Revised Kobold
Kobold (Revised)
Ability Score Increase +2 Dexterity, +1 Intelligence or +1 Charisma
Size Small
Speed 30ft
Description
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures are clever with their hands, and viciously work together in order to overcome their physical limitations. Kobolds are short in stature, despite the draconic blood running in their veins, with the tallest of them barely reaching 3 feet and weighing no more than 35 pounds. Because of their small size, kobolds often have to adopt unorthodox means of achieving victory. This usually leads to traps, which kobolds are well known for making. Unlike the true dragons they worship, kobolds don't have set colors that reflect certain personality traits. Whole tribes usually are the same one or two colors, and the color of a kobold has no bearing on its abilities or skill set. Kobolds display many of the traits that true dragons display, and are often either proud, or vain (or both). While individual kobolds prefer to run away from a fight, they know that there is greatness within them, and they are proud that they are the blood-kin of dragons. Despite this, a typical kobold acknowledges its weakness in the face of a hostile world, as well as the superior might of true dragons. They find satisfaction in their work, the survival of their tribe, and the knowledge that they shares a heritage with mighty dragons. While the individual kobold can be cowardly, this changes when they fight directly alongside their tribe. They believe that they will be rewarded in the afterlife if they die in the service of their tribe, and as such are far less fearful. Kobolds, aside from the occasional adventurer, are also quite content with their lives, provided they can mine and be with their families, and receive the occasional praise from dragons. Kobolds are renowned for their worship of dragons, in which case they cast aside any pride they have and willingly and proudly serve such mighty creatures without a thought of treason. If the dragon expresses cruelty, they will tolerate it or simply go away instead of seeking revenge. They even display strong acts of courage while within their service. Strangely, they have the same sentiment towards dragonborn and half dragons, whom they consider to be dragons. This often leads to the annoyance of dragonborn, many of whom hold resentment towards dragons for past slavery. However, their obsessive loyalty and devotion, and their skill at handling the sewage of draconic communities, causes the other draconic races to tolerate their presence. And those that are able to put their pride aside acknowledge that more than one draconic community has been saved by using the kobolds overwhelming numbers and unorthodox way of fighting. Kobolds are naturally skilled at tunneling. Similar to dwarves, they have a near-instinctive sense of what sections of stone or earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other creatures wouldn't feel safe. Their favorite past time is bathing, and they are masters at finding natural springs and even hot springs. The latter also being quite popular among half dragons, and kobolds generally have no problem sharing these finds with mighty "dragons". Kobolds take advantage of their size by creating smalldiameter tunnels that they can easily pass through, but that require larger creatures to hunch or even crawl to make progress. Due to their small size, many kobold often feel that there's safety in numbers. As such they rarely strike out on their own, unless it's a mission of great importance or they are serving or proving themselves to a dragon. A kobold can be fooled with smooth words or a quick wit, but when the kobold figures out it has been tricked it will remember the affront, and when possible will retaliate against that person somehow, even if merely in a petty way. Though they are far less grudgeful against dragons, feeling that they act so because the kobold must prove its worth. Some kobolds are more in touch with their draconic heritage and grow wings. These are known as winged kobolds or dragonwrought kobolds. Kobolds who gain their wings later on in life as called urds, and are equally revered.Features
Age
Kobolds reach adulthood at age 6 and can live up to 120 years, but rarely do so. Those that live within or near draconic communities tend to live longer.Alignment
Kobolds rely on the strength of their group, which makes them tend toward law. Kobolds living within or near draconic communities are often Neutral.Size
Kobold are between 2 and 3 feet tall and weigh between 25 and 35 pounds. Your size is Small.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, but only shades of gray.Burrower
As an action while holding a pickaxe or shovel, you can grant yourself a burrow speed of 10 feet through non-rock earth until the end of your turn. When you use your burrow speed with this trait, you clear the path behind you. This path is accessible for Medium and smaller creatures, but it counts as difficult terrain for Medium creatures. At your DM's discretion, while holding a pickaxe, you can also burrow this way through tougher materials.Center of Attention
As a bonus action, you can distract enemies within 10 feet of you. This can be done by cowering pathetically, shrieking furiously, boasting arrogantly, or through different means. Until the end of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could see or hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.Skilled Trapper
You gain proficiency with the thieves' tools, and whenever you make an ability check to create traps (Xanathar's Guide to Everything page 84) your proficiency bonus is doubled.Fleeting Courage
When you succeed on a saving throw, your next attack roll or saving throw you make before the end of your next turn has advantage.Weasel Companions Kobolds train and domesticate giant weasels and dire weasels as hunting companions, guard animals, and mounts. These domesticated weasels are stronger than their wild counterparts, and trained to work well in groups. A domesticated giant weasel has the statistics of a wolf (Monster Manual page 341), and a domesticated dire weasel has the statistics of a dire wolf (Monster Manual page 321), except both also possess Darkvision with a range of 60 feet. At your DM's discretion, you can gain a domesticated weasel as your companion during your adventures. This weasel is friendly to you and your companions and obeys any simple verbal commands that you issue to it (no action required by you) such as attack or guard, but it will only allow kobolds to ride it as a mount. If you have proficiency in the Animal Handling skill, and you train with your weasel regularly (at your DM’s discretion), you can add your proficiency bonus to your weasel's damage rolls, and any ability check the weasel makes. This does not stack with similar effects, such as from the Beast Master's Ranger's Companion feature.
Playing as a Dragonwrought Kobold You may choose to play as a regular dragonwrought kobold, born with wings from a special egg. If you choose this variant, you gain the Urd Feat at 1st level, but you lose the following racial traits: Burrower, Center of Attention. and Skilled Trapper
Languages. Common, Draconic