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Lore of the Grail

Damsels are perhaps the greatest human spellcasters, capable of mastering two Lores or more at once. This is highly unusual, for even the most powerful Wizards of the Empire can only fully master one lore of magic. Furthermore, the Bretonnians consider sorcery to be a gift from the Lady of the Lake—the guardian spirit of their land. As a result, Grail Damsels can call upon the divine power of their goddess, allowing them to perform unique and unearthly feats of magic they refer to as the Lore of the Grail.

The power behind the Lore of the Grail is a mystery to all except the Fay Enchantress herself, and few are foolish enough to ask. Most Damsels dare not question how it functions and even fewer actively seek answers. Unlike other Lores, the Lore of the Lady Channels from one of three existing Winds of Magic depending on the caster’s preference in the form of Troths: Azyr (Lore of Heavens), Ghur (Lore of Beasts) or Ghyran (Lore of Life). The Character selects from one of these three Lores for their Channeling Skill for Advancing through their Wizard Career, using that Lore’s effects when casting spells from the Lore of the Grail. The selection is based on the Troth selected below:

Much like the Knightly Vows taken by Bretonnia’s knights, Grail Damsels often pledge “Troths” in the name of their goddess.

Troth of Wisdom (Azyr) - “With the purest of pure hearts I shall burgeon my knowledge and spirit to face evil with the confidence, love and comfort of the Lady. To carry out her will, the banishment of tyranny is all. For I am her acolyte, now and forever.”

Troth of Virtue (Ghur) - “With absolute commitment to all righteous merits, I conduct my affairs with straightforward goodness, ever-striving to free myself from moral captivity, with liberty from the shackles of worldly attachment, and only the utmost dedication to my duty to the Lady.”

Troth of Protection (Ghyran) - “Should the knights of Bretonnia answer the call of battle, their preservation and empowerment shall be my duty, so they may ward away all that is foul and evil. To strike down the foes of this great land of Chivalry, my obligation to the Lady is realized.”

If you’re a Grail Damsel in the Wizard Career, you can learn an additional Arcane Lore—like how Elves may master multiple Arcane Lores as described in the Core Book on page 238. If you have the Arcane Magic (Grail) Talent, you may learn one of the 8 Arcane Lores. However, you still can’t purchase your new Arcane Magic (Lore) Talent until you have mastered Arcane Magic (Grail) by taking at least 20 Advances in the Channelling Skill of Azyr, Ghur or Ghyran, and learning all spells from Lore of the Grail.

Ingredients: The ingredients for the Lore of the Grail mirror those of the Wind of Magic chosen for spell casting—Azyr, Ghur or Ghyran. Use the ingredients listed in the Core Book in the Magic section depending on the relevant Wind.

Aerial Shield

CN: 9
Range: You
Target: AoE (Willpower Bonus Yards)
Duration: Willpower Bonus Rounds
Description: You summon a shield of holy energy around yourself—the enemy’s missiles vanishing magically in mid-air, causing no harm to their intended target. Anyone within the Area of Effect gains the Ward Creature Trait against magical or ranged attacks originating outside the shield. Those within may attack out of the shield as normal, and the shield does not impede movement. For every +2 SL you may increase the Ward’s effectiveness by 1, to a maximum of Ward (3+).

Aura of the Lady

CN: 7
Range: You
Target: AoE (Willpower Bonus Yards)
Duration: Willpower Bonus Rounds
Description: You are blessed by the Lady’s spirit, enabling you to resist magical attacks and extend that resistance to nearby allies. You and affected allies gain the Magic Resistance (2) Creature Trait. For every +2 SL you may increase the Magic Resistance effectiveness by 1. Spells cast from the Lore of the Grail are unaffected by this spell’s effect.

