Clampren
Clampren, seabed scuttling monsters, underwater shell lurchers. A crustaceous creature that usually live at the bottom of the ocean, only heading to the suface to defend the territory it has claimed for itself.
Appearance:
Sailors describe the creature as one that crawls on six legs, sticking out of its flat, armoured body. With harsh edges strong enough to rip the bottom of even the sturdiest of ships. The front of its elongated body is two muscular prongs for arms, each attached with a giant claw in the shape of a fish hook for piercing its prey. Sat in-between these pointed clamp hands is the head of the monster. Two glossy bug-like eyes bulging on either side of its face matched with a pair of curved pincers protruding from its mouth. To top its facial features, the Clampren wears two stumpy, thick horns, sharpened and curved like a dragon from old tales. But the most terrifying limb it has is its swift swinging tail, capped off with two talons that resemble its mouth pincers.Oh they're big alright. Big nasty brutes that can give you a good brawl. Why just a few month back we faced off one after escaping prison and taking over a Brazen Bandit ship. And seeing it scare so many pirates, well that put a smile on my face.This beast is not a common sight for land lovers, so very few have heard of it, even less have witnessed it. But it can be a common threat to sailors and pirates as they sail into docks and shores. As its preferred habitat is the waterbed of shallow oceans or deep riverbeds. Claiming an area of the water and being defensive of its chosen location. If it believes a larger threat is invading its personal space then it will not hesitate to attack, from sharks to ships. Those that live in freshwater rivers and lakes tend to have darker coloured shells whereas the saltwater variety can been sighted with a variety of paler, brighter colours.
Actions:
Claw - With its huge pincers, it throws you into the air, ready to catch you with its sharp and powerful claws. 1d8 melee damage, chance to cause bleeding on a critical roll. Dash - Gaining momentum underwater, the Clampren darts forwards towards its target. Doubles movement speed for 1 round whilst underwater. Chance to cause bleeding on a critical roll. Tail Stab - Its behind is whipping and twisting in the air, heading directly for its target with precise accuracy. 1d6 melee damage, chance to cause bleeding on a critical roll.TG20 Statblock:
HP - 13
DS - 13
Defence - +2
Actions:
Claw - 1d8 melee (bleed)
Dash - x2 movement (bleed)
Tail Stab - 1d6 melee (bleed)
HP - 13
DS - 13
Defence - +2
Actions:
Claw - 1d8 melee (bleed)
Dash - x2 movement (bleed)
Tail Stab - 1d6 melee (bleed)
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