Mechanics & Inner Workings
Creature Catchers can vary in form and appearance, but the most common form they take is of a pole-arm, with a shaft of between 5.5-6ft, topped by a nearly complete circle of metal, with a single opening flanked by straight metal struts. These metal struts have thinner, flexible metal strips that are attached to the ends of the struts, and that face back into the opening, almost completely closing it off. Inside the circle of metal, there is normally a row of short, blunt metal spikes, designed to be uncomfortable and restrictive rather than lethal. The butt end of the shaft will normally be equipped with a spike, or simplified spear head, so that a Creature Catcher can be used as a lethal weapon if need be. From an operational point of view, the head of Creature Catcher is large enough so that it can pass around the neck of most bi-pedal, humanoid creatures, as well as around limbs. When it is used to incapacitate a creature, the wielder of the Creature Catcher will thrust their weapon at the neck, or limb of an assailant they wish to incapacitate. If their thrust is on target, and not evaded, then the neck will move down the opening, pushing the flexible metal strips aside to allow passage, and will then move into the circle of metal. The flexible metal strips will return to their original position, trapping the victim’s neck or limb within the metal circle. This then allows the wielder to restrict their targets movements, incapacitate them and keep them from further violence, all the while keeping the wielder at a safe distance.
Martial melee weapon, two-handed. When using the Creature Catcher head deals 1d4 + STR modifier bludgeoning damage. When using the butt-spike deals 1d6+ STR modifier. On a successful hit with the Creature Catcher head, the wielder can attempt to grapple their opponent. The wielder can choose to not cause damage to their opponent in order to gain advantage on this grapple attempt. On a successful grapple, the wielder will gain advantage on all subsequent attempts to break the grapple, until they choose to end the effect.