Valgeer Geographic Location in Valkosh | World Anvil
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Valgeer

History

The people of Valkosh were split into dozens and dozens of tribes. The Shadow Lands remained splintered for centuries; occasionally one tribe would rise up and conquer some neighboring rivals, but would ultimately either fall or stagnate. This all changed, however, when the Shadow Emperor managed to forge out an empire to the north. He assimilated many tribes, but allowed them to remain fairly autonomous. This faction became known as the Vanieric Dynasty.   The Vanieric Dynasty has reigned for the last 150 years and has managed to retain much of its power. In many ways, it has actually expanded, even. Beyond unaligned tribes, the only opposition is the Dula Conclave.  

Settlements

Valgeerian architecture can be described as functional, but unremarkable. Wood and stonework structures are maintained thoroughly enough, but without the highly advanced magic of the Heartlands or the necessity for strong fortifications, the Valgeerians have made due with simplicity.   The exception to this, however, are the ruins left by what is referred to as Old Shadow, an enormous city as the base of the volcano, Mount Rayse. These ruins, though highly damaged and worn, are clearly well-made with even modern Valgeerian architects not being able to replicate them. There are also traces of magic that seemed to have been burned into the buildings themselves.

Geography

Valgeer is what some scholars refer to as 'passively volcanic.' There are many locations on Valgeer that seem to perpetually seep lava, but it has not spread too far. At most it has made some areas undesirable for settlement, but these areas are easy to avoid.   Beyond the magma, canyons and rivers dot the continent. Some small tribes live at the base of such canyons.
Type
Continent
Included Organizations
Characters in Location

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