Due to this many of the clan come from professions in academics or doctors. Lastly, they hold interest in those they deem "broken" by traumatic events. Due to these traits and their general instability, most @kinnever feel comfortable around a known Malkavian, often viewing them as unpredictable who is rarely worth the effort.
  Some Children of Malkav claim that there is a common trait they all share. Believed to be connected through a psychic link, a wavelength of sorts called the Cobweb or more recently titled the Network.

Bane

Fractured Perspective - When suffering a Bestial Failure or a Compulsion, their mental derangement comes to the forefront. Suffers a penalty equal to their Bane Severity to one category of dice pools (Physical, Social or Mental) for the entire scene. The penalty and nature of the affliction are decided between the player and Storyteller during character creation.

Variant Bane

Unnatural Manifestations - Using Discipline powers within close proximity of mortals scares them and any social interactions other than Intimidation suffer a dice penalty equal to their Bane Severity. This is not Masquerade-breaking, but the dislike remains for the duration of one scene. Other vampires subject to this recognize the Malkavian as a vampire but suffer no penalty.

Compulsion

Delusion - Whether it's figments of their imagination or extrasensory perception of the truths. For one scene, the Malkavian suffers a 2 dice penalty to rolls involving Dexterity, Manipulation, Composure, and Wits. As well as rolls to resist terror Frenzy.
Parent ethnicities