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Cult of the Lady of the Lake

The Lady is the embodiment and Goddess of Bretonnia, and worshipped by all that land’s nobles and knights. She exhorts all nobles to follow her strictures, and provides mysterious quests and visions to strengthen the realm. The nobles of Bretonnia are the best men and women in the world because of their adherence and cultivation of the Lady’s virtues. The Lady and her worship ensure that Bretonnia is unified, prosperous, free of evil, and well-led. She bestows many gifts on those who follow her: strength, wisdom, grace, and superiority over the common, ugly, and mundane.

Structure

Seat of Power: Bastonne, Bretonnia
Head of the Cult: The Fay Enchantress, Morgiana
Primary Orders: Grail Knights
Major Festivals: Lily Day, Peace Tide, Day of Mystery, Grail Day, King’s Sleep
Popular Holy Books: Unknown to all except the The Fay Enchantress
Common Holy Symbols: The Holy Grail, the Fleur de Lys

Tenets of Faith

For women

  • Preserve your modesty
  • Serve and obey your father until you marry, then obey your lawful husband
  • Succor the weak and helpless who are innocent of their plight
  • Show favor to all brave and noble knights, above those merely wealthy or powerful
 

For men

  • For valour, you cannot retreat, even in the face of a more powerful foe and even if it may lead to your certain death
  • For honour, you must fight hand-to-hand, never using weapons or magic to strike from afar
  • Your skill at arms must surpass any peasant or woman you meet
  • Loyalty to the King above all, and then your liege
  • Courtesy in all your acts, never insult a noble knight and always protect and defer to ladies

Granted Divine Powers

Blessings of the Lady

Blessing of Battle

Range: 6 yards
Target: 1
Duration: 6 rounds
Your target gains +10 WS.

Blessing of Courage

Range: 6 yards
Target: 1
Duration: 6 rounds
Your target gains +10 Willpower.

Blessing of Fortune

Range: 6 yards
Target: 1
Duration: 6 rounds
Your target’s next failed test may be rerolled. The reroll must stand.

Blessing of Might

Range: 6 yards
Target: 1
Duration: 6 rounds
Your target gains +10 Strength.

Blessing of Protection

Range: 6 yards
Target: 1
Duration: 6 rounds
Enemies must make an Average (+20) Willpower Test to attack your target as shame wells within for considering violence. If they fail, they must choose a different target, or a different Action.

Blessing of Righteousness

Range: 6 yards
Target: 1
Duration: 6 rounds
Your target’s weapon counts as Magical.

Miracles of the Lady

Armour of Saints

Range: You
Target: You
Duration: Fellowship Bonus Rounds
You are immune to any Critical Wounds inflicted upon you, as radiant, holy light glows around your body and through your eyes. Critical Hits become normal blows. The only exception to this is Critical Wounds caused by Damage inflicted after you have already been reduced to 0 Wounds.

Bastion

Range: Fellowship Yards
Target: Fellowship Bonus Allies
Duration: Fellowship Bonus Rounds
Your hearty prayers inspire stalwart defenses among your companions. Affected targets gain the +1 Shieldsman Talent.

Celestial Steed

Range: Touch
Target: Special
Duration: Fellowship Minutes
You lay hands upon your noble steed imbuing them with the Lady’s favor. Any uncorrupted Horse or Pegasus touched gains the Fast, Magical, Painless, and Ward (+9) Creature Traits. For every +3 SL, you may increase the Ward’s Rating by 1 up to Ward (+7).

Disdain for the Dishonorable

Range: You
Target: Area of Effect
Duration: Fellowship Bonus Rounds
You damn your foes for their cowardly use of ranged weaponry. All creatures looking in your direction lose all Weapon Qualities whilst retaining their Flaws for their ranged weapons. For every +2 SL, you may inflict a penalty of -10 on all Ballistic Skill Tests targeting you for the duration, up to -30.

Holy Sword

Range: You
Target: You
Duration: Fellowship Bonus Rounds
You pray to the Lady to guide your blade to smite the unholy wretches of the world. If wielding a sword, it ignores APs, and counts as Magical. Further, servants of the Ruinous Powers and Undead suffer four additional Wounds if struck. Creatures with the Unstable Trait engaged with you lose 1 Wound at the end of each turn. For every +2 SL, the Wounds lost may be increased by 1 up to 3.

Lance of Light

Range: You
Target: You
Duration: Fellowship Bonus Rounds
Your lance becomes infused with glowing energy—its tip shining with holy light. If wielding a lance, it doubles Damage caused on your next Charge for the Round, and counts as Magical. Once the Charge hits a target and your turn finishes, the Miracle ends.

The Green Knight

Range: Special
Target: Special
Duration: Fellowship Bonus Rounds
You call for the Lady’s aid, and she sends you her Divine Servant, the Green Knight. The Green Knight fights your enemies for the duration of the Miracle, before vanishing into the wilderness with a spectral hail of glory. The Green Knight has the statistics of the Character who called him, including Talent and Skill Advances, with the Armour 5 (Plate), Champion, Die Hard, Elite, Fear (3), Immunity (Death), Magical, and Regenerate Creature Traits. The Green Knight arrives either on foot or upon his Shadow Steed depending on the situation. The Shadow Steed is a green glowing Destrier that also gains the Following Creature Traits: Armour 4 (Barding), Dark Vision, Elite, Ethereal, Magical, Painless and Ward (+9).

The Green Knight is not to be called on lightly. He is the Lady’s greatest champion—an avatar of her will—and will readily chastise Characters that rely on his aid too often (as determined by the GM). If the GM rules that your use of the Green Knight makes you seem weak or cowardly in his eyes, he will challenge you to a duel to prove your honor. If you refuse his challenge, the Lady is displeased with your lack of courage: you gain +3 Sin Points and must immediately roll on The Wrath of the Gods Table.

Uniter

Range: You
Target: Area of Effect
Duration: Fellowship Bonus Rounds
Your prayers bring hope to those in despair, echoing the passion and inspiration of Gilles le Breton during Bretonnia’s darkest hours. All allies with Line of Sight to you instantaneously remove all Broken Conditions, and gain the Fearless Talent while the Miracle is in effect and they remain in your Line of Sight. All Bretonnians with Line of Sight to you gain +1 SL on all Tests.
Type
Religious, Cult
Parent Organization
Subsidiary Organizations
Location
Related Professions

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