Changes and Additional Content to Tyranny of Dragons
The World Itself
The time in which this campaign starts is the autumn of 1453, which is about 30 years before the original setting. This means that this campaign will also take place way before any of the other campaigns run by me, Gina, or Anne. If you want to discuss how things would tie into the future, discuss this with your DM. Like Curse of Strahd, this campaign will follow the Tyranny of Dragons story with alterations that seem fit and appropriate to the timeline and interest of the players. Because of this different time period, there are certain changes which need to be accounted for such as the following:Dragon
Dragons and draconic creatures are of great importance in the world. Many settlements have made a pact with dragons (or lesser dragons such as Drakes and Pseudodragons, see Bestiary for more information) to co-exist within the same safe walls. It would not be surprising to see an adventurer travel around with a drake, or sometimes even a dragon wyrmling. Bigger cities such as Waterdeep, Baldur's Gate and Neverwinter commonly use these dragons for transportation, guarding important shipments, and often seek knowledge from one-another. This being said, most dragons would respond neutral to civilized humans as long as this bond will be held up with respect. Dragons that are in contact with civilization make sure that they get something back from it such as knowledge, interest in humanity, treasure, or to simply put an end to boredom. If this respectful cooperation ceases to exist, the dragon will not be merciful to say the least. In less urban areas such as deserts or swamps, dragons are still closely connected to civilizations or tribes. They either take care of an area together, or seek another shared purpose/ideal. There are however, tons of dragons which consider this bond with civilizations an act of filthening the draconic heritage. They often stay as far away from humanity as possible, in their own lairs, and react viciously whenever someone disturbs them. Considering all of this, as a Beast Master Ranger or if you take the Animal Companion Feat, you are allowed to take on a draconic companion (again, see the ToD Bestiary). This however must be discussed with your DM!Weaponry
Any kind of firearm such as pistols, shotguns, rifles, etc. are incredibly rare. Technically they do exist, they are extremely uncommon and do not exist on the common market. Even the most experienced smiths do not know of such an item. To summarize, if you were to play a character with items like these, you better have a good reason and discuss this with your DM.Religion & Education
Even though dragons are closely connected to civilizations, the following of Tiamat is still considered as an evil act. Not all ''civilized'' dragons follow Bahamut per say, but they can follow their own gods as they please. Generally speaking, Metallic Dragons are still considered to be the ''good type of dragon'', Chromatic Dragons are still valued members of society. Unfortunately, some dragons display a bad example of the fury and hatred that dragons sometimes seem to receive. One major bad event, could outlive one of positive influence. Draconic is being taught at any form of higher education, especially in larger cities. In primary schools this language is not taught yet because of its difficult phonetic aspects. If a character has been to a highschool, they are not proficient in the language, but they can roll a general Intelligence check to perceive certain words. Draconic in the Sword's Coast is slowly becoming a second language to the educated.Starting the campaign
In this chapter, you will get some options to either flesh out your character's backstory and you will be able to create a link with the start of the campaign. You may, of course, pick your own background, as long as you have a reason to go to Greenest.Backstory
A secretive group by the name of the Cult of the Dragon is sprouting up from underground. Actions such as robbing well off merchants, killing nobels, or taking over copious strongholds have drawn attention. Your character has some form of knowledge of these schemes and has in some manner a connection to dragons. The following options provide you with bonds tailored to the Tyranny of Dragons campaign. You may choose to implement your own connection, or pick one from below.Races
Besides the races listed on the homepage, this variation of Tyranny of Dragons runs a great addition of races that can be implemented on D&D Beyond. If you would like to pursue a race listed below discuss this with Gina.Dragonborn Subraces
Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn were created with the essence of true dragons as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn (reluctantly) serve true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. The blood of a dragon runs strong through all dragonborn. A dragonborn’s color imparts many traits upon them, including varying types of breath weapon, as well as scales that closely match those of their dragon ancestor — bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze. In addition, each dragonborn possesses a fragment of what makes up a true dragon. Those whose fragment grants them a tail are often shunned, due to it being considered a bad omen for a dragonborn to have a tail. In addition to being aligned to a particular type of dragon, dragonborn also possess fragments of what makes up a true dragon. These blessings cause them to be divided into four subraces, with Dreadcaller being the most common. Murkdwellers are the only ones with a tail, and are often shunned because of it. Even while half dragons, known for their long tails, are accepted within dragonborn society. Dreadcaller DragonbornMurkdweller Dragonborn
Steelscale Dragonborn
Wayfarer Dragonborn
Half Dragons
Many dragons are not only fearsome beasts, but renowned masters of magic as well. As such, it is not uncommon for one to change shape and walk among the masses, or even take a mortal lover. The children of such unions are known as half dragons. Not quite as monstrous looking as the dragonborn, but still very much recognizable due to their draconic traits. The difference between both races is that the dragonborn were artificially created, whereas the half dragons are born from a union between a dragon and a mortal, or are descendants from such unions. Regardless of their origin, both races are generally on good terms. Half DragonsRevised Kobold
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures are clever with their hands, and viciously work together in order to overcome their physical limitations. Kobolds are short in stature, despite the draconic blood running in their veins, with the tallest of them barely reaching 3 feet and weighing no more than 35 pounds. Because of their small size, kobolds often have to adopt unorthodox means of achieving victory. This usually leads to traps, which kobolds are well known for making. Revised KoboldClasses & Subclasses
Over the generations dragons have heavily influenced creatures all over the world, some follow different paths in their classes to, for example, worship dragons or base their fighting style on them. Barbarian: Path of the DragonBard: College of Playful Mockery
Other than these subclasses, I will integrate this version of the Revised Ranger. As for the Ranger Beast Master subclass, feel free to take a look at the ToD Bestiary for optional companions, these however must be discussed with your DM.
Feats
Improved Breath Weapon
Prerequisite: Half Dragon Extensive training has granted you greater control over your Breath Weapon, allowing you to enhance its speed, power, and range.Draconic Heritage
Prerequisite: Dragonborn You are blessed by Bahamut, Tiamat, or another dragon god, granting you another fragment of what makes a true dragon. You can take this feat up to three times.Subrace | Trait |
Dreadcaller | You gain the Draconic Fear trait. |
Murkdweller | You gain the Hardened Scales trait. |
Steelscale | You gain the Hardened Scales trait. |
Wayfarer | You gain the Wings trait. |