Eerie Mist

CN: 6
Range: Willpower Yards
Target: AoE (Willpower Bonus Yards)
Duration: Willpower Bonus Rounds
Description: An eerie mist rises about the enemy, stifling the sights and sounds of battle. Anyone within the mist who does not possess the Arcane Magic (Grail), Bless (The Lady) or Invoke (The Lady) Talents is affected by it, gaining +1 Blinded, Deafened, and Fatigued Condition, which remain for the spell’s duration. Anyone affected attempting to move out of the mist are incapable of doing so—trapped within the Area of Effect—requiring the spell to be Dispelled or for the duration to end. Those unaffected by the mist may enter or attack into, or out of, the mist as normal; however, those who do not possess the Arcane Magic (Grail), Bless (The Lady) or Invoke (The Lady) Talents cannot enter the mist or attack anyone within it, including with ranged or magical attacks.

Fey Paths

CN: 12
Range: Willpower Miles
Target: You
Duration: Instant
Description: Calling upon the power of the Lady, you can summon a mystical, billowing mist. Upon stepping forward, you can travel to anywhere in Bretonnia, covering many miles of travel in but the blink of an eye—immediately appearing up to your Willpower in miles away. You must be in Bretonnia to use this spell. You must have Line of Sight or have personally visited the location you wish to travel to. If you have a map of Bretonnia, you may attempt a Navigation Test (Difficulty determined by the quality and accuracy of the map) to attempt to travel to a location you have not visited. On a success, you travel through the mist to the location in a manner determined by the GM.

Lady’s Favor

CN: 10
Range: Willpower Yards
Target: AoE (Fellowship Bonus Yards)
Duration: Willpower Bonus Rounds
Description: You summon a vision of the Lady of the Lake to lead your allies and fellow Bretonnians into battle. Affected allies and all Bretonnians with Line of Sight of the vision lose all Broken and Fatigued Conditions, and gain +1 Fearless, Resolute and Stout-hearted Talent while the spell is in effect.

Lady’s Song

CN: 4
Range: Willpower Yards
Target: AoE (Fellowship Bonus Yards)
Duration: Fellowship Bonus Rounds
Description: You call on the Lady to aid your efforts by singing prayers to channel her divine power onto the battlefield. Any spells from the Lore of the Beasts, Grail, Heavens and Life cast within Fellowship Bonus yards of the point targeted by the spell have their CN halved.

Prayer of Fortitude

CN: 8
Range: You
Target: You
Duration: Willpower Bonus Rounds
Description: Illuminated by the holy light of the Lady, you empower everyone around you with the will to ride forth in the name of quest and glory. Gain +Fellowship Bonus Armour Points on all locations, and +1 War Leader Talent while the spell is active. For every +2 SL, you may increase your Armour Points by +1, or take the War Leader Talent again.

Shield of Combat

CN: 5
Range: You
Target: You
Duration: Fellowship Bonus Rounds
Description: Your enemy’s blows are magically deflected from causing harm, such is the power of the Lady’s gifts. Gain the Ward (9+) Creature Trait against all attacks and spells targeting you. The effects of the Ward are doubled against foes with the Corruption, Daemonic, Mutation or Undead Creature Trait, to Ward (7+).

Smite

CN: 7
Range: Willpower Yards
Target: 1
Duration: Instant
Description: You channel holy magic into a damaging bolt of divine power. This is a magic missile with a Damage of +9. Targets with the Corruption, Daemonic, Mutation or Undead Creature Trait affected by the spell must pass a Challenging (+0) Toughness Test, or have their Armour Points and Toughness Bonus ignored.

The Curse of the Lady

CN: 11
Range: Intelligence Yards
Target: 1
Duration: Varies
Description: Casting aside spoiled tokens of virtue and nobility, the Damsel calls down the Lady’s greatest punishment on all those champions who would oppose noble Bretonnia. Should the Curse of the Lady be successfully cast, the caster must then make an Opposed Willpower Test against the target. Servants of Chaos suffer a -20 Penalty for the Opposed Test. If the caster wins, the target can no longer use Talents, and doesn’t add Skill Advances when making Skill Tests, meaning the target only Tests against unmodified Characteristics. The effects of the spell last for one day for every level of success scored by the caster during the opposed test.
Type
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