Thistlezorn and the Water World Geographic Location in Under the Twilight of Forgotten Sins | World Anvil
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Thistlezorn and the Water World

Currently, the only known inhabited village within the world which makes up the interior of the large satchel owned by Graykar.   The village is part of a cycle which is tied into the functioning of the large satchel. Every three days, Garkon the red dragon incinerates the village. In the morning fog of the next morning, the village completely recreated and all its inhabitants are reborn to their healthiest state within the previous three days. In effect, this means the inhabitants, as long as they are in the village when it is incinerated will have all wounds up to and including death repaired. The only danger is when one of them is trapped outside of the village when the end of the cycle occurs, meaning they have to heal naturally. As such, the villagers look forward to this event, calling it the ‘fire sleep’. As dragon breath is an instantaneous death, they don’t try and avoid it. The only suffering would be if they did try to avoid the death and end up taking time to die.   The other aspect of this cycle is that each rebirth doesn’t occur in the same location. There is a road which runs around the entire world and about every 5 miles a village lies. Each time a village is destroyed, the new village is reborn at the next site, going westward. It takes roughly 30 years for the cycle to circle the planet. This means that the village site directly to the east was the last village to be destroyed by fire within the last 3 days and the village site to the west, which is next to host the current incarnation, is about 30 years of age and will appear as such, stones buildings worn down and the village overgrown with 30 years of growth. Even the burned ashes of the villagers will remain for several weeks in the previous villages.   Each village is laid out with a slightly different layout, fields will be of differing sizes, houses are not identical and usually in a different layout from the previous village. The only things which are identical each iteration are the villagers themselves and their personal possessions.   As far as the villagers are concerned, this is natural and normal. They hold no fear of the event, actually looking forward to it if they get sick or are injured between razings. They have an extremely strong taboo against visiting either the village of tomorrow (what they call the next site) and a slight taboo against visiting ‘yesterdays’ by visiting the village of yesterday. The only time they do so is when someone or something valuable wasn’t razed and it needs to be retrieved. A common example of this might be some child getting lost and not making it back in time for the razing. The villages the next day after rebirth will send a party out to the previous village to locate the missing child and make sure and have them back within three days.   Rarely a villager will decide to leave and explore the world. They are generally never heard from again.   At the center of each village is a well. This well is a portal that used to lead to the water temple. Now submerging within the well leads to one of the Sun Temples of the Acraric, a race of saurian humanoids. The magic used to create this well appears to be a magic closely related to that of the Acraric and Perlachio. The first time the party encountered any of the Acraric, the party was attacked immediately with cries of them being ‘thieves’ and ‘infidels’.   On the interior of each well are pictures and writings which tell a story. It mostly tells the store of a wanderer lost in a strange land. Each well is slightly different in the information it has written, usually by no more than a few sentences or pictures.   The fields of the village grow general vegetables. They also contained scattered fruit trees that produce non-magical varieties of the fruits which can be pulled from the Satchel.   The weather of the world is very stable at the village. It will rain for a few hours each morning and be sunny for the rest of the day.   The overall layout of the village and how it encircles the world and is reborn every three days is an intricate part of the magic which allows the Satchel to work. When Garkon was briefly removed from the world and placed in the stasis chamber, the magic of the backpack started failing as the villagers were not ‘reborn’ every three days. The village started failing as villagers started dying from unnatural causes like wounds and sickness. As the fields went fallow, the fruits created by the backpack started coming out rotten. After about a year of this in the Water World, the satchel started misplacing items.   To fix this, Aja and Graykar had to enter the world and get the village going. Garkon was tasked to continue his duties of razing the village every three days. Aja was able to resurrect any of the deceased villagers. Morvion and Graykar also aided in repairing some of the buildings and helping the fields get back to a healthy state.   Within the world, the time offset to Camoray is somewhere around 3 weeks to one full day, meaning that for every 3 weeks which pass within the world only a single day passes on Camoray.   Besides the well, other features also repeat around the world. About 6 miles to the south of each village there will always be a pond. This is the designated arrival site to the world via a water portal. If the world is entered via one of the Sun Temples, it will always be the pond directly south of the active village. A glitch of the Water Temple was that it always linked up to a pond about three iterations behind meaning that the village north of it had been destroyed about 10 days previous.   About two hundred miles to the north is a small keep. The keep has several unoccupied rooms and a large interior atrium with no ceiling. Within the atrium, most of the items stored within the large satchel can be found. Many of the magical items and gems are stored elsewhere in Garkon’s cave. In the basement of the keep is a small dungeon which also allows direct access to the stasis chamber which the large satchel has. One can look into the stasis chamber, but outside of the satchel owner’s ability to telepathically communicate with the inhabitant, no other interaction is possible.   To the south of the village, by about four days travel via flight, is a mountain range. Within this range can be found in Garkon’s cave.   The primary inhabitants of the village are:   Mayor Meris – She has no children and never married, devoting her life to the well running of the village. She caught pneumonia during Garkon’s absence and died from an infection.
Guard Feston – He served as Mayor during the interim when Meris was deceased during the time when Garkon was away. During this time, he had his leg removed (this is why he ceased being a guard) after they had to take his leg due to a snake bite.
Chief Scribe Emera – main assistant to Meris.
Lydan – Assistant Mayor. She became a farmer after Meris died rather than take over as Mayor so that Feston, her husband, could remain relevant with one leg missing.
Temi and Sarkin – Two children, both girls. They showed the most promise as Aja started teaching them basic spell craft and healing. When she left them after a month, both were well on their way to being 1st level witches.
  Others: Guards Cassian, Cisca, Zennar, and Herra
Farmers: George, Hermann, Boris, Lenox, Ferran, Dorian and Zargon. Farmer Sarkon continually has stones in his field which he has difficulty removing.   Overall, at full health, the village has about 40 inhabitants, of which about 12 are children at any given time. The species of the villagers is unknown but the appear to be a human offshoot. They stand about 5’ to 5 ½’, are broad-shouldered, and have a slight bluish cast to their skin tone. All of them have violet-colored eyes.

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