Castle Ward

The Cast le Ward is the heart and mind ofWaterdeep, if not its sou l. ft houses the city's military forces, courts, government, and the Market- the largest market square of any city in the North. 1l encompasses the City Navy's docks in the Great Harbor and all of Mount Waterdeep, and it is home lo s ix walking statues, numerous temples, and many other landmarks. Cast le Waterdeep sta nds above the city on a great bluff that ex tends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn't where Waterdeep·s rulers reside, nor from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep- also known as Piergeiron's Palace, and still called that by elderly and longlived citizens (including many elves). Though not quite as large as the castle. the palace is far more comfortable and lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. lfyou have reason to be invited (not compelled, r should hope!) to meet with the Masked Lords or the Open Lord ofWaterdeep, it will likely take place in the audience cha mber of the palace. There, you can witness the ancient and humble throne that Ahghairon first sat upon so long ago. Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the Ci ty Guard. So many of the ward's structures are offices and meeting halls for business owners, solicitors, publishers, and the like that the Castle Ward has the sma llest resident population of all the wards. Many landmarks of interest are found in this ward aside from the six walking s tatues (discussed later in this chapbook). You could hardly see them all in a day, but the following are highly recommended. BlackstaffTower is a squat black blot in the otherwise pretty ward. Humble though the edifice might be, looking at the place for too long can give you a queasy feeling and the sense that you are being watched- almost as if the tower itself has turned an unseen and wrathful eye upon you. Perhaps you think this fanciful. Well, go and try it yourself! On the opposite end of the mountain, close to the Naval Harbor, stands Mirt's Mansion. Once a fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its l ong-absen t owner. Mirt has quite a history with Durnan, the proprietor of the Yawning P ortal. Together they descended into "the Well," as the e ntrance to Undermountain was known in old en days. Waterdeep used to throw criminals in the We ll, leavin g them to die horribly in Unde rmountain's dungeons. Durnan and Mirl ente red th e dungeons of their own free will - and no t only that, but re turned laden with treasures. Both used magic to extend their li ves, but they eventually parted way s. Mirt kept on with a life of adventure, while Duman built the tavern called the Yawning Portal over the Well and now, almost two centuri es late r, charges coin to descend into it. Not a bad way to part fools from their money! The g lorious Spi res of the Morning, dedicated to Lathander, is one of Waterdeep's most beautiful temples. But it is r ivaled in this ward by the Temple of the Seldarine, d edicated to all the e lf gods. The journey through Mount Melody Walk, a tunnel c ut through Mount Waterdeep, to New Olamn's academy of mus ic and other arts is a wondrous daytime e xc ursion. The Market offers a wild array of s ig hts, smell s, and sounds in which folk might lose themselves for a tenday. The Font of Knowledge is a temple to Oghma, yes, but also the c ity's largest public library. Titles written throughout the ages can be viewed here- und er the watchful eyes of the temple's priests. In short (if I can claim this section of the enchiridion to be such), the Castl e Ward offers far too many s pl endors to li st them all here. TwE STAT ELY, CLEAN , /\N O IVELL·OEl'EN OEO C AS T LE WARD The Castle Ward's colors are bl ue and purple, and its mascot is a griffon. typically depicted in gold. These borrow colors from the c ity's flag and reference the Griffon Cava lry, of course. Champions for the wa rd often come from among the ranks of the Guard , the Navy, or the Cavalry. Although such competitors have often have the advantage in races and competition s, their crowds of rabidly cheering fans are naturally much smalle r than those of other wards.
Included Locations