BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

History of Voglagon

Pre Cataclysm

... 1345

  • 1

    1345


    Pre-Cataclysm
    Era beginning/end

    The Pre-Cataclysm era, shrouded in mystery and veiled by the passage of time, represents a period of unparalleled magical prowess and profound advancements in both arcane and technological realms. Though much of the knowledge from this time has been lost or deliberately obscured, the fragments that remain paint a picture of a world steeped in power, conflict, and eventual tragedy.   Society and Culture   Pre-Cataclysm society was marked by the dominance of powerful magic users, often organized into two main factions. These factions, while not entirely understood, were likely driven by differing philosophies and goals concerning the use and governance of magic.   Hierarchy and Governance: Society was likely hierarchical, with powerful mages and their entourages holding significant sway over political and social structures. These mages wielded influence comparable to that of monarchs or emperors, governing vast regions and commanding respect and fear from the populace.   Cultural Flourishing: Despite the looming threat of conflict, this era was also a time of cultural flourishing. Art, literature, and magical craftsmanship reached unprecedented heights, driven by the abundant magical resources and the patronage of the mage-lords.   Magic and Technology   The Pre-Cataclysm era is most renowned for its advanced magical practices and the integration of magic with technology, often referred to as magitech.   Magical Mastery: The mages of this era had mastered complex and powerful spells, capable of altering reality itself. Their knowledge spanned various schools of magic, from elemental manipulation to necromancy and time alteration.   Magitech: This period saw the creation of intricate magitech devices that blended mechanical engineering with magical enchantments. These devices ranged from simple, everyday conveniences to massive constructs capable of feats that bordered on the miraculous. Examples include floating cities, self-sustaining habitats, and automatons imbued with sentience.   In conclusion, the Pre-Cataclysm era was a time of great magical and technological achievement, marred by the destructive conflict that led to its downfall. The deliberate erasure of its history has left modern scholars and adventurers with only tantalizing hints of a world where magic reigned supreme and the boundaries of possibility were constantly challenged.

The Cataclysm

1346 1346

  • 1346


    The Cataclysm
    Disaster / Destruction

    The Cataclysm itself is a poorly understood event, largely due to the deliberate erasure of its details by those who survived it. However, certain elements are widely accepted:   Warring Factions: The Cataclysm was precipitated by a conflict between two powerful groups of magic users. Their struggle, which possibly began as a disagreement over the ethics or control of magic, escalated into a devastating war.   Mass Destruction: The scale of the Cataclysm was immense, resulting in widespread destruction. Entire regions were obliterated, and the natural order was thrown into chaos.   Erasure of Knowledge: In the aftermath, both factions agreed to a radical solution to prevent such a catastrophe from ever happening again. Using their combined magical abilities, they erased the knowledge of the events, spells, and even the existence of the conflict from the minds of all sentient beings. This act of collective amnesia extended to the methods used to achieve it, compounding the mystery.   Legacy and Ruins   The remnants of the Pre-Cataclysm era are scarce and heavily guarded:   Manuscripts and Tomes: Few manuscripts from this period have survived, and those that have are guarded zealously by powerful magic users. These texts are rumored to contain ancient and dangerous magics, as well as accounts of the events leading up to the Cataclysm.   Ruins: The ruins of Pre-Cataclysm civilizations are sparse and have long been stripped of their valuable artifacts. However, these ruins still hold architectural marvels and hints of the advanced magitech that once thrived.

