Trellum
After the fall of Baelon the Trellum peoples decided never to settle again. Instead they decided to use the wagons holding there livelihoods scavenged from Baelon to be their only homes. They became travelers, constantly on the move throughout Northern Anglonia and Anglonia Proper. These same families still travel today. They get what they need from hunting, trading and stealing. They tend to travel from town to town taking odd jobs. Most families have their own skilled trades as well, whether it be an expert bowyer, blacksmith or enchanter. The families still attract new members as well from the unlanded sons and unwed daughters of Northborn and Anglonian families. When marrying into a family the Trellum family name is taken.
Naming Traditions
Feminine names
Jaelle, Chavi, Fifika, Monisha, Monica, Cappi, Monique, Kali, Drina, Belin, Grauni, Dudee, Dedee, Ruza.
Masculine names
Aberahama, Angelo, Jordan, Stiggur, Tamas, Durriken, Milosh, Andrei, Nicu, Harman, Patrin, Ian, Boba, Simon.
Family names
Green, Gold, Goulder, Birch, North, Sno, Fal, Suma, Prima, Gamble, Little, Big, Freeman, Wheeler, Steel, Irons, Nickel, Prince, King, Duke, Castle, Fort, Burden.
Culture
Common Taboos
Bearing children outside of marriage is not allowed in Trellum families. Whenever a baby is introduced into the world that will have Trellum blood flowing through it's veins both parents must be married into the family and share the Trellum families name.
Ideals
Courtship Ideals
Gifts and feats are generally what is needed to court a member of a Trellum family. In order for a member of the family to marry the matron or patron of the family need to believe in the marriage.
Relationship Ideals
A strong willed intelligent woman and a strong armed man commonly make up the heads of families. Each troupe has a single matron and patron, who are generally married but can be siblings in some cases.
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