The Indred Island Coalition

Overview     The Indred Island Coalition is a fragile yet resilient alliance of three distinct island settlements within the Indred Archipelago. Each island maintains its own laws, customs, and leaders, yet all three operate under a tenuous power-sharing agreement. Their mutual interest in autonomy, trade, and maritime supremacy binds them together, but internal disputes and long-standing rivalries often keep tensions high.   A blend of tribal customs, pirate law, and Nidiran-Varyon influences, the Coalition thrives on its fishing industry, shipbuilding expertise, smuggling networks, and exotic alchemical herb exports. Though not as politically structured as the Free Mercantile Lords of Tzarog, nor as militant as the Kaelen Confederacy, the Indred Islanders are fiercely protective of their sovereignty.   Formed after breaking free from the Principality of Varyon 120 years ago, the Coalition maintains its independence with cutthroat diplomacy and strategic alliances, most notably with the Al-Muru Daxin Contingent, which they officially joined in 359 AEL.   Separate Factions Within the Coalition     Each of the three settlements operates semi-independently, often referring to themselves by their own distinct factional names, rather than as a unified people.   Bathur - The Children of the Deep   The oldest and most traditional of the settlements, Bathur is a powerful tribal city-state ruled by an ancestral chieftainship. Their people, known as the Deepborn, still practice ancient Valestri-influenced rituals and hold deep spiritual reverence for the ocean.   Phantom Port - The Phantom Lords   A pirate republic, home to the most feared and independent corsairs, raiders, and smugglers in the archipelago. The people of Phantom Port, called Shades, follow a code of honor among thieves, but are notoriously unpredictable.   Indred - The Lords of the Tides   Once ruled by the Principality of Varyon, Indred has since become a self-governing maritime city, largely inhabited by exiled nobles, rogue merchants, and shipwrights. Its people, the Tideborn, are the most "civilized" of the three factions, yet still harbor a deep-seated distrust for foreign rule.   Leaders and Their Titles   The Coalition operates under a tri-leadership model, with one ruler from each of the three settlements. These rulers convene annually to discuss matters of mutual importance, though most governance is handled independently.   Bathur - High Chieftain Kaelro of the Deep   A warrior-shaman, believed to be the descendant of an ancient Valestri bloodline. He holds spiritual authority over the Indren people and is known for his mystic insight.   Phantom Port - Captain Maris "The Unseen" Voss   A legendary corsair and former privateer, she commands the largest pirate fleet in the archipelago. While feared, she is pragmatic, understanding the value of diplomacy when necessary.   Indred - Lord-Admiral Castian Vale   A former noble of Varyon, Castian led the rebellion against Varyon rule and remains Indred’s figurehead leader. He is deeply protective of the Coalition’s autonomy.   Conclusion   The Indred Island Coalition is a fractured yet formidable alliance, ruled by warriors, corsairs, and exiles who have carved out a home among the waves. Though they operate independently, they are united by a shared love of freedom, a distrust of outside rulers, and a mastery of the seas. Their naval dominance, rich trade, and ruthless tactics ensure that no nation can take the Shrouded Isles without a fight.

Structure

Unlike most governing bodies, the Indred Island Coalition operates in an uneasy balance of power.   Each settlement governs itself – There is no centralized government, and each leader enforces their own laws, customs, and military forces.   Annual Summits – Once per year, the Council of Tides convenes to discuss external threats, trade agreements, and mutual defense.   Mutual Non-Interference Pact – The three factions agree not to interfere in each other’s internal affairs unless a recognized external threat arises.   Defense & Trade Agreements – The Coalition shares a common fleet, trade ports, and defensive strategies but maintains internal autonomy.

Public Agenda

Preserve the autonomy of the Indred Islands from foreign influence.   Control trade and shipbuilding within the Indred Archipelago.   Protect island waters from encroachment by the Vorr’Khal Sultanate.   Maintain their reputation as a feared naval power through piracy, privateering, and smuggling.   Uphold the traditions of their ancestors, particularly among the Deepborn of Bathur.

History

Pre-Coalition Era   Ancient Era – The Valestri High Elves established settlements in the Indred Archipelago, intermingling with local human and Velgarin tribes.   Age of Ruin (AOR) – The collapse of the Valestri Empire left the islands to their own devices, fostering a blend of tribal culture, maritime raiding, and survivalist traditions.   1326 AOR – The Principality of Varyon established a colonial foothold on the islands, founding Indred as a naval base.   The Rebellion and Coalition Formation   257 AEL – The Indred Rebellion begins, led by Castian Vale, driving the Varyon forces out.   274 AEL – Indred and Phantom Port form an alliance, but struggle to gain legitimacy.   279 AEL – Bathur joins the alliance, marking the official creation of the Indred Island Coalition.   Recent History   359 AEL – The Coalition allies with the Al-Muru Daxin Contingent, securing its place as a sovereign power.   470 AEL – Present – The Coalition struggles to balance its internal disputes, while remaining a powerful naval entity.

"The sea is our mother, the wind is our guide, and our freedom is our birthright."

Founding Date
257 AEL
Type
Geopolitical, County / March
Alternative Names
The Free Isles
Demonym
Indren
Ruling Organization
Parent Organization
Controlled Territories
Neighboring Nations

Articles under The Indred Island Coalition