Glassblower's Tools Technology / Science in Vallonde | World Anvil

Glassblower's Tools

Glassblower's Scepter

(addition to Component)
In addition to the components already listed as part of Glassblowers Tools, you gain a unique piece of technology called a Glassblower's Scepter. This scepters handle is made of simple steel, though versions made of precious metals exist at higher prices. Upon the handle is a myriad of Eldritch engravings. At the head of the scepter is an Aethershard containing a Fire Elemental. A dial is present on the handle of the scepter, which can be easily rotated using the wielder's thumb. This dial activates the sygaldry placed upon the scepter, causing the Aethershard to emit a highly focused, yet very high temperature flame.   The scepters flame is extremely hot, but not a good source of light, emitting bright light in a 5 ft. radius, and dim light in a 10 ft. radius. The device can be used for about 1 hour, or over the course of a Short Rest (such as for Charm/Vial Crafting), before the Fire Elemental in the Aethershard has to spend at least 1 hour recovering. The scepter can be used as an Action to set any unworn object within 5 ft. on fire.    

Charm Crafting

Charms are seemingly insignificant at a glance, mere trinkets, yet these trinkets tend to mean something to the people who buy them. A symbol of faith means more than the sum of its part to a person of faith. A trinket of a dog may remind a child of their late pet, and seeing the trinket will bring back cherished memories. There's certainly something more to be found in a meaningful charm. Some would call them lucky charms, stating they grant luck through divine blessing, or Fae magic. A scientific theory exists that faint bursts of Abstract are sometimes harnessed by the strong memories and emotions a charm can evoke, which gives the appearance of luck. With glassblowers tools you are able to craft any number of shapes for your creations, tailoring your creation on the spot to best suit the feeling you wish it to evoke from another, or yourself.   Over the course of an hour, you may spend 5 gp on components and utilize your glassblowers tools to craft a charm. If you have an understanding of another characters (or your own) interests, emotions, or other important context, you may try to tailor the charm to evoke something from the chosen character. Describe what shape the charm takes, and why you think it would evoke an emotion or response from the character. When the character receives the tailored charm, they gain a +1 charm bonus to the most appropriate skill, which is determined by the receiving character with DM approval, and should be based on what the charm is designed to evoke. To use previous scenarios as an example, a religious charm most likely increases the Religion skill. A charm of a dog that evokes memories of a lost pet is most likely to increase the Animal Handling skill.   Only one charm bonus can be active at a time. If you already have a charm bonus and receive a new charm, you may choose whether to use the new bonus, or the previous bonus. If the situation is exceptional, and the roleplaying scenario surrounding the charm and its meaning is above and beyond, the DM may allow more than one charm bonus, or may increase the charm bonus from +1 to +2.      

Vial Crafting

Over the course of an hour, you can use glassblowing to craft up to 3 vials, from a range of unique vials that serve a variety of purposes. Any further ideas for unique vial types can be consulted with the DM, and may be added to this list.  

Throwing Vial

Component Cost: 5 gp
This spheroid vial is tapered to a soft point at both ends, making for an aerodynamic shape, and allowing it to be thrown in a spiraling motion to increase both range and accuracy. Potions in this vial can be thrown up to 60 ft. with accuracy. A creature within 5 ft. of the point the vial is thrown to can attempt to safely catch the vial, making a DC10 Dexterity (Acrobatics) ability check. On a failure, the vial is dropped, and has a 50% chance to shatter on the ground.  

Syringe Vial

Component Cost: 15 gp
When administering a potion within the Syringe Vial to an ally, you are able to inject directly into their muscle tissue, allowing you to administer the potion as either an Action or a Bonus Action.  

Reinforced Vial

Component Cost: 10 gp
This vial is made of a unique kind of durable glass, and shaped to be especially structurally sound. The vial can only be broken by 500 lbs of force (or something equivalent), or by spending an Action to make a DC15 Strength (Athletics) ability check to crush or throw the vial with force.  

Stealth Vial

Component Cost: 5 gp
This vial is shaped in any manner of ways so that it may be concealed. A common design is a thin flask shape, which allows the potion to fit in a hidden pocket, or to be sewn into the lining of a coat. Other designs are possible, elaborate when making the vial how it will aid in concealment. This vial grants a +5 bonus to the DC required for another creature to find the hidden vial.