Age of Exploration

1425 1549

The Age of Exploration in Voglagon, was a transformative period characterized by ambitious voyages, the discovery of new territories, and significant advancements in knowledge and trade. This era, spanning several centuries, was driven by the desire to uncover the unknown, expand territories, and foster economic and cultural exchanges.   Historical Context and Motivations   Economic Aspirations: The inhabitants of Voglagon sought to expand their wealth and influence by discovering new trade routes and sources of valuable resources. The region's growing merchant class was particularly interested in finding new markets and exotic goods to trade.   Technological Advancements: Innovations in shipbuilding, navigation, and mapping played a crucial role in enabling these explorations. The development of sturdy, long-range ships and improved navigational tools allowed explorers from Voglagon to venture further into uncharted waters.   Political and Cultural Ambitions: The rulers of Voglagon saw exploration as a means to expand their territories and assert their dominance. Additionally, there was a strong cultural drive to gain knowledge and understanding of the world, fueled by the legacy of the Pre-Cataclysm era.   Key Figures and Expeditions   Captain Elara Windrider: One of the most renowned explorers from Voglagon, Elara Windrider led multiple expeditions across the seas, discovering new islands and establishing trade relations with distant lands. Her voyages significantly expanded the known world and brought back a wealth of knowledge and resources.   The Voyages of the Gilded Fleet: A series of expeditions funded by a consortium of merchants and nobles, the Gilded Fleet's voyages aimed to chart new trade routes and establish colonies. These expeditions resulted in the discovery of several key trading hubs and the creation of new, prosperous settlements.   Librarian Selwyn Arcanus: A scholar and navigator, Selwyn Arcanus was instrumental in mapping the newly discovered regions. His detailed charts and comprehensive journals provided invaluable information that guided future explorers and traders.   Impact and Consequences   Expansion of Knowledge: The Age of Exploration dramatically expanded the geographic and cultural knowledge of Voglagon. Explorers brought back detailed maps, accounts of foreign lands, and a better understanding of global geography.   Economic Transformation: The establishment of new trade routes and the influx of exotic goods, such as spices, precious metals, and rare artifacts, transformed the economy of Voglagon. Merchant guilds flourished, and new wealth flowed into the region, spurring further exploration and innovation.   Cultural Exchanges and Conflicts: The encounter with new cultures led to a rich exchange of ideas, technologies, and customs. However, it also resulted in conflicts and competition over resources and territory. These interactions shaped the cultural and social landscape of Voglagon, leading to a more interconnected yet sometimes contentious world.   Legacy of Exploration: The Age of Exploration left a lasting legacy in Voglagon. The knowledge and wealth gained during this period laid the foundation for future advancements in science, technology, and culture. It also fostered a spirit of curiosity and adventure that continued to drive the inhabitants of Voglagon to explore and innovate.   Challenges and Ethical Considerations   Environmental Impact: The extensive exploration and colonization efforts often led to environmental degradation and the over-exploitation of resources in newly discovered lands.   Indigenous Populations: Encounters with indigenous populations were frequently marked by conflict, displacement, and cultural disruption. The impact on these communities was profound and often detrimental, raising ethical questions about the nature and consequences of exploration.   In conclusion, the Age of Exploration in Voglagon was a period of significant change and development. It was marked by the discovery of new lands, the expansion of trade, and the exchange of cultures. While it brought wealth and knowledge, it also posed challenges and ethical dilemmas that continue to be examined and understood in the context of Voglagon's history.

  • 1450

    1450


    Cartographers and Explorers Guild Founded
    Founding

    The Cartographers and Explorers Guild was formalized.

  • 1458


    Discovery of the Isle of Skeletons
    Discovery, Exploration

    Captain Elara Windrider stumbled upon the Isle of Skeletons while seeking refuge from a violent storm. Her ship, the Stormchaser, had ventured farther west than ever before, and the tempest forced them to land on an uncharted island. What initially appeared to be a haven from the storm soon revealed itself to be a place of chilling secrets. According to Elara’s logs, the island was covered in thick fog and dense, twisted vegetation. As she and her crew explored, they found the remains of long-dead explorers and ancient, crumbling structures. The skeletal remains scattered across the island, many in positions suggesting violent ends, led to the island's grim moniker.

