Tempus Character in Vestra | World Anvil

Tempus

Domains: War - Neutral

Names

Forehammer
Lord of Battles
Avenger

Description

Tempus, also known as the Lord of Battles, was the god of war and conflict in general. His dogma was primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes.

 

Holy Symbol

Upright flaming sword

 

Relationships

  Despite the fact that Tempus' dogma was diametrically opposed to that of Eldath and that he considered her naive for her pacifist outlook, he commanded his followers to not harm those of the goddess of peace, seeing that war was meaningless without peace following, and he punished followers who disobeyed that command.

 

Worshipers

  Umberfell was a violent land, and thus from sheer number of worshipers Tempus was one of the mightiest deities in the Realms. Nearly everyone who drew a sword or nocked an arrow had fought alongside a cleric of the Foehammer, and just as many had fought against one.
  Temples to the Lord of Battle looked more like military fortresses than the archetypal temple. They featured barracks, mess halls, armories, and training grounds.
  Due to its tendency to have followers and priests on both sides of any engagement, the church of Tempus had no central authority that might support one side or the other exclusively. Within a given temple or order, however, there was a strict hierarchy and chain of command.

 

Clergy

All clergymen of Tempus were known as "Hammers". Each Hammer received their own ceremonial armor, depending on their rank. Hammers were broken down further into ranks:
Acolyte: The lowest in the hierarchy, they wore leather jackets and baldrics.
Stalwart: Priests, who wore chainmail.
Hardhar: Warrior-priests, who wore breastplates and bracers.
Arahar: Battle-chaplains, who wore splint mail.
Rauthat: Swordmasters, who wore plate mail with shoulder spikes.
Direhar: Guardian priests, who wore full plate.
Warlyon: High priests, who wore gilded magic plate mail that enabled flight.
 

Dogma

Be fearless
Never turn away from a fight.
Obey the rules of war.

  Divine Realm Warrior’s Rest, also known as Knight's Rest, is a divine realm in the Spiral Wheel. With perhaps the most misleading title in the whole cosmology, the theme of Warrior's Rest was battle, and each petitioner had no constant loyalty to a deity. When a petitioner was slain in combat during one of the endless chaotic battles, he or she rose again on the team that brought him or her down.
  The terrain of Warrior's Rest was similar to rocky badlands on the Prime Material plane. However, the nearby terrain could be manipulated by the will of those with sufficient wisdom to provide cover and other tactical advantages for battle.
Divine Classification
Deity
Children