Ryke Celtred
One-armed. Survivors guilt. Imposter syndrome.
Sir Ryke Celtred
Ryke is the only surviving member of The Silvered who were within the Argentis Mines during the demonic incursion of 804AA. He was dragged along with the action but made a strong effort to keep to the sidelines. He did not seem to succumb to any demonic corruption but lost his left arm in an ultimatum from the cult to prove his loyalty.
Ryke is now a member of the adventuring party, taking credit for some of Woyzeck's actions to avoid his cover being blown. He sticks to using a spear where possible and likes to keep his shield strapped to his back even though he no longer has the arm upon which to strap it.
Ryke Celtred
STR
16 +3
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
12 +1
CHA
10 +0
Martial Role, Attacker. Ryke gains a +2 bonus to all attack rolls.
Second Wind. Ryke may use a bonus action to gain 1d10+8 hit points. This feature may not be used again until a short or long rest is completed.
Improved Critical. Ryke's attack rolls score a critical hit on a roll of a 19 or 20 on the d20.
Battle Readiness. Ryke has advantage on initiative rolls.
Actions
Multiattack. Ryke makes two attacks with his spear.
+1 Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5ft. or range 20/60ft., one target. Hit: 1d6+4 piercing damage.

Ryke follows the sidekick rules laid out in Tasha's Cauldron of Everything. He was originally a Guard (MM) and is progressing using the Warrior sidekick class.
- Theoclymenus
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