Renaissance of Magic

1550 1650

A period marked by significant advancements in arcane sciences and mechanical engineering.   The Renaissance of Magic in Voglagon was a period of profound rediscovery, innovation, and cultural flourishing that emerged from the shadows of the Cataclysm. This era, spanning several centuries, marked a significant revival of magical knowledge, arts, and sciences, transforming Voglagon into a vibrant hub of mystical and intellectual activity.   Historical Context and Catalysts   Post-Cataclysm Recovery: Following the devastating Cataclysm, Voglagon experienced a long period of recovery and rebuilding. The Renaissance of Magic began as society stabilized and curiosity about the past and the potential of magic re-emerged. Scholars and mages sought to reclaim and understand the lost knowledge of the Pre-Cataclysm era.   Discovery of Ancient Manuscripts: The unearthing of ancient manuscripts and artifacts played a crucial role. These discoveries provided glimpses into the advanced magical practices of the past, sparking a renewed interest in magical studies. Powerful magic users and scholarly guilds meticulously studied these texts, carefully deciphering and preserving the ancient wisdom.   Patronage and Collaboration: Wealthy patrons, including nobles and merchant guilds, funded magical research and the establishment of academies. These patrons recognized the potential benefits of magical advancements and supported collaborations between mages, alchemists, and artisans.   Key Developments and Innovations   Magical Academies: The founding of prestigious academies such as the Arcanum Collegium and the Academy of Enchantment marked the formalization of magical education. These institutions became centers of learning, attracting students and scholars from across Voglagon and beyond.   Integration of Magic and Technology: The period saw the integration of magic with emerging technologies, reminiscent of the Pre-Cataclysm magitech. Innovations such as enchanted tools, magical transportation, and communication devices revolutionized everyday life and industry.   Restoration of Ancient Spells: Scholars painstakingly restored and adapted ancient spells, often infusing them with new insights. This led to the development of powerful new enchantments and magical techniques that expanded the capabilities of mages.   Cultural Flourishing: The Renaissance of Magic spurred a cultural renaissance as well. Art, literature, and music flourished, heavily influenced by magical themes. Magically animated sculptures, enchanted musical instruments, and illuminated manuscripts became hallmarks of the era.   Impact on Society   Economic Growth: The magical renaissance drove economic growth through the creation of new industries and the enhancement of existing ones. Enchanted goods became highly sought after, boosting trade and commerce both within Voglagon and with neighboring regions.   Social Transformation: The proliferation of magical knowledge led to significant social changes. While the use of magic remained regulated to prevent abuse, access to magical education became more widespread, allowing a broader segment of society to benefit from its applications.   Cultural Exchange: The Renaissance of Magic fostered greater cultural exchange. Scholars and mages traveled widely, sharing knowledge and techniques. This exchange enriched the magical traditions of Voglagon and introduced new ideas and practices from other lands.   Ethical Considerations and Challenges   Regulation of Magic: The resurgence of powerful magic necessitated strict regulations to prevent misuse and ensure safety. The Cerulian Council, an influential governing body, was established to oversee magical practices and enforce ethical standards.   Balance of Power: The revival of magic also raised concerns about the balance of power. Efforts were made to prevent any one group or individual from gaining excessive influence through magical means, maintaining stability and fairness in society.   Environmental Impact: The increased use of magic had environmental implications. Responsible use and sustainable practices became essential topics of study to mitigate any negative effects on the natural world.   Legacy and Future Prospects   The Renaissance of Magic in Voglagon left an indelible mark on the region's history. It rekindled a deep appreciation for the mysteries of the arcane and laid the foundation for ongoing advancements in magical knowledge. The era's blend of reverence for ancient wisdom and enthusiasm for innovation continues to inspire future generations of mages, scholars, and artisans, ensuring that the spirit of discovery and creativity remains at the heart of Voglagon's cultural identity.

  • 1550


    Artificer's Guild Founded
    Founding
  • 1552


    Cerulian Council Founded
    Founding

    The Cerulian Council was founded to regulate the use of magic and prevent another Cataclysm from occuring.

  • 1560


    Founding of the Arcanum Collegium
    Founding

The Troubles

2320 and beyond

  • 2321


    The Creation of The Great Expanse
    Disaster / Destruction
  • 2321

    26 /2 05:00

    Arya Born
    Life, Birth

  • 2321

    26 /2 05:00

    Brutus Sharpeak Born
    Life, Birth

  • 2347

    20 /4

    The Calling
    Metaphysical / Paranormal event

    A select few people from throughout Voglagon begin to have vivid dreams calling them towards a common place. Each of those called would experience a life altering event deep within an unknown cavern.

    More reading
    The Journey